Merge "AnimatedImageDrawable: Eliminate unnecessary calls to redraw" into pi-dev
am: a2113aa4ad

Change-Id: Ice3ac92ebd4ae68d1fe9b8ae46f86e320058d169
diff --git a/core/jni/android/graphics/AnimatedImageDrawable.cpp b/core/jni/android/graphics/AnimatedImageDrawable.cpp
index 7166c75..8dd5f5f 100644
--- a/core/jni/android/graphics/AnimatedImageDrawable.cpp
+++ b/core/jni/android/graphics/AnimatedImageDrawable.cpp
@@ -239,11 +239,6 @@
     return drawable->byteSize();
 }
 
-static void AnimatedImageDrawable_nMarkInvisible(JNIEnv* env, jobject /*clazz*/, jlong nativePtr) {
-    auto* drawable = reinterpret_cast<AnimatedImageDrawable*>(nativePtr);
-    drawable->markInvisible();
-}
-
 static void AnimatedImageDrawable_nSetMirrored(JNIEnv* env, jobject /*clazz*/, jlong nativePtr,
                                                jboolean mirrored) {
     auto* drawable = reinterpret_cast<AnimatedImageDrawable*>(nativePtr);
@@ -264,7 +259,6 @@
     { "nSetRepeatCount",     "(JI)V",                                                        (void*) AnimatedImageDrawable_nSetRepeatCount },
     { "nSetOnAnimationEndListener", "(JLandroid/graphics/drawable/AnimatedImageDrawable;)V", (void*) AnimatedImageDrawable_nSetOnAnimationEndListener },
     { "nNativeByteSize",     "(J)J",                                                         (void*) AnimatedImageDrawable_nNativeByteSize },
-    { "nMarkInvisible",      "(J)V",                                                         (void*) AnimatedImageDrawable_nMarkInvisible },
     { "nSetMirrored",        "(JZ)V",                                                        (void*) AnimatedImageDrawable_nSetMirrored },
 };
 
diff --git a/graphics/java/android/graphics/drawable/AnimatedImageDrawable.java b/graphics/java/android/graphics/drawable/AnimatedImageDrawable.java
index 898939e..4f467d9 100644
--- a/graphics/java/android/graphics/drawable/AnimatedImageDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimatedImageDrawable.java
@@ -31,6 +31,7 @@
 import android.graphics.Rect;
 import android.os.Handler;
 import android.os.Looper;
+import android.os.SystemClock;
 import android.util.AttributeSet;
 import android.util.DisplayMetrics;
 import android.util.TypedValue;
@@ -348,7 +349,7 @@
             if (mRunnable == null) {
                 mRunnable = this::invalidateSelf;
             }
-            scheduleSelf(mRunnable, nextUpdate);
+            scheduleSelf(mRunnable, nextUpdate + SystemClock.uptimeMillis());
         } else if (nextUpdate == FINISHED) {
             // This means the animation was drawn in software mode and ended.
             postOnAnimationEnd();
@@ -430,23 +431,6 @@
         return mState.mAutoMirrored;
     }
 
-    @Override
-    public boolean setVisible(boolean visible, boolean restart) {
-        if (!super.setVisible(visible, restart)) {
-            return false;
-        }
-
-        if (mState.mNativePtr == 0) {
-            throw new IllegalStateException("called setVisible on empty AnimatedImageDrawable");
-        }
-
-        if (!visible) {
-            nMarkInvisible(mState.mNativePtr);
-        }
-
-        return true;
-    }
-
     // Animatable overrides
     /**
      *  Return whether the animation is currently running.
@@ -616,7 +600,5 @@
     @FastNative
     private static native long nNativeByteSize(long nativePtr);
     @FastNative
-    private static native void nMarkInvisible(long nativePtr);
-    @FastNative
     private static native void nSetMirrored(long nativePtr, boolean mirror);
 }
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index d701269..b37f2cf 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -108,6 +108,12 @@
         // *OR* will post itself for the next vsync automatically, use this
         // only to avoid calling draw()
         bool canDrawThisFrame = true;
+        // Sentinel for animatedImageDelay meaning there is no need to post such
+        // a message.
+        static constexpr nsecs_t kNoAnimatedImageDelay = -1;
+        // This is used to post a message to redraw when it is time to draw the
+        // next frame of an AnimatedImageDrawable.
+        nsecs_t animatedImageDelay = kNoAnimatedImageDelay;
     } out;
 
