| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef FRAMEINFO_H_ |
| #define FRAMEINFO_H_ |
| |
| #include "utils/Macros.h" |
| |
| #include <cutils/compiler.h> |
| #include <utils/Timers.h> |
| |
| #include <memory.h> |
| #include <string> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| #define UI_THREAD_FRAME_INFO_SIZE 9 |
| |
| enum class FrameInfoIndex { |
| Flags = 0, |
| IntendedVsync, |
| Vsync, |
| OldestInputEvent, |
| NewestInputEvent, |
| HandleInputStart, |
| AnimationStart, |
| PerformTraversalsStart, |
| DrawStart, |
| // End of UI frame info |
| |
| SyncQueued, |
| |
| SyncStart, |
| IssueDrawCommandsStart, |
| SwapBuffers, |
| FrameCompleted, |
| |
| DequeueBufferDuration, |
| QueueBufferDuration, |
| |
| // Must be the last value! |
| // Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT |
| NumIndexes |
| }; |
| |
| extern const std::string FrameInfoNames[]; |
| |
| namespace FrameInfoFlags { |
| enum { |
| WindowLayoutChanged = 1 << 0, |
| RTAnimation = 1 << 1, |
| SurfaceCanvas = 1 << 2, |
| SkippedFrame = 1 << 3, |
| }; |
| }; |
| |
| class ANDROID_API UiFrameInfoBuilder { |
| public: |
| explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) { |
| memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t)); |
| } |
| |
| UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync) { |
| set(FrameInfoIndex::Vsync) = vsyncTime; |
| set(FrameInfoIndex::IntendedVsync) = intendedVsync; |
| // Pretend the other fields are all at vsync, too, so that naive |
| // duration calculations end up being 0 instead of very large |
| set(FrameInfoIndex::HandleInputStart) = vsyncTime; |
| set(FrameInfoIndex::AnimationStart) = vsyncTime; |
| set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; |
| set(FrameInfoIndex::DrawStart) = vsyncTime; |
| return *this; |
| } |
| |
| UiFrameInfoBuilder& addFlag(int frameInfoFlag) { |
| set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); |
| return *this; |
| } |
| |
| private: |
| inline int64_t& set(FrameInfoIndex index) { return mBuffer[static_cast<int>(index)]; } |
| |
| int64_t* mBuffer; |
| }; |
| |
| class FrameInfo { |
| public: |
| void importUiThreadInfo(int64_t* info); |
| |
| void markSyncStart() { set(FrameInfoIndex::SyncStart) = systemTime(CLOCK_MONOTONIC); } |
| |
| void markIssueDrawCommandsStart() { |
| set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(CLOCK_MONOTONIC); |
| } |
| |
| void markSwapBuffers() { set(FrameInfoIndex::SwapBuffers) = systemTime(CLOCK_MONOTONIC); } |
| |
| void markFrameCompleted() { set(FrameInfoIndex::FrameCompleted) = systemTime(CLOCK_MONOTONIC); } |
| |
| void addFlag(int frameInfoFlag) { |
| set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); |
| } |
| |
| const int64_t* data() const { return mFrameInfo; } |
| |
| inline int64_t operator[](FrameInfoIndex index) const { return get(index); } |
| |
| inline int64_t operator[](int index) const { |
| if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0; |
| return mFrameInfo[index]; |
| } |
| |
| inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const { |
| int64_t endtime = get(end); |
| int64_t starttime = get(start); |
| int64_t gap = endtime - starttime; |
| gap = starttime > 0 ? gap : 0; |
| if (end > FrameInfoIndex::SyncQueued && start < FrameInfoIndex::SyncQueued) { |
| // Need to subtract out the time spent in a stalled state |
| // as this will be captured by the previous frame's info |
| int64_t offset = get(FrameInfoIndex::SyncStart) - get(FrameInfoIndex::SyncQueued); |
| if (offset > 0) { |
| gap -= offset; |
| } |
| } |
| return gap > 0 ? gap : 0; |
| } |
| |
| inline int64_t totalDuration() const { |
| return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted); |
| } |
| |
| inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast<int>(index)]; } |
| |
| inline int64_t get(FrameInfoIndex index) const { |
| if (index == FrameInfoIndex::NumIndexes) return 0; |
| return mFrameInfo[static_cast<int>(index)]; |
| } |
| |
| private: |
| int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)]; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* FRAMEINFO_H_ */ |