| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.graphics.Matrix; |
| import android.graphics.Outline; |
| import android.graphics.Paint; |
| import android.graphics.Rect; |
| import android.graphics.drawable.AnimatedVectorDrawable; |
| |
| import dalvik.annotation.optimization.CriticalNative; |
| import dalvik.annotation.optimization.FastNative; |
| |
| import libcore.util.NativeAllocationRegistry; |
| |
| /** |
| * <p>A display list records a series of graphics related operations and can replay |
| * them later. Display lists are usually built by recording operations on a |
| * {@link DisplayListCanvas}. Replaying the operations from a display list avoids |
| * executing application code on every frame, and is thus much more efficient.</p> |
| * |
| * <p>Display lists are used internally for all views by default, and are not |
| * typically used directly. One reason to consider using a display is a custom |
| * {@link View} implementation that needs to issue a large number of drawing commands. |
| * When the view invalidates, all the drawing commands must be reissued, even if |
| * large portions of the drawing command stream stay the same frame to frame, which |
| * can become a performance bottleneck. To solve this issue, a custom View might split |
| * its content into several display lists. A display list is updated only when its |
| * content, and only its content, needs to be updated.</p> |
| * |
| * <p>A text editor might for instance store each paragraph into its own display list. |
| * Thus when the user inserts or removes characters, only the display list of the |
| * affected paragraph needs to be recorded again.</p> |
| * |
| * <h3>Hardware acceleration</h3> |
| * <p>Display lists can only be replayed using a {@link DisplayListCanvas}. They are not |
| * supported in software. Always make sure that the {@link android.graphics.Canvas} |
| * you are using to render a display list is hardware accelerated using |
| * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p> |
| * |
| * <h3>Creating a display list</h3> |
| * <pre class="prettyprint"> |
| * ThreadedRenderer renderer = myView.getThreadedRenderer(); |
| * if (renderer != null) { |
| * DisplayList displayList = renderer.createDisplayList(); |
| * DisplayListCanvas canvas = displayList.start(width, height); |
| * try { |
| * // Draw onto the canvas |
| * // For instance: canvas.drawBitmap(...); |
| * } finally { |
| * displayList.end(); |
| * } |
| * } |
| * </pre> |
| * |
| * <h3>Rendering a display list on a View</h3> |
| * <pre class="prettyprint"> |
| * protected void onDraw(Canvas canvas) { |
| * if (canvas.isHardwareAccelerated()) { |
| * DisplayListCanvas displayListCanvas = (DisplayListCanvas) canvas; |
| * displayListCanvas.drawDisplayList(mDisplayList); |
| * } |
| * } |
| * </pre> |
| * |
| * <h3>Releasing resources</h3> |
| * <p>This step is not mandatory but recommended if you want to release resources |
| * held by a display list as soon as possible.</p> |
| * <pre class="prettyprint"> |
| * // Mark this display list invalid, it cannot be used for drawing anymore, |
| * // and release resources held by this display list |
| * displayList.clear(); |
| * </pre> |
| * |
| * <h3>Properties</h3> |
| * <p>In addition, a display list offers several properties, such as |
| * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all |
| * the drawing commands recorded within. For instance, these properties can be used |
| * to move around a large number of images without re-issuing all the individual |
| * <code>drawBitmap()</code> calls.</p> |
| * |
| * <pre class="prettyprint"> |
| * private void createDisplayList() { |
| * mDisplayList = DisplayList.create("MyDisplayList"); |
| * DisplayListCanvas canvas = mDisplayList.start(width, height); |
| * try { |
| * for (Bitmap b : mBitmaps) { |
| * canvas.drawBitmap(b, 0.0f, 0.0f, null); |
| * canvas.translate(0.0f, b.getHeight()); |
| * } |
| * } finally { |
| * displayList.end(); |
| * } |
| * } |
| * |
| * protected void onDraw(Canvas canvas) { |
| * if (canvas.isHardwareAccelerated()) { |
| * DisplayListCanvas displayListCanvas = (DisplayListCanvas) canvas; |
| * displayListCanvas.drawDisplayList(mDisplayList); |
