| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package android.gameperformance; |
| |
| import android.annotation.NonNull; |
| |
| /** |
| * Tests that verifies how many UI controls can be handled to keep FPS close to device refresh rate. |
| * As a test UI control ImageView with an infinite animation is chosen. The animation has refresh |
| * rate ~67Hz that forces all devices to refresh UI at highest possible rate. |
| */ |
| public class ControlsTest extends BaseTest { |
| public ControlsTest(@NonNull GamePerformanceActivity activity) { |
| super(activity); |
| } |
| |
| @NonNull |
| public CustomControlView getView() { |
| return getActivity().getControlView(); |
| } |
| |
| @Override |
| protected void initProbePass(int probe) { |
| try { |
| getActivity().attachControlView(); |
| } catch (InterruptedException e) { |
| Thread.currentThread().interrupt(); |
| return; |
| } |
| initUnits(probe * getUnitScale()); |
| } |
| |
| @Override |
| protected void freeProbePass() { |
| } |
| |
| @Override |
| public String getName() { |
| return "control_count"; |
| } |
| |
| @Override |
| public String getUnitName() { |
| return "controls"; |
| } |
| |
| @Override |
| public double getUnitScale() { |
| return 5.0; |
| } |
| |
| @Override |
| public void initUnits(double controlCount) { |
| try { |
| getView().createControls(getActivity(), (int)Math.round(controlCount)); |
| } catch (InterruptedException e) { |
| Thread.currentThread().interrupt(); |
| } |
| } |
| } |