1. Add Context to a RenderScript or RenderScriptGL instance.
This is to allow RenderScript to better interact with the Android environment.
E.g., per-app cache.
2. Plumbing, testing.
3. Added getApplicationContext in RenderScript.java.
Change-Id: I85edeebe38825e20b2e86f4f4815689dfc332ef9
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index c6dcff5..5f93f5b 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -18,6 +18,7 @@
import java.lang.reflect.Field;
+import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Config;
@@ -42,9 +43,9 @@
@SuppressWarnings({"UnusedDeclaration", "deprecation"})
static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
+ private Context mApplicationContext;
-
- /*
+ /*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
@@ -416,9 +417,9 @@
synchronized void nScriptCSetScript(byte[] script, int offset, int length) {
rsnScriptCSetScript(mContext, script, offset, length);
}
- native int rsnScriptCCreate(int con, String val);
- synchronized int nScriptCCreate(String val) {
- return rsnScriptCCreate(mContext, val);
+ native int rsnScriptCCreate(int con, String val, String cacheDir);
+ synchronized int nScriptCCreate(String resName, String cacheDir) {
+ return rsnScriptCCreate(mContext, resName, cacheDir);
}
native void rsnSamplerBegin(int con);
@@ -776,17 +777,27 @@
}
}
- RenderScript() {
+ RenderScript(Context ctx) {
+ mApplicationContext = ctx.getApplicationContext();
+ }
+
+ /**
+ * Gets the application context associated with the RenderScript context.
+ *
+ * @return The application context.
+ */
+ public final Context getApplicationContext() {
+ return mApplicationContext;
}
/**
* Create a basic RenderScript context.
*
- *
+ * @param ctx The context.
* @return RenderScript
*/
- public static RenderScript create() {
- RenderScript rs = new RenderScript();
+ public static RenderScript create(Context ctx) {
+ RenderScript rs = new RenderScript(ctx);
rs.mDev = rs.nDeviceCreate();
rs.mContext = rs.nContextCreate(rs.mDev, 0);