Add full support for Canvas.setDrawFilter()
Change-Id: I0ad35d0603c4eeda469014803be14c1dcdde918c
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 786a4f1..cc0e05e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -111,6 +111,7 @@
mShader = NULL;
mColorFilter = NULL;
mHasShadow = false;
+ mHasDrawFilter = false;
memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
@@ -2399,6 +2400,31 @@
}
///////////////////////////////////////////////////////////////////////////////
+// Draw filters
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetPaintFilter() {
+ mHasDrawFilter = false;
+}
+
+void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
+ mHasDrawFilter = true;
+ mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
+ mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
+}
+
+SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
+ if (!mHasDrawFilter || !paint) return paint;
+
+ uint32_t flags = paint->getFlags();
+
+ mFilteredPaint = *paint;
+ mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
+
+ return &mFilteredPaint;
+}
+
+///////////////////////////////////////////////////////////////////////////////
// Drawing implementation
///////////////////////////////////////////////////////////////////////////////