Merge "Add ALL CAPS style to TextView/TextAppearance"
diff --git a/api/14.txt b/api/14.txt
index 050540b..d25d2b9 100644
--- a/api/14.txt
+++ b/api/14.txt
@@ -16272,20 +16272,10 @@
public class AllocationAdapter extends android.renderscript.Allocation {
method public static android.renderscript.AllocationAdapter create2D(android.renderscript.RenderScript, android.renderscript.Allocation);
- method public void readData(int[]);
- method public void readData(float[]);
method public void setFace(android.renderscript.Type.CubemapFace);
method public void setLOD(int);
method public void setY(int);
method public void setZ(int);
- method public void subData(int, android.renderscript.FieldPacker);
- method public void subData1D(int, int, int[]);
- method public void subData1D(int, int, short[]);
- method public void subData1D(int, int, byte[]);
- method public void subData1D(int, int, float[]);
- method public void subData2D(int, int, int, int, int[]);
- method public void subData2D(int, int, int, int, float[]);
- method public void subElementData(int, int, android.renderscript.FieldPacker);
}
class BaseObj {
diff --git a/api/current.txt b/api/current.txt
index b240e14..d507940 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -16682,23 +16682,12 @@
}
public class AllocationAdapter extends android.renderscript.Allocation {
+ method public static android.renderscript.AllocationAdapter create1D(android.renderscript.RenderScript, android.renderscript.Allocation);
method public static android.renderscript.AllocationAdapter create2D(android.renderscript.RenderScript, android.renderscript.Allocation);
- method public void readData(int[]);
- method public void readData(float[]);
method public void setFace(android.renderscript.Type.CubemapFace);
method public void setLOD(int);
method public void setY(int);
method public void setZ(int);
- method public void subData(int, android.renderscript.FieldPacker);
- method public void subData1D(int, int, int[]);
- method public void subData1D(int, int, short[]);
- method public void subData1D(int, int, byte[]);
- method public void subData1D(int, int, float[]);
- method public void subData1D(int, int, android.renderscript.AllocationAdapter, int);
- method public void subData2D(int, int, int, int, int[]);
- method public void subData2D(int, int, int, int, float[]);
- method public void subData2D(int, int, int, int, android.renderscript.AllocationAdapter, int, int);
- method public void subElementData(int, int, android.renderscript.FieldPacker);
}
public class BaseObj {
diff --git a/core/java/android/content/XmlDocumentProvider.java b/core/java/android/content/XmlDocumentProvider.java
deleted file mode 100644
index 76539c7..0000000
--- a/core/java/android/content/XmlDocumentProvider.java
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.content;
-
-import org.apache.http.HttpEntity;
-import org.apache.http.HttpResponse;
-import org.apache.http.HttpStatus;
-import org.apache.http.client.methods.HttpGet;
-import org.xmlpull.v1.XmlPullParser;
-import org.xmlpull.v1.XmlPullParserException;
-import org.xmlpull.v1.XmlPullParserFactory;
-
-import android.content.ContentResolver.OpenResourceIdResult;
-import android.database.Cursor;
-import android.database.MatrixCursor;
-import android.net.Uri;
-import android.net.http.AndroidHttpClient;
-import android.util.Log;
-import android.widget.CursorAdapter;
-
-import java.io.FileNotFoundException;
-import java.io.IOException;
-import java.io.InputStream;
-import java.util.BitSet;
-import java.util.Stack;
-import java.util.regex.Pattern;
-
-/**
- * @hide -- not yet ready to support, should be provided just as a static lib.
- *
- * A read-only content provider which extracts data out of an XML document.
- *
- * <p>A XPath-like selection pattern is used to select some nodes in the XML document. Each such
- * node will create a row in the {@link Cursor} result.</p>
- *
- * Each row is then populated with columns that are also defined as XPath-like projections. These
- * projections fetch attributes values or text in the matching row node or its children.
- *
- * <p>To add this provider in your application, you should add its declaration to your application
- * manifest:
- * <pre class="prettyprint">
- * <provider android:name="android.content.XmlDocumentProvider" android:authorities="xmldocument" />
- * </pre>
- * </p>
- *
- * <h2>Node selection syntax</h2>
- * The node selection syntax is made of the concatenation of an arbitrary number (at least one) of
- * <code>/node_name</code> node selection patterns.
- *
- * <p>The <code>/root/child1/child2</code> pattern will for instance match all nodes named
- * <code>child2</code> which are children of a node named <code>child1</code> which are themselves
- * children of a root node named <code>root</code>.</p>
- *
- * Any <code>/</code> separator in the previous expression can be replaced by a <code>//</code>
- * separator instead, which indicated a <i>descendant</i> instead of a child.
- *
- * <p>The <code>//node1//node2</code> pattern will for instance match all nodes named
- * <code>node2</code> which are descendant of a node named <code>node1</code> located anywhere in
- * the document hierarchy.</p>
- *
- * Node names can contain namespaces in the form <code>namespace:node</code>.
- *
- * <h2>Projection syntax</h2>
- * For every selected node, the projection will then extract actual data from this node and its
- * descendant.
- *
- * <p>Use a syntax similar to the selection syntax described above to select the text associated
- * with a child of the selected node. The implicit root of this projection pattern is the selected
- * node. <code>/</code> will hence refer to the text of the selected node, while
- * <code>/child1</code> will fetch the text of its child named <code>child1</code> and
- * <code>//child1</code> will match any <i>descendant</i> named <code>child1</code>. If several
- * nodes match the projection pattern, their texts are appended as a result.</p>
- *
- * A projection can also fetch any node attribute by appending a <code>@attribute_name</code>
- * pattern to the previously described syntax. <code>//child1@price</code> will for instance match
- * the attribute <code>price</code> of any <code>child1</code> descendant.
- *
- * <p>If a projection does not match any node/attribute, its associated value will be an empty
- * string.</p>
- *
- * <h2>Example</h2>
- * Using the following XML document:
- * <pre class="prettyprint">
- * <library>
- * <book id="EH94">
- * <title>The Old Man and the Sea</title>
- * <author>Ernest Hemingway</author>
- * </book>
- * <book id="XX10">
- * <title>The Arabian Nights: Tales of 1,001 Nights</title>
- * </book>
- * <no-id>
- * <book>
- * <title>Animal Farm</title>
- * <author>George Orwell</author>
- * </book>
- * </no-id>
- * </library>
- * </pre>
- * A selection pattern of <code>/library//book</code> will match the three book entries (while
- * <code>/library/book</code> will only match the first two ones).
- *
- * <p>Defining the projections as <code>/title</code>, <code>/author</code> and <code>@id</code>
- * will retrieve the associated data. Note that the author of the second book as well as the id of
- * the third are empty strings.
- */
-public class XmlDocumentProvider extends ContentProvider {
- /*
- * Ideas for improvement:
- * - Expand XPath-like syntax to allow for [nb] child number selector
- * - Address the starting . bug in AbstractCursor which prevents a true XPath syntax.
- * - Provide an alternative to concatenation when several node match (list-like).
- * - Support namespaces in attribute names.
- * - Incremental Cursor creation, pagination
- */
- private static final String LOG_TAG = "XmlDocumentProvider";
- private AndroidHttpClient mHttpClient;
-
- @Override
- public boolean onCreate() {
- return true;
- }
-
- /**
- * Query data from the XML document referenced in the URI.
- *
- * <p>The XML document can be a local resource or a file that will be downloaded from the
- * Internet. In the latter case, your application needs to request the INTERNET permission in
- * its manifest.</p>
- *
- * The URI will be of the form <code>content://xmldocument/?resource=R.xml.myFile</code> for a
- * local resource. <code>xmldocument</code> should match the authority declared for this
- * provider in your manifest. Internet documents are referenced using
- * <code>content://xmldocument/?url=</code> followed by an encoded version of the URL of your
- * document (see {@link Uri#encode(String)}).