| * } |
| * } |
| * |
| * private void moveContentBy(int x) { |
| * // This will move all the bitmaps recorded inside the display list |
| * // by x pixels to the right and redraw this view. All the commands |
| * // recorded in createDisplayList() won't be re-issued, only onDraw() |
| * // will be invoked and will execute very quickly |
| * mDisplayList.offsetLeftAndRight(x); |
| * invalidate(); |
| * } |
| * </pre> |
| * |
| * <h3>Threading</h3> |
| * <p>Display lists must be created on and manipulated from the UI thread only.</p> |
| * |
| * @hide |
| */ |
| public class RenderNode { |
| |
| // Use a Holder to allow static initialization in the boot image. |
| private static class NoImagePreloadHolder { |
| public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( |
| RenderNode.class.getClassLoader(), nGetNativeFinalizer(), 1024); |
| } |
| |
| // Do not access directly unless you are ThreadedRenderer |
| final long mNativeRenderNode; |
| private final View mOwningView; |
| |
| private RenderNode(String name, View owningView) { |
| mNativeRenderNode = nCreate(name); |
| NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativeRenderNode); |
| mOwningView = owningView; |
| } |
| |
| /** |
| * @see RenderNode#adopt(long) |
| */ |
| private RenderNode(long nativePtr) { |
| mNativeRenderNode = nativePtr; |
| NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativeRenderNode); |
| mOwningView = null; |
| } |
| |
| /** |
| * Immediately destroys the RenderNode |
| * Only suitable for testing/benchmarking where waiting for the GC/finalizer |
| * is not feasible. |
| */ |
| public void destroy() { |
| // TODO: Removed temporarily |
| } |
| |
| /** |
| * Creates a new RenderNode that can be used to record batches of |
| * drawing operations, and store / apply render properties when drawn. |
| * |
| * @param name The name of the RenderNode, used for debugging purpose. May be null. |
| * |
| * @return A new RenderNode. |
| */ |
| public static RenderNode create(String name, @Nullable View owningView) { |
| return new RenderNode(name, owningView); |
| } |
| |
| /** |
| * Adopts an existing native render node. |
| * |
| * Note: This will *NOT* incRef() on the native object, however it will |
| * decRef() when it is destroyed. The caller should have already incRef'd it |
| */ |
| public static RenderNode adopt(long nativePtr) { |
| return new RenderNode(nativePtr); |
| } |
| |
| /** |
| * Enable callbacks for position changes. |
| */ |
| public void requestPositionUpdates(SurfaceView view) { |
| nRequestPositionUpdates(mNativeRenderNode, view); |
| } |
| |
| |
| /** |
| * Starts recording a display list for the render node. All |
| * operations performed on the returned canvas are recorded and |
| * stored in this display list. |
| * |
| * Calling this method will mark the render node invalid until |
| * {@link #end(DisplayListCanvas)} is called. |
| * Only valid render nodes can be replayed. |
| * |
| * @param width The width of the recording viewport |
| * @param height The height of the recording viewport |
| * |
| * @return A canvas to record drawing operations. |
| * |
| * @see #end(DisplayListCanvas) |
| * @see #isValid() |
| */ |
| public DisplayListCanvas start(int width, int height) { |
| return DisplayListCanvas.obtain(this, width, height); |
| } |
| |
| /** |
| * Ends the recording for this display list. A display list cannot be |
| * replayed if recording is not finished. Calling this method marks |
| * the display list valid and {@link #isValid()} will return true. |
| * |
| * @see #start(int, int) |
| * @see #isValid() |
| */ |
| public void end(DisplayListCanvas canvas) { |
| long displayList = canvas.finishRecording(); |
| nSetDisplayList(mNativeRenderNode, displayList); |
| canvas.recycle(); |
| } |
| |
| /** |
| * Reset native resources. This is called when cleaning up the state of display lists |
| * during destruction of hardware resources, to ensure that we do not hold onto |
| * obsolete resources after related resources are gone. |
| */ |
| public void discardDisplayList() { |
| nSetDisplayList(mNativeRenderNode, 0); |
| } |
| |
| /** |
| * Returns whether the RenderNode's display list content is currently usable. |
