| // Copyright (C) 2009 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| |
| #pragma rs java_package_name(com.android.perftest) |
| |
| #include "rs_graphics.rsh" |
| #include "shader_def.rsh" |
| |
| /* Message sent from script to renderscript */ |
| const int RS_MSG_TEST_DONE = 100; |
| const int RS_MSG_RESULTS_READY = 101; |
| |
| const int gMaxModes = 31; |
| int gMaxLoops; |
| |
| // Parameters for galaxy live wallpaper |
| rs_allocation gTSpace; |
| rs_allocation gTLight1; |
| rs_allocation gTFlares; |
| rs_mesh gParticlesMesh; |
| |
| rs_program_fragment gPFBackground; |
| rs_program_fragment gPFStars; |
| rs_program_vertex gPVStars; |
| rs_program_vertex gPVBkProj; |
| rs_program_store gPSLights; |
| |
| float gXOffset = 0.5f; |
| |
| #define ELLIPSE_RATIO 0.892f |
| #define PI 3.1415f |
| #define TWO_PI 6.283f |
| #define ELLIPSE_TWIST 0.023333333f |
| |
| static float angle = 50.f; |
| static int gOldWidth; |
| static int gOldHeight; |
| static int gWidth; |
| static int gHeight; |
| static float gSpeed[12000]; |
| static int gGalaxyRadius = 300; |
| static rs_allocation gParticlesBuffer; |
| |
| typedef struct __attribute__((packed, aligned(4))) Particle { |
| uchar4 color; |
| float3 position; |
| } Particle_t; |
| Particle_t *Particles; |
| |
| typedef struct VpConsts { |
| rs_matrix4x4 Proj; |
| rs_matrix4x4 MVP; |
| } VpConsts_t; |
| VpConsts_t *vpConstants; |
| // End of parameters for galaxy live wallpaper |
| |
| // Allocation to send test names back to java |
| char *gStringBuffer = 0; |
| // Allocation to write the results into |
| static float gResultBuffer[gMaxModes]; |
| |
| rs_program_vertex gProgVertex; |
| rs_program_fragment gProgFragmentColor; |
| rs_program_fragment gProgFragmentTexture; |
| |
| rs_program_store gProgStoreBlendNoneDepth; |
| rs_program_store gProgStoreBlendNone; |
| rs_program_store gProgStoreBlendAlpha; |
| rs_program_store gProgStoreBlendAdd; |
| |
| rs_allocation gTexOpaque; |
| rs_allocation gTexTorus; |
| rs_allocation gTexTransparent; |
| rs_allocation gTexChecker; |
| rs_allocation gTexGlobe; |
| |
| typedef struct ListAllocs_s { |
| rs_allocation item; |
| } ListAllocs; |
| |
| ListAllocs *gTexList100; |
| ListAllocs *gSampleTextList100; |
| ListAllocs *gListViewText; |
| |
| rs_mesh g10by10Mesh; |
| rs_mesh g100by100Mesh; |
| rs_mesh gWbyHMesh; |
| rs_mesh gTorusMesh; |
| rs_mesh gSingleMesh; |
| |
| rs_font gFontSans; |
| rs_font gFontSerif; |
| |
| int gDisplayMode; |
| |
| rs_sampler gLinearClamp; |
| rs_sampler gLinearWrap; |
| rs_sampler gMipLinearWrap; |
| rs_sampler gNearestClamp; |
| |
| rs_program_raster gCullBack; |
| rs_program_raster gCullFront; |
| rs_program_raster gCullNone; |
| |
| // Custom vertex shader compunents |
| VertexShaderConstants *gVSConstants; |
| FragentShaderConstants *gFSConstants; |
| VertexShaderConstants3 *gVSConstPixel; |
| FragentShaderConstants3 *gFSConstPixel; |
| // Export these out to easily set the inputs to shader |
| VertexShaderInputs *gVSInputs; |
| // Custom shaders we use for lighting |
| rs_program_vertex gProgVertexCustom; |
| rs_program_fragment gProgFragmentCustom; |
| rs_program_vertex gProgVertexPixelLight; |
| rs_program_vertex gProgVertexPixelLightMove; |
| rs_program_fragment gProgFragmentPixelLight; |
| rs_program_fragment gProgFragmentMultitex; |
| |
| rs_allocation gRenderBufferColor; |
| rs_allocation gRenderBufferDepth; |
| |
| float gDt = 0; |
| |
| void init() { |
| } |
| |
| static int gRenderSurfaceW; |
| static int gRenderSurfaceH; |
| |
| static const char *sampleText = "This is a sample of small text for performace"; |
| // Offsets for multiple layer of text |
| static int textOffsets[] = { 0, 0, -5, -5, 5, 5, -8, -8, 8, 8}; |
| static float textColors[] = {1.0f, 1.0f, 1.0f, 1.0f, |
| 0.5f, 0.7f, 0.5f, 1.0f, |
| 0.7f, 0.5f, 0.5f, 1.0f, |
| 0.5f, 0.5f, 0.7f, 1.0f, |
| 0.5f, 0.6f, 0.7f, 1.0f, |
| }; |
| |
| /** |
| * Methods to draw the galaxy live wall paper |
| */ |
| static float mapf(float minStart, float minStop, float maxStart, float maxStop, float value) { |
| return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); |
| } |
| |
| /** |
| * Helper function to generate the stars. |
| */ |
| static float randomGauss() { |
| float x1; |
| float x2; |
| float w = 2.f; |
| |
| while (w >= 1.0f) { |
| x1 = rsRand(2.0f) - 1.0f; |
| x2 = rsRand(2.0f) - 1.0f; |
| w = x1 * x1 + x2 * x2; |
| } |
| |
| w = sqrt(-2.0f * log(w) / w); |
| return x1 * w; |
| } |
| |
| /** |
| * Generates the properties for a given star. |
| */ |
| static void createParticle(Particle_t *part, int idx, float scale) { |
| float d = fabs(randomGauss()) * gGalaxyRadius * 0.5f + rsRand(64.0f); |
| float id = d / gGalaxyRadius; |
| float z = randomGauss() * 0.4f * (1.0f - id); |
| float p = -d * ELLIPSE_TWIST; |
| |
| if (d < gGalaxyRadius * 0.33f) { |
| part->color.x = (uchar) (220 + id * 35); |
| part->color.y = 220; |
| part->color.z = 220; |
| } else { |
| part->color.x = 180; |
| part->color.y = 180; |
| part->color.z = (uchar) clamp(140.f + id * 115.f, 140.f, 255.f); |
| } |
| // Stash point size * 10 in Alpha |
| part->color.w = (uchar) (rsRand(1.2f, 2.1f) * 60); |
| |
| if (d > gGalaxyRadius * 0.15f) { |
| z *= 0.6f * (1.0f - id); |
| } else { |
| z *= 0.72f; |
| } |
| |
| // Map to the projection coordinates (viewport.x = -1.0 -> 1.0) |
| d = mapf(-4.0f, gGalaxyRadius + 4.0f, 0.0f, scale, d); |
| |
| part->position.x = rsRand(TWO_PI); |
| part->position.y = d; |
| gSpeed[idx] = rsRand(0.0015f, 0.0025f) * (0.5f + (scale / d)) * 0.8f; |
| |
| part->position.z = z / 5.0f; |
| } |
| |
| /** |
| * Initialize all the starts, called from Java |
| */ |
| void initParticles() { |
| Particle_t *part = Particles; |
| float scale = gGalaxyRadius / (gWidth * 0.5f); |
| int count = rsAllocationGetDimX(gParticlesBuffer); |
| for (int i = 0; i < count; i ++) { |
| createParticle(part, i, scale); |
| part++; |
| } |
| } |
| |
| static void drawSpace() { |
| rsgBindProgramFragment(gPFBackground); |
| rsgBindTexture(gPFBackground, 0, gTSpace); |
| rsgDrawQuadTexCoords( |
| 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| gWidth, 0.0f, 0.0f, 2.0f, 1.0f, |
| gWidth, gHeight, 0.0f, 2.0f, 0.0f, |
| 0.0f, gHeight, 0.0f, 0.0f, 0.0f); |
| } |
| |
| static void drawLights() { |
| rsgBindProgramVertex(gPVBkProj); |
| rsgBindProgramFragment(gPFBackground); |
| rsgBindTexture(gPFBackground, 0, gTLight1); |
| |
| float scale = 512.0f / gWidth; |
| float x = -scale - scale * 0.05f; |
| float y = -scale; |
| |
| scale *= 2.0f; |
| |
| rsgDrawQuad(x, y, 0.0f, |
| x + scale * 1.1f, y, 0.0f, |
| x + scale * 1.1f, y + scale, 0.0f, |
| x, y + scale, 0.0f); |
| } |
| |
| static void drawParticles(float offset) { |
| float a = offset * angle; |
| float absoluteAngle = fabs(a); |
| |
| rs_matrix4x4 matrix; |
| rsMatrixLoadTranslate(&matrix, 0.0f, 0.0f, 10.0f - 6.0f * absoluteAngle / 50.0f); |
| if (gHeight > gWidth) { |
| rsMatrixScale(&matrix, 6.6f, 6.0f, 1.0f); |
| } else { |
| rsMatrixScale(&matrix, 12.6f, 12.0f, 1.0f); |
| } |
| rsMatrixRotate(&matrix, absoluteAngle, 1.0f, 0.0f, 0.0f); |
| rsMatrixRotate(&matrix, a, 0.0f, 0.4f, 0.1f); |
| rsMatrixLoad(&vpConstants->MVP, &vpConstants->Proj); |
| rsMatrixMultiply(&vpConstants->MVP, &matrix); |
| rsgAllocationSyncAll(rsGetAllocation(vpConstants)); |
| |
| rsgBindProgramVertex(gPVStars); |
| rsgBindProgramFragment(gPFStars); |
| rsgBindProgramStore(gPSLights); |
| rsgBindTexture(gPFStars, 0, gTFlares); |
| |
| Particle_t *vtx = Particles; |
| int count = rsAllocationGetDimX(gParticlesBuffer); |
| for (int i = 0; i < count; i++) { |
| vtx->position.x = vtx->position.x + gSpeed[i]; |
| vtx++; |
| } |
| |
| rsgDrawMesh(gParticlesMesh); |
| } |
| /* end of methods for drawing galaxy */ |
| |
| static void setupOffscreenTarget() { |
| rsgBindColorTarget(gRenderBufferColor, 0); |
| rsgBindDepthTarget(gRenderBufferDepth); |
| } |
| |
| static void displayFontSamples(int fillNum) { |
| |
| rs_font fonts[5]; |
| fonts[0] = gFontSans; |
| fonts[1] = gFontSerif; |
| fonts[2] = gFontSans; |
| fonts[3] = gFontSerif; |
| fonts[4] = gFontSans; |
