| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <utils/RefBase.h> |
| #include <GpuMemoryTracker.h> |
| |
| #include <SkPaint.h> |
| #include <SkBlendMode.h> |
| |
| #include "Matrix.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Layers |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class RenderState; |
| |
| /** |
| * A layer has dimensions and is backed by a backend specific texture or framebuffer. |
| */ |
| class Layer : public VirtualLightRefBase, GpuMemoryTracker { |
| public: |
| enum class Api { |
| OpenGL = 0, |
| Vulkan = 1, |
| }; |
| |
| Api getApi() const { |
| return mApi; |
| } |
| |
| ~Layer(); |
| |
| virtual uint32_t getWidth() const = 0; |
| |
| virtual uint32_t getHeight() const = 0; |
| |
| virtual void setSize(uint32_t width, uint32_t height) = 0; |
| |
| virtual void setBlend(bool blend) = 0; |
| |
| virtual bool isBlend() const = 0; |
| |
| inline void setForceFilter(bool forceFilter) { |
| this->forceFilter = forceFilter; |
| } |
| |
| inline bool getForceFilter() const { |
| return forceFilter; |
| } |
| |
| inline void setAlpha(int alpha) { |
| this->alpha = alpha; |
| } |
| |
| inline void setAlpha(int alpha, SkBlendMode mode) { |
| this->alpha = alpha; |
| this->mode = mode; |
| } |
| |
| inline int getAlpha() const { |
| return alpha; |
| } |
| |
| inline SkBlendMode getMode() const { |
| return mode; |
| } |
| |
| inline SkColorFilter* getColorFilter() const { |
| return colorFilter; |
| } |
| |
| void setColorFilter(SkColorFilter* filter); |
| |
| inline mat4& getTexTransform() { |
| return texTransform; |
| } |
| |
| inline mat4& getTransform() { |
| return transform; |
| } |
| |
| /** |
| * Posts a decStrong call to the appropriate thread. |
| * Thread-safe. |
| */ |
| void postDecStrong(); |
| |
| protected: |
| Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha, |
| SkBlendMode mode); |
| |
| RenderState& mRenderState; |
| |
| private: |
| Api mApi; |
| |
| /** |
| * Color filter used to draw this layer. Optional. |
| */ |
| SkColorFilter* colorFilter; |
| |
| /** |
| * Indicates raster data backing the layer is scaled, requiring filtration. |
| */ |
| bool forceFilter = false; |
| |
| /** |
| * Opacity of the layer. |
| */ |
| int alpha; |
| |
| /** |
| * Blending mode of the layer. |
| */ |
| SkBlendMode mode; |
| |
| /** |
| * Optional texture coordinates transform. |
| */ |
| mat4 texTransform; |
| |
| /** |
| * Optional transform. |
| */ |
| mat4 transform; |
| |
| }; // struct Layer |
| |
| }; // namespace uirenderer |
| }; // namespace android |