| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_GRADIENT_CACHE_H |
| #define ANDROID_HWUI_GRADIENT_CACHE_H |
| |
| #include <GLES3/gl3.h> |
| |
| #include <SkShader.h> |
| |
| #include <utils/LruCache.h> |
| #include <utils/Mutex.h> |
| #include <utils/Vector.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Texture; |
| |
| struct GradientCacheEntry { |
| GradientCacheEntry() { |
| count = 0; |
| colors = NULL; |
| positions = NULL; |
| } |
| |
| GradientCacheEntry(uint32_t* colors, float* positions, uint32_t count) { |
| copy(colors, positions, count); |
| } |
| |
| GradientCacheEntry(const GradientCacheEntry& entry) { |
| copy(entry.colors, entry.positions, entry.count); |
| } |
| |
| ~GradientCacheEntry() { |
| delete[] colors; |
| delete[] positions; |
| } |
| |
| GradientCacheEntry& operator=(const GradientCacheEntry& entry) { |
| if (this != &entry) { |
| delete[] colors; |
| delete[] positions; |
| |
| copy(entry.colors, entry.positions, entry.count); |
| } |
| |
| return *this; |
| } |
| |
| hash_t hash() const; |
| |
| static int compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs); |
| |
| bool operator==(const GradientCacheEntry& other) const { |
| return compare(*this, other) == 0; |
| } |
| |
| bool operator!=(const GradientCacheEntry& other) const { |
| return compare(*this, other) != 0; |
| } |
| |
| uint32_t* colors; |
| float* positions; |
| uint32_t count; |
| |
| private: |
| void copy(uint32_t* colors, float* positions, uint32_t count) { |
| this->count = count; |
| this->colors = new uint32_t[count]; |
| this->positions = new float[count]; |
| |
| memcpy(this->colors, colors, count * sizeof(uint32_t)); |
| memcpy(this->positions, positions, count * sizeof(float)); |
| } |
| |
| }; // GradientCacheEntry |
| |
| // Caching support |
| |
| inline int strictly_order_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) { |
| return GradientCacheEntry::compare(lhs, rhs) < 0; |
| } |
| |
| inline int compare_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) { |
| return GradientCacheEntry::compare(lhs, rhs); |
| } |
| |
| inline hash_t hash_type(const GradientCacheEntry& entry) { |
| return entry.hash(); |
| } |
| |
| /** |
| * A simple LRU gradient cache. The cache has a maximum size expressed in bytes. |
| * Any texture added to the cache causing the cache to grow beyond the maximum |
| * allowed size will also cause the oldest texture to be kicked out. |
| */ |
| class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> { |
| public: |
| GradientCache(); |
| GradientCache(uint32_t maxByteSize); |
| ~GradientCache(); |
| |
| /** |
| * Used as a callback when an entry is removed from the cache. |
| * Do not invoke directly. |
| */ |
| void operator()(GradientCacheEntry& shader, Texture*& texture); |
| |
| /** |
| * Returns the texture associated with the specified shader. |
| */ |
| Texture* get(uint32_t* colors, float* positions, int count); |
| |
| /** |
| * Clears the cache. This causes all textures to be deleted. |
| */ |
| void clear(); |
| |
| /** |
| * Sets the maximum size of the cache in bytes. |
| */ |
| void setMaxSize(uint32_t maxSize); |
| /** |
| * Returns the maximum size of the cache in bytes. |
| */ |
| uint32_t getMaxSize(); |
| /** |
| * Returns the current size of the cache in bytes. |
| */ |
| uint32_t getSize(); |
| |
| private: |
| /** |
| * Adds a new linear gradient to the cache. The generated texture is |
| * returned. |
| */ |
| Texture* addLinearGradient(GradientCacheEntry& gradient, |
| uint32_t* colors, float* positions, int count); |
| |
| void generateTexture(uint32_t* colors, float* positions, Texture* texture); |
| |
| struct GradientInfo { |
| uint32_t width; |
| bool hasAlpha; |
| }; |
| |
| void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info); |
| |
| size_t bytesPerPixel() const; |
| |
| struct GradientColor { |
| float r; |
| float g; |
| float b; |
| float a; |
| }; |
| |
| typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor, |
| GradientColor& outColor) const; |
| |
| void splitToBytes(uint32_t inColor, GradientColor& outColor) const; |
| void splitToFloats(uint32_t inColor, GradientColor& outColor) const; |
| |
| typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end, |
| float amount, uint8_t*& dst) const; |
| |
| void mixBytes(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const; |
| void mixFloats(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const; |
| |
| LruCache<GradientCacheEntry, Texture*> mCache; |
| |
| uint32_t mSize; |
| uint32_t mMaxSize; |
| |
| GLint mMaxTextureSize; |
| bool mUseFloatTexture; |
| bool mHasNpot; |
| |
| Vector<SkShader*> mGarbage; |
| mutable Mutex mLock; |
| }; // class GradientCache |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_GRADIENT_CACHE_H |