blob: ef4784b3d65b934a94c3f5c7487faa9ba5a7bd71 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VkLayer.h"
#include "renderstate/RenderState.h"
#include <SkCanvas.h>
#include <SkSurface.h>
namespace android {
namespace uirenderer {
void VkLayer::updateTexture() {
sk_sp<SkSurface> surface;
SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType);
surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info);
surface->getCanvas()->clear(SK_ColorBLUE);
mImage = surface->makeImageSnapshot();
}
void VkLayer::onVkContextDestroyed() {
mImage = nullptr;
}
}; // namespace uirenderer
}; // namespace android