| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "DeferredLayerUpdater.h" |
| #include "GlLayer.h" |
| #include "Properties.h" |
| |
| #include "tests/common/TestUtils.h" |
| |
| #include <gtest/gtest.h> |
| |
| using namespace android; |
| using namespace android::uirenderer; |
| |
| RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) { |
| sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread); |
| layerUpdater->setSize(100, 100); |
| layerUpdater->setBlend(true); |
| |
| // updates are deferred so the backing layer should still be in its default state |
| if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { |
| GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); |
| EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget()); |
| } |
| EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth()); |
| EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight()); |
| EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter()); |
| EXPECT_FALSE(layerUpdater->backingLayer()->isBlend()); |
| EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform()); |
| |
| // push the deferred updates to the layer |
| Matrix4 scaledMatrix; |
| scaledMatrix.loadScale(0.5, 0.5, 0.0); |
| layerUpdater->updateLayer(true, scaledMatrix.data); |
| if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { |
| GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); |
| glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES); |
| } |
| |
| |
| // the backing layer should now have all the properties applied. |
| if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { |
| GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); |
| EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget()); |
| } |
| EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth()); |
| EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight()); |
| EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter()); |
| EXPECT_TRUE(layerUpdater->backingLayer()->isBlend()); |
| EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform()); |
| } |