- *
- * <p>The number of columns of the resulting Cursor is equal to the size of the projection
- * array plus one, named <code>_id</code> which will contain a unique row id (allowing the
- * Cursor to be used with a {@link CursorAdapter}). The other columns' names are the projection
- * patterns.</p>
- *
- * @param uri The URI of your local resource or Internet document.
- * @param projection A set of patterns that will be used to extract data from each selected
- * node. See class documentation for pattern syntax.
- * @param selection A selection pattern which will select the nodes that will create the
- * Cursor's rows. See class documentation for pattern syntax.
- * @param selectionArgs This parameter is ignored.
- * @param sortOrder The row order in the resulting cursor is determined from the node order in
- * the XML document. This parameter is ignored.
- * @return A Cursor or null in case of error.
- */
- @Override
- public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs,
- String sortOrder) {
-
- XmlPullParser parser = null;
- mHttpClient = null;
-
- final String url = uri.getQueryParameter("url");
- if (url != null) {
- parser = getUriXmlPullParser(url);
- } else {
- final String resource = uri.getQueryParameter("resource");
- if (resource != null) {
- Uri resourceUri = Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE + "://" +
- getContext().getPackageName() + "/" + resource);
- parser = getResourceXmlPullParser(resourceUri);
- }
- }
-
- if (parser != null) {
- XMLCursor xmlCursor = new XMLCursor(selection, projection);
- try {
- xmlCursor.parseWith(parser);
- return xmlCursor;
- } catch (IOException e) {
- Log.w(LOG_TAG, "I/O error while parsing XML " + uri, e);
- } catch (XmlPullParserException e) {
- Log.w(LOG_TAG, "Error while parsing XML " + uri, e);
- } finally {
- if (mHttpClient != null) {
- mHttpClient.close();
- }
- }
- }
-
- return null;
- }
-
- /**
- * Creates an XmlPullParser for the provided URL. Can be overloaded to provide your own parser.
- * @param url The URL of the XML document that is to be parsed.
- * @return An XmlPullParser on this document.
- */
- protected XmlPullParser getUriXmlPullParser(String url) {
- XmlPullParser parser = null;
- try {
- XmlPullParserFactory factory = XmlPullParserFactory.newInstance();
- factory.setNamespaceAware(true);
- parser = factory.newPullParser();
- } catch (XmlPullParserException e) {
- Log.e(LOG_TAG, "Unable to create XmlPullParser", e);
- return null;
- }
-
- InputStream inputStream = null;
- try {
- final HttpGet get = new HttpGet(url);
- mHttpClient = AndroidHttpClient.newInstance("Android");
- HttpResponse response = mHttpClient.execute(get);
- if (response.getStatusLine().getStatusCode() == HttpStatus.SC_OK) {
- final HttpEntity entity = response.getEntity();
- if (entity != null) {
- inputStream = entity.getContent();
- }
- }
- } catch (IOException e) {
- Log.w(LOG_TAG, "Error while retrieving XML file " + url, e);
- return null;
- }
-
- try {
- parser.setInput(inputStream, null);
- } catch (XmlPullParserException e) {
- Log.w(LOG_TAG, "Error while reading XML file from " + url, e);
- return null;
- }
-
- return parser;
- }
-
- /**
- * Creates an XmlPullParser for the provided local resource. Can be overloaded to provide your
- * own parser.
- * @param resourceUri A fully qualified resource name referencing a local XML resource.
- * @return An XmlPullParser on this resource.
- */
- protected XmlPullParser getResourceXmlPullParser(Uri resourceUri) {
- OpenResourceIdResult resourceId;
- try {
- resourceId = getContext().getContentResolver().getResourceId(resourceUri);
- return resourceId.r.getXml(resourceId.id);
- } catch (FileNotFoundException e) {
- Log.w(LOG_TAG, "XML resource not found: " + resourceUri.toString(), e);
- return null;
- }
- }
-
- /**
- * Returns "vnd.android.cursor.dir/xmldoc".
- */
- @Override
- public String getType(Uri uri) {
- return "vnd.android.cursor.dir/xmldoc";
- }
-
- /**
- * This ContentProvider is read-only. This method throws an UnsupportedOperationException.
- **/
- @Override
- public Uri insert(Uri uri, ContentValues values) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * This ContentProvider is read-only. This method throws an UnsupportedOperationException.
- **/
- @Override
- public int delete(Uri uri, String selection, String[] selectionArgs) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * This ContentProvider is read-only. This method throws an UnsupportedOperationException.
- **/
- @Override
- public int update(Uri uri, ContentValues values, String selection, String[] selectionArgs) {
- throw new UnsupportedOperationException();
- }
-
- private static class XMLCursor extends MatrixCursor {
- private final Pattern mSelectionPattern;
- private Pattern[] mProjectionPatterns;
- private String[] mAttributeNames;
- private String[] mCurrentValues;
- private BitSet[] mActiveTextDepthMask;
- private final int mNumberOfProjections;
-
- public XMLCursor(String selection, String[] projections) {
- super(projections);
- // The first column in projections is used for the _ID
- mNumberOfProjections = projections.length - 1;
- mSelectionPattern = createPattern(selection);
- createProjectionPattern(projections);
- }
-
- private Pattern createPattern(String input) {
- String pattern = input.replaceAll("//", "/(.*/|)").replaceAll("^/", "^/") + "$";
- return Pattern.compile(pattern);
- }
-
- private void createProjectionPattern(String[] projections) {
- mProjectionPatterns = new Pattern[mNumberOfProjections];
- mAttributeNames = new String[mNumberOfProjections];
- mActiveTextDepthMask = new BitSet[mNumberOfProjections];
- // Add a column to store _ID
- mCurrentValues = new String[mNumberOfProjections + 1];
-
- for (int i=0; i<mNumberOfProjections; i++) {
- mActiveTextDepthMask[i] = new BitSet();
- String projection = projections[i + 1]; // +1 to skip the _ID column
- int atIndex = projection.lastIndexOf('@', projection.length());
- if (atIndex >= 0) {
- mAttributeNames[i] = projection.substring(atIndex+1);
- projection = projection.substring(0, atIndex);
- } else {
- mAttributeNames[i] = null;
- }
-
- // Conforms to XPath standard: reference to local context starts with a .
- if (projection.charAt(0) == '.') {
- projection = projection.substring(1);
- }
- mProjectionPatterns[i] = createPattern(projection);
- }
- }
-
- public void parseWith(XmlPullParser parser) throws IOException, XmlPullParserException {
- StringBuilder path = new StringBuilder();
- Stack<Integer> pathLengthStack = new Stack<Integer>();
-
- // There are two parsing mode: in root mode, rootPath is updated and nodes matching
- // selectionPattern are searched for and currentNodeDepth is negative.
- // When a node matching selectionPattern is found, currentNodeDepth is set to 0 and
- // updated as children are parsed and projectionPatterns are searched in nodePath.
- int currentNodeDepth = -1;
-
- // Index where local selected node path starts from in path
- int currentNodePathStartIndex = 0;
-
- int eventType = parser.getEventType();
- while (eventType != XmlPullParser.END_DOCUMENT) {
-
- if (eventType == XmlPullParser.START_TAG) {
- // Update path
- pathLengthStack.push(path.length());
- path.append('/');
- String prefix = null;
- try {
- // getPrefix is not supported by local Xml resource parser
- prefix = parser.getPrefix();
- } catch (RuntimeException e) {
- prefix = null;
- }
- if (prefix != null) {
- path.append(prefix);
- path.append(':');
- }
- path.append(parser.getName());
-
- if (currentNodeDepth >= 0) {
- currentNodeDepth++;
- } else {
- // A node matching selection is found: initialize child parsing mode
- if (mSelectionPattern.matcher(path.toString()).matches()) {
- currentNodeDepth = 0;
- currentNodePathStartIndex = path.length();
- mCurrentValues[0] = Integer.toString(getCount()); // _ID
- for (int i = 0; i < mNumberOfProjections; i++) {
- // Reset values to default (empty string)
- mCurrentValues[i + 1] = "";
- mActiveTextDepthMask[i].clear();
- }
- }
- }
-
- // This test has to be separated from the previous one as currentNodeDepth can
- // be modified above (when a node matching selection is found).
- if (currentNodeDepth >= 0) {
- final String localNodePath = path.substring(currentNodePathStartIndex);
- for (int i = 0; i < mNumberOfProjections; i++) {
- if (mProjectionPatterns[i].matcher(localNodePath).matches()) {
- String attribute = mAttributeNames[i];
- if (attribute != null) {
- mCurrentValues[i + 1] =
- parser.getAttributeValue(null, attribute);
- } else {
- mActiveTextDepthMask[i].set(currentNodeDepth, true);
- }
- }
- }
- }
-
- } else if (eventType == XmlPullParser.END_TAG) {
- // Pop last node from path
- final int length = pathLengthStack.pop();
- path.setLength(length);
-
- if (currentNodeDepth >= 0) {
- if (currentNodeDepth == 0) {
- // Leaving a selection matching node: add a new row with results
- addRow(mCurrentValues);
- } else {
- for (int i = 0; i < mNumberOfProjections; i++) {
- mActiveTextDepthMask[i].set(currentNodeDepth, false);
- }
- }
- currentNodeDepth--;
- }
-
- } else if ((eventType == XmlPullParser.TEXT) && (!parser.isWhitespace())) {
- for (int i = 0; i < mNumberOfProjections; i++) {
- if ((currentNodeDepth >= 0) &&
- (mActiveTextDepthMask[i].get(currentNodeDepth))) {
- mCurrentValues[i + 1] += parser.getText();
- }
- }
- }
-
- eventType = parser.next();
- }
- }
- }
-}
diff --git a/core/java/android/view/GLES20Canvas.java b/core/java/android/view/GLES20Canvas.java
index b6c5522..4987e2f 100644
--- a/core/java/android/view/GLES20Canvas.java
+++ b/core/java/android/view/GLES20Canvas.java
@@ -246,8 +246,19 @@
return nIsBackBufferPreserved();
}
- private static native boolean nIsBackBufferPreserved();
-
+ private static native boolean nIsBackBufferPreserved();
+
+ /**
+ * Disables v-sync. For performance testing only.
+ *
+ * @hide
+ */
+ public static void disableVsync() {
+ nDisableVsync();
+ }
+
+ private static native void nDisableVsync();
+
@Override
void onPreDraw(Rect dirty) {
if (dirty != null) {
@@ -265,7 +276,7 @@
void onPostDraw() {
nFinish(mRenderer);
}
-
+
private static native void nFinish(int renderer);
@Override
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index bbfb4c1..188970c 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -57,6 +57,16 @@
* "false", to disable partial invalidates
*/
static final String RENDER_DIRTY_REGIONS_PROPERTY = "hwui.render_dirty_regions";
+
+ /**
+ * System property used to enable or disable vsync.
+ * The default value of this property is assumed to be false.
+ *
+ * Possible values:
+ * "true", to disable vsync
+ * "false", to enable vsync
+ */
+ static final String DISABLE_VSYNC_PROPERTY = "hwui.disable_vsync";
/**
* Turn on to draw dirty regions every other frame.
