| /** |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package android.service.dreams; |
| |
| import android.annotation.IdRes; |
| import android.annotation.LayoutRes; |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.annotation.SdkConstant; |
| import android.annotation.SdkConstant.SdkConstantType; |
| import android.app.AlarmManager; |
| import android.app.Service; |
| import android.compat.annotation.UnsupportedAppUsage; |
| import android.content.Intent; |
| import android.graphics.PixelFormat; |
| import android.graphics.drawable.ColorDrawable; |
| import android.os.Build; |
| import android.os.Handler; |
| import android.os.IBinder; |
| import android.os.IRemoteCallback; |
| import android.os.PowerManager; |
| import android.os.RemoteException; |
| import android.os.ServiceManager; |
| import android.util.MathUtils; |
| import android.util.Slog; |
| import android.view.ActionMode; |
| import android.view.Display; |
| import android.view.KeyEvent; |
| import android.view.Menu; |
| import android.view.MenuItem; |
| import android.view.MotionEvent; |
| import android.view.SearchEvent; |
| import android.view.View; |
| import android.view.ViewGroup; |
| import android.view.Window; |
| import android.view.WindowManager; |
| import android.view.WindowManager.LayoutParams; |
| import android.view.WindowManagerGlobal; |
| import android.view.accessibility.AccessibilityEvent; |
| |
| import com.android.internal.policy.PhoneWindow; |
| import com.android.internal.util.DumpUtils; |
| import com.android.internal.util.DumpUtils.Dump; |
| |
| import java.io.FileDescriptor; |
| import java.io.PrintWriter; |
| |
| /** |
| * Extend this class to implement a custom dream (available to the user as a "Daydream"). |
| * |
| * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a |
| * desk dock. Dreams provide another modality for apps to express themselves, tailored for |
| * an exhibition/lean-back experience.</p> |
| * |
| * <p>The {@code DreamService} lifecycle is as follows:</p> |
| * <ol> |
| * <li>{@link #onAttachedToWindow} |
| * <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li> |
| * <li>{@link #onDreamingStarted} |
| * <p>Your dream has started, so you should begin animations or other behaviors here.</li> |
| * <li>{@link #onDreamingStopped} |
| * <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li> |
| * <li>{@link #onDetachedFromWindow} |
| * <p>Use this to dismantle resources (for example, detach from handlers |
| * and listeners).</li> |
| * </ol> |
| * |
| * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but |
| * initialization and teardown should be done by overriding the hooks above.</p> |
| * |
| * <p>To be available to the system, your {@code DreamService} should be declared in the |
| * manifest as follows:</p> |
| * <pre> |
| * <service |
| * android:name=".MyDream" |
| * android:exported="true" |
| * android:icon="@drawable/my_icon" |
| * android:label="@string/my_dream_label" > |
| * |
| * <intent-filter> |
| * <action android:name="android.service.dreams.DreamService" /> |
| * <category android:name="android.intent.category.DEFAULT" /> |
| * </intent-filter> |
| * |
| * <!-- Point to additional information for this dream (optional) --> |
| * <meta-data |
| * android:name="android.service.dream" |
| * android:resource="@xml/my_dream" /> |
| * </service> |
| * </pre> |
| * |
| * <p>If specified with the {@code <meta-data>} element, |
| * additional information for the dream is defined using the |
| * {@link android.R.styleable#Dream <dream>} element in a separate XML file. |
| * Currently, the only addtional |
| * information you can provide is for a settings activity that allows the user to configure |
| * the dream behavior. For example:</p> |
| * <p class="code-caption">res/xml/my_dream.xml</p> |
| * <pre> |
| * <dream xmlns:android="http://schemas.android.com/apk/res/android" |
| * android:settingsActivity="com.example.app/.MyDreamSettingsActivity" /> |
| * </pre> |
| * <p>This makes a Settings button available alongside your dream's listing in the |
| * system settings, which when pressed opens the specified activity.</p> |
| * |
| * |
| * <p>To specify your dream layout, call {@link #setContentView}, typically during the |
| * {@link #onAttachedToWindow} callback. For example:</p> |
| * <pre> |
| * public class MyDream extends DreamService { |
| * |
| * @Override |
| * public void onAttachedToWindow() { |
| * super.onAttachedToWindow(); |
| * |
| * // Exit dream upon user touch |
| * setInteractive(false); |
| * // Hide system UI |
| * setFullscreen(true); |
| * // Set the dream layout |
| * setContentView(R.layout.dream); |
| * } |
| * } |
| * </pre> |
| * |
| * <p>When targeting api level 21 and above, you must declare the service in your manifest file |
| * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p> |
| * <pre> |
| * <service |
| * android:name=".MyDream" |
| * android:exported="true" |
| * android:icon="@drawable/my_icon" |
| * android:label="@string/my_dream_label" |
| * android:permission="android.permission.BIND_DREAM_SERVICE"> |
| * <intent-filter> |
| * <action android:name=”android.service.dreams.DreamService” /> |
| * <category android:name=”android.intent.category.DEFAULT” /> |
| * </intent-filter> |
| * </service> |
| * </pre> |
| */ |
| public class DreamService extends Service implements Window.Callback { |
| private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]"; |
| |
| /** |
| * The name of the dream manager service. |
| * @hide |
| */ |
| public static final String DREAM_SERVICE = "dreams"; |
| |
| /** |
| * The {@link Intent} that must be declared as handled by the service. |
| */ |
| @SdkConstant(SdkConstantType.SERVICE_ACTION) |
| public static final String SERVICE_INTERFACE = |
| "android.service.dreams.DreamService"; |
| |
| /** |
| * Name under which a Dream publishes information about itself. |
| * This meta-data must reference an XML resource containing |
| * a <code><{@link android.R.styleable#Dream dream}></code> |
| * tag. |
| */ |
| public static final String DREAM_META_DATA = "android.service.dream"; |
| |
| private final IDreamManager mSandman; |
| private final Handler mHandler = new Handler(); |
| private IBinder mWindowToken; |
| private Window mWindow; |
| private boolean mInteractive; |
| private boolean mLowProfile = true; |
| private boolean mFullscreen; |
| private boolean mScreenBright = true; |
| private boolean mStarted; |
| private boolean mWaking; |
| private boolean mFinished; |
| private boolean mCanDoze; |
| private boolean mDozing; |
| private boolean mWindowless; |
| private int mDozeScreenState = Display.STATE_UNKNOWN; |
| private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT; |
| |
| private boolean mDebug = false; |
| |
| public DreamService() { |
| mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE)); |
| } |
| |
| /** |
| * @hide |
| */ |
| public void setDebug(boolean dbg) { |
| mDebug = dbg; |
| } |
| |
| // begin Window.Callback methods |
| /** {@inheritDoc} */ |
| @Override |
| public boolean dispatchKeyEvent(KeyEvent event) { |
| // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK |
| if (!mInteractive) { |
| if (mDebug) Slog.v(TAG, "Waking up on keyEvent"); |
| wakeUp(); |
| return true; |
| } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { |
| if (mDebug) Slog.v(TAG, "Waking up on back key"); |
| wakeUp(); |
| return true; |
| } |
| return mWindow.superDispatchKeyEvent(event); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean dispatchKeyShortcutEvent(KeyEvent event) { |
| if (!mInteractive) { |
| if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent"); |
| wakeUp(); |
| return true; |
| } |
| return mWindow.superDispatchKeyShortcutEvent(event); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean dispatchTouchEvent(MotionEvent event) { |
| // TODO: create more flexible version of mInteractive that allows clicks |
| // but finish()es on any other kind of activity |
| if (!mInteractive) { |
| if (mDebug) Slog.v(TAG, "Waking up on touchEvent"); |
| wakeUp(); |
| return true; |
| } |
| return mWindow.superDispatchTouchEvent(event); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean dispatchTrackballEvent(MotionEvent event) { |
| if (!mInteractive) { |
| if (mDebug) Slog.v(TAG, "Waking up on trackballEvent"); |
| wakeUp(); |
| return true; |
| } |
| return mWindow.superDispatchTrackballEvent(event); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean dispatchGenericMotionEvent(MotionEvent event) { |
| if (!mInteractive) { |
| if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent"); |
| wakeUp(); |
| return true; |
| } |
| return mWindow.superDispatchGenericMotionEvent(event); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) { |
| return false; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public View onCreatePanelView(int featureId) { |
| return null; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean onCreatePanelMenu(int featureId, Menu menu) { |
| return false; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean onPreparePanel(int featureId, View view, Menu menu) { |
| return false; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean onMenuOpened(int featureId, Menu menu) { |
| return false; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean onMenuItemSelected(int featureId, MenuItem item) { |
| return false; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onWindowAttributesChanged(LayoutParams attrs) { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onContentChanged() { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onWindowFocusChanged(boolean hasFocus) { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onAttachedToWindow() { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onDetachedFromWindow() { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onPanelClosed(int featureId, Menu menu) { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean onSearchRequested(SearchEvent event) { |
| return onSearchRequested(); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public boolean onSearchRequested() { |
| return false; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) { |
| return null; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public ActionMode onWindowStartingActionMode( |
| android.view.ActionMode.Callback callback, int type) { |
| return null; |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onActionModeStarted(ActionMode mode) { |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onActionModeFinished(ActionMode mode) { |
| } |
| // end Window.Callback methods |
| |
| // begin public api |
| /** |
| * Retrieves the current {@link android.view.WindowManager} for the dream. |
| * Behaves similarly to {@link android.app.Activity#getWindowManager()}. |
| * |
| * @return The current window manager, or null if the dream is not started. |
| */ |
| public WindowManager getWindowManager() { |
| return mWindow != null ? mWindow.getWindowManager() : null; |
| } |
| |
| /** |
| * Retrieves the current {@link android.view.Window} for the dream. |
| * Behaves similarly to {@link android.app.Activity#getWindow()}. |
| * |
| * @return The current window, or null if the dream is not started. |
| */ |
| public Window getWindow() { |
| return mWindow; |
| } |
| |
| /** |
| * Inflates a layout resource and set it to be the content view for this Dream. |
| * Behaves similarly to {@link android.app.Activity#setContentView(int)}. |
| * |
| * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> |
| * |
| * @param layoutResID Resource ID to be inflated. |
| * |
| * @see #setContentView(android.view.View) |
| * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) |
| */ |
| public void setContentView(@LayoutRes int layoutResID) { |
| getWindow().setContentView(layoutResID); |
| } |
| |
| /** |
| * Sets a view to be the content view for this Dream. |
| * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity, |
| * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view. |
| * |
| * <p>Note: This requires a window, so you should usually call it during |
| * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it |
| * during {@link #onCreate}).</p> |
| * |
| * @see #setContentView(int) |
| * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) |
| */ |
| public void setContentView(View view) { |
| getWindow().setContentView(view); |
| } |
| |
| /** |
| * Sets a view to be the content view for this Dream. |
| * Behaves similarly to |
| * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)} |
| * in an activity. |
| * |
| * <p>Note: This requires a window, so you should usually call it during |
| * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it |
| * during {@link #onCreate}).</p> |
| * |
| * @param view The desired content to display. |
| * @param params Layout parameters for the view. |
| * |
| * @see #setContentView(android.view.View) |
| * @see #setContentView(int) |
| */ |
| public void setContentView(View view, ViewGroup.LayoutParams params) { |
| getWindow().setContentView(view, params); |
| } |
| |
| /** |
| * Adds a view to the Dream's window, leaving other content views in place. |
| * |
| * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> |
| * |
| * @param view The desired content to display. |
| * @param params Layout parameters for the view. |
| */ |
| public void addContentView(View view, ViewGroup.LayoutParams params) { |
| getWindow().addContentView(view, params); |
| } |
| |
| /** |
| * Finds a view that was identified by the id attribute from the XML that |
| * was processed in {@link #onCreate}. |
| * |
| * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> |
| * <p> |
| * <strong>Note:</strong> In most cases -- depending on compiler support -- |
| * the resulting view is automatically cast to the target class type. If |
| * the target class type is unconstrained, an explicit cast may be |
| * necessary. |
| * |
| * @param id the ID to search for |
| * @return The view if found or null otherwise. |
| * @see View#findViewById(int) |
| * @see DreamService#requireViewById(int) |
| */ |
| @Nullable |
| public <T extends View> T findViewById(@IdRes int id) { |
