| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| |
| #include "Buffer.h" |
| #include "BufferAllocator.h" |
| #include "LayerDim.h" |
| #include "SurfaceFlinger.h" |
| #include "DisplayHardware/DisplayHardware.h" |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10; |
| const char* const LayerDim::typeID = "LayerDim"; |
| |
| bool LayerDim::sUseTexture; |
| GLuint LayerDim::sTexId; |
| EGLImageKHR LayerDim::sImage; |
| int32_t LayerDim::sWidth; |
| int32_t LayerDim::sHeight; |
| |
| // --------------------------------------------------------------------------- |
| |
| LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, |
| const sp<Client>& client, int32_t i) |
| : LayerBaseClient(flinger, display, client, i) |
| { |
| } |
| |
| void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) |
| { |
| sTexId = -1; |
| sImage = EGL_NO_IMAGE_KHR; |
| sWidth = w; |
| sHeight = h; |
| sUseTexture = false; |
| |
| #ifdef DIM_WITH_TEXTURE |
| |
| #warning "using a texture to implement LayerDim" |
| |
| /* On some h/w like msm7K, it is faster to use a texture because the |
| * software renderer will defer to copybit, for this to work we need to |
| * use an EGLImage texture so copybit can actually make use of it. |
| * This burns a full-screen worth of graphic memory. |
| */ |
| |
| const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); |
| uint32_t flags = hw.getFlags(); |
| |
| if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) { |
| // TODO: api to pass the usage flags |
| sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565, |
| BufferAllocator::USAGE_SW_WRITE_OFTEN | |
| BufferAllocator::USAGE_HW_TEXTURE); |
| |
| android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); |
| |
| glGenTextures(1, &sTexId); |
| glBindTexture(GL_TEXTURE_2D, sTexId); |
| |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0); |
| if (sImage == EGL_NO_IMAGE_KHR) { |
| LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); |
| return; |
| } |
| |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage); |
| GLint error = glGetError(); |
| if (error != GL_NO_ERROR) { |
| eglDestroyImageKHR(dpy, sImage); |
| LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error); |
| return; |
| } |
| |
| // initialize the texture with zeros |
| GGLSurface t; |
| buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN); |
| memset(t.data, 0, t.stride * t.height * 2); |
| buffer->unlock(); |
| sUseTexture = true; |
| } |
| #endif |
| } |
| |
| LayerDim::~LayerDim() |
| { |
| } |
| |
| void LayerDim::onDraw(const Region& clip) const |
| { |
| const State& s(drawingState()); |
| Region::const_iterator it = clip.begin(); |
| Region::const_iterator const end = clip.end(); |
| if (s.alpha>0 && (it != end)) { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const GGLfixed alpha = (s.alpha << 16)/255; |
| const uint32_t fbHeight = hw.getHeight(); |
| glDisable(GL_DITHER); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| glColor4x(0, 0, 0, alpha); |
| |
| #ifdef DIM_WITH_TEXTURE |
| if (sUseTexture) { |
| glBindTexture(GL_TEXTURE_2D, sTexId); |
| glEnable(GL_TEXTURE_2D); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| const GLshort texCoords[4][2] = { |
| { 0, 0 }, |
| { 0, 1 }, |
| { 1, 1 }, |
| { 1, 0 } |
| }; |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glTexCoordPointer(2, GL_SHORT, 0, texCoords); |
| } else |
| #endif |
| { |
| glDisable(GL_TEXTURE_2D); |
| } |
| |
| GLshort w = sWidth; |
| GLshort h = sHeight; |
| const GLshort vertices[4][2] = { |
| { 0, 0 }, |
| { 0, h }, |
| { w, h }, |
| { w, 0 } |
| }; |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| |
| while (it != end) { |
| const Rect& r = *it++; |
| const GLint sy = fbHeight - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| } |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |