| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gl2cameraeye; |
| |
| import java.io.IOException; |
| import java.nio.ByteBuffer; |
| import java.nio.ByteOrder; |
| import java.nio.FloatBuffer; |
| |
| import javax.microedition.khronos.egl.EGLConfig; |
| import javax.microedition.khronos.opengles.GL10; |
| |
| import android.app.Activity; |
| import android.content.pm.ActivityInfo; |
| import android.os.Bundle; |
| import android.view.MotionEvent; |
| import android.content.Context; |
| import android.util.Log; |
| |
| import android.opengl.GLES20; |
| import android.opengl.GLSurfaceView; |
| import android.opengl.GLUtils; |
| import android.opengl.Matrix; |
| |
| import android.graphics.SurfaceTexture; |
| |
| import android.hardware.Camera; |
| import android.hardware.SensorManager; |
| import android.hardware.SensorEvent; |
| import android.hardware.SensorEventListener; |
| import android.hardware.Sensor; |
| |
| public class GL2CameraEye extends Activity { |
| @Override |
| protected void onCreate(Bundle savedInstanceState) { |
| super.onCreate(savedInstanceState); |
| mGLView = new CamGLSurfaceView(this); |
| setContentView(mGLView); |
| setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); |
| } |
| |
| @Override |
| protected void onPause() { |
| super.onPause(); |
| mGLView.onPause(); |
| } |
| |
| @Override |
| protected void onResume() { |
| super.onResume(); |
| mGLView.onResume(); |
| } |
| |
| private GLSurfaceView mGLView; |
| } |
| |
| class CamGLSurfaceView extends GLSurfaceView implements SensorEventListener { |
| public CamGLSurfaceView(Context context) { |
| super(context); |
| setEGLContextClientVersion(2); |
| mRenderer = new CamRenderer(context); |
| setRenderer(mRenderer); |
| |
| mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); |
| mAcceleration = mSensorManager.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION); |
| } |
| |
| public boolean onTouchEvent(final MotionEvent event) { |
| queueEvent(new Runnable(){ |
| public void run() { |
| mRenderer.setPosition(event.getX() / getWidth(), |
| event.getY() / getHeight()); |
| }}); |
| return true; |
| } |
| |
| @Override |
| public void onPause() { |
| super.onPause(); |
| mCamera.stopPreview(); |
| mCamera.release(); |
| |
| mSensorManager.unregisterListener(this); |
| } |
| |
| @Override |
| public void onResume() { |
| mCamera = Camera.open(); |
| Camera.Parameters p = mCamera.getParameters(); |
| // No changes to default camera parameters |
| mCamera.setParameters(p); |
| |
| queueEvent(new Runnable(){ |
| public void run() { |
| mRenderer.setCamera(mCamera); |
| }}); |
| |
| mSensorManager.registerListener(this, mAcceleration, SensorManager.SENSOR_DELAY_GAME); |
| super.onResume(); |
| } |
| |
| public void onSensorChanged(SensorEvent event) { |
| if (event.sensor.getType() == Sensor.TYPE_LINEAR_ACCELERATION) { |
| final float[] accelerationVector = event.values; |
| queueEvent(new Runnable(){ |
| public void run() { |
| mRenderer.setAcceleration(accelerationVector); |
| }}); |
| } |
| } |
| |
| public void onAccuracyChanged(Sensor sensor, int accuracy) { |
| // Ignoring sensor accuracy changes. |
| } |
| |
| CamRenderer mRenderer; |
| Camera mCamera; |
| |
| SensorManager mSensorManager; |
| Sensor mAcceleration; |
| } |
| |
| class CamRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener { |
| |
| public CamRenderer(Context context) { |
| mContext = context; |
| |
| mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length |
| * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
| mTriangleVertices.put(mTriangleVerticesData).position(0); |
| |
| Matrix.setIdentityM(mSTMatrix, 0); |
| Matrix.setIdentityM(mMMatrix, 0); |
| |
| float[] defaultAcceleration = {0.f,0.f,0.f}; |
| setAcceleration(defaultAcceleration); |
| mPos[0] = 0.f; |
| mPos[1] = 0.f; |
| mPos[2] = 0.f; |
| mVel[0] = 0.f; |
| mVel[1] = 0.f; |
| mVel[2] = 0.f; |
| |
| } |
| |
| /* The following set methods are not synchronized, so should only |
| * be called within the rendering thread context. Use GLSurfaceView.queueEvent for safe access. |
| */ |
| public void setPosition(float x, float y) { |
| /* Map from screen (0,0)-(1,1) to scene coordinates */ |
| mPos[0] = (x*2-1)*mRatio; |
| mPos[1] = (-y)*2+1; |
| mPos[2] = 0.f; |
| mVel[0] = 0; |
| mVel[1] = 0; |
| mVel[2] = 0; |
| } |
| |
| public void setCamera(Camera camera) { |
| mCamera = camera; |
| Camera.Size previewSize = camera.getParameters().getPreviewSize(); |
| mCameraRatio = (float)previewSize.width/previewSize.height; |
| } |
| |
| public void setAcceleration(float[] accelerationVector) { |
| mGForce[0] = accelerationVector[0]; |
| mGForce[1] = accelerationVector[1]; |
| mGForce[2] = accelerationVector[2]; |
| } |
| |
| public void onDrawFrame(GL10 glUnused) { |
| synchronized(this) { |
| if (updateSurface) { |
| mSurface.updateTexImage(); |
| |
| mSurface.getTransformMatrix(mSTMatrix); |
| long timestamp = mSurface.getTimestamp(); |
| doPhysics(timestamp); |
| |
| updateSurface = false; |
| } |
| } |
| |
| // Ignore the passed-in GL10 interface, and use the GLES20 |
| // class's static methods instead. |
| GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
| GLES20.glUseProgram(mProgram); |
| checkGlError("glUseProgram"); |
| |
| GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); |
| |
| mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); |
| GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, |
| TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); |
| checkGlError("glVertexAttribPointer maPosition"); |
| GLES20.glEnableVertexAttribArray(maPositionHandle); |
| checkGlError("glEnableVertexAttribArray maPositionHandle"); |
| |
| mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); |
| GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false, |
| TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); |
| checkGlError("glVertexAttribPointer maTextureHandle"); |
| GLES20.glEnableVertexAttribArray(maTextureHandle); |
| checkGlError("glEnableVertexAttribArray maTextureHandle"); |
| |
| Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); |
| Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); |
| |
| GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); |
| GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0); |
| GLES20.glUniform1f(muCRatioHandle, mCameraRatio); |
| |
| GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| checkGlError("glDrawArrays"); |
| } |
| |
| public void onSurfaceChanged(GL10 glUnused, int width, int height) { |
| // Ignore the passed-in GL10 interface, and use the GLES20 |
| // class's static methods instead. |
| GLES20.glViewport(0, 0, width, height); |
| mRatio = (float) width / height; |
| Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7); |
| } |
| |
| public void onSurfaceCreated(GL10 glUnused, EGLConfig config) { |
| // Ignore the passed-in GL10 interface, and use the GLES20 |
| // class's static methods instead. |
| |
| /* Set up alpha blending and an Android background color */ |
| GLES20.glEnable(GLES20.GL_BLEND); |
| GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); |
| GLES20.glClearColor(0.643f, 0.776f, 0.223f, 1.0f); |
| |
| /* Set up shaders and handles to their variables */ |
| mProgram = createProgram(mVertexShader, mFragmentShader); |
| if (mProgram == 0) { |
| return; |
| } |
| maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); |
| checkGlError("glGetAttribLocation aPosition"); |
| if (maPositionHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for aPosition"); |
| } |
| maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); |
| checkGlError("glGetAttribLocation aTextureCoord"); |
| if (maTextureHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for aTextureCoord"); |
| } |
| |
| muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); |