| return getWindow().findViewById(id); |
| } |
| |
| /** |
| * Finds a view that was identified by the id attribute from the XML that was processed in |
| * {@link #onCreate}, or throws an IllegalArgumentException if the ID is invalid or there is no |
| * matching view in the hierarchy. |
| * |
| * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> |
| * <p> |
| * <strong>Note:</strong> In most cases -- depending on compiler support -- |
| * the resulting view is automatically cast to the target class type. If |
| * the target class type is unconstrained, an explicit cast may be |
| * necessary. |
| * |
| * @param id the ID to search for |
| * @return a view with given ID |
| * @see View#requireViewById(int) |
| * @see DreamService#findViewById(int) |
| */ |
| @NonNull |
| public final <T extends View> T requireViewById(@IdRes int id) { |
| T view = findViewById(id); |
| if (view == null) { |
| throw new IllegalArgumentException( |
| "ID does not reference a View inside this DreamService"); |
| } |
| return view; |
| } |
| |
| /** |
| * Marks this dream as interactive to receive input events. |
| * |
| * <p>Non-interactive dreams (default) will dismiss on the first input event.</p> |
| * |
| * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p> |
| * |
| * @param interactive True if this dream will handle input events. |
| */ |
| public void setInteractive(boolean interactive) { |
| mInteractive = interactive; |
| } |
| |
| /** |
| * Returns whether or not this dream is interactive. Defaults to false. |
| * |
| * @see #setInteractive(boolean) |
| */ |
| public boolean isInteractive() { |
| return mInteractive; |
| } |
| |
| /** |
| * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view. |
| * |
| * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE |
| * @hide There is no reason to have this -- dreams can set this flag |
| * on their own content view, and from there can actually do the |
| * correct interactions with it (seeing when it is cleared etc). |
| */ |
| public void setLowProfile(boolean lowProfile) { |
| if (mLowProfile != lowProfile) { |
| mLowProfile = lowProfile; |
| int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE; |
| applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag); |
| } |
| } |
| |
| /** |
| * Returns whether or not this dream is in low profile mode. Defaults to true. |
| * |
| * @see #setLowProfile(boolean) |
| * @hide |
| */ |
| public boolean isLowProfile() { |
| return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile); |
| } |
| |
| /** |
| * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} |
| * on the dream's window. |
| * |
| * @param fullscreen If true, the fullscreen flag will be set; else it |
| * will be cleared. |
| */ |
| public void setFullscreen(boolean fullscreen) { |
| if (mFullscreen != fullscreen) { |
| mFullscreen = fullscreen; |
| int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN; |
| applyWindowFlags(mFullscreen ? flag : 0, flag); |
| } |
| } |
| |
| /** |
| * Returns whether or not this dream is in fullscreen mode. Defaults to false. |
| * |
| * @see #setFullscreen(boolean) |
| */ |
| public boolean isFullscreen() { |
| return mFullscreen; |
| } |
| |
| /** |
| * Marks this dream as keeping the screen bright while dreaming. |
| * |
| * @param screenBright True to keep the screen bright while dreaming. |
| */ |
| public void setScreenBright(boolean screenBright) { |
| if (mScreenBright != screenBright) { |
| mScreenBright = screenBright; |
| int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON; |
| applyWindowFlags(mScreenBright ? flag : 0, flag); |
| } |
| } |
| |
| /** |
| * Returns whether or not this dream keeps the screen bright while dreaming. |
| * Defaults to false, allowing the screen to dim if necessary. |
| * |
| * @see #setScreenBright(boolean) |
| */ |
| public boolean isScreenBright() { |
| return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright); |
| } |
| |
| /** |
| * Marks this dream as windowless. Only available to doze dreams. |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public void setWindowless(boolean windowless) { |
| mWindowless = windowless; |
| } |
| |
| /** |
| * Returns whether or not this dream is windowless. Only available to doze dreams. |
| * |
| * @hide |
| */ |
| public boolean isWindowless() { |
| return mWindowless; |
| } |
| |
| /** |
| * Returns true if this dream is allowed to doze. |
| * <p> |
| * The value returned by this method is only meaningful when the dream has started. |
| * </p> |
| * |
| * @return True if this dream can doze. |
| * @see #startDozing |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) |
| public boolean canDoze() { |
| return mCanDoze; |
| } |
| |
| /** |
