Animator refactoring & fixes
Tweaks animators to have less unnecessary refcounting
Pull animator management out into seperate class
More control to tweak animator lifecycle, such as doing
Java-side handling of start delay by attaching but not
starting the animator
Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index 249e525..083100e 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -79,6 +79,17 @@
, errorHandler(NULL)
{}
+ explicit TreeInfo(TraversalMode mode, const TreeInfo& clone)
+ : mode(mode)
+ , frameTimeMs(clone.frameTimeMs)
+ , animationHook(clone.animationHook)
+ , prepareTextures(mode == MODE_FULL)
+ , damageAccumulator(clone.damageAccumulator)
+ , renderState(clone.renderState)
+ , renderer(clone.renderer)
+ , errorHandler(clone.errorHandler)
+ {}
+
const TraversalMode mode;
nsecs_t frameTimeMs;
AnimationHook* animationHook;