| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "RenderProxy.h" |
| |
| #include "CanvasContext.h" |
| #include "RenderTask.h" |
| #include "RenderThread.h" |
| |
| #include "../DeferredLayerUpdater.h" |
| #include "../DisplayList.h" |
| #include "../LayerRenderer.h" |
| #include "../Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| #define ARGS(method) method ## Args |
| |
| #define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,) |
| #define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,) |
| #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) |
| #define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,) |
| #define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,) |
| #define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,) |
| #define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,) |
| #define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,) |
| #define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \ |
| typedef struct { \ |
| a1; a2; a3; a4; a5; a6; a7; a8; \ |
| } ARGS(name); \ |
| static void* Bridge_ ## name(ARGS(name)* args) |
| |
| #define SETUP_TASK(method) \ |
| LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \ |
| "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \ |
| METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \ |
| MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \ |
| ARGS(method) *args = (ARGS(method) *) task->payload() |
| |
| CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, |
| RenderNode* rootRenderNode, IContextFactory* contextFactory) { |
| return new CanvasContext(*args->thread, args->translucent, |
| args->rootRenderNode, args->contextFactory); |
| } |
| |
| RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) |
| : mRenderThread(RenderThread::getInstance()) |
| , mContext(0) { |
| SETUP_TASK(createContext); |
| args->translucent = translucent; |
| args->rootRenderNode = rootRenderNode; |
| args->thread = &mRenderThread; |
| args->contextFactory = contextFactory; |
| mContext = (CanvasContext*) postAndWait(task); |
| mDrawFrameTask.setContext(&mRenderThread, mContext); |
| } |
| |
| RenderProxy::~RenderProxy() { |
| destroyContext(); |
| } |
| |
| CREATE_BRIDGE1(destroyContext, CanvasContext* context) { |
| delete args->context; |
| return NULL; |
| } |
| |
| void RenderProxy::destroyContext() { |
| if (mContext) { |
| SETUP_TASK(destroyContext); |
| args->context = mContext; |
| mContext = 0; |
| mDrawFrameTask.setContext(NULL, NULL); |
| // This is also a fence as we need to be certain that there are no |
| // outstanding mDrawFrame tasks posted before it is destroyed |
| postAndWait(task); |
| } |
| } |
| |
| CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { |
| args->thread->timeLord().setFrameInterval(args->frameIntervalNanos); |
| return NULL; |
| } |
| |
| void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) { |
| SETUP_TASK(setFrameInterval); |
| args->thread = &mRenderThread; |
| args->frameIntervalNanos = frameIntervalNanos; |
| post(task); |
| } |
| |
| CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) { |
| args->context->setSwapBehavior(args->swapBehavior); |
| return NULL; |
| } |
| |
| void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) { |
| SETUP_TASK(setSwapBehavior); |
| args->context = mContext; |
| args->swapBehavior = swapBehavior; |
| post(task); |
| } |
| |
| CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) { |
| bool needsRedraw = false; |
| if (Caches::hasInstance()) { |
| needsRedraw = Caches::getInstance().initProperties(); |
| } |
| if (args->context->profiler().loadSystemProperties()) { |
| needsRedraw = true; |
| } |
| return (void*) needsRedraw; |
| } |
| |
| bool RenderProxy::loadSystemProperties() { |
| SETUP_TASK(loadSystemProperties); |
| args->context = mContext; |
| return (bool) postAndWait(task); |
| } |
| |
| CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) { |
| return (void*) args->context->initialize(args->window); |
| } |
| |
| bool RenderProxy::initialize(const sp<ANativeWindow>& window) { |
| SETUP_TASK(initialize); |
| args->context = mContext; |
| args->window = window.get(); |
| return (bool) postAndWait(task); |
| } |
| |
| CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) { |
| args->context->updateSurface(args->window); |
| return NULL; |
| } |
| |
| void RenderProxy::updateSurface(const sp<ANativeWindow>& window) { |
| SETUP_TASK(updateSurface); |
| args->context = mContext; |
| args->window = window.get(); |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) { |
| args->context->pauseSurface(args->window); |
| return NULL; |
| } |
| |
| void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) { |
| SETUP_TASK(pauseSurface); |
| args->context = mContext; |
| args->window = window.get(); |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height, |
| Vector3 lightCenter, float lightRadius, |
| uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { |
| args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius, |
| args->ambientShadowAlpha, args->spotShadowAlpha); |
| return NULL; |
| } |
| |
| void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, |
| uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { |
| SETUP_TASK(setup); |
| args->context = mContext; |
| args->width = width; |
| args->height = height; |
| args->lightCenter = lightCenter; |
| args->lightRadius = lightRadius; |
| args->ambientShadowAlpha = ambientShadowAlpha; |
| args->spotShadowAlpha = spotShadowAlpha; |
| post(task); |
| } |
| |
| CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { |
| args->context->setOpaque(args->opaque); |
| return NULL; |
| } |
| |
| void RenderProxy::setOpaque(bool opaque) { |
| SETUP_TASK(setOpaque); |
| args->context = mContext; |
| args->opaque = opaque; |
| post(task); |
| } |
| |
| int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos, |
| float density) { |
| mDrawFrameTask.setDensity(density); |
| return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos); |
| } |
| |
| CREATE_BRIDGE1(destroy, CanvasContext* context) { |
| args->context->destroy(); |
| return NULL; |
| } |
| |
| void RenderProxy::destroy() { |
| SETUP_TASK(destroy); |
| args->context = mContext; |
| // destroyCanvasAndSurface() needs a fence as when it returns the |
| // underlying BufferQueue is going to be released from under |
| // the render thread. |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { |
| CanvasContext::invokeFunctor(*args->thread, args->functor); |
| return NULL; |
| } |
| |
| void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { |
| ATRACE_CALL(); |
| RenderThread& thread = RenderThread::getInstance(); |
| SETUP_TASK(invokeFunctor); |
| args->thread = &thread; |
| args->functor = functor; |
| if (waitForCompletion) { |
| // waitForCompletion = true is expected to be fairly rare and only |
| // happen in destruction. Thus it should be fine to temporarily |
| // create a Mutex |
| staticPostAndWait(task); |
| } else { |
| thread.queue(task); |
| } |
| } |
| |
| CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) { |
| args->context->runWithGlContext(args->task); |
| return NULL; |
| } |
| |
| void RenderProxy::runWithGlContext(RenderTask* gltask) { |
| SETUP_TASK(runWithGlContext); |
| args->context = mContext; |
| args->task = gltask; |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) { |
| Layer* layer = args->context->createTextureLayer(); |
| if (!layer) return 0; |
| return new DeferredLayerUpdater(*args->thread, layer); |
| } |
| |
| DeferredLayerUpdater* RenderProxy::createTextureLayer() { |
| SETUP_TASK(createTextureLayer); |
| args->context = mContext; |
| args->thread = &mRenderThread; |
| void* retval = postAndWait(task); |
| DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval); |
| return layer; |
| } |
| |
| CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) { |
| args->context->buildLayer(args->node); |
| return NULL; |
| } |
| |
| void RenderProxy::buildLayer(RenderNode* node) { |
| SETUP_TASK(buildLayer); |
| args->context = mContext; |
| args->node = node; |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer, |
| SkBitmap* bitmap) { |
| bool success = args->context->copyLayerInto(args->layer, args->bitmap); |
| return (void*) success; |
| } |
| |
| bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { |
| SETUP_TASK(copyLayerInto); |
| args->context = mContext; |
| args->layer = layer; |
| args->bitmap = bitmap; |
| return (bool) postAndWait(task); |
| } |
| |
| void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) { |
| mDrawFrameTask.pushLayerUpdate(layer); |
| } |
| |
| void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) { |
| mDrawFrameTask.removeLayerUpdate(layer); |
| } |
| |
| CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) { |
| args->layer->detachSurfaceTexture(); |
| return NULL; |
| } |
| |
| void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) { |
| SETUP_TASK(detachSurfaceTexture); |
| args->layer = layer; |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) { |
| args->context->destroyHardwareResources(); |
| return NULL; |
| } |
| |
| void RenderProxy::destroyHardwareResources() { |
| SETUP_TASK(destroyHardwareResources); |
| args->context = mContext; |
| post(task); |
| } |
| |
| CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) { |
| CanvasContext::trimMemory(*args->thread, args->level); |
| return NULL; |
| } |
| |
| void RenderProxy::trimMemory(int level) { |
| // Avoid creating a RenderThread to do a trimMemory. |
| if (RenderThread::hasInstance()) { |
| RenderThread& thread = RenderThread::getInstance(); |
| SETUP_TASK(timMemory); |
| args->thread = &thread; |
| args->level = level; |
| thread.queue(task); |
| } |
| } |
| |
| CREATE_BRIDGE0(fence) { |
| // Intentionally empty |
| return NULL; |
| } |
| |
| void RenderProxy::fence() { |
| SETUP_TASK(fence); |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE1(stopDrawing, CanvasContext* context) { |
| args->context->stopDrawing(); |
| return NULL; |
| } |
| |
| void RenderProxy::stopDrawing() { |
| SETUP_TASK(stopDrawing); |
| args->context = mContext; |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) { |
| args->context->notifyFramePending(); |
| return NULL; |
| } |
| |
| void RenderProxy::notifyFramePending() { |
| SETUP_TASK(notifyFramePending); |
| args->context = mContext; |
| mRenderThread.queueAtFront(task); |
| } |
| |
| CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) { |
| args->context->profiler().dumpData(args->fd); |
| return NULL; |
| } |
| |
| void RenderProxy::dumpProfileInfo(int fd) { |
| SETUP_TASK(dumpProfileInfo); |
| args->context = mContext; |
| args->fd = fd; |
| postAndWait(task); |
| } |
| |
| CREATE_BRIDGE1(outputLogBuffer, int fd) { |
| RenderNode::outputLogBuffer(args->fd); |
| return NULL; |
| } |
| |
| void RenderProxy::outputLogBuffer(int fd) { |
| SETUP_TASK(outputLogBuffer); |
| args->fd = fd; |
| staticPostAndWait(task); |
| } |
| |
| CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) { |
| CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size); |
| args->buffer->decStrong(0); |
| return NULL; |
| } |
| |
| void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) { |
| SETUP_TASK(setTextureAtlas); |
| args->thread = &mRenderThread; |
| args->buffer = buffer.get(); |
| args->buffer->incStrong(0); |
| args->map = map; |
| args->size = size; |
| post(task); |
| } |
| |
| void RenderProxy::post(RenderTask* task) { |
| mRenderThread.queue(task); |
| } |
| |
| void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) { |
| void* retval; |
| task->setReturnPtr(&retval); |
| SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition); |
| AutoMutex _lock(mSyncMutex); |
| mRenderThread.queue(&syncTask); |
| mSyncCondition.wait(mSyncMutex); |
| return retval; |
| } |
| |
| void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) { |
| RenderThread& thread = RenderThread::getInstance(); |
| void* retval; |
| task->setReturnPtr(&retval); |
| Mutex mutex; |
| Condition condition; |
| SignalingRenderTask syncTask(task, &mutex, &condition); |
| AutoMutex _lock(mutex); |
| thread.queue(&syncTask); |
| condition.wait(mutex); |
| return retval; |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |