| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_CONTEXT_H |
| #define ANDROID_RS_CONTEXT_H |
| |
| #include "rsUtils.h" |
| |
| #include <ui/Surface.h> |
| |
| #include "rsThreadIO.h" |
| #include "rsType.h" |
| #include "rsMatrix.h" |
| #include "rsAllocation.h" |
| #include "rsSimpleMesh.h" |
| #include "rsMesh.h" |
| #include "rsDevice.h" |
| #include "rsScriptC.h" |
| #include "rsAllocation.h" |
| #include "rsAdapter.h" |
| #include "rsSampler.h" |
| #include "rsLight.h" |
| #include "rsProgramFragment.h" |
| #include "rsProgramFragmentStore.h" |
| #include "rsProgramRaster.h" |
| #include "rsProgramVertex.h" |
| #include "rsShaderCache.h" |
| #include "rsVertexArray.h" |
| |
| #include "rsgApiStructs.h" |
| #include "rsLocklessFifo.h" |
| |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class Context |
| { |
| public: |
| Context(Device *, bool useDepth); |
| ~Context(); |
| |
| static pthread_key_t gThreadTLSKey; |
| static uint32_t gThreadTLSKeyCount; |
| static uint32_t gGLContextCount; |
| static pthread_mutex_t gInitMutex; |
| |
| struct ScriptTLSStruct { |
| Context * mContext; |
| Script * mScript; |
| }; |
| |
| |
| //StructuredAllocationContext mStateAllocation; |
| ElementState mStateElement; |
| TypeState mStateType; |
| SamplerState mStateSampler; |
| ProgramFragmentState mStateFragment; |
| ProgramFragmentStoreState mStateFragmentStore; |
| ProgramRasterState mStateRaster; |
| ProgramVertexState mStateVertex; |
| LightState mStateLight; |
| VertexArrayState mStateVertexArray; |
| |
| ScriptCState mScriptC; |
| ShaderCache mShaderCache; |
| |
| void swapBuffers(); |
| void setRootScript(Script *); |
| void setRaster(ProgramRaster *); |
| void setVertex(ProgramVertex *); |
| void setFragment(ProgramFragment *); |
| void setFragmentStore(ProgramFragmentStore *); |
| |
| void updateSurface(void *sur); |
| |
| const ProgramFragment * getFragment() {return mFragment.get();} |
| const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} |
| const ProgramRaster * getRaster() {return mRaster.get();} |
| const ProgramVertex * getVertex() {return mVertex.get();} |
| |
| void setupCheck(); |
| bool checkDriver() const {return mEGL.mSurface != 0;} |
| |
| void pause(); |
| void resume(); |
| void setSurface(uint32_t w, uint32_t h, Surface *sur); |
| void setPriority(int32_t p); |
| |
| void assignName(ObjectBase *obj, const char *name, uint32_t len); |
| void removeName(ObjectBase *obj); |
| ObjectBase * lookupName(const char *name) const; |
| void appendNameDefines(String8 *str) const; |
| |
| uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); |
| bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); |
| uint32_t runScript(Script *s, uint32_t launchID); |
| |
| void initToClient(); |
| void deinitToClient(); |
| |
| ProgramFragment * getDefaultProgramFragment() const { |
| return mStateFragment.mDefault.get(); |
| } |
| ProgramVertex * getDefaultProgramVertex() const { |
| return mStateVertex.mDefault.get(); |
| } |
| ProgramFragmentStore * getDefaultProgramFragmentStore() const { |
| return mStateFragmentStore.mDefault.get(); |
| } |
| ProgramRaster * getDefaultProgramRaster() const { |
| return mStateRaster.mDefault.get(); |
| } |
| |
| uint32_t getWidth() const {return mEGL.mWidth;} |
| uint32_t getHeight() const {return mEGL.mHeight;} |
| |
| |
| ThreadIO mIO; |
| void objDestroyAdd(ObjectBase *); |
| |
| // Timers |
| enum Timers { |
| RS_TIMER_IDLE, |
| RS_TIMER_INTERNAL, |
| RS_TIMER_SCRIPT, |
| RS_TIMER_CLEAR_SWAP, |
| _RS_TIMER_TOTAL |
| }; |
| uint64_t getTime() const; |
| void timerInit(); |
| void timerReset(); |
| void timerSet(Timers); |
| void timerPrint(); |
| void timerFrame(); |
| |
| bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } |
| bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } |
| |
| struct { |
| bool mLogTimes; |
| bool mLogScripts; |
| bool mLogObjects; |
| bool mLogShaders; |
| } props; |
| |
| void dumpDebug() const; |
| void checkError(const char *) const; |
| |
| mutable const ObjectBase * mObjHead; |
| |
| protected: |
| Device *mDev; |
| |
| struct { |
| EGLint mNumConfigs; |
| EGLint mMajorVersion; |
| EGLint mMinorVersion; |
| EGLConfig mConfig; |
| EGLContext mContext; |
| EGLSurface mSurface; |
| EGLint mWidth; |
| EGLint mHeight; |
| EGLDisplay mDisplay; |
| } mEGL; |
| |
| struct { |
| const uint8_t * mVendor; |
| const uint8_t * mRenderer; |
| const uint8_t * mVersion; |
| const uint8_t * mExtensions; |
| |
| uint32_t mMajorVersion; |
| uint32_t mMinorVersion; |
| |
| int32_t mMaxVaryingVectors; |
| int32_t mMaxTextureImageUnits; |
| |
| int32_t mMaxFragmentTextureImageUnits; |
| int32_t mMaxFragmentUniformVectors; |
| |
| int32_t mMaxVertexAttribs; |
| int32_t mMaxVertexUniformVectors; |
| int32_t mMaxVertexTextureUnits; |
| } mGL; |
| |
| uint32_t mWidth; |
| uint32_t mHeight; |
| int32_t mThreadPriority; |
| |
| bool mRunning; |
| bool mExit; |
| bool mUseDepth; |
| bool mPaused; |
| |
| pthread_t mThreadId; |
| pid_t mNativeThreadId; |
| |
| ObjectBaseRef<Script> mRootScript; |
| ObjectBaseRef<ProgramFragment> mFragment; |
| ObjectBaseRef<ProgramVertex> mVertex; |
| ObjectBaseRef<ProgramFragmentStore> mFragmentStore; |
| ObjectBaseRef<ProgramRaster> mRaster; |
| |
| |
| struct ObjDestroyOOB { |
| pthread_mutex_t mMutex; |
| Vector<ObjectBase *> mDestroyList; |
| bool mNeedToEmpty; |
| }; |
| ObjDestroyOOB mObjDestroy; |
| bool objDestroyOOBInit(); |
| void objDestroyOOBRun(); |
| void objDestroyOOBDestroy(); |
| |
| private: |
| Context(); |
| |
| void initEGL(bool useGL2); |
| void deinitEGL(); |
| |
| uint32_t runRootScript(); |
| |
| static void * threadProc(void *); |
| |
| Surface *mWndSurface; |
| |
| Vector<ObjectBase *> mNames; |
| |
| uint64_t mTimers[_RS_TIMER_TOTAL]; |
| Timers mTimerActive; |
| uint64_t mTimeLast; |
| uint64_t mTimeFrame; |
| uint64_t mTimeLastFrame; |
| uint32_t mTimeMSLastFrame; |
| uint32_t mTimeMSLastScript; |
| uint32_t mTimeMSLastSwap; |
| }; |
| |
| } |
| } |
| #endif |