Remove animation value change from push staging

This CL ensures that animation values are only updated during
animation pulses.

This CL also includes the revert of
https://googleplex-android-review.git.corp.google.com/#/c/1285913/

BUG: 30659748

Change-Id: Iadc84462dc61157efd3c18a23767bba9faf00f6e
diff --git a/libs/hwui/Animator.cpp b/libs/hwui/Animator.cpp
index dc18018..74aa303 100644
--- a/libs/hwui/Animator.cpp
+++ b/libs/hwui/Animator.cpp
@@ -123,22 +123,27 @@
         mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
                         mPlayTime : 0;
         mPlayState = PlayState::Running;
+        mPendingActionUponFinish = Action::None;
         break;
     case Request::Reverse:
         mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
                         mPlayTime : mDuration;
         mPlayState = PlayState::Reversing;
+        mPendingActionUponFinish = Action::None;
         break;
     case Request::Reset:
         mPlayTime = 0;
         mPlayState = PlayState::Finished;
+        mPendingActionUponFinish = Action::Reset;
         break;
     case Request::Cancel:
         mPlayState = PlayState::Finished;
+        mPendingActionUponFinish = Action::None;
         break;
     case Request::End:
         mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration;
         mPlayState = PlayState::Finished;
+        mPendingActionUponFinish = Action::End;
         break;
     default:
         LOG_ALWAYS_FATAL("Invalid staging request: %d", static_cast<int>(request));
@@ -176,8 +181,6 @@
         mStagingRequests.clear();
 
         if (mStagingPlayState == PlayState::Finished) {
-            // Set the staging play time and end the animation
-            updatePlayTime(mPlayTime);
             callOnFinishedListener(context);
         } else if (mStagingPlayState == PlayState::Running
                 || mStagingPlayState == PlayState::Reversing) {
@@ -236,6 +239,15 @@
         return false;
     }
     if (mPlayState == PlayState::Finished) {
+        if (mPendingActionUponFinish == Action::Reset) {
+            // Skip to start.
+            updatePlayTime(0);
+        } else if (mPendingActionUponFinish == Action::End) {
+            // Skip to end.
+            updatePlayTime(mDuration);
+        }
+        // Reset pending action.
+        mPendingActionUponFinish = Action ::None;
         return true;
     }