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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "CanvasContext.h"
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "FrameBuilder.h"
#include "IRenderPipeline.h"
namespace android {
namespace uirenderer {
namespace renderthread {
class OpenGLPipeline : public IRenderPipeline {
public:
OpenGLPipeline(RenderThread& thread);
virtual ~OpenGLPipeline() {}
MakeCurrentResult makeCurrent() override;
Frame getFrame() override;
bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector< sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) override;
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(Surface* window, SwapBehavior swapBehavior) override;
void onStop() override;
bool isSurfaceReady() override;
bool isContextReady() override;
void onDestroyHardwareResources() override;
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo) override;
TaskManager* getTaskManager() override;
bool createOrUpdateLayer(RenderNode* node,
const DamageAccumulator& damageAccumulator) override;
bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
void unpinImages() override;
static void destroyLayer(RenderNode* node);
static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
static void invokeFunctor(const RenderThread& thread, Functor* functor);
private:
EglManager& mEglManager;
EGLSurface mEglSurface = EGL_NO_SURFACE;
bool mBufferPreserved = false;
RenderThread& mRenderThread;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */