Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java
index 59a9e5d..0ea4821 100644
--- a/graphics/java/android/renderscript/Allocation.java
+++ b/graphics/java/android/renderscript/Allocation.java
@@ -22,6 +22,7 @@
 import android.content.res.AssetManager;
 import android.graphics.Bitmap;
 import android.graphics.BitmapFactory;
+import android.graphics.SurfaceTexture;
 import android.util.Log;
 import android.util.TypedValue;
 
@@ -78,6 +79,8 @@
     boolean mConstrainedFace;
     boolean mConstrainedY;
     boolean mConstrainedZ;
+    boolean mReadAllowed = true;
+    boolean mWriteAllowed = true;
     int mSelectedY;
     int mSelectedZ;
     int mSelectedLOD;
@@ -127,6 +130,32 @@
      */
     public static final int USAGE_GRAPHICS_RENDER_TARGET = 0x0010;
 
+    /**
+     * USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT The allcation will be
+     * used with a SurfaceTexture object.  This usage will cause the
+     * allocation to be created read only.
+     *
+     * @hide
+     */
+    public static final int USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE = 0x0020;
+
+    /**
+     * USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT The allcation will be
+     * used with a SurfaceTexture object.  This usage will cause the
+     * allocation to be created read only.
+     *
+     * @hide
+     */
+
+    public static final int USAGE_IO_INPUT = 0x0040;
+    /**
+     * USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT The allcation will be
+     * used with a SurfaceTexture object.  This usage will cause the
+     * allocation to be created read only.
+     *
+     * @hide
+     */
+    public static final int USAGE_IO_OUTPUT = 0x0080;
 
     /**
      * Controls mipmap behavior when using the bitmap creation and
@@ -187,10 +216,26 @@
                        USAGE_GRAPHICS_TEXTURE |
                        USAGE_GRAPHICS_VERTEX |
                        USAGE_GRAPHICS_CONSTANTS |
-                       USAGE_GRAPHICS_RENDER_TARGET)) != 0) {
+                       USAGE_GRAPHICS_RENDER_TARGET |
+                       USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE |
+                       USAGE_IO_INPUT |
+                       USAGE_IO_OUTPUT)) != 0) {
             throw new RSIllegalArgumentException("Unknown usage specified.");
         }
+
+        if ((usage & (USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE | USAGE_IO_INPUT)) != 0) {
+            mWriteAllowed = false;
+
+            if ((usage & ~(USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE |
+                           USAGE_IO_INPUT |
+                           USAGE_GRAPHICS_TEXTURE |
+                           USAGE_SCRIPT)) != 0) {
+                throw new RSIllegalArgumentException("Invalid usage combination.");
+            }
+        }
+
         mType = t;
+        mUsage = usage;
 
         if (t != null) {
             updateCacheInfo(t);
@@ -1029,6 +1074,23 @@
     }
 
     /**
+     *
+     *
+     * @hide
+     *
+     */
+    public SurfaceTexture getSurfaceTexture() {
+        if ((mUsage & USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE) == 0) {
+            throw new RSInvalidStateException("Allocation is not a surface texture.");
+        }
+
+        int id = mRS.nAllocationGetSurfaceTextureID(getID());
+        return new SurfaceTexture(id);
+
+    }
+
+
+    /**
      * Creates a non-mipmapped renderscript allocation to use as a
      * graphics texture
      *
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 85af5be..ffe2e22 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -269,6 +269,12 @@
         validate();
         rsnAllocationSyncAll(mContext, alloc, src);
     }
+    native int rsnAllocationGetSurfaceTextureID(int con, int alloc);
+    synchronized int nAllocationGetSurfaceTextureID(int alloc) {
+        validate();
+        return rsnAllocationGetSurfaceTextureID(mContext, alloc);
+    }
+
     native void rsnAllocationGenerateMipmaps(int con, int alloc);
     synchronized void nAllocationGenerateMipmaps(int alloc) {
         validate();