Move scissor state to RenderState

Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 22b5a97..9a0fbad 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,15 +16,15 @@
 
 #include "RenderThread.h"
 
-#include <gui/DisplayEventReceiver.h>
-#include <sys/resource.h>
-#include <utils/Log.h>
-
-#include "../RenderState.h"
+#include "../renderstate/RenderState.h"
 #include "CanvasContext.h"
 #include "EglManager.h"
 #include "RenderProxy.h"
 
+#include <gui/DisplayEventReceiver.h>
+#include <sys/resource.h>
+#include <utils/Log.h>
+
 namespace android {
 using namespace uirenderer::renderthread;
 ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);