| checkGlError("glGetUniformLocation uMVPMatrix"); |
| if (muMVPMatrixHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for uMVPMatrix"); |
| } |
| |
| muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); |
| checkGlError("glGetUniformLocation uSTMatrix"); |
| if (muMVPMatrixHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for uSTMatrix"); |
| } |
| |
| muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio"); |
| checkGlError("glGetUniformLocation uCRatio"); |
| if (muMVPMatrixHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for uCRatio"); |
| } |
| |
| /* |
| * Create our texture. This has to be done each time the |
| * surface is created. |
| */ |
| |
| int[] textures = new int[1]; |
| GLES20.glGenTextures(1, textures, 0); |
| |
| mTextureID = textures[0]; |
| GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); |
| checkGlError("glBindTexture mTextureID"); |
| |
| // Can't do mipmapping with camera source |
| GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, |
| GLES20.GL_NEAREST); |
| GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, |
| GLES20.GL_LINEAR); |
| // Clamp to edge is the only option |
| GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, |
| GLES20.GL_CLAMP_TO_EDGE); |
| GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, |
| GLES20.GL_CLAMP_TO_EDGE); |
| checkGlError("glTexParameteri mTextureID"); |
| |
| /* |
| * Create the SurfaceTexture that will feed this textureID, and pass it to the camera |
| */ |
| |
| mSurface = new SurfaceTexture(mTextureID); |
| mSurface.setOnFrameAvailableListener(this); |
| try { |
| mCamera.setPreviewTexture(mSurface); |
| } catch (IOException t) { |
| Log.e(TAG, "Cannot set preview texture target!"); |
| } |
| |
| /* Start the camera */ |
| mCamera.startPreview(); |
| |
| Matrix.setLookAtM(mVMatrix, 0, 0, 0, 5f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); |
| |
| mLastTime = 0; |
| |
| synchronized(this) { |
| updateSurface = false; |
| } |
| } |
| |
| synchronized public void onFrameAvailable(SurfaceTexture surface) { |
| /* For simplicity, SurfaceTexture calls here when it has new |
| * data available. Call may come in from some random thread, |
| * so let's be safe and use synchronize. No OpenGL calls can be done here. |
| */ |
| updateSurface = true; |
| } |
| |
| private void doPhysics(long timestamp) { |
| /* |
| * Move the camera surface around based on some simple spring physics with drag |
| */ |
| |
| if (mLastTime == 0) |
| mLastTime = timestamp; |
| |
| float deltaT = (timestamp - mLastTime)/1000000000.f; // To seconds |
| |
| float springStrength = 20.f; |
| float frictionCoeff = 10.f; |
| float mass = 10.f; |
| float gMultiplier = 4.f; |
| /* Only update physics every 30 ms */ |
| if (deltaT > 0.030f) { |
| mLastTime = timestamp; |
| |
| float[] totalForce = new float[3]; |
| totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; |
| totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; |
| totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; |
| |
| float[] accel = new float[3]; |
| accel[0] = totalForce[0]/mass; |
| accel[1] = totalForce[1]/mass; |
| accel[2] = totalForce[2]/mass; |
| |
| /* Not a very accurate integrator */ |
| mVel[0] = mVel[0] + accel[0]*deltaT; |
| mVel[1] = mVel[1] + accel[1]*deltaT; |
| mVel[2] = mVel[2] + accel[2]*deltaT; |
| |
| mPos[0] = mPos[0] + mVel[0]*deltaT; |
| mPos[1] = mPos[1] + mVel[1]*deltaT; |
| mPos[2] = mPos[2] + mVel[2]*deltaT; |
| |
| Matrix.setIdentityM(mMMatrix, 0); |
| Matrix.translateM(mMMatrix, 0, mPos[0], mPos[1], mPos[2]); |
| } |
| |
| } |
| |
| private int loadShader(int shaderType, String source) { |
| int shader = GLES20.glCreateShader(shaderType); |
| if (shader != 0) { |
| GLES20.glShaderSource(shader, source); |
| GLES20.glCompileShader(shader); |
| int[] compiled = new int[1]; |
| GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); |
