| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERNODE_H |
| #define RENDERNODE_H |
| |
| #ifndef LOG_TAG |
| #define LOG_TAG "OpenGLRenderer" |
| #endif |
| |
| #include <set> |
| #include <vector> |
| |
| #include <SkCamera.h> |
| #include <SkMatrix.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include <utils/KeyedVector.h> |
| #include <utils/LinearAllocator.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <androidfw/ResourceTypes.h> |
| |
| #include "DamageAccumulator.h" |
| #include "Debug.h" |
| #include "Matrix.h" |
| #include "DeferredDisplayList.h" |
| #include "DisplayList.h" |
| #include "RenderProperties.h" |
| #include "TreeInfo.h" |
| |
| class SkBitmap; |
| class SkPaint; |
| class SkPath; |
| class SkRegion; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class DeferredDisplayList; |
| class DisplayListOp; |
| class DisplayListRenderer; |
| class OpenGLRenderer; |
| class Rect; |
| class Layer; |
| class SkiaShader; |
| |
| class ClipRectOp; |
| class SaveLayerOp; |
| class SaveOp; |
| class RestoreToCountOp; |
| class DrawDisplayListOp; |
| |
| /** |
| * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties. |
| * |
| * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording |
| * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData |
| * (which holds the actual data), and DisplayList (which holds properties and performs playback onto |
| * a renderer). |
| * |
| * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's |
| * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay |
| * attached. |
| */ |
| class RenderNode : public VirtualLightRefBase { |
| public: |
| enum DirtyPropertyMask { |
| GENERIC = 1 << 1, |
| TRANSLATION_X = 1 << 2, |
| TRANSLATION_Y = 1 << 3, |
| TRANSLATION_Z = 1 << 4, |
| SCALE_X = 1 << 5, |
| SCALE_Y = 1 << 6, |
| ROTATION = 1 << 7, |
| ROTATION_X = 1 << 8, |
| ROTATION_Y = 1 << 9, |
| X = 1 << 10, |
| Y = 1 << 11, |
| Z = 1 << 12, |
| ALPHA = 1 << 13, |
| }; |
| |
| ANDROID_API RenderNode(); |
| ANDROID_API virtual ~RenderNode(); |
| |
| // See flags defined in DisplayList.java |
| enum ReplayFlag { |
| kReplayFlag_ClipChildren = 0x1 |
| }; |
| |
| ANDROID_API static void outputLogBuffer(int fd); |
| |
| ANDROID_API void setStagingDisplayList(DisplayListData* newData); |
| |
| void computeOrdering(); |
| |
| void deferNodeTree(DeferStateStruct& deferStruct); |
| void deferNodeInParent(DeferStateStruct& deferStruct, const int level); |
| |
| void replayNodeTree(ReplayStateStruct& replayStruct); |
| void replayNodeInParent(ReplayStateStruct& replayStruct, const int level); |
| |
| ANDROID_API void output(uint32_t level = 1); |
| ANDROID_API int getDebugSize(); |
| |
| bool isRenderable() const { |
| return mDisplayListData && mDisplayListData->hasDrawOps; |
| } |
| |
| bool hasProjectionReceiver() const { |
| return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0; |
| } |
| |
| const char* getName() const { |
| return mName.string(); |
| } |
| |
| void setName(const char* name) { |
| if (name) { |
| char* lastPeriod = strrchr(name, '.'); |
| if (lastPeriod) { |
| mName.setTo(lastPeriod + 1); |
| } else { |
| mName.setTo(name); |
| } |
| } |
| } |
| |
| bool isPropertyFieldDirty(DirtyPropertyMask field) const { |
| return mDirtyPropertyFields & field; |
| } |
| |
| void setPropertyFieldsDirty(uint32_t fields) { |
| mDirtyPropertyFields |= fields; |
| } |
| |
| const RenderProperties& properties() const { |
| return mProperties; |
| } |
| |
| RenderProperties& animatorProperties() { |
| return mProperties; |
| } |
| |
| const RenderProperties& stagingProperties() { |
| return mStagingProperties; |
| } |
| |
| RenderProperties& mutateStagingProperties() { |
| return mStagingProperties; |
| } |
| |
| int getWidth() { |
| return properties().getWidth(); |
| } |
| |
| int getHeight() { |
| return properties().getHeight(); |
| } |
| |
| ANDROID_API virtual void prepareTree(TreeInfo& info); |
| |
| // UI thread only! |
| ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator) { |
| animator->onAttached(this); |
| mStagingAnimators.insert(animator); |
| mNeedsAnimatorsSync = true; |
| } |
| |
| // UI thread only! |
| ANDROID_API void removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { |
| mStagingAnimators.erase(animator); |
| mNeedsAnimatorsSync = true; |
| } |
| |
| protected: |
| virtual void damageSelf(TreeInfo& info); |
| |
| private: |
| typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair; |
| |
| static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) { |
| for (size_t i = 0; i < nodes.size(); i++) { |
| if (nodes[i].key >= 0.0f) return i; |
| } |
| return nodes.size(); |
| } |
| |
| enum ChildrenSelectMode { |
| kNegativeZChildren, |
| kPositiveZChildren |
| }; |
| |
| void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false); |
| |
| void computeOrderingImpl(DrawDisplayListOp* opState, |
| const SkPath* outlineOfProjectionSurface, |
| Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, |
| const mat4* transformFromProjectionSurface); |
| |
| template <class T> |
| inline void setViewProperties(OpenGLRenderer& renderer, T& handler); |
| |
| void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes); |
| |
| template<class T> |
| inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler); |
| |
| template <class T> |
| inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, |
| ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler); |
| |
| template <class T> |
| inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler); |
| |
| /** |
| * Issue the RenderNode's operations into a handler, recursing for subtrees through |
| * DrawDisplayListOp's defer() or replay() methods |
| */ |
| template <class T> |
| inline void issueOperations(OpenGLRenderer& renderer, T& handler); |
| |
| class TextContainer { |
| public: |
| size_t length() const { |
| return mByteLength; |
| } |
| |
| const char* text() const { |
| return (const char*) mText; |
| } |
| |
| size_t mByteLength; |
| const char* mText; |
| }; |
| |
| void prepareTreeImpl(TreeInfo& info); |
| void pushStagingChanges(TreeInfo& info); |
| void evaluateAnimations(TreeInfo& info); |
| void prepareSubTree(TreeInfo& info, DisplayListData* subtree); |
| |
| String8 mName; |
| |
| uint32_t mDirtyPropertyFields; |
| RenderProperties mProperties; |
| RenderProperties mStagingProperties; |
| |
| bool mNeedsDisplayListDataSync; |
| DisplayListData* mDisplayListData; |
| DisplayListData* mStagingDisplayListData; |
| |
| bool mNeedsAnimatorsSync; |
| std::set< sp<BaseRenderNodeAnimator> > mStagingAnimators; |
| std::vector< sp<BaseRenderNodeAnimator> > mAnimators; |
| |
| /** |
| * Draw time state - these properties are only set and used during rendering |
| */ |
| |
| // for projection surfaces, contains a list of all children items |
| Vector<DrawDisplayListOp*> mProjectedNodes; |
| }; // class RenderNode |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* RENDERNODE_H */ |