[HWUI] Use ANativeWindow_setDequeueTimeout

Don't use the ReliableSurface version now that we have an APEX stub.

Bug: 137012798
Test: builds
Change-Id: I63d1d9d2ff60b54a75d5b4865a63eb22ac347208
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index b5ef8f43..684dc22 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -146,7 +146,7 @@
     if (surface) {
         mNativeSurface = new ReliableSurface{std::move(surface)};
         // TODO: Fix error handling & re-shorten timeout
-        mNativeSurface->setDequeueTimeout(4000_ms);
+        ANativeWindow_setDequeueTimeout(mNativeSurface.get(), 4000_ms);
         mNativeSurface->enableFrameTimestamps(true);
     } else {
         mNativeSurface = nullptr;
diff --git a/libs/hwui/renderthread/ReliableSurface.h b/libs/hwui/renderthread/ReliableSurface.h
index 0d251b1..f768df3 100644
--- a/libs/hwui/renderthread/ReliableSurface.h
+++ b/libs/hwui/renderthread/ReliableSurface.h
@@ -31,8 +31,6 @@
     ReliableSurface(sp<Surface>&& surface);
     ~ReliableSurface();
 
-    void setDequeueTimeout(nsecs_t timeout) { mSurface->setDequeueTimeout(timeout); }
-
     int reserveNext();
 
     void allocateBuffers() { mSurface->allocateBuffers(); }