| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <GLES2/gl2.h> |
| |
| #include <SkCanvas.h> |
| #include <SkGradientShader.h> |
| |
| #include <utils/threads.h> |
| |
| #include "Debug.h" |
| #include "GradientCache.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GradientCache::GradientCache(): |
| mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { |
| INIT_LOGD(" Setting gradient cache size to %sMB", property); |
| setMaxSize(MB(atof(property))); |
| } else { |
| INIT_LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); |
| } |
| |
| mCache.setOnEntryRemovedListener(this); |
| } |
| |
| GradientCache::GradientCache(uint32_t maxByteSize): |
| mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(maxByteSize) { |
| mCache.setOnEntryRemovedListener(this); |
| } |
| |
| GradientCache::~GradientCache() { |
| mCache.clear(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Size management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t GradientCache::getSize() { |
| return mSize; |
| } |
| |
| uint32_t GradientCache::getMaxSize() { |
| return mMaxSize; |
| } |
| |
| void GradientCache::setMaxSize(uint32_t maxSize) { |
| mMaxSize = maxSize; |
| while (mSize > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Callbacks |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GradientCache::operator()(SkShader*& shader, Texture*& texture) { |
| // Already locked here |
| if (shader) { |
| const uint32_t size = texture->width * texture->height * 4; |
| mSize -= size; |
| } |
| |
| if (texture) { |
| glDeleteTextures(1, &texture->id); |
| delete texture; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Texture* GradientCache::get(SkShader* shader) { |
| return mCache.get(shader); |
| } |
| |
| void GradientCache::remove(SkShader* shader) { |
| mCache.remove(shader); |
| } |
| |
| void GradientCache::removeDeferred(SkShader* shader) { |
| Mutex::Autolock _l(mLock); |
| mGarbage.push(shader); |
| } |
| |
| void GradientCache::clearGarbage() { |
| Mutex::Autolock _l(mLock); |
| size_t count = mGarbage.size(); |
| for (size_t i = 0; i < count; i++) { |
| mCache.remove(mGarbage.itemAt(i)); |
| } |
| mGarbage.clear(); |
| } |
| |
| void GradientCache::clear() { |
| mCache.clear(); |
| } |
| |
| Texture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors, |
| float* positions, int count, SkShader::TileMode tileMode) { |
| SkBitmap bitmap; |
| bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1); |
| bitmap.allocPixels(); |
| bitmap.eraseColor(0); |
| |
| SkCanvas canvas(bitmap); |
| |
| SkPoint points[2]; |
| points[0].set(0.0f, 0.0f); |
| points[1].set(bitmap.width(), 0.0f); |
| |
| SkShader* localShader = SkGradientShader::CreateLinear(points, |
| reinterpret_cast<const SkColor*>(colors), positions, count, tileMode); |
| |
| SkPaint p; |
| p.setStyle(SkPaint::kStrokeAndFill_Style); |
| p.setShader(localShader)->unref(); |
| |
| canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p); |
| |
| // Asume the cache is always big enough |
| const uint32_t size = bitmap.rowBytes() * bitmap.height(); |
| while (mSize + size > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| |
| Texture* texture = new Texture; |
| generateTexture(&bitmap, texture); |
| |
| mSize += size; |
| mCache.put(shader, texture); |
| |
| return texture; |
| } |
| |
| void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) { |
| SkAutoLockPixels autoLock(*bitmap); |
| if (!bitmap->readyToDraw()) { |
| LOGE("Cannot generate texture from shader"); |
| return; |
| } |
| |
| texture->generation = bitmap->getGenerationID(); |
| texture->width = bitmap->width(); |
| texture->height = bitmap->height(); |
| |
| glGenTextures(1, &texture->id); |
| |
| glBindTexture(GL_TEXTURE_2D, texture->id); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| |
| texture->blend = !bitmap->isOpaque(); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |