Isolate tiling clip state from snapshot

bug:8409891

Snapshots frequently have their clip overwritten due to applying
deferred state - now, store tiling clip information in a separate
rect, outside of the snapshot so it isn't overwritten.

Change-Id: I21ca4c45dcd802eae99e8de86f11525196777ccb
diff --git a/libs/hwui/Snapshot.cpp b/libs/hwui/Snapshot.cpp
index 923913e..d26ee38 100644
--- a/libs/hwui/Snapshot.cpp
+++ b/libs/hwui/Snapshot.cpp
@@ -14,6 +14,8 @@
  * limitations under the License.
  */
 
+#define LOG_TAG "OpenGLRenderer"
+
 #include "Snapshot.h"
 
 #include <SkCanvas.h>
@@ -199,5 +201,14 @@
     return invisible || empty;
 }
 
+void Snapshot::dump() const {
+    ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d",
+            this, flags, previous.get(), height, isIgnored(), clipRegion && !clipRegion->isEmpty());
+    ALOGD("  ClipRect (at %p) %.1f %.1f %.1f %.1f",
+            clipRect, clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
+    ALOGD("  Transform (at %p):", transform);
+    transform->dump();
+}
+
 }; // namespace uirenderer
 }; // namespace android