Add full support for Canvas.setDrawFilter()
Change-Id: I0ad35d0603c4eeda469014803be14c1dcdde918c
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 824ab4f..ee935e4 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -67,6 +67,8 @@
"SetupColorFilter",
"ResetShadow",
"SetupShadow",
+ "ResetPaintFilter",
+ "SetupPaintFilter",
"DrawGLFunction"
};
@@ -249,7 +251,7 @@
float f2 = getFloat();
float f3 = getFloat();
float f4 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
int flags = getInt();
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
OP_NAMES[op], f1, f2, f3, f4, paint, flags);
@@ -322,7 +324,7 @@
Layer* layer = (Layer*) getInt();
float x = getFloat();
float y = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
layer, x, y, paint);
}
@@ -331,7 +333,7 @@
SkBitmap* bitmap = getBitmap();
float x = getFloat();
float y = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
bitmap, x, y, paint);
}
@@ -339,7 +341,7 @@
case DrawBitmapMatrix: {
SkBitmap* bitmap = getBitmap();
SkMatrix* matrix = getMatrix();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
bitmap, matrix, paint);
}
@@ -354,7 +356,7 @@
float f6 = getFloat();
float f7 = getFloat();
float f8 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
}
@@ -368,7 +370,7 @@
float* vertices = getFloats(verticesCount);
bool hasColors = getInt();
int* colors = hasColors ? getInts(colorsCount) : NULL;
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
@@ -387,7 +389,7 @@
float top = getFloat();
float right = getFloat();
float bottom = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op],
left, top, right, bottom);
}
@@ -403,7 +405,7 @@
float f2 = getFloat();
float f3 = getFloat();
float f4 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
f1, f2, f3, f4, paint);
}
@@ -415,7 +417,7 @@
float f4 = getFloat();
float f5 = getFloat();
float f6 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
}
@@ -424,7 +426,7 @@
float f1 = getFloat();
float f2 = getFloat();
float f3 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, paint);
}
@@ -434,7 +436,7 @@
float f2 = getFloat();
float f3 = getFloat();
float f4 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
}
@@ -447,28 +449,28 @@
float f5 = getFloat();
float f6 = getFloat();
int i1 = getInt();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
}
break;
case DrawPath: {
SkPath* path = getPath();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
}
break;
case DrawLines: {
int count = 0;
float* points = getFloats(count);
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawPoints: {
int count = 0;
float* points = getFloats(count);
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
@@ -477,7 +479,7 @@
int count = getInt();
float x = getFloat();
float y = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
float length = getFloat();
ALOGD("%s%s %s, %d, %d, %.2f, %.2f, %p, %.2f", (char*) indent, OP_NAMES[op],
text.text(), text.length(), count, x, y, paint, length);
@@ -488,7 +490,7 @@
int count = getInt();
int positionsCount = 0;
float* positions = getFloats(positionsCount);
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op],
text.text(), text.length(), count, paint);
}
@@ -523,6 +525,16 @@
radius, dx, dy, color);
}
break;
+ case ResetPaintFilter: {
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ }
+ break;
+ case SetupPaintFilter: {
+ int clearBits = getInt();
+ int setBits = getInt();
+ ALOGD("%s%s 0x%x, 0x%x", (char*) indent, OP_NAMES[op], clearBits, setBits);
+ }
+ break;
default:
ALOGD("Display List error: op not handled: %s%s",
(char*) indent, OP_NAMES[op]);
@@ -588,7 +600,7 @@
float f2 = getFloat();
float f3 = getFloat();
float f4 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
int flags = getInt();
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
OP_NAMES[op], f1, f2, f3, f4, paint, flags);
@@ -671,7 +683,7 @@
Layer* layer = (Layer*) getInt();
float x = getFloat();
float y = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
layer, x, y, paint);
renderer.drawLayer(layer, x, y, paint);
@@ -681,7 +693,7 @@
SkBitmap* bitmap = getBitmap();
float x = getFloat();
float y = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
bitmap, x, y, paint);
renderer.drawBitmap(bitmap, x, y, paint);
@@ -690,7 +702,7 @@
case DrawBitmapMatrix: {
SkBitmap* bitmap = getBitmap();
SkMatrix* matrix = getMatrix();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
bitmap, matrix, paint);
renderer.drawBitmap(bitmap, matrix, paint);
@@ -706,7 +718,7 @@
float f6 = getFloat();
float f7 = getFloat();
float f8 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
@@ -722,7 +734,7 @@
float* vertices = getFloats(verticesCount);
bool hasColors = getInt();
int* colors = hasColors ? getInts(colorsCount) : NULL;
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]);
renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, paint);
@@ -746,7 +758,7 @@
float top = getFloat();
float right = getFloat();
float bottom = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]);
renderer.drawPatch(bitmap, xDivs, yDivs, colors, xDivsCount, yDivsCount,
@@ -765,7 +777,7 @@
float f2 = getFloat();
float f3 = getFloat();
float f4 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
f1, f2, f3, f4, paint);
renderer.drawRect(f1, f2, f3, f4, paint);
@@ -778,7 +790,7 @@
float f4 = getFloat();
float f5 = getFloat();
float f6 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
renderer.drawRoundRect(f1, f2, f3, f4, f5, f6, paint);
@@ -788,7 +800,7 @@
float f1 = getFloat();
float f2 = getFloat();
float f3 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, paint);
renderer.drawCircle(f1, f2, f3, paint);
@@ -799,7 +811,7 @@
float f2 = getFloat();
float f3 = getFloat();
float f4 = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
renderer.drawOval(f1, f2, f3, f4, paint);
@@ -813,7 +825,7 @@
float f5 = getFloat();
float f6 = getFloat();
int i1 = getInt();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
renderer.drawArc(f1, f2, f3, f4, f5, f6, i1 == 1, paint);
@@ -821,7 +833,7 @@
break;
case DrawPath: {
SkPath* path = getPath();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
renderer.drawPath(path, paint);
}
@@ -829,7 +841,7 @@
case DrawLines: {
int count = 0;
float* points = getFloats(count);
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]);
renderer.drawLines(points, count, paint);
}
@@ -837,7 +849,7 @@
case DrawPoints: {
int count = 0;
float* points = getFloats(count);
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]);
renderer.drawPoints(points, count, paint);
}
@@ -847,7 +859,7 @@
int count = getInt();
float x = getFloat();
float y = getFloat();
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
float length = getFloat();
DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %.2f, %.2f, %p, %.2f", (char*) indent,
OP_NAMES[op], text.text(), text.length(), count, x, y, paint, length);
@@ -859,7 +871,7 @@
int count = getInt();
int positionsCount = 0;
float* positions = getFloats(positionsCount);
- SkPaint* paint = getPaint();
+ SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %p", (char*) indent,
OP_NAMES[op], text.text(), text.length(), count, paint);
renderer.drawPosText(text.text(), text.length(), count, positions, paint);
@@ -902,6 +914,19 @@
renderer.setupShadow(radius, dx, dy, color);
}
break;
+ case ResetPaintFilter: {
+ DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ renderer.resetPaintFilter();
+ }
+ break;
+ case SetupPaintFilter: {
+ int clearBits = getInt();
+ int setBits = getInt();
+ DISPLAY_LIST_LOGD("%s%s 0x%x, 0x%x", (char*) indent, OP_NAMES[op],
+ clearBits, setBits);
+ renderer.setupPaintFilter(clearBits, setBits);
+ }
+ break;
default:
DISPLAY_LIST_LOGD("Display List error: op not handled: %s%s",
(char*) indent, OP_NAMES[op]);
@@ -1277,5 +1302,15 @@
addInt(color);
}
+void DisplayListRenderer::resetPaintFilter() {
+ addOp(DisplayList::ResetPaintFilter);
+}
+
+void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
+ addOp(DisplayList::SetupPaintFilter);
+ addInt(clearBits);
+ addInt(setBits);
+}
+
}; // namespace uirenderer
}; // namespace android