| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RSD_MESH_OBJ_H |
| #define ANDROID_RSD_MESH_OBJ_H |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class Context; |
| class Mesh; |
| class Element; |
| |
| } |
| } |
| |
| #include "driver/rsdVertexArray.h" |
| |
| // An element is a group of Components that occupies one cell in a structure. |
| class RsdMeshObj { |
| public: |
| RsdMeshObj(const android::renderscript::Context *, |
| const android::renderscript::Mesh *); |
| ~RsdMeshObj(); |
| |
| void renderPrimitiveRange(const android::renderscript::Context *, uint32_t primIndex, uint32_t start, uint32_t len) const; |
| |
| bool init(); |
| |
| protected: |
| const android::renderscript::Mesh *mRSMesh; |
| |
| uint32_t *mGLPrimitives; |
| void updateGLPrimitives(); |
| |
| bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx); |
| // Attribues that allow us to map to GL |
| RsdVertexArray::Attrib *mAttribs; |
| // This allows us to figure out which allocation the attribute |
| // belongs to. In the event the allocation is uploaded to GL |
| // buffer, it lets us properly map it |
| uint32_t *mAttribAllocationIndex; |
| uint32_t mAttribCount; |
| }; |
| |
| #endif //ANDROID_RSD_MESH_OBJ_H |
| |
| |
| |