| |
| uint width = gRenderSurfaceW; |
| uint height = gRenderSurfaceH; |
| int left = 0, right = 0, top = 0, bottom = 0; |
| rsgMeasureText(sampleText, &left, &right, &top, &bottom); |
| |
| int textHeight = top - bottom; |
| int textWidth = right - left; |
| int numVerticalLines = height / textHeight; |
| int yPos = top; |
| |
| int xOffset = 0, yOffset = 0; |
| for(int fillI = 0; fillI < fillNum; fillI ++) { |
| rsgBindFont(fonts[fillI]); |
| xOffset = textOffsets[fillI * 2]; |
| yOffset = textOffsets[fillI * 2 + 1]; |
| float *colPtr = textColors + fillI * 4; |
| rsgFontColor(colPtr[0], colPtr[1], colPtr[2], colPtr[3]); |
| for (int h = 0; h < 4; h ++) { |
| yPos = top + yOffset; |
| for (int v = 0; v < numVerticalLines; v ++) { |
| rsgDrawText(sampleText, xOffset + textWidth * h, yPos); |
| yPos += textHeight; |
| } |
| } |
| } |
| } |
| |
| static void bindProgramVertexOrtho() { |
| // Default vertex shader |
| rsgBindProgramVertex(gProgVertex); |
| // Setup the projection matrix |
| rs_matrix4x4 proj; |
| rsMatrixLoadOrtho(&proj, 0, gRenderSurfaceW, gRenderSurfaceH, 0, -500, 500); |
| rsgProgramVertexLoadProjectionMatrix(&proj); |
| } |
| |
| static void displaySingletexFill(bool blend, int quadCount) { |
| bindProgramVertexOrtho(); |
| rs_matrix4x4 matrix; |
| rsMatrixLoadIdentity(&matrix); |
| rsgProgramVertexLoadModelMatrix(&matrix); |
| |
| // Fragment shader with texture |
| if (!blend) { |
| rsgBindProgramStore(gProgStoreBlendNone); |
| } else { |
| rsgBindProgramStore(gProgStoreBlendAlpha); |
| } |
| rsgBindProgramFragment(gProgFragmentTexture); |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque); |
| |
| for (int i = 0; i < quadCount; i ++) { |
| float startX = 5 * i, startY = 5 * i; |
| float width = gRenderSurfaceW - startX, height = gRenderSurfaceH - startY; |
| rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, |
| startX, startY + height, 0, 0, 1, |
| startX + width, startY + height, 0, 1, 1, |
| startX + width, startY, 0, 1, 0); |
| } |
| } |
| |
| static void displayMeshSamples(int meshNum) { |
| |
| bindProgramVertexOrtho(); |
| rs_matrix4x4 matrix; |
| rsMatrixLoadTranslate(&matrix, gRenderSurfaceW/2, gRenderSurfaceH/2, 0); |
| rsgProgramVertexLoadModelMatrix(&matrix); |
| |
| // Fragment shader with texture |
| rsgBindProgramStore(gProgStoreBlendNone); |
| rsgBindProgramFragment(gProgFragmentTexture); |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| |
| rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque); |
| |
| if (meshNum == 0) { |
| rsgDrawMesh(g10by10Mesh); |
| } else if (meshNum == 1) { |
| rsgDrawMesh(g100by100Mesh); |
| } else if (meshNum == 2) { |
| rsgDrawMesh(gWbyHMesh); |
| } |
| } |
| |
| // Display sample images in a mesh with different texture |
| static void displayIcons(int meshMode) { |
| bindProgramVertexOrtho(); |
| |
| // Fragment shader with texture |
| rsgBindProgramStore(gProgStoreBlendAlpha); |
| rsgBindProgramFragment(gProgFragmentTexture); |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| rsgBindTexture(gProgFragmentTexture, 0, gTexTorus); |
| rsgDrawQuadTexCoords( |
| 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, gRenderSurfaceH, 0.0f, 0.0f, 1.0f, |
| gRenderSurfaceW, gRenderSurfaceH, 0.0f, 1.0f, 1.0f, |
| gRenderSurfaceW, 0.0f, 0.0f, 1.0f, 0.0f); |
| |
| int meshCount = (int)pow(10.0f, (float)(meshMode + 1)); |
| |
| float wSize = gRenderSurfaceW/(float)meshCount; |
| float hSize = gRenderSurfaceH/(float)meshCount; |
| rs_matrix4x4 matrix; |
| rsMatrixLoadScale(&matrix, wSize, hSize, 1.0); |
| |
| float yPos = 0; |
| float yPad = hSize / 2; |
| float xPad = wSize / 2; |
| for (int y = 0; y < meshCount; y++) { |
| yPos = y * hSize + yPad; |
| float xPos = 0; |
| for (int x = 0; x < meshCount; x++) { |
| xPos = x * wSize + xPad; |
| rs_matrix4x4 transMatrix; |
| rsMatrixLoadTranslate(&transMatrix, xPos, yPos, 0); |
| rsMatrixMultiply(&transMatrix, &matrix); |
| rsgProgramVertexLoadModelMatrix(&transMatrix); |
| int i = (x + y * meshCount) % 100; |
| rsgBindTexture(gProgFragmentTexture, 0, gTexList100[i].item); |
