| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_SIMPLE_MESH_H |
| #define ANDROID_RS_SIMPLE_MESH_H |
| |
| |
| #include "RenderScript.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| |
| // An element is a group of Components that occupies one cell in a structure. |
| class SimpleMesh : public ObjectBase |
| { |
| public: |
| SimpleMesh(Context *); |
| ~SimpleMesh(); |
| |
| ObjectBaseRef<const Type> mIndexType; |
| ObjectBaseRef<const Type> mPrimitiveType; |
| ObjectBaseRef<const Type> *mVertexTypes; |
| uint32_t mVertexTypeCount; |
| |
| ObjectBaseRef<Allocation> mIndexBuffer; |
| ObjectBaseRef<Allocation> mPrimitiveBuffer; |
| ObjectBaseRef<Allocation> *mVertexBuffers; |
| |
| RsPrimitive mPrimitive; |
| uint32_t mGLPrimitive; |
| |
| |
| void render(Context *) const; |
| void renderRange(Context *, uint32_t start, uint32_t len) const; |
| void uploadAll(Context *); |
| |
| |
| protected: |
| }; |
| |
| class SimpleMeshContext |
| { |
| public: |
| SimpleMeshContext(); |
| ~SimpleMeshContext(); |
| |
| |
| }; |
| |
| |
| } |
| } |
| #endif //ANDROID_RS_SIMPLE_MESH_H |
| |