Routine to upload hardware bitmaps
Change-Id: Id8283a0975325e6830d55fd1e33c5f292a1e9be0
Test: refactoring cl.
bug:30999911
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 42da293..f747a51 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -653,6 +653,19 @@
}
}
+CREATE_BRIDGE2(allocateHardwareBitmap, RenderThread* thread, SkBitmap* bitmap) {
+ sk_sp<Bitmap> hardwareBitmap = Bitmap::allocateHardwareBitmap(*args->thread, *args->bitmap);
+ return hardwareBitmap.release();
+}
+
+sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
+ SETUP_TASK(allocateHardwareBitmap);
+ args->bitmap = &bitmap;
+ args->thread = &RenderThread::getInstance();
+ sk_sp<Bitmap> hardwareBitmap(reinterpret_cast<Bitmap*>(staticPostAndWait(task)));
+ return hardwareBitmap;
+}
+
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}