| rsgDrawMesh(gSingleMesh); |
| } |
| } |
| } |
| |
| // Draw meshes in a single page with top left corner coordinates (xStart, yStart) |
| static void drawMeshInPage(float xStart, float yStart, int wResolution, int hResolution) { |
| // Draw wResolution * hResolution meshes in one page |
| float wMargin = 100.0f; |
| float hMargin = 100.0f; |
| float xPad = 50.0f; |
| float yPad = 20.0f; |
| float size = 100.0f; // size of images |
| |
| // font info |
| rs_font font = gFontSans; |
| rsgBindFont(font); |
| rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); |
| |
| // Measure text size |
| int left = 0, right = 0, top = 0, bottom = 0; |
| rsgMeasureText(gSampleTextList100[0].item, &left, &right, &top, &bottom); |
| float textHeight = (float)(top - bottom); |
| float textWidth = (float)(right - left); |
| |
| rs_matrix4x4 matrix; |
| rsMatrixLoadScale(&matrix, size, size, 1.0); |
| |
| for (int y = 0; y < hResolution; y++) { |
| float yPos = yStart + hMargin + y * size + y * yPad; |
| for (int x = 0; x < wResolution; x++) { |
| float xPos = xStart + wMargin + x * size + x * xPad; |
| |
| rs_matrix4x4 transMatrix; |
| rsMatrixLoadTranslate(&transMatrix, xPos + size/2, yPos + size/2, 0); |
| rsMatrixMultiply(&transMatrix, &matrix); // scale the mesh |
| rsgProgramVertexLoadModelMatrix(&transMatrix); |
| |
| int i = (y * wResolution + x) % 100; |
| rsgBindTexture(gProgFragmentTexture, 0, gTexList100[i].item); |
| rsgDrawMesh(gSingleMesh); |
| rsgDrawText(gSampleTextList100[i].item, xPos, yPos + size + yPad/2 + textHeight); |
| } |
| } |
| } |
| |
| // Display both images and text as shown in launcher and homepage |
| // meshMode will decide how many pages we draw |
| // meshMode = 0: draw 3 pages of meshes |
| // meshMode = 1: draw 5 pages of meshes |
| static void displayImageWithText(int wResolution, int hResolution, int meshMode) { |
| bindProgramVertexOrtho(); |
| |
| // Fragment shader with texture |
| rsgBindProgramStore(gProgStoreBlendAlpha); |
| rsgBindProgramFragment(gProgFragmentTexture); |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| |
| drawMeshInPage(0, 0, wResolution, hResolution); |
| drawMeshInPage(-1.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| drawMeshInPage(1.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| if (meshMode == 1) { |
| // draw another two pages of meshes |
| drawMeshInPage(-2.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| drawMeshInPage(2.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| } |
| } |
| |
| // Display a list of text as the list view |
| static void displayListView() { |
| // set text color |
| rsgFontColor(0.9f, 0.9f, 0.9f, 1.0f); |
| rsgBindFont(gFontSans); |
| |
| // get the size of the list |
| rs_allocation textAlloc; |
| textAlloc = rsGetAllocation(gListViewText); |
| int allocSize = rsAllocationGetDimX(textAlloc); |
| |
| int listItemHeight = 80; |
| int yOffset = listItemHeight; |
| |
| // set the color for the list divider |
| rsgBindProgramFragment(gProgFragmentColor); |
| rsgProgramFragmentConstantColor(gProgFragmentColor, 1.0, 1.0, 1.0, 1); |
| |
| // draw the list with divider |
| for (int i = 0; i < allocSize; i++) { |
| if (yOffset - listItemHeight > gRenderSurfaceH) { |
| break; |
| } |
| rsgDrawRect(0, yOffset - 1, gRenderSurfaceW, yOffset, 0); |
| rsgDrawText(gListViewText[i].item, 20, yOffset - 10); |
| yOffset += listItemHeight; |
| } |
| } |
| |
| static void drawGalaxy() { |
| rsgClearColor(0.f, 0.f, 0.f, 1.f); |
| gParticlesBuffer = rsGetAllocation(Particles); |
| rsgBindProgramFragment(gPFBackground); |
| |
| gWidth = rsgGetWidth(); |
| gHeight = rsgGetHeight(); |
| if ((gWidth != gOldWidth) || (gHeight != gOldHeight)) { |
| initParticles(); |
| gOldWidth = gWidth; |
| gOldHeight = gHeight; |
| } |
| |
| float offset = mix(-1.0f, 1.0f, gXOffset); |
| drawSpace(); |
| drawParticles(offset); |
| drawLights(); |
| } |
| |
| // Display images and text with live wallpaper in the background |
| static void displayLiveWallPaper(int wResolution, int hResolution) { |