| * Starts dozing, entering a deep dreamy sleep. |
| * <p> |
| * Dozing enables the system to conserve power while the user is not actively interacting |
| * with the device. While dozing, the display will remain on in a low-power state |
| * and will continue to show its previous contents but the application processor and |
| * other system components will be allowed to suspend when possible. |
| * </p><p> |
| * While the application processor is suspended, the dream may stop executing code |
| * for long periods of time. Prior to being suspended, the dream may schedule periodic |
| * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}. |
| * The dream may also keep the CPU awake by acquiring a |
| * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary. |
| * Note that since the purpose of doze mode is to conserve power (especially when |
| * running on battery), the dream should not wake the CPU very often or keep it |
| * awake for very long. |
| * </p><p> |
| * It is a good idea to call this method some time after the dream's entry animation |
| * has completed and the dream is ready to doze. It is important to completely |
| * finish all of the work needed before dozing since the application processor may |
| * be suspended at any moment once this method is called unless other wake locks |
| * are being held. |
| * </p><p> |
| * Call {@link #stopDozing} or {@link #finish} to stop dozing. |
| * </p> |
| * |
| * @see #stopDozing |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage |
| public void startDozing() { |
| if (mCanDoze && !mDozing) { |
| mDozing = true; |
| updateDoze(); |
| } |
| } |
| |
| private void updateDoze() { |
| if (mWindowToken == null) { |
| Slog.w(TAG, "Updating doze without a window token."); |
| return; |
| } |
| |
| if (mDozing) { |
| try { |
| mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness); |
| } catch (RemoteException ex) { |
| // system server died |
| } |
| } |
| } |
| |
| /** |
| * Stops dozing, returns to active dreaming. |
| * <p> |
| * This method reverses the effect of {@link #startDozing}. From this moment onward, |
| * the application processor will be kept awake as long as the dream is running |
| * or until the dream starts dozing again. |
| * </p> |
| * |
| * @see #startDozing |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) |
| public void stopDozing() { |
| if (mDozing) { |
| mDozing = false; |
| try { |
| mSandman.stopDozing(mWindowToken); |
| } catch (RemoteException ex) { |
| // system server died |
| } |
| } |
| } |
| |
| /** |
| * Returns true if the dream will allow the system to enter a low-power state while |
| * it is running without actually turning off the screen. Defaults to false, |
| * keeping the application processor awake while the dream is running. |
| * |
| * @return True if the dream is dozing. |
| * |
| * @see #setDozing(boolean) |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) |
| public boolean isDozing() { |
| return mDozing; |
| } |
| |
| /** |
| * Gets the screen state to use while dozing. |
| * |
| * @return The screen state to use while dozing, such as {@link Display#STATE_ON}, |
| * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, |
| * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} |
| * for the default behavior. |
| * |
| * @see #setDozeScreenState |
| * @hide For use by system UI components only. |
| */ |
| public int getDozeScreenState() { |
| return mDozeScreenState; |
| } |
| |
| /** |
| * Sets the screen state to use while dozing. |
| * <p> |
| * The value of this property determines the power state of the primary display |
| * once {@link #startDozing} has been called. The default value is |
| * {@link Display#STATE_UNKNOWN} which lets the system decide. |
| * The dream may set a different state before starting to doze and may |
| * perform transitions between states while dozing to conserve power and |
| * achieve various effects. |
| * </p><p> |
| * Some devices will have dedicated hardware ("Sidekick") to animate |
| * the display content while the CPU sleeps. If the dream and the hardware support |
| * this, {@link Display#STATE_ON_SUSPEND} or {@link Display#STATE_DOZE_SUSPEND} |
| * will switch control to the Sidekick. |
| * </p><p> |
| * If not using Sidekick, it is recommended that the state be set to |
| * {@link Display#STATE_DOZE_SUSPEND} once the dream has completely |
| * finished drawing and before it releases its wakelock |
| * to allow the display hardware to be fully suspended. While suspended, |
| * the display will preserve its on-screen contents. |
| * </p><p> |
| * If the doze suspend state is used, the dream must make sure to set the mode back |
| * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again |
