commit | 6867fc8778dff60f68f9cff1f82d5fd0f899ba55 | [log] [tgz] |
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author | Stan Iliev <stani@google.com> | Fri Nov 22 18:00:01 2019 -0500 |
committer | Stan Iliev <stani@google.com> | Tue Dec 03 11:38:29 2019 -0500 |
tree | 9414aff13916b7c0af6048d266621e49f3a5eeba | |
parent | 5605a0fe1190ceb9d7070b59f3b4e2d3a730808c [diff] |
Implement a new Shader API, which can run custom code on GPU Add RuntimeShader hidden API, which calculates pixel output with a fragment shader running on GPU. Extend ColorFiltersMutateActivity HWUI test to use new API and show how to animate uniforms on UI thread. Test: Updated HwAccelerationTest Change-Id: Ia26e44259b12099924facba250880cbbd9be21c7