| bindProgramVertexOrtho(); |
| |
| drawGalaxy(); |
| |
| rsgBindProgramVertex(gProgVertex); |
| rsgBindProgramStore(gProgStoreBlendAlpha); |
| rsgBindProgramFragment(gProgFragmentTexture); |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| |
| drawMeshInPage(0, 0, wResolution, hResolution); |
| drawMeshInPage(-1.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| drawMeshInPage(1.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| drawMeshInPage(-2.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| drawMeshInPage(2.0f*gRenderSurfaceW, 0, wResolution, hResolution); |
| } |
| |
| static float gTorusRotation = 0; |
| static void updateModelMatrix(rs_matrix4x4 *matrix, void *buffer) { |
| if (buffer == 0) { |
| rsgProgramVertexLoadModelMatrix(matrix); |
| } else { |
| rsgAllocationSyncAll(rsGetAllocation(buffer)); |
| } |
| } |
| |
| static void drawToruses(int numMeshes, rs_matrix4x4 *matrix, void *buffer) { |
| |
| if (numMeshes == 1) { |
| rsMatrixLoadTranslate(matrix, 0.0f, 0.0f, -7.5f); |
| rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); |
| updateModelMatrix(matrix, buffer); |
| rsgDrawMesh(gTorusMesh); |
| return; |
| } |
| |
| if (numMeshes == 2) { |
| rsMatrixLoadTranslate(matrix, -1.6f, 0.0f, -7.5f); |
| rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); |
| updateModelMatrix(matrix, buffer); |
| rsgDrawMesh(gTorusMesh); |
| |
| rsMatrixLoadTranslate(matrix, 1.6f, 0.0f, -7.5f); |
| rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); |
| updateModelMatrix(matrix, buffer); |
| rsgDrawMesh(gTorusMesh); |
| return; |
| } |
| |
| float startX = -5.0f; |
| float startY = -1.5f; |
| float startZ = -15.0f; |
| float dist = 3.2f; |
| |
| for (int h = 0; h < 4; h ++) { |
| for (int v = 0; v < 2; v ++) { |
| // Position our model on the screen |
| rsMatrixLoadTranslate(matrix, startX + dist * h, startY + dist * v, startZ); |
| rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); |
| updateModelMatrix(matrix, buffer); |
| rsgDrawMesh(gTorusMesh); |
| } |
| } |
| } |
| |
| // Quick hack to get some geometry numbers |
| static void displaySimpleGeoSamples(bool useTexture, int numMeshes) { |
| rsgBindProgramVertex(gProgVertex); |
| rsgBindProgramRaster(gCullBack); |
| // Setup the projection matrix with 30 degree field of view |
| rs_matrix4x4 proj; |
| float aspect = (float)gRenderSurfaceW / (float)gRenderSurfaceH; |
| rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f); |
| rsgProgramVertexLoadProjectionMatrix(&proj); |
| |
| // Fragment shader with texture |
| rsgBindProgramStore(gProgStoreBlendNoneDepth); |
| if (useTexture) { |
| rsgBindProgramFragment(gProgFragmentTexture); |
| } else { |
| rsgBindProgramFragment(gProgFragmentColor); |
| rsgProgramFragmentConstantColor(gProgFragmentColor, 0.1, 0.7, 0.1, 1); |
| } |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| rsgBindTexture(gProgFragmentTexture, 0, gTexTorus); |
| |
| // Apply a rotation to our mesh |
| gTorusRotation += 50.0f * gDt; |
| if (gTorusRotation > 360.0f) { |
| gTorusRotation -= 360.0f; |
| } |
| |
| rs_matrix4x4 matrix; |
| drawToruses(numMeshes, &matrix, 0); |
| } |
| |
| float gLight0Rotation = 0; |
| float gLight1Rotation = 0; |
| |
| static void setupCustomShaderLights() { |
| float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f}; |
| float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f}; |
| float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f}; |
| float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f}; |
| float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f}; |
| float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f}; |
| |
| gLight0Rotation += 50.0f * gDt; |
| if (gLight0Rotation > 360.0f) { |
| gLight0Rotation -= 360.0f; |
| } |
| gLight1Rotation -= 50.0f * gDt; |
| if (gLight1Rotation > 360.0f) { |
| gLight1Rotation -= 360.0f; |
| } |
| |
| rs_matrix4x4 l0Mat; |
| rsMatrixLoadRotate(&l0Mat, gLight0Rotation, 1.0f, 0.0f, 0.0f); |
| light0Pos = rsMatrixMultiply(&l0Mat, light0Pos); |
| rs_matrix4x4 l1Mat; |
