Adding operations to reflected Renderscript class

Renderscript expose its native types back to the Android
system through a set of classes defined within the renderscript
package. These classes provides no easy mean to manipulate
data they represent. It would be convinient to be able to manipulate
the data stored within an allocation via these classes directly
instead of having to marshall them into native Java objects.

This commit adds such operations to the existing exposed vector types.

Change-Id: I1845df1368a82f0d39b36416c83938c7160f6a3f
diff --git a/graphics/java/android/renderscript/Double2.java b/graphics/java/android/renderscript/Double2.java
index 29fd515..4c7319d 100644
--- a/graphics/java/android/renderscript/Double2.java
+++ b/graphics/java/android/renderscript/Double2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2011 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,28 +16,370 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript double2 type back
- * to the Android system.
- *
- **/
+ * Vector version of the basic double type.
+ * Provides two double fields packed.
+ */
 public class Double2 {
+    public double x;
+    public double y;
+
     public Double2() {
     }
 
-    public Double2(double initX, double initY) {
-        x = initX;
-        y = initY;
+    /** @hide */
+    public Double2(Double2 data) {
+        this.x = data.x;
+        this.y = data.y;
     }
 
-    public double x;
-    public double y;
+    public Double2(double x, double y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 add(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Double2 value) {
+        x += value.x;
+        y += value.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(double value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 add(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x + b;
+        res.y = a.y + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Double2 value) {
+        x -= value.x;
+        y -= value.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 sub(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(double value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 sub(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x - b;
+        res.y = a.y - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Double2 value) {
+        x *= value.x;
+        y *= value.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 mul(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(double value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 mul(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x * b;
+        res.y = a.y * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Double2 value) {
+        x /= value.x;
+        y /= value.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 div(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(double value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 div(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x / b;
+        res.y = a.y / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public double dotProduct(Double2 a) {
+        return (x * a.x) + (y * a.y);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double dotProduct(Double2 a, Double2 b) {
+        return (b.x * a.x) + (b.y * a.y);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Double2 a, double factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * Set vector value by double2
+     *
+     * @param a
+     */
+    public void set(Double2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * Set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+    }
+
+    /** @hide
+     * Get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 2;
+    }
+
+    /** @hide
+     * Return the element sum of vector
+     *
+     * @return
+     */
+    public double elementSum() {
+        return x + y;
+    }
+
+    /** @hide
+     * Get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public double get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value
+     *
+     * @param x
+     * @param y
+     */
+    public void setValues(double x, double y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * Copy the vector to double array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(double[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+    }
 }
-
-
-
-