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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <SkCanvas.h>
#include "StatefulBaseRenderer.h"
#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
StatefulBaseRenderer::StatefulBaseRenderer()
: mDirtyClip(false)
, mWidth(-1)
, mHeight(-1)
, mSaveCount(1)
, mFirstSnapshot(new Snapshot)
, mSnapshot(mFirstSnapshot) {
}
void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
float clipRight, float clipBottom, const Vector3& lightCenter) {
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
mSnapshot->fbo = getTargetFbo();
mSnapshot->setRelativeLightCenter(lightCenter);
mSaveCount = 1;
}
void StatefulBaseRenderer::setViewport(int width, int height) {
mWidth = width;
mHeight = height;
mFirstSnapshot->initializeViewport(width, height);
onViewportInitialized();
}
///////////////////////////////////////////////////////////////////////////////
// Save (layer)
///////////////////////////////////////////////////////////////////////////////
/**
* Non-virtual implementation of save, guaranteed to save without side-effects
*
* The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save
* stack, and ensures restoreToCount() doesn't call back into subclass overrides.
*/
int StatefulBaseRenderer::saveSnapshot(int flags) {
mSnapshot = new Snapshot(mSnapshot, flags);
return mSaveCount++;
}
int StatefulBaseRenderer::save(int flags) {
return saveSnapshot(flags);
}
/**
* Non-virtual implementation of restore, guaranteed to restore without side-effects.
*/
void StatefulBaseRenderer::restoreSnapshot() {
sp<Snapshot> toRemove = mSnapshot;
sp<Snapshot> toRestore = mSnapshot->previous;
mSaveCount--;
mSnapshot = toRestore;
// subclass handles restore implementation
onSnapshotRestored(*toRemove, *toRestore);
}
void StatefulBaseRenderer::restore() {
if (mSaveCount > 1) {
restoreSnapshot();
}
}
void StatefulBaseRenderer::restoreToCount(int saveCount) {
if (saveCount < 1) saveCount = 1;
while (mSaveCount > saveCount) {
restoreSnapshot();
}
}
///////////////////////////////////////////////////////////////////////////////
// Matrix
///////////////////////////////////////////////////////////////////////////////
void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const {
mSnapshot->transform->copyTo(*matrix);
}
void StatefulBaseRenderer::translate(float dx, float dy, float dz) {
mSnapshot->transform->translate(dx, dy, dz);
}
void StatefulBaseRenderer::rotate(float degrees) {
mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
}
void StatefulBaseRenderer::scale(float sx, float sy) {
mSnapshot->transform->scale(sx, sy, 1.0f);
}
void StatefulBaseRenderer::skew(float sx, float sy) {
mSnapshot->transform->skew(sx, sy);
}
void StatefulBaseRenderer::setMatrix(const SkMatrix& matrix) {
mSnapshot->transform->load(matrix);
}
void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) {
mSnapshot->transform->load(matrix);
}
void StatefulBaseRenderer::concatMatrix(const SkMatrix& matrix) {
mat4 transform(matrix);
mSnapshot->transform->multiply(transform);
}
void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) {
mSnapshot->transform->multiply(matrix);
}
///////////////////////////////////////////////////////////////////////////////
// Clip
///////////////////////////////////////////////////////////////////////////////
bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
if (CC_LIKELY(currentTransform()->rectToRect())) {
mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
return !mSnapshot->clipRect->isEmpty();
}
SkPath path;
path.addRect(left, top, right, bottom);
return StatefulBaseRenderer::clipPath(&path, op);
}
bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
SkMatrix transform;
currentTransform()->copyTo(transform);
SkPath transformed;
path->transform(transform, &transformed);
SkRegion clip;
if (!mSnapshot->previous->clipRegion->isEmpty()) {
clip.setRegion(*mSnapshot->previous->clipRegion);
} else {
if (mSnapshot->previous == firstSnapshot()) {
clip.setRect(0, 0, getWidth(), getHeight());
} else {
Rect* bounds = mSnapshot->previous->clipRect;
clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
}
}
SkRegion region;
region.setPath(transformed, clip);
// region is the transformed input path, masked by the previous clip
mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
return !mSnapshot->clipRect->isEmpty();
}
bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
return !mSnapshot->clipRect->isEmpty();
}
void StatefulBaseRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
Rect bounds;
float radius;
if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
bool outlineIsRounded = MathUtils::isPositive(radius);
if (!outlineIsRounded || currentTransform()->isSimple()) {
// TODO: consider storing this rect separately, so that this can't be replaced with clip ops
clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
}
if (outlineIsRounded) {
setClippingRoundRect(allocator, bounds, radius, false);
}
}
void StatefulBaseRenderer::setClippingRoundRect(LinearAllocator& allocator,
const Rect& rect, float radius, bool highPriority) {
mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
}
///////////////////////////////////////////////////////////////////////////////
// Quick Rejection
///////////////////////////////////////////////////////////////////////////////
/**
* Calculates whether content drawn within the passed bounds would be outside of, or intersect with
* the clipRect. Does not modify the scissor.
*
* @param clipRequired if not null, will be set to true if element intersects clip
* (and wasn't rejected)
*
* @param snapOut if set, the geometry will be treated as having an AA ramp.
* See Rect::snapGeometryToPixelBoundaries()
*/
bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top,
float right, float bottom,
bool* clipRequired, bool* roundRectClipRequired,
bool snapOut) const {
if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
return true;
}
Rect r(left, top, right, bottom);
currentTransform()->mapRect(r);
r.snapGeometryToPixelBoundaries(snapOut);
Rect clipRect(*currentClipRect());
clipRect.snapToPixelBoundaries();
if (!clipRect.intersects(r)) return true;
// clip is required if geometry intersects clip rect
if (clipRequired) {
*clipRequired = !clipRect.contains(r);
}
// round rect clip is required if RR clip exists, and geometry intersects its corners
if (roundRectClipRequired) {
*roundRectClipRequired = mSnapshot->roundRectClipState != NULL
&& mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
}
return false;
}
/**
* Returns false if drawing won't be clipped out.
*
* Makes the decision conservatively, by rounding out the mapped rect before comparing with the
* clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
* rejection is still desired.
*
* This function, unlike quickRejectSetupScissor, should be used where precise geometry information
* isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
* rejection where precise rejection isn't important, or precise information isn't available.
*/
bool StatefulBaseRenderer::quickRejectConservative(float left, float top,
float right, float bottom) const {
if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
return true;
}
Rect r(left, top, right, bottom);
currentTransform()->mapRect(r);
r.roundOut(); // rounded out to be conservative
Rect clipRect(*currentClipRect());
clipRect.snapToPixelBoundaries();
if (!clipRect.intersects(r)) return true;
return false;
}
}; // namespace uirenderer
}; // namespace android