| rsMatrixLoadRotate(&l1Mat, gLight1Rotation, 0.0f, 0.0f, 1.0f); |
| light1Pos = rsMatrixMultiply(&l1Mat, light1Pos); |
| |
| // Set light 0 properties |
| gVSConstants->light0_Posision = light0Pos; |
| gVSConstants->light0_Diffuse = 1.0f; |
| gVSConstants->light0_Specular = 0.5f; |
| gVSConstants->light0_CosinePower = 10.0f; |
| // Set light 1 properties |
| gVSConstants->light1_Posision = light1Pos; |
| gVSConstants->light1_Diffuse = 1.0f; |
| gVSConstants->light1_Specular = 0.7f; |
| gVSConstants->light1_CosinePower = 25.0f; |
| rsgAllocationSyncAll(rsGetAllocation(gVSConstants)); |
| |
| // Update fragment shader constants |
| // Set light 0 colors |
| gFSConstants->light0_DiffuseColor = light0DiffCol; |
| gFSConstants->light0_SpecularColor = light0SpecCol; |
| // Set light 1 colors |
| gFSConstants->light1_DiffuseColor = light1DiffCol; |
| gFSConstants->light1_SpecularColor = light1SpecCol; |
| rsgAllocationSyncAll(rsGetAllocation(gFSConstants)); |
| |
| // Set light 0 properties for per pixel lighting |
| gFSConstPixel->light0_Posision = light0Pos; |
| gFSConstPixel->light0_Diffuse = 1.0f; |
| gFSConstPixel->light0_Specular = 0.5f; |
| gFSConstPixel->light0_CosinePower = 10.0f; |
| gFSConstPixel->light0_DiffuseColor = light0DiffCol; |
| gFSConstPixel->light0_SpecularColor = light0SpecCol; |
| // Set light 1 properties |
| gFSConstPixel->light1_Posision = light1Pos; |
| gFSConstPixel->light1_Diffuse = 1.0f; |
| gFSConstPixel->light1_Specular = 0.7f; |
| gFSConstPixel->light1_CosinePower = 25.0f; |
| gFSConstPixel->light1_DiffuseColor = light1DiffCol; |
| gFSConstPixel->light1_SpecularColor = light1SpecCol; |
| rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel)); |
| } |
| |
| static void displayCustomShaderSamples(int numMeshes) { |
| |
| // Update vertex shader constants |
| // Load model matrix |
| // Apply a rotation to our mesh |
| gTorusRotation += 50.0f * gDt; |
| if (gTorusRotation > 360.0f) { |
| gTorusRotation -= 360.0f; |
| } |
| |
| // Setup the projection matrix |
| float aspect = (float)gRenderSurfaceW / (float)gRenderSurfaceH; |
| rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f); |
| setupCustomShaderLights(); |
| |
| rsgBindProgramVertex(gProgVertexCustom); |
| |
| // Fragment shader with texture |
| rsgBindProgramStore(gProgStoreBlendNoneDepth); |
| rsgBindProgramFragment(gProgFragmentCustom); |
| rsgBindSampler(gProgFragmentCustom, 0, gLinearClamp); |
| rsgBindTexture(gProgFragmentCustom, 0, gTexTorus); |
| |
| // Use back face culling |
| rsgBindProgramRaster(gCullBack); |
| |
| drawToruses(numMeshes, &gVSConstants->model, gVSConstants); |
| } |
| |
| static void displayPixelLightSamples(int numMeshes, bool heavyVertex) { |
| |
| // Update vertex shader constants |
| // Load model matrix |
| // Apply a rotation to our mesh |
| gTorusRotation += 30.0f * gDt; |
| if (gTorusRotation > 360.0f) { |
| gTorusRotation -= 360.0f; |
| } |
| |
| gVSConstPixel->time = rsUptimeMillis()*0.005; |
| |
| // Setup the projection matrix |
| float aspect = (float)gRenderSurfaceW / (float)gRenderSurfaceH; |
| rsMatrixLoadPerspective(&gVSConstPixel->proj, 30.0f, aspect, 0.1f, 100.0f); |
| setupCustomShaderLights(); |
| |
| if (heavyVertex) { |
| rsgBindProgramVertex(gProgVertexPixelLightMove); |
| } else { |
| rsgBindProgramVertex(gProgVertexPixelLight); |
| } |
| |
| // Fragment shader with texture |
| rsgBindProgramStore(gProgStoreBlendNoneDepth); |
| rsgBindProgramFragment(gProgFragmentPixelLight); |
| rsgBindSampler(gProgFragmentPixelLight, 0, gLinearClamp); |
| rsgBindTexture(gProgFragmentPixelLight, 0, gTexTorus); |
| |
| // Use back face culling |
| rsgBindProgramRaster(gCullBack); |
| |
| drawToruses(numMeshes, &gVSConstPixel->model, gVSConstPixel); |
| } |
| |
| static void displayMultitextureSample(bool blend, int quadCount) { |
| bindProgramVertexOrtho(); |
| rs_matrix4x4 matrix; |
| rsMatrixLoadIdentity(&matrix); |
| rsgProgramVertexLoadModelMatrix(&matrix); |
| |
| // Fragment shader with texture |
| if (!blend) { |
| rsgBindProgramStore(gProgStoreBlendNone); |
