commit | 66f65cb345e5f4e4bdb022e3e8a6c90a1575168e | [log] [tgz] |
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author | John Reck <jreck@google.com> | Thu Jan 21 09:08:42 2016 -0800 |
committer | John Reck <jreck@google.com> | Thu Jan 21 09:08:42 2016 -0800 |
tree | 4dd8bf39c6676dcc1dc4a785393d3be57bbeae95 | |
parent | 17b179d5e542e75954737103d6d1cf8bfa942d57 [diff] |
Ensure Texture always binds to self Bug: 26584230 In the event that Texture decides it doesn't need to actually call glTexImage2D/glSubTexImage2D it needs to still activateTexture(0) and bindTexture(mId) as this is the expected state after Texture::upload() is called. Change-Id: I62d689a9057907a10dda2bc8f40c3113e43b93b2