| * If this returns false, the display list should be re-recorded prior to replaying it. |
| * |
| * @return boolean true if the display list is able to be replayed, false otherwise. |
| */ |
| public boolean isValid() { |
| return nIsValid(mNativeRenderNode); |
| } |
| |
| long getNativeDisplayList() { |
| if (!isValid()) { |
| throw new IllegalStateException("The display list is not valid."); |
| } |
| return mNativeRenderNode; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Matrix manipulation |
| /////////////////////////////////////////////////////////////////////////// |
| |
| public boolean hasIdentityMatrix() { |
| return nHasIdentityMatrix(mNativeRenderNode); |
| } |
| |
| public void getMatrix(@NonNull Matrix outMatrix) { |
| nGetTransformMatrix(mNativeRenderNode, outMatrix.native_instance); |
| } |
| |
| public void getInverseMatrix(@NonNull Matrix outMatrix) { |
| nGetInverseTransformMatrix(mNativeRenderNode, outMatrix.native_instance); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // RenderProperty Setters |
| /////////////////////////////////////////////////////////////////////////// |
| |
| public boolean setLayerType(int layerType) { |
| return nSetLayerType(mNativeRenderNode, layerType); |
| } |
| |
| public boolean setLayerPaint(@Nullable Paint paint) { |
| return nSetLayerPaint(mNativeRenderNode, paint != null ? paint.getNativeInstance() : 0); |
| } |
| |
| public boolean setClipBounds(@Nullable Rect rect) { |
| if (rect == null) { |
| return nSetClipBoundsEmpty(mNativeRenderNode); |
| } else { |
| return nSetClipBounds(mNativeRenderNode, rect.left, rect.top, rect.right, rect.bottom); |
| } |
| } |
| |
| /** |
| * Set whether the Render node should clip itself to its bounds. This property is controlled by |
| * the view's parent. |
| * |
| * @param clipToBounds true if the display list should clip to its bounds |
| */ |
| public boolean setClipToBounds(boolean clipToBounds) { |
| return nSetClipToBounds(mNativeRenderNode, clipToBounds); |
| } |
| |
| /** |
| * Sets whether the display list should be drawn immediately after the |
| * closest ancestor display list containing a projection receiver. |
| * |
| * @param shouldProject true if the display list should be projected onto a |
| * containing volume. |
| */ |
| public boolean setProjectBackwards(boolean shouldProject) { |
| return nSetProjectBackwards(mNativeRenderNode, shouldProject); |
| } |
| |
| /** |
| * Sets whether the display list is a projection receiver - that its parent |
| * DisplayList should draw any descendent DisplayLists with |
| * ProjectBackwards=true directly on top of it. Default value is false. |
| */ |
| public boolean setProjectionReceiver(boolean shouldRecieve) { |
| return nSetProjectionReceiver(mNativeRenderNode, shouldRecieve); |
| } |
| |
| /** |
| * Sets the outline, defining the shape that casts a shadow, and the path to |
| * be clipped if setClipToOutline is set. |
| * |
| * Deep copies the data into native to simplify reference ownership. |
| */ |
| public boolean setOutline(@Nullable Outline outline) { |
| if (outline == null) { |
| return nSetOutlineNone(mNativeRenderNode); |
| } |
| |
| switch(outline.mMode) { |
| case Outline.MODE_EMPTY: |
| return nSetOutlineEmpty(mNativeRenderNode); |
| case Outline.MODE_ROUND_RECT: |
| return nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top, |
| outline.mRect.right, outline.mRect.bottom, outline.mRadius, outline.mAlpha); |
| case Outline.MODE_CONVEX_PATH: |
| return nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath, |
| outline.mAlpha); |
| } |
| |
| throw new IllegalArgumentException("Unrecognized outline?"); |
| } |
| |
| public boolean hasShadow() { |
| return nHasShadow(mNativeRenderNode); |
| } |
| |
| /** setSpotShadowColor */ |
| public boolean setSpotShadowColor(int color) { |
| return nSetSpotShadowColor(mNativeRenderNode, color); |
| } |
| |
| /** setAmbientShadowColor */ |
| public boolean setAmbientShadowColor(int color) { |
| return nSetAmbientShadowColor(mNativeRenderNode, color); |
| } |
| |
| /** getSpotShadowColor */ |
| public int getSpotShadowColor() { |
| return nGetSpotShadowColor(mNativeRenderNode); |
| } |