| if (compiled[0] == 0) { |
| Log.e(TAG, "Could not compile shader " + shaderType + ":"); |
| Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); |
| GLES20.glDeleteShader(shader); |
| shader = 0; |
| } |
| } |
| return shader; |
| } |
| |
| private int createProgram(String vertexSource, String fragmentSource) { |
| int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); |
| if (vertexShader == 0) { |
| return 0; |
| } |
| int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); |
| if (pixelShader == 0) { |
| return 0; |
| } |
| |
| int program = GLES20.glCreateProgram(); |
| if (program != 0) { |
| GLES20.glAttachShader(program, vertexShader); |
| checkGlError("glAttachShader"); |
| GLES20.glAttachShader(program, pixelShader); |
| checkGlError("glAttachShader"); |
| GLES20.glLinkProgram(program); |
| int[] linkStatus = new int[1]; |
| GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); |
| if (linkStatus[0] != GLES20.GL_TRUE) { |
| Log.e(TAG, "Could not link program: "); |
| Log.e(TAG, GLES20.glGetProgramInfoLog(program)); |
| GLES20.glDeleteProgram(program); |
| program = 0; |
| } |
| } |
| return program; |
| } |
| |
| private void checkGlError(String op) { |
| int error; |
| while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { |
| Log.e(TAG, op + ": glError " + error); |
| throw new RuntimeException(op + ": glError " + error); |
| } |
| } |
| |
| private static final int FLOAT_SIZE_BYTES = 4; |
| private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; |
| private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0; |
| private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; |
| private final float[] mTriangleVerticesData = { |
| // X, Y, Z, U, V |
| -1.0f, -1.0f, 0, 0.f, 0.f, |
| 1.0f, -1.0f, 0, 1.f, 0.f, |
| -1.0f, 1.0f, 0, 0.f, 1.f, |
| 1.0f, 1.0f, 0, 1.f, 1.f, |
| }; |
| |
| private FloatBuffer mTriangleVertices; |
| |
| private final String mVertexShader = |
| "uniform mat4 uMVPMatrix;\n" + |
| "uniform mat4 uSTMatrix;\n" + |
| "uniform float uCRatio;\n" + |
| "attribute vec4 aPosition;\n" + |
| "attribute vec4 aTextureCoord;\n" + |
| "varying vec2 vTextureCoord;\n" + |
| "varying vec2 vTextureNormCoord;\n" + |
| "void main() {\n" + |
| " vec4 scaledPos = aPosition;\n" + |
| " scaledPos.x = scaledPos.x * uCRatio;\n" + |
| " gl_Position = uMVPMatrix * scaledPos;\n" + |
| " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" + |
| " vTextureNormCoord = aTextureCoord.xy;\n" + |
| "}\n"; |
| |
| private final String mFragmentShader = |
| "#extension GL_OES_EGL_image_external : require\n" + |
| "precision mediump float;\n" + |
| "varying vec2 vTextureCoord;\n" + |
| "varying vec2 vTextureNormCoord;\n" + |
| "uniform samplerExternalOES sTexture;\n" + |
| "void main() {\n" + |
| " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + |
| " gl_FragColor.a = 1.0-min(length(vTextureNormCoord-0.5)*2.0,1.0);\n" + |
| "}\n"; |
| |
| private float[] mMVPMatrix = new float[16]; |
| private float[] mProjMatrix = new float[16]; |
| private float[] mMMatrix = new float[16]; |
| private float[] mVMatrix = new float[16]; |
| private float[] mSTMatrix = new float[16]; |
| |
| private int mProgram; |
| private int mTextureID; |
| private int muMVPMatrixHandle; |
| private int muSTMatrixHandle; |
| private int muCRatioHandle; |
| private int maPositionHandle; |
| private int maTextureHandle; |
| |
| private float mRatio = 1.0f; |
| private float mCameraRatio = 1.0f; |
| private float[] mVel = new float[3]; |
| private float[] mPos = new float[3]; |
| private float[] mGForce = new float[3]; |
| |
| private long mLastTime; |
| |
| private SurfaceTexture mSurface; |
| private Camera mCamera; |
| private boolean updateSurface = false; |
| |
| private Context mContext; |
| private static String TAG = "CamRenderer"; |
| |
| // Magic key |
| private static int GL_TEXTURE_EXTERNAL_OES = 0x8D65; |
| } |