| * since the display updates may be ignored and not seen by the user otherwise. |
| * </p><p> |
| * The set of available display power states and their behavior while dozing is |
| * hardware dependent and may vary across devices. The dream may therefore |
| * need to be modified or configured to correctly support the hardware. |
| * </p> |
| * |
| * @param state The screen state to use while dozing, such as {@link Display#STATE_ON}, |
| * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, |
| * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} |
| * for the default behavior. |
| * |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage |
| public void setDozeScreenState(int state) { |
| if (mDozeScreenState != state) { |
| mDozeScreenState = state; |
| updateDoze(); |
| } |
| } |
| |
| /** |
| * Gets the screen brightness to use while dozing. |
| * |
| * @return The screen brightness while dozing as a value between |
| * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255), |
| * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply |
| * its default policy based on the screen state. |
| * |
| * @see #setDozeScreenBrightness |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage |
| public int getDozeScreenBrightness() { |
| return mDozeScreenBrightness; |
| } |
| |
| /** |
| * Sets the screen brightness to use while dozing. |
| * <p> |
| * The value of this property determines the power state of the primary display |
| * once {@link #startDozing} has been called. The default value is |
| * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide. |
| * The dream may set a different brightness before starting to doze and may adjust |
| * the brightness while dozing to conserve power and achieve various effects. |
| * </p><p> |
| * Note that dream may specify any brightness in the full 0-255 range, including |
| * values that are less than the minimum value for manual screen brightness |
| * adjustments by the user. In particular, the value may be set to 0 which may |
| * turn off the backlight entirely while still leaving the screen on although |
| * this behavior is device dependent and not guaranteed. |
| * </p><p> |
| * The available range of display brightness values and their behavior while dozing is |
| * hardware dependent and may vary across devices. The dream may therefore |
| * need to be modified or configured to correctly support the hardware. |
| * </p> |
| * |
| * @param brightness The screen brightness while dozing as a value between |
| * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255), |
| * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply |
| * its default policy based on the screen state. |
| * |
| * @hide For use by system UI components only. |
| */ |
| @UnsupportedAppUsage |
| public void setDozeScreenBrightness(int brightness) { |
| if (brightness != PowerManager.BRIGHTNESS_DEFAULT) { |
| brightness = clampAbsoluteBrightness(brightness); |
| } |
| if (mDozeScreenBrightness != brightness) { |
| mDozeScreenBrightness = brightness; |
| updateDoze(); |
| } |
| } |
| |
| /** |
| * Called when this Dream is constructed. |
| */ |
| @Override |
| public void onCreate() { |
| if (mDebug) Slog.v(TAG, "onCreate()"); |
| super.onCreate(); |
| } |
| |
| /** |
| * Called when the dream's window has been created and is visible and animation may now begin. |
| */ |
| public void onDreamingStarted() { |
| if (mDebug) Slog.v(TAG, "onDreamingStarted()"); |
| // hook for subclasses |
| } |
| |
| /** |
| * Called when this Dream is stopped, either by external request or by calling finish(), |
| * before the window has been removed. |
| */ |
| public void onDreamingStopped() { |
| if (mDebug) Slog.v(TAG, "onDreamingStopped()"); |
| // hook for subclasses |
| } |
| |
| /** |
| * Called when the dream is being asked to stop itself and wake. |
| * <p> |
| * The default implementation simply calls {@link #finish} which ends the dream |
| * immediately. Subclasses may override this function to perform a smooth exit |
| * transition then call {@link #finish} afterwards. |
| * </p><p> |
| * Note that the dream will only be given a short period of time (currently about |
| * five seconds) to wake up. If the dream does not finish itself in a timely manner |
| * then the system will forcibly finish it once the time allowance is up. |
| * </p> |
| */ |
| public void onWakeUp() { |
| finish(); |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public final IBinder onBind(Intent intent) { |
| if (mDebug) Slog.v(TAG, "onBind() intent = " + intent); |
| return new DreamServiceWrapper(); |
| } |
| |
| /** |
| * Stops the dream and detaches from the window. |
| * <p> |