| } else { |
| rsgBindProgramStore(gProgStoreBlendAlpha); |
| } |
| rsgBindProgramFragment(gProgFragmentMultitex); |
| rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp); |
| rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap); |
| rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp); |
| rsgBindTexture(gProgFragmentMultitex, 0, gTexChecker); |
| rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus); |
| rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent); |
| |
| for (int i = 0; i < quadCount; i ++) { |
| float startX = 10 * i, startY = 10 * i; |
| float width = gRenderSurfaceW - startX, height = gRenderSurfaceH - startY; |
| rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, |
| startX, startY + height, 0, 0, 1, |
| startX + width, startY + height, 0, 1, 1, |
| startX + width, startY, 0, 1, 0); |
| } |
| } |
| |
| static bool checkInit() { |
| |
| static int countdown = 5; |
| |
| // Perform all the uploads so we only measure rendered time |
| if(countdown > 1) { |
| displayFontSamples(5); |
| displaySingletexFill(true, 3); |
| displayMeshSamples(0); |
| displayMeshSamples(1); |
| displayMeshSamples(2); |
| displayMultitextureSample(true, 5); |
| displayPixelLightSamples(1, false); |
| displayPixelLightSamples(1, true); |
| countdown --; |
| rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f); |
| |
| rsgFontColor(0.9f, 0.9f, 0.95f, 1.0f); |
| rsgBindFont(gFontSerif); |
| if (countdown == 1) { |
| rsgDrawText("Rendering", 50, 50); |
| } else { |
| rsgDrawText("Initializing", 50, 50); |
| } |
| |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static int benchMode = 0; |
| static int runningLoops = 0; |
| static bool sendMsgFlag = false; |
| |
| static const char *testNames[] = { |
| "Fill screen with text 1 time", |
| "Fill screen with text 3 times", |
| "Fill screen with text 5 times", |
| "Geo test 25.6k flat color", |
| "Geo test 51.2k flat color", |
| "Geo test 204.8k small tries flat color", |
| "Geo test 25.6k single texture", |
| "Geo test 51.2k single texture", |
| "Geo test 204.8k small tries single texture", |
| "Full screen mesh 10 by 10", |
| "Full screen mesh 100 by 100", |
| "Full screen mesh W / 4 by H / 4", |
| "Geo test 25.6k geo heavy vertex", |
| "Geo test 51.2k geo heavy vertex", |
| "Geo test 204.8k geo raster load heavy vertex", |
| "Fill screen 10x singletexture", |
| "Fill screen 10x 3tex multitexture", |
| "Fill screen 10x blended singletexture", |
| "Fill screen 10x blended 3tex multitexture", |
| "Geo test 25.6k heavy fragment", |
| "Geo test 51.2k heavy fragment", |
| "Geo test 204.8k small tries heavy fragment", |
| "Geo test 25.6k heavy fragment heavy vertex", |
| "Geo test 51.2k heavy fragment heavy vertex", |
| "Geo test 204.8k small tries heavy fragment heavy vertex", |
| "UI test with icon display 10 by 10", |
| "UI test with icon display 100 by 100", |
| "UI test with image and text display 3 pages", |
| "UI test with image and text display 5 pages", |
| "UI test with list view", |
| "UI test with live wallpaper", |
| }; |
| |
| void getTestName(int testIndex) { |
| int bufferLen = rsAllocationGetDimX(rsGetAllocation(gStringBuffer)); |
| if (testIndex >= gMaxModes) { |
| return; |
| } |
| uint charIndex = 0; |
| while (testNames[testIndex][charIndex] != '\0' && charIndex < bufferLen) { |
| gStringBuffer[charIndex] = testNames[testIndex][charIndex]; |
| charIndex ++; |
| } |
| gStringBuffer[charIndex] = '\0'; |
| } |
| |
| static void runTest(int index) { |
| switch (index) { |
| case 0: |
| displayFontSamples(1); |
| break; |
| case 1: |
| displayFontSamples(3); |
| break; |
| case 2: |
| displayFontSamples(5); |
| break; |
| case 3: |
| displaySimpleGeoSamples(false, 1); |
| break; |
| case 4: |
| displaySimpleGeoSamples(false, 2); |
| break; |
| case 5: |
| displaySimpleGeoSamples(false, 8); |
| break; |
| case 6: |
| displaySimpleGeoSamples(true, 1); |
| break; |
| case 7: |
| displaySimpleGeoSamples(true, 2); |
| break; |
| case 8: |
| displaySimpleGeoSamples(true, 8); |