     // This flag helps to disable projection for receiver nodes that do not have any backward
diff --git a/libs/hwui/hwui/AnimatedImageDrawable.cpp b/libs/hwui/hwui/AnimatedImageDrawable.cpp
index c529f87..007961a 100644
--- a/libs/hwui/hwui/AnimatedImageDrawable.cpp
+++ b/libs/hwui/hwui/AnimatedImageDrawable.cpp
@@ -22,13 +22,12 @@
 #include <SkPicture.h>
 #include <SkRefCnt.h>
 #include <SkTLazy.h>
-#include <SkTime.h>
 
 namespace android {
 
 AnimatedImageDrawable::AnimatedImageDrawable(sk_sp<SkAnimatedImage> animatedImage, size_t bytesUsed)
         : mSkAnimatedImage(std::move(animatedImage)), mBytesUsed(bytesUsed) {
-    mTimeToShowNextSnapshot = mSkAnimatedImage->currentFrameDuration();
+    mTimeToShowNextSnapshot = ms2ns(mSkAnimatedImage->currentFrameDuration());
 }
 
 void AnimatedImageDrawable::syncProperties() {
@@ -62,28 +61,42 @@
 }
 
 // Only called on the RenderThread while UI thread is locked.
-bool AnimatedImageDrawable::isDirty() {
-    const double currentTime = SkTime::GetMSecs();
-    const double lastWallTime = mLastWallTime;
+bool AnimatedImageDrawable::isDirty(nsecs_t* outDelay) {
+    *outDelay = 0;
+    const nsecs_t currentTime = systemTime(CLOCK_MONOTONIC);
+    const nsecs_t lastWallTime = mLastWallTime;
 
     mLastWallTime = currentTime;
     if (!mRunning) {
-        mDidDraw = false;
         return false;
     }
 
     std::unique_lock lock{mSwapLock};
-    if (mDidDraw) {
-        mCurrentTime += currentTime - lastWallTime;
-        mDidDraw = false;
-    }
+    mCurrentTime += currentTime - lastWallTime;
 
     if (!mNextSnapshot.valid()) {
         // Need to trigger onDraw in order to start decoding the next frame.
+        *outDelay = mTimeToShowNextSnapshot - mCurrentTime;
         return true;
     }
 
-    return nextSnapshotReady() && mCurrentTime >= mTimeToShowNextSnapshot;
+    if (mTimeToShowNextSnapshot > mCurrentTime) {
+        *outDelay = mTimeToShowNextSnapshot - mCurrentTime;
+    } else if (nextSnapshotReady()) {
+        // We have not yet updated mTimeToShowNextSnapshot. Read frame duration
+        // directly from mSkAnimatedImage.
+        lock.unlock();
+        std::unique_lock imageLock{mImageLock};
+        *outDelay = ms2ns(mSkAnimatedImage->currentFrameDuration());
+        return true;
+    } else {
+        // The next snapshot has not yet been decoded, but we've already passed
+        // time to draw it. There's not a good way to know when decoding will
+        // finish, so request an update immediately.
+        *outDelay = 0;
+    }
+
+    return false;
 }
 
 // Only called on the AnimatedImageThread.
@@ -91,7 +104,7 @@
     Snapshot snap;
     {
         std::unique_lock lock{mImageLock};
-        snap.mDuration = mSkAnimatedImage->decodeNextFrame();
+        snap.mDurationMS = mSkAnimatedImage->decodeNextFrame();
         snap.mPic.reset(mSkAnimatedImage->newPictureSnapshot());
     }
 