| |
| /** getAmbientShadowColor */ |
| public int getAmbientShadowColor() { |
| return nGetAmbientShadowColor(mNativeRenderNode); |
| } |
| |
| /** |
| * Enables or disables clipping to the outline. |
| * |
| * @param clipToOutline true if clipping to the outline. |
| */ |
| public boolean setClipToOutline(boolean clipToOutline) { |
| return nSetClipToOutline(mNativeRenderNode, clipToOutline); |
| } |
| |
| public boolean getClipToOutline() { |
| return nGetClipToOutline(mNativeRenderNode); |
| } |
| |
| /** |
| * Controls the RenderNode's circular reveal clip. |
| */ |
| public boolean setRevealClip(boolean shouldClip, |
| float x, float y, float radius) { |
| return nSetRevealClip(mNativeRenderNode, shouldClip, x, y, radius); |
| } |
| |
| /** |
| * Set the static matrix on the display list. The specified matrix is combined with other |
| * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.) |
| * |
| * @param matrix A transform matrix to apply to this display list |
| */ |
| public boolean setStaticMatrix(Matrix matrix) { |
| return nSetStaticMatrix(mNativeRenderNode, matrix.native_instance); |
| } |
| |
| /** |
| * Set the Animation matrix on the display list. This matrix exists if an Animation is |
| * currently playing on a View, and is set on the display list during at draw() time. When |
| * the Animation finishes, the matrix should be cleared by sending <code>null</code> |
| * for the matrix parameter. |
| * |
| * @param matrix The matrix, null indicates that the matrix should be cleared. |
| */ |
| public boolean setAnimationMatrix(Matrix matrix) { |
| return nSetAnimationMatrix(mNativeRenderNode, |
| (matrix != null) ? matrix.native_instance : 0); |
| } |
| |
| /** |
| * Sets the translucency level for the display list. |
| * |
| * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f |
| * |
| * @see View#setAlpha(float) |
| * @see #getAlpha() |
| */ |
| public boolean setAlpha(float alpha) { |
| return nSetAlpha(mNativeRenderNode, alpha); |
| } |
| |
| /** |
| * Returns the translucency level of this display list. |
| * |
| * @return A value between 0.0f and 1.0f |
| * |
| * @see #setAlpha(float) |
| */ |
| public float getAlpha() { |
| return nGetAlpha(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets whether the display list renders content which overlaps. Non-overlapping rendering |
| * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default |
| * display lists consider they do not have overlapping content. |
| * |
| * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping, |
| * true otherwise. |
| * |
| * @see android.view.View#hasOverlappingRendering() |
| * @see #hasOverlappingRendering() |
| */ |
| public boolean setHasOverlappingRendering(boolean hasOverlappingRendering) { |
| return nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering); |
| } |
| |
| /** |
| * Indicates whether the content of this display list overlaps. |
| * |
| * @return True if this display list renders content which overlaps, false otherwise. |
| * |
| * @see #setHasOverlappingRendering(boolean) |
| */ |
| public boolean hasOverlappingRendering() { |
| //noinspection SimplifiableIfStatement |
| return nHasOverlappingRendering(mNativeRenderNode); |
| } |
| |
| public boolean setElevation(float lift) { |
| return nSetElevation(mNativeRenderNode, lift); |
| } |
| |
| public float getElevation() { |
| return nGetElevation(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the translation value for the display list on the X axis. |
| * |
| * @param translationX The X axis translation value of the display list, in pixels |
| * |
| * @see View#setTranslationX(float) |
| * @see #getTranslationX() |
| */ |
| public boolean setTranslationX(float translationX) { |
| return nSetTranslationX(mNativeRenderNode, translationX); |
| } |
| |
| /** |
| * Returns the translation value for this display list on the X axis, in pixels. |
| * |
| * @see #setTranslationX(float) |
| */ |
| public float getTranslationX() { |
| return nGetTranslationX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the translation value for the display list on the Y axis. |
| * |
| * @param translationY The Y axis translation value of the display list, in pixels |