| break; |
| case 9: |
| displayMeshSamples(0); |
| break; |
| case 10: |
| displayMeshSamples(1); |
| break; |
| case 11: |
| displayMeshSamples(2); |
| break; |
| case 12: |
| displayCustomShaderSamples(1); |
| break; |
| case 13: |
| displayCustomShaderSamples(2); |
| break; |
| case 14: |
| displayCustomShaderSamples(10); |
| break; |
| case 15: |
| displaySingletexFill(false, 10); |
| break; |
| case 16: |
| displayMultitextureSample(false, 10); |
| break; |
| case 17: |
| displaySingletexFill(true, 10); |
| break; |
| case 18: |
| displayMultitextureSample(true, 8); |
| break; |
| case 19: |
| displayPixelLightSamples(1, false); |
| break; |
| case 20: |
| displayPixelLightSamples(2, false); |
| break; |
| case 21: |
| displayPixelLightSamples(8, false); |
| break; |
| case 22: |
| displayPixelLightSamples(1, true); |
| break; |
| case 23: |
| displayPixelLightSamples(2, true); |
| break; |
| case 24: |
| displayPixelLightSamples(8, true); |
| break; |
| case 25: |
| displayIcons(0); |
| break; |
| case 26: |
| displayIcons(1); |
| break; |
| case 27: |
| displayImageWithText(7, 5, 0); |
| break; |
| case 28: |
| displayImageWithText(7, 5, 1); |
| break; |
| case 29: |
| displayListView(); |
| break; |
| case 30: |
| displayLiveWallPaper(7, 5); |
| break; |
| } |
| } |
| |
| static void drawOffscreenResult(int posX, int posY, int width, int height) { |
| bindProgramVertexOrtho(); |
| |
| rs_matrix4x4 matrix; |
| rsMatrixLoadIdentity(&matrix); |
| rsgProgramVertexLoadModelMatrix(&matrix); |
| |
| rsgBindProgramFragment(gProgFragmentTexture); |
| |
| rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); |
| rsgBindTexture(gProgFragmentTexture, 0, gRenderBufferColor); |
| |
| float startX = posX, startY = posY; |
| rsgDrawQuadTexCoords(startX, startY, 0, 0, 1, |
| startX, startY + height, 0, 0, 0, |
| startX + width, startY + height, 0, 1, 0, |
| startX + width, startY, 0, 1, 1); |
| } |
| |
| int root(void) { |
| gRenderSurfaceW = rsgGetWidth(); |
| gRenderSurfaceH = rsgGetHeight(); |
| rsgClearColor(0.2f, 0.2f, 0.2f, 1.0f); |
| rsgClearDepth(1.0f); |
| if(!checkInit()) { |
| return 1; |
| } |
| |
| gDt = 1.0f / 60.0f; |
| |
| rsgFinish(); |
| int64_t start = rsUptimeMillis(); |
| |
| int drawPos = 0; |
| int frameCount = 100; |
| for(int i = 0; i < frameCount; i ++) { |
| setupOffscreenTarget(); |
| gRenderSurfaceW = rsAllocationGetDimX(gRenderBufferColor); |
| gRenderSurfaceH = rsAllocationGetDimY(gRenderBufferColor); |
| rsgClearColor(0.1f, 0.1f, 0.1f, 1.0f); |
| rsgClearDepth(1.0f); |
| |
| runTest(benchMode); |
| rsgClearAllRenderTargets(); |
| gRenderSurfaceW = rsgGetWidth(); |
| gRenderSurfaceH = rsgGetHeight(); |
| int size = 8; |
| // draw each frame at (8, 3/4 gRenderSurfaceH) with size |
| drawOffscreenResult((drawPos+=size)%gRenderSurfaceW, (gRenderSurfaceH * 3) / 4, size, size); |
| } |
| |
| rsgFinish(); |
| |
| int64_t end = rsUptimeMillis(); |
| float fps = (float)(frameCount) / ((float)(end - start)*0.001f); |
| rsDebug(testNames[benchMode], fps); |
| gResultBuffer[benchMode] = fps; |
| drawOffscreenResult(0, 0, |
| gRenderSurfaceW / 2, |
| gRenderSurfaceH / 2); |
| const char* text = testNames[benchMode]; |
| int left = 0, right = 0, top = 0, bottom = 0; |
| uint width = rsgGetWidth(); |
| uint height = rsgGetHeight(); |
| rsgFontColor(0.9f, 0.9f, 0.95f, 1.0f); |
| rsgBindFont(gFontSerif); |
| rsgMeasureText(text, &left, &right, &top, &bottom); |
| rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); |
| rsgDrawText(text, 2 -left, height - 2 + bottom); |
| |
| benchMode ++; |
| |
| gTorusRotation = 0; |
| |
| if (benchMode == gMaxModes) { |
| rsSendToClientBlocking(RS_MSG_RESULTS_READY, gResultBuffer, gMaxModes*sizeof(float)); |
| benchMode = 0; |
| runningLoops++; |
| if ((gMaxLoops > 0) && (runningLoops > gMaxLoops) && !sendMsgFlag) { |
| //Notifiy the test to stop and get results |
| rsDebug("gMaxLoops and runningLoops: ", gMaxLoops, runningLoops); |
| rsSendToClientBlocking(RS_MSG_TEST_DONE); |
| sendMsgFlag = true; |
| } |
| } |
| return 1; |
| } |