| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_VECTOR_H |
| #define ANDROID_HWUI_VECTOR_H |
| |
| #include <math.h> |
| #include <utils/Log.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Classes |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // MUST BE A POD - this means no ctor or dtor! |
| struct Vector2 { |
| float x; |
| float y; |
| |
| float lengthSquared() const { |
| return x * x + y * y; |
| } |
| |
| float length() const { |
| return sqrt(x * x + y * y); |
| } |
| |
| void operator+=(const Vector2& v) { |
| x += v.x; |
| y += v.y; |
| } |
| |
| void operator-=(const Vector2& v) { |
| x -= v.x; |
| y -= v.y; |
| } |
| |
| void operator+=(const float v) { |
| x += v; |
| y += v; |
| } |
| |
| void operator-=(const float v) { |
| x -= v; |
| y -= v; |
| } |
| |
| void operator/=(float s) { |
| x /= s; |
| y /= s; |
| } |
| |
| void operator*=(float s) { |
| x *= s; |
| y *= s; |
| } |
| |
| Vector2 operator+(const Vector2& v) const { |
| return (Vector2){x + v.x, y + v.y}; |
| } |
| |
| Vector2 operator-(const Vector2& v) const { |
| return (Vector2){x - v.x, y - v.y}; |
| } |
| |
| Vector2 operator/(float s) const { |
| return (Vector2){x / s, y / s}; |
| } |
| |
| Vector2 operator*(float s) const { |
| return (Vector2){x * s, y * s}; |
| } |
| |
| void normalize() { |
| float s = 1.0f / length(); |
| x *= s; |
| y *= s; |
| } |
| |
| Vector2 copyNormalized() const { |
| Vector2 v = {x, y}; |
| v.normalize(); |
| return v; |
| } |
| |
| float dot(const Vector2& v) const { |
| return x * v.x + y * v.y; |
| } |
| |
| float cross(const Vector2& v) const { |
| return x * v.y - y * v.x; |
| } |
| |
| void dump() { |
| ALOGD("Vector2[%.2f, %.2f]", x, y); |
| } |
| }; // class Vector2 |
| |
| // MUST BE A POD - this means no ctor or dtor! |
| class Vector3 { |
| public: |
| float x; |
| float y; |
| float z; |
| |
| Vector3 operator+(const Vector3& v) const { |
| return (Vector3){x + v.x, y + v.y, z + v.z}; |
| } |
| |
| Vector3 operator-(const Vector3& v) const { |
| return (Vector3){x - v.x, y - v.y, z - v.z}; |
| } |
| |
| Vector3 operator/(float s) const { |
| return (Vector3){x / s, y / s, z / s}; |
| } |
| |
| Vector3 operator*(float s) const { |
| return (Vector3){x * s, y * s, z * s}; |
| } |
| |
| |
| void dump() { |
| ALOGD("Vector3[%.2f, %.2f, %.2f]", x, y, z); |
| } |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_VECTOR_H |