| * |
| * @see View#setTranslationY(float) |
| * @see #getTranslationY() |
| */ |
| public boolean setTranslationY(float translationY) { |
| return nSetTranslationY(mNativeRenderNode, translationY); |
| } |
| |
| /** |
| * Returns the translation value for this display list on the Y axis, in pixels. |
| * |
| * @see #setTranslationY(float) |
| */ |
| public float getTranslationY() { |
| return nGetTranslationY(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the translation value for the display list on the Z axis. |
| * |
| * @see View#setTranslationZ(float) |
| * @see #getTranslationZ() |
| */ |
| public boolean setTranslationZ(float translationZ) { |
| return nSetTranslationZ(mNativeRenderNode, translationZ); |
| } |
| |
| /** |
| * Returns the translation value for this display list on the Z axis. |
| * |
| * @see #setTranslationZ(float) |
| */ |
| public float getTranslationZ() { |
| return nGetTranslationZ(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the rotation value for the display list around the Z axis. |
| * |
| * @param rotation The rotation value of the display list, in degrees |
| * |
| * @see View#setRotation(float) |
| * @see #getRotation() |
| */ |
| public boolean setRotation(float rotation) { |
| return nSetRotation(mNativeRenderNode, rotation); |
| } |
| |
| /** |
| * Returns the rotation value for this display list around the Z axis, in degrees. |
| * |
| * @see #setRotation(float) |
| */ |
| public float getRotation() { |
| return nGetRotation(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the rotation value for the display list around the X axis. |
| * |
| * @param rotationX The rotation value of the display list, in degrees |
| * |
| * @see View#setRotationX(float) |
| * @see #getRotationX() |
| */ |
| public boolean setRotationX(float rotationX) { |
| return nSetRotationX(mNativeRenderNode, rotationX); |
| } |
| |
| /** |
| * Returns the rotation value for this display list around the X axis, in degrees. |
| * |
| * @see #setRotationX(float) |
| */ |
| public float getRotationX() { |
| return nGetRotationX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the rotation value for the display list around the Y axis. |
| * |
| * @param rotationY The rotation value of the display list, in degrees |
| * |
| * @see View#setRotationY(float) |
| * @see #getRotationY() |
| */ |
| public boolean setRotationY(float rotationY) { |
| return nSetRotationY(mNativeRenderNode, rotationY); |
| } |
| |
| /** |
| * Returns the rotation value for this display list around the Y axis, in degrees. |
| * |
| * @see #setRotationY(float) |
| */ |
| public float getRotationY() { |
| return nGetRotationY(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the scale value for the display list on the X axis. |
| * |
| * @param scaleX The scale value of the display list |
| * |
| * @see View#setScaleX(float) |
| * @see #getScaleX() |
| */ |
| public boolean setScaleX(float scaleX) { |
| return nSetScaleX(mNativeRenderNode, scaleX); |
| } |
| |
| /** |
| * Returns the scale value for this display list on the X axis. |
| * |
| * @see #setScaleX(float) |
| */ |
| public float getScaleX() { |
| return nGetScaleX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the scale value for the display list on the Y axis. |
| * |
| * @param scaleY The scale value of the display list |
| * |
| * @see View#setScaleY(float) |
| * @see #getScaleY() |
| */ |
| public boolean setScaleY(float scaleY) { |
| return nSetScaleY(mNativeRenderNode, scaleY); |
| } |
| |
| /** |
| * Returns the scale value for this display list on the Y axis. |
| * |
| * @see #setScaleY(float) |
| */ |
| public float getScaleY() { |
| return nGetScaleY(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the pivot value for the display list on the X axis |
| * |
| * @param pivotX The pivot value of the display list on the X axis, in pixels |
| * |
| * @see View#setPivotX(float) |
| * @see #getPivotX() |
| */ |
| public boolean setPivotX(float pivotX) { |
| return nSetPivotX(mNativeRenderNode, pivotX); |
| } |
| |
| /** |
| * Returns the pivot value for this display list on the X axis, in pixels. |
| * |
| * @see #setPivotX(float) |
| */ |
| public float getPivotX() { |
| return nGetPivotX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the pivot value for the display list on the Y axis |
| * |
| * @param pivotY The pivot value of the display list on the Y axis, in pixels |
| * |
| * @see View#setPivotY(float) |
| * @see #getPivotY() |
| */ |
| public boolean setPivotY(float pivotY) { |
| return nSetPivotY(mNativeRenderNode, pivotY); |
| } |
| |
| /** |
| * Returns the pivot value for this display list on the Y axis, in pixels. |
| * |
| * @see #setPivotY(float) |
| */ |
| public float getPivotY() { |
| return nGetPivotY(mNativeRenderNode); |
| } |
| |
| public boolean isPivotExplicitlySet() { |
| return nIsPivotExplicitlySet(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the camera distance for the display list. Refer to |
| * {@link View#setCameraDistance(float)} for more information on how to |
| * use this property. |
| * |
| * @param distance The distance in Z of the camera of the display list |
| * |
| * @see View#setCameraDistance(float) |
| * @see #getCameraDistance() |
| */ |
| public boolean setCameraDistance(float distance) { |
| return nSetCameraDistance(mNativeRenderNode, distance); |
| } |
| |
| /** |
| * Returns the distance in Z of the camera of the display list. |
| * |
| * @see #setCameraDistance(float) |
| */ |
| public float getCameraDistance() { |
| return nGetCameraDistance(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the left position for the display list. |
| * |
| * @param left The left position, in pixels, of the display list |
| * |
| * @see View#setLeft(int) |
| */ |
| public boolean setLeft(int left) { |
| return nSetLeft(mNativeRenderNode, left); |
| } |
| |
| /** |
| * Sets the top position for the display list. |
| * |
| * @param top The top position, in pixels, of the display list |
| * |
| * @see View#setTop(int) |
| */ |
| public boolean setTop(int top) { |
| return nSetTop(mNativeRenderNode, top); |
| } |
| |
| /** |
| * Sets the right position for the display list. |
| * |
| * @param right The right position, in pixels, of the display list |
| * |
| * @see View#setRight(int) |
| */ |
| public boolean setRight(int right) { |
| return nSetRight(mNativeRenderNode, right); |
| } |
| |
| /** |
| * Sets the bottom position for the display list. |
| * |
| * @param bottom The bottom position, in pixels, of the display list |
| * |
| * @see View#setBottom(int) |
| */ |
| public boolean setBottom(int bottom) { |
| return nSetBottom(mNativeRenderNode, bottom); |
| } |
| |
| /** |
| * Sets the left and top positions for the display list |
| * |
| * @param left The left position of the display list, in pixels |
| * @param top The top position of the display list, in pixels |
| * @param right The right position of the display list, in pixels |
| * @param bottom The bottom position of the display list, in pixels |
| * |
| * @see View#setLeft(int) |
| * @see View#setTop(int) |
| * @see View#setRight(int) |
| * @see View#setBottom(int) |
| */ |
| public boolean setLeftTopRightBottom(int left, int top, int right, int bottom) { |
| return nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom); |
| } |
| |
| /** |
| * Offsets the left and right positions for the display list |
| * |
| * @param offset The amount that the left and right positions of the display |
| * list are offset, in pixels |
| * |
| * @see View#offsetLeftAndRight(int) |
| */ |
| public boolean offsetLeftAndRight(int offset) { |
| return nOffsetLeftAndRight(mNativeRenderNode, offset); |
| } |
| |
| /** |
| * Offsets the top and bottom values for the display list |
| * |
| * @param offset The amount that the top and bottom positions of the display |
| * list are offset, in pixels |
| * |
| * @see View#offsetTopAndBottom(int) |
| */ |
| public boolean offsetTopAndBottom(int offset) { |
| return nOffsetTopAndBottom(mNativeRenderNode, offset); |
| } |
| |
| /** |
| * Outputs the display list to the log. This method exists for use by |
| * tools to output display lists for selected nodes to the log. |
| */ |
| public void output() { |
| nOutput(mNativeRenderNode); |
| } |
| |
| /** |
| * Gets the size of the DisplayList for debug purposes. |
| */ |
| public int getDebugSize() { |
| return nGetDebugSize(mNativeRenderNode); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Animations |
| /////////////////////////////////////////////////////////////////////////// |
| |
| public void addAnimator(RenderNodeAnimator animator) { |
| if (mOwningView == null || mOwningView.mAttachInfo == null) { |
| throw new IllegalStateException("Cannot start this animator on a detached view!"); |
| } |
| nAddAnimator(mNativeRenderNode, animator.getNativeAnimator()); |
| mOwningView.mAttachInfo.mViewRootImpl.registerAnimatingRenderNode(this); |
| } |
| |
| public boolean isAttached() { |
| return mOwningView != null && mOwningView.mAttachInfo != null; |
| } |
| |
| public void registerVectorDrawableAnimator( |
| AnimatedVectorDrawable.VectorDrawableAnimatorRT animatorSet) { |
| if (mOwningView == null || mOwningView.mAttachInfo == null) { |
| throw new IllegalStateException("Cannot start this animator on a detached view!"); |
| } |
| mOwningView.mAttachInfo.mViewRootImpl.registerVectorDrawableAnimator(animatorSet); |
| } |
| |
| public void endAllAnimators() { |
| nEndAllAnimators(mNativeRenderNode); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Regular JNI methods |
| /////////////////////////////////////////////////////////////////////////// |
| |
| private static native long nCreate(String name); |
| |
| private static native long nGetNativeFinalizer(); |
| private static native void nOutput(long renderNode); |
| private static native int nGetDebugSize(long renderNode); |
| private static native void nRequestPositionUpdates(long renderNode, SurfaceView callback); |
| |
| // Animations |
| |
| private static native void nAddAnimator(long renderNode, long animatorPtr); |
| private static native void nEndAllAnimators(long renderNode); |
| |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // @FastNative methods |
| /////////////////////////////////////////////////////////////////////////// |
| |
| @FastNative |
| private static native void nSetDisplayList(long renderNode, long newData); |
| |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // @CriticalNative methods |
| /////////////////////////////////////////////////////////////////////////// |
| |
| @CriticalNative |
| private static native boolean nIsValid(long renderNode); |
| |
| // Matrix |
| |
| @CriticalNative |
| private static native void nGetTransformMatrix(long renderNode, long nativeMatrix); |
| @CriticalNative |
| private static native void nGetInverseTransformMatrix(long renderNode, long nativeMatrix); |
| @CriticalNative |
| private static native boolean nHasIdentityMatrix(long renderNode); |
| |
| // Properties |
| |
| @CriticalNative |
| private static native boolean nOffsetTopAndBottom(long renderNode, int offset); |
| @CriticalNative |
| private static native boolean nOffsetLeftAndRight(long renderNode, int offset); |
| @CriticalNative |
| private static native boolean nSetLeftTopRightBottom(long renderNode, int left, int top, |
| int right, int bottom); |
| @CriticalNative |
| private static native boolean nSetBottom(long renderNode, int bottom); |
| @CriticalNative |
| private static native boolean nSetRight(long renderNode, int right); |
| @CriticalNative |
| private static native boolean nSetTop(long renderNode, int top); |
| @CriticalNative |
| private static native boolean nSetLeft(long renderNode, int left); |
| @CriticalNative |
| private static native boolean nSetCameraDistance(long renderNode, float distance); |
| @CriticalNative |
| private static native boolean nSetPivotY(long renderNode, float pivotY); |
| @CriticalNative |
| private static native boolean nSetPivotX(long renderNode, float pivotX); |
| @CriticalNative |
| private static native boolean nSetLayerType(long renderNode, int layerType); |
| @CriticalNative |
| private static native boolean nSetLayerPaint(long renderNode, long paint); |
| @CriticalNative |
| private static native boolean nSetClipToBounds(long renderNode, boolean clipToBounds); |
| @CriticalNative |
| private static native boolean nSetClipBounds(long renderNode, int left, int top, |
| int right, int bottom); |
| @CriticalNative |
| private static native boolean nSetClipBoundsEmpty(long renderNode); |