@@ -105,7 +118,7 @@
         std::unique_lock lock{mImageLock};
         mSkAnimatedImage->reset();
         snap.mPic.reset(mSkAnimatedImage->newPictureSnapshot());
-        snap.mDuration = mSkAnimatedImage->currentFrameDuration();
+        snap.mDurationMS = mSkAnimatedImage->currentFrameDuration();
     }
 
     return snap;
@@ -127,8 +140,6 @@
         canvas->scale(-1, 1);
     }
 
-    mDidDraw = true;
-
     const bool starting = mStarting;
     mStarting = false;
 
@@ -157,12 +168,12 @@
         std::unique_lock lock{mSwapLock};
         if (mCurrentTime >= mTimeToShowNextSnapshot) {
             mSnapshot = mNextSnapshot.get();
-            const double timeToShowCurrentSnap = mTimeToShowNextSnapshot;
-            if (mSnapshot.mDuration == SkAnimatedImage::kFinished) {
+            const nsecs_t timeToShowCurrentSnap = mTimeToShowNextSnapshot;
+            if (mSnapshot.mDurationMS == SkAnimatedImage::kFinished) {
                 finalFrame = true;
                 mRunning = false;
             } else {
-                mTimeToShowNextSnapshot += mSnapshot.mDuration;
+                mTimeToShowNextSnapshot += ms2ns(mSnapshot.mDurationMS);
                 if (mCurrentTime >= mTimeToShowNextSnapshot) {
                     // This would mean showing the current frame very briefly. It's
                     // possible that not being displayed for a time resulted in
@@ -192,7 +203,7 @@
     }
 }
 
-double AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
+int AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
     SkAutoCanvasRestore acr(canvas, false);
     if (mStagingProperties.mAlpha != SK_AlphaOPAQUE || mStagingProperties.mColorFilter.get()) {
         SkPaint paint;
@@ -211,69 +222,69 @@
         // to redraw.
         std::unique_lock lock{mImageLock};
         canvas->drawDrawable(mSkAnimatedImage.get());
-        return 0.0;
+        return 0;
     }
 
     if (mStarting) {
         mStarting = false;
-        double duration = 0.0;
+        int durationMS = 0;
         {
             std::unique_lock lock{mImageLock};
             mSkAnimatedImage->reset();
-            duration = mSkAnimatedImage->currentFrameDuration();
+            durationMS = mSkAnimatedImage->currentFrameDuration();
         }
         {
             std::unique_lock lock{mSwapLock};
-            mLastWallTime = 0.0;
-            mTimeToShowNextSnapshot = duration;
+            mLastWallTime = 0;
+            // The current time will be added later, below.
+            mTimeToShowNextSnapshot = ms2ns(durationMS);
         }
     }
 
     bool update = false;
     {
-        const double currentTime = SkTime::GetMSecs();
+        const nsecs_t currentTime = systemTime(CLOCK_MONOTONIC);
         std::unique_lock lock{mSwapLock};
         // mLastWallTime starts off at 0. If it is still 0, just update it to
         // the current time and avoid updating
-        if (mLastWallTime == 0.0) {
+        if (mLastWallTime == 0) {
             mCurrentTime = currentTime;
             // mTimeToShowNextSnapshot is already set to the duration of the
             // first frame.
             mTimeToShowNextSnapshot += currentTime;
-        } else if (mRunning && mDidDraw) {
+        } else if (mRunning) {
             mCurrentTime += currentTime - mLastWallTime;
             update = mCurrentTime >= mTimeToShowNextSnapshot;
         }
         mLastWallTime = currentTime;
     }
 