@@ -303,6 +313,7 @@
boolean mDirtyRegions;
final boolean mDirtyRegionsRequested;
+ final boolean mVsyncDisabled;
final int mGlVersion;
final boolean mTranslucent;
@@ -314,10 +325,17 @@
GlRenderer(int glVersion, boolean translucent) {
mGlVersion = glVersion;
mTranslucent = translucent;
+
final String dirtyProperty = SystemProperties.get(RENDER_DIRTY_REGIONS_PROPERTY, "true");
//noinspection PointlessBooleanExpression,ConstantConditions
mDirtyRegions = RENDER_DIRTY_REGIONS && "true".equalsIgnoreCase(dirtyProperty);
mDirtyRegionsRequested = mDirtyRegions;
+
+ final String vsyncProperty = SystemProperties.get(DISABLE_VSYNC_PROPERTY, "false");
+ mVsyncDisabled = "true".equalsIgnoreCase(vsyncProperty);
+ if (mVsyncDisabled) {
+ Log.d(LOG_TAG, "Disabling v-sync");
+ }
}
/**
@@ -765,6 +783,14 @@
}
@Override
+ void setup(int width, int height) {
+ super.setup(width, height);
+ if (mVsyncDisabled) {
+ GLES20Canvas.disableVsync();
+ }
+ }
+
+ @Override
DisplayList createDisplayList(View v) {
return new GLES20DisplayList(v);
}
diff --git a/core/java/android/view/MotionEvent.java b/core/java/android/view/MotionEvent.java
index 72263a7..88f59d4 100644
--- a/core/java/android/view/MotionEvent.java
+++ b/core/java/android/view/MotionEvent.java
@@ -2881,10 +2881,6 @@
msg.append(", id[").append(i).append("]=").append(getPointerId(i));
msg.append(", x[").append(i).append("]=").append(getX(i));
msg.append(", y[").append(i).append("]=").append(getY(i));
- msg.append(", pressure[").append(i).append("]=").append(getPressure(i));
- msg.append(", touchMajor[").append(i).append("]=").append(getTouchMajor(i));
- msg.append(", touchMinor[").append(i).append("]=").append(getTouchMinor(i));
- msg.append(", orientation[").append(i).append("]=").append(getOrientation(i));
msg.append(", toolType[").append(i).append("]=").append(
toolTypeToString(getToolType(i)));
}
diff --git a/core/java/android/webkit/WebView.java b/core/java/android/webkit/WebView.java
index ffa52d1..7ba86a5 100644
--- a/core/java/android/webkit/WebView.java
+++ b/core/java/android/webkit/WebView.java
@@ -3467,40 +3467,6 @@
return Math.min(duration, MAX_DURATION);
}
-
- // Helper to build a TouchEventData object from a MotionEvent object.
- // A few fields are allocated now but will be set later:
- // mAction, mPoints and mPointsInView.
- private static TouchEventData buildTouchFromEvent(MotionEvent ev) {
- TouchEventData ted = new TouchEventData();
- ted.mAction = ev.getActionMasked();
- ted.mEventTime = ev.getEventTime();
-
- final int count = ev.getPointerCount();
- ted.mIds = new int[count];
- ted.mPoints = new Point[count];
- ted.mPointsInView = new Point[count];
- ted.mPressures = new float[count];
- ted.mTouchMajor = new int[count];
- ted.mTouchMinor = new int[count];
- ted.mOrientation = new float[count];
- for (int c = 0; c < count; c++) {
- ted.mIds[c] = ev.getPointerId(c);
- ted.mPressures[c] = ev.getPressure(c);
- ted.mTouchMajor[c] = (int) ev.getTouchMajor(c);
- ted.mTouchMinor[c] = (int) ev.getTouchMinor(c);
- ted.mOrientation[c] = ev.getOrientation(c);
- }
-
- if (ted.mAction == MotionEvent.ACTION_POINTER_DOWN
- || ted.mAction == MotionEvent.ACTION_POINTER_UP) {
- ted.mActionIndex = ev.getActionIndex();
- }
- ted.mMetaState = ev.getMetaState();
-
- return ted;
- }
-
// helper to pin the scrollBy parameters (already in view coordinates)
// returns true if the scroll was changed
private boolean pinScrollBy(int dx, int dy, boolean animate, int animationDuration) {
@@ -5899,10 +5865,15 @@
}
// pass the touch events from UI thread to WebCore thