Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF)  DO NOT MERGE

See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 38630b8..f122396 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -217,7 +217,7 @@
         layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
 
         if (glGetError() != GL_NO_ERROR) {
-            LOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
+            ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
                     fbo, width, height);
 
             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
@@ -463,7 +463,7 @@
 
 #if DEBUG_OPENGL
         if (error != GL_NO_ERROR) {
-            LOGD("GL error while copying layer into bitmap = 0x%x", error);
+            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
         }
 #endif