| @CriticalNative |
| private static native boolean nSetProjectBackwards(long renderNode, boolean shouldProject); |
| @CriticalNative |
| private static native boolean nSetProjectionReceiver(long renderNode, boolean shouldRecieve); |
| @CriticalNative |
| private static native boolean nSetOutlineRoundRect(long renderNode, int left, int top, |
| int right, int bottom, float radius, float alpha); |
| @CriticalNative |
| private static native boolean nSetOutlineConvexPath(long renderNode, long nativePath, |
| float alpha); |
| @CriticalNative |
| private static native boolean nSetOutlineEmpty(long renderNode); |
| @CriticalNative |
| private static native boolean nSetOutlineNone(long renderNode); |
| @CriticalNative |
| private static native boolean nHasShadow(long renderNode); |
| @CriticalNative |
| private static native boolean nSetSpotShadowColor(long renderNode, int color); |
| @CriticalNative |
| private static native boolean nSetAmbientShadowColor(long renderNode, int color); |
| @CriticalNative |
| private static native int nGetSpotShadowColor(long renderNode); |
| @CriticalNative |
| private static native int nGetAmbientShadowColor(long renderNode); |
| @CriticalNative |
| private static native boolean nSetClipToOutline(long renderNode, boolean clipToOutline); |
| @CriticalNative |
| private static native boolean nSetRevealClip(long renderNode, |
| boolean shouldClip, float x, float y, float radius); |
| @CriticalNative |
| private static native boolean nSetAlpha(long renderNode, float alpha); |
| @CriticalNative |
| private static native boolean nSetHasOverlappingRendering(long renderNode, |
| boolean hasOverlappingRendering); |
| @CriticalNative |
| private static native boolean nSetElevation(long renderNode, float lift); |
| @CriticalNative |
| private static native boolean nSetTranslationX(long renderNode, float translationX); |
| @CriticalNative |
| private static native boolean nSetTranslationY(long renderNode, float translationY); |
| @CriticalNative |
| private static native boolean nSetTranslationZ(long renderNode, float translationZ); |
| @CriticalNative |
| private static native boolean nSetRotation(long renderNode, float rotation); |
| @CriticalNative |
| private static native boolean nSetRotationX(long renderNode, float rotationX); |
| @CriticalNative |
| private static native boolean nSetRotationY(long renderNode, float rotationY); |
| @CriticalNative |
| private static native boolean nSetScaleX(long renderNode, float scaleX); |
| @CriticalNative |
| private static native boolean nSetScaleY(long renderNode, float scaleY); |
| @CriticalNative |
| private static native boolean nSetStaticMatrix(long renderNode, long nativeMatrix); |
| @CriticalNative |
| private static native boolean nSetAnimationMatrix(long renderNode, long animationMatrix); |
| |
| @CriticalNative |
| private static native boolean nHasOverlappingRendering(long renderNode); |
| @CriticalNative |
| private static native boolean nGetClipToOutline(long renderNode); |
| @CriticalNative |
| private static native float nGetAlpha(long renderNode); |
| @CriticalNative |
| private static native float nGetCameraDistance(long renderNode); |
| @CriticalNative |
| private static native float nGetScaleX(long renderNode); |
| @CriticalNative |
| private static native float nGetScaleY(long renderNode); |
| @CriticalNative |
| private static native float nGetElevation(long renderNode); |
| @CriticalNative |
| private static native float nGetTranslationX(long renderNode); |
| @CriticalNative |
| private static native float nGetTranslationY(long renderNode); |
| @CriticalNative |
| private static native float nGetTranslationZ(long renderNode); |
| @CriticalNative |
| private static native float nGetRotation(long renderNode); |
| @CriticalNative |
| private static native float nGetRotationX(long renderNode); |
| @CriticalNative |
| private static native float nGetRotationY(long renderNode); |
| @CriticalNative |
| private static native boolean nIsPivotExplicitlySet(long renderNode); |
| @CriticalNative |
| private static native float nGetPivotX(long renderNode); |
| @CriticalNative |
| private static native float nGetPivotY(long renderNode); |
| } |