-    double duration = 0.0;
+    int durationMS = 0;
     {
         std::unique_lock lock{mImageLock};
         if (update) {
-            duration = mSkAnimatedImage->decodeNextFrame();
+            durationMS = mSkAnimatedImage->decodeNextFrame();
         }
 
         canvas->drawDrawable(mSkAnimatedImage.get());
     }
 
-    mDidDraw = true;
-
     std::unique_lock lock{mSwapLock};
     if (update) {
-        if (duration == SkAnimatedImage::kFinished) {
+        if (durationMS == SkAnimatedImage::kFinished) {
             mRunning = false;
-            return duration;
+            return SkAnimatedImage::kFinished;
         }
 
-        const double timeToShowCurrentSnapshot = mTimeToShowNextSnapshot;
-        mTimeToShowNextSnapshot += duration;
+        const nsecs_t timeToShowCurrentSnapshot = mTimeToShowNextSnapshot;
+        mTimeToShowNextSnapshot += ms2ns(durationMS);
         if (mCurrentTime >= mTimeToShowNextSnapshot) {
             // As in onDraw, prevent speedy catch-up behavior.
             mCurrentTime = timeToShowCurrentSnapshot;
         }
     }
-    return mTimeToShowNextSnapshot;
+
+    return ns2ms(mTimeToShowNextSnapshot - mCurrentTime);
 }
 
 }  // namespace android
diff --git a/libs/hwui/hwui/AnimatedImageDrawable.h b/libs/hwui/hwui/AnimatedImageDrawable.h
index a92b62d..115c45a 100644
--- a/libs/hwui/hwui/AnimatedImageDrawable.h
+++ b/libs/hwui/hwui/AnimatedImageDrawable.h
@@ -19,6 +19,7 @@
 #include <cutils/compiler.h>
 #include <utils/Macros.h>
 #include <utils/RefBase.h>
+#include <utils/Timers.h>
 
 #include <SkAnimatedImage.h>
 #include <SkCanvas.h>
@@ -50,12 +51,15 @@
     AnimatedImageDrawable(sk_sp<SkAnimatedImage> animatedImage, size_t bytesUsed);
 
     /**
-     * This updates the internal time and returns true if the animation needs
-     * to be redrawn.
+     * This updates the internal time and returns true if the image needs
+     * to be redrawn this frame.
      *
      * This is called on RenderThread, while the UI thread is locked.
+     *
+     * @param outDelay Nanoseconds in the future when the following frame
+     *      will need to be drawn. 0 if not running.
      */
-    bool isDirty();
+    bool isDirty(nsecs_t* outDelay);
 
     int getStagingAlpha() const { return mStagingProperties.mAlpha; }
     void setStagingAlpha(int alpha) { mStagingProperties.mAlpha = alpha; }
@@ -68,7 +72,9 @@
     virtual SkRect onGetBounds() override { return mSkAnimatedImage->getBounds(); }
 
     // Draw to software canvas, and return time to next draw.
-    double drawStaging(SkCanvas* canvas);
+    // 0 means the animation is not running.
+    // -1 means the animation advanced to the final frame.
+    int drawStaging(SkCanvas* canvas);
 
     // Returns true if the animation was started; false otherwise (e.g. it was
     // already running)
@@ -84,11 +90,9 @@
         mEndListener = std::move(listener);
     }
 
-    void markInvisible() { mDidDraw = false; }
-
     struct Snapshot {
         sk_sp<SkPicture> mPic;
-        int mDuration;
+        int mDurationMS;
 
         Snapshot() = default;
 
@@ -124,16 +128,13 @@
     bool nextSnapshotReady() const;
 
     // When to switch from mSnapshot to mNextSnapshot.
-    double mTimeToShowNextSnapshot = 0.0;
+    nsecs_t mTimeToShowNextSnapshot = 0;
 
     // The current time for the drawable itself.
-    double mCurrentTime = 0.0;
+    nsecs_t mCurrentTime = 0;
 
     // The wall clock of the last time we called isDirty.
-    double mLastWallTime = 0.0;
-
-    // Whether we drew since the last call to isDirty.
-    bool mDidDraw = false;
+    nsecs_t mLastWallTime = 0;
 
     // Locked when assigning snapshots and times. Operations while this is held
     // should be short.
diff --git a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
index aa14699..82179a3 100644
--- a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
+++ b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
@@ -93,12 +93,18 @@
 
     bool isDirty = false;
     for (auto& animatedImage : mAnimatedImages) {
+        nsecs_t timeTilNextFrame = TreeInfo::Out::kNoAnimatedImageDelay;
         // If any animated image in the display list needs updated, then damage the node.
-        if (animatedImage->isDirty()) {
+        if (animatedImage->isDirty(&timeTilNextFrame)) {
             isDirty = true;
         }
-        if (animatedImage->isRunning()) {
-            info.out.hasAnimations = true;
+
+        if (animatedImage->isRunning() &&
+            timeTilNextFrame != TreeInfo::Out::kNoAnimatedImageDelay) {
+            auto& delay = info.out.animatedImageDelay;
+            if (delay == TreeInfo::Out::kNoAnimatedImageDelay || timeTilNextFrame < delay) {
+                delay = timeTilNextFrame;
+            }
         }
     }
 
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index f4d8051..2ddf55b 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -140,6 +140,7 @@
                              IContextFactory* contextFactory,
                              std::unique_ptr<IRenderPipeline> renderPipeline)
         : mRenderThread(thread)
+        , mGenerationID(0)
         , mOpaque(!translucent)
         , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
         , mJankTracker(&thread.globalProfileData(), thread.mainDisplayInfo())
@@ -196,6 +197,7 @@
         mSwapHistory.clear();
     } else {
         mRenderThread.removeFrameCallback(this);
+        mGenerationID++;
     }
 }
 
@@ -204,6 +206,7 @@
 }
 
 bool CanvasContext::pauseSurface() {
+    mGenerationID++;
     return mRenderThread.removeFrameCallback(this);
 }
 
@@ -211,6 +214,7 @@
     if (mStopped != stopped) {
         mStopped = stopped;
         if (mStopped) {
+            mGenerationID++;
             mRenderThread.removeFrameCallback(this);
             mRenderPipeline->onStop();
         } else if (mIsDirty && hasSurface()) {
@@ -383,6 +387,7 @@
         mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
     }
 
+    bool postedFrameCallback = false;
     if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
         if (CC_UNLIKELY(!Properties::enableRTAnimations)) {
             info.out.requiresUiRedraw = true;
@@ -391,6 +396,24 @@
             // If animationsNeedsRedraw is set don't bother posting for an RT anim
             // as we will just end up fighting the UI thread.
             mRenderThread.postFrameCallback(this);
+            postedFrameCallback = true;
+        }
+    }
+
+    if (!postedFrameCallback &&
+        info.out.animatedImageDelay != TreeInfo::Out::kNoAnimatedImageDelay) {
+        // Subtract the time of one frame so it can be displayed on time.
+        const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos();
+        if (info.out.animatedImageDelay <= kFrameTime) {
+            mRenderThread.postFrameCallback(this);
+        } else {
+            const auto delay = info.out.animatedImageDelay - kFrameTime;
+            int genId = mGenerationID;
+            mRenderThread.queue().postDelayed(delay, [this, genId]() {
+                if (mGenerationID == genId) {
+                    mRenderThread.postFrameCallback(this);
+                }
+            });
         }
     }
 }
@@ -398,6 +421,7 @@
 void CanvasContext::stopDrawing() {
     mRenderThread.removeFrameCallback(this);
     mAnimationContext->pauseAnimators();
+    mGenerationID++;
 }
 
 void CanvasContext::notifyFramePending() {
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index c2cc72a..e52b644 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -213,6 +213,9 @@
     // stopped indicates the CanvasContext will reject actual redraw operations,
     // and defer repaint until it is un-stopped
     bool mStopped = false;
+    // Incremented each time the CanvasContext is stopped. Used to ignore
+    // delayed messages that are triggered after stopping.
+    int mGenerationID;
     // CanvasContext is dirty if it has received an update that it has not
     // painted onto its surface.
     bool mIsDirty = false;