| * When the dream ends, the system will be allowed to go to sleep fully unless there |
| * is a reason for it to be awake such as recent user activity or wake locks being held. |
| * </p> |
| */ |
| public final void finish() { |
| if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished); |
| |
| if (!mFinished) { |
| mFinished = true; |
| |
| if (mWindowToken == null) { |
| Slog.w(TAG, "Finish was called before the dream was attached."); |
| } else { |
| try { |
| mSandman.finishSelf(mWindowToken, true /*immediate*/); |
| } catch (RemoteException ex) { |
| // system server died |
| } |
| } |
| |
| stopSelf(); // if launched via any other means |
| } |
| } |
| |
| /** |
| * Wakes the dream up gently. |
| * <p> |
| * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition. |
| * When the transition is over, the dream should call {@link #finish}. |
| * </p> |
| */ |
| public final void wakeUp() { |
| wakeUp(false); |
| } |
| |
| private void wakeUp(boolean fromSystem) { |
| if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem |
| + ", mWaking=" + mWaking + ", mFinished=" + mFinished); |
| |
| if (!mWaking && !mFinished) { |
| mWaking = true; |
| |
| // As a minor optimization, invoke the callback first in case it simply |
| // calls finish() immediately so there wouldn't be much point in telling |
| // the system that we are finishing the dream gently. |
| onWakeUp(); |
| |
| // Now tell the system we are waking gently, unless we already told |
| // it we were finishing immediately. |
| if (!fromSystem && !mFinished) { |
| if (mWindowToken == null) { |
| Slog.w(TAG, "WakeUp was called before the dream was attached."); |
| } else { |
| try { |
| mSandman.finishSelf(mWindowToken, false /*immediate*/); |
| } catch (RemoteException ex) { |
| // system server died |
| } |
| } |
| } |
| } |
| } |
| |
| /** {@inheritDoc} */ |
| @Override |
| public void onDestroy() { |
| if (mDebug) Slog.v(TAG, "onDestroy()"); |
| // hook for subclasses |
| |
| // Just in case destroy came in before detach, let's take care of that now |
| detach(); |
| |
| super.onDestroy(); |
| } |
| |
| // end public api |
| |
| /** |
| * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed. |
| * |
| * Must run on mHandler. |
| */ |
| private final void detach() { |
| if (mStarted) { |
| if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()"); |
| mStarted = false; |
| onDreamingStopped(); |
| } |
| |
| if (mWindow != null) { |
| // force our window to be removed synchronously |
| if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager"); |
| mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView()); |
| mWindow = null; |
| } |
| |
| if (mWindowToken != null) { |
| // the following will print a log message if it finds any other leaked windows |
| WindowManagerGlobal.getInstance().closeAll(mWindowToken, |
| this.getClass().getName(), "Dream"); |
| mWindowToken = null; |
| mCanDoze = false; |
| } |
| } |
| |
| /** |
| * Called when the Dream is ready to be shown. |
| * |
| * Must run on mHandler. |
| * |
| * @param windowToken A window token that will allow a window to be created in the correct layer. |
| * @param started A callback that will be invoked once onDreamingStarted has completed. |
| */ |
| private final void attach(IBinder windowToken, boolean canDoze, IRemoteCallback started) { |
| if (mWindowToken != null) { |
| Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken); |
| return; |
| } |
| if (mFinished || mWaking) { |
| Slog.w(TAG, "attach() called after dream already finished"); |
| try { |
| mSandman.finishSelf(windowToken, true /*immediate*/); |
| } catch (RemoteException ex) { |
| // system server died |
| } |
| return; |
| } |
| |
| mWindowToken = windowToken; |
| mCanDoze = canDoze; |
| if (mWindowless && !mCanDoze) { |
| throw new IllegalStateException("Only doze dreams can be windowless"); |
| } |
| if (!mWindowless) { |
| mWindow = new PhoneWindow(this); |
| mWindow.setCallback(this); |
| mWindow.requestFeature(Window.FEATURE_NO_TITLE); |
| mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000)); |
| mWindow.setFormat(PixelFormat.OPAQUE); |
| |
| if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s", |
| windowToken, WindowManager.LayoutParams.TYPE_DREAM)); |
| |
| WindowManager.LayoutParams lp = mWindow.getAttributes(); |
| lp.type = WindowManager.LayoutParams.TYPE_DREAM; |
| lp.token = windowToken; |
| lp.windowAnimations = com.android.internal.R.style.Animation_Dream; |
| lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
| | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR |
| | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED |
| | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD |
| | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON |
| | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0) |
| | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0) |
| ); |
| mWindow.setAttributes(lp); |
| // Workaround: Currently low-profile and in-window system bar backgrounds don't go |
| // along well. Dreams usually don't need such bars anyways, so disable them by default. |
| mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS); |
| mWindow.setWindowManager(null, windowToken, "dream", true); |
| |
| applySystemUiVisibilityFlags( |
| (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0), |
| View.SYSTEM_UI_FLAG_LOW_PROFILE); |
| |
| try { |
| getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes()); |
| } catch (WindowManager.BadTokenException ex) { |
| // This can happen because the dream manager service will remove the token |
| // immediately without necessarily waiting for the dream to start. |
| // We should receive a finish message soon. |
| Slog.i(TAG, "attach() called after window token already removed, dream will " |
| + "finish soon"); |
| mWindow = null; |
| return; |
| } |
| } |
| // We need to defer calling onDreamingStarted until after onWindowAttached, |
| // which is posted to the handler by addView, so we post onDreamingStarted |
| // to the handler also. Need to watch out here in case detach occurs before |
| // this callback is invoked. |
| mHandler.post(new Runnable() { |
| @Override |
| public void run() { |
| if (mWindow != null || mWindowless) { |
| if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()"); |
| mStarted = true; |
| try { |
| onDreamingStarted(); |
| } finally { |
| try { |
| started.sendResult(null); |
| } catch (RemoteException e) { |
| throw e.rethrowFromSystemServer(); |
| } |
| } |
| } |
| } |
| }); |
| } |
| |
| private boolean getWindowFlagValue(int flag, boolean defaultValue) { |
| return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0; |
| } |
| |
| private void applyWindowFlags(int flags, int mask) { |
| if (mWindow != null) { |
| WindowManager.LayoutParams lp = mWindow.getAttributes(); |
| lp.flags = applyFlags(lp.flags, flags, mask); |
| mWindow.setAttributes(lp); |
| mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp); |
| } |
| } |
| |
| private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) { |
| View v = mWindow == null ? null : mWindow.getDecorView(); |
| return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0; |
| } |
| |
| private void applySystemUiVisibilityFlags(int flags, int mask) { |
| View v = mWindow == null ? null : mWindow.getDecorView(); |
| if (v != null) { |
| v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask)); |
| } |
| } |
| |
| private int applyFlags(int oldFlags, int flags, int mask) { |
| return (oldFlags&~mask) | (flags&mask); |
| } |
| |
| @Override |
| protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) { |
| DumpUtils.dumpAsync(mHandler, new Dump() { |
| @Override |
| public void dump(PrintWriter pw, String prefix) { |
| dumpOnHandler(fd, pw, args); |
| } |
| }, pw, "", 1000); |
| } |
| |
| /** @hide */ |
| protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) { |
| pw.print(TAG + ": "); |
| if (mWindowToken == null) { |
| pw.println("stopped"); |
| } else { |
| pw.println("running (token=" + mWindowToken + ")"); |
| } |
| pw.println(" window: " + mWindow); |
| pw.print(" flags:"); |
| if (isInteractive()) pw.print(" interactive"); |
| if (isLowProfile()) pw.print(" lowprofile"); |
| if (isFullscreen()) pw.print(" fullscreen"); |
| if (isScreenBright()) pw.print(" bright"); |
| if (isWindowless()) pw.print(" windowless"); |
| if (isDozing()) pw.print(" dozing"); |
| else if (canDoze()) pw.print(" candoze"); |
| pw.println(); |
| if (canDoze()) { |
| pw.println(" doze screen state: " + Display.stateToString(mDozeScreenState)); |
| pw.println(" doze screen brightness: " + mDozeScreenBrightness); |
| } |
| } |
| |
| private static int clampAbsoluteBrightness(int value) { |
| return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON); |
| } |
| |
| private final class DreamServiceWrapper extends IDreamService.Stub { |
| @Override |
| public void attach(final IBinder windowToken, final boolean canDoze, |
| IRemoteCallback started) { |
| mHandler.post(new Runnable() { |
| @Override |
| public void run() { |
| DreamService.this.attach(windowToken, canDoze, started); |
| } |
| }); |
| } |
| |
| @Override |
| public void detach() { |
| mHandler.post(new Runnable() { |
| @Override |
| public void run() { |
| DreamService.this.detach(); |
| } |
| }); |
| } |
| |
| @Override |
| public void wakeUp() { |
| mHandler.post(new Runnable() { |
| @Override |
| public void run() { |
| DreamService.this.wakeUp(true /*fromSystem*/); |
| } |
| }); |
| } |
| } |
| } |