Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016
Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 38630b8..f122396 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -217,7 +217,7 @@
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
if (glGetError() != GL_NO_ERROR) {
- LOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
+ ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
fbo, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
@@ -463,7 +463,7 @@
#if DEBUG_OPENGL
if (error != GL_NO_ERROR) {
- LOGD("GL error while copying layer into bitmap = 0x%x", error);
+ ALOGD("GL error while copying layer into bitmap = 0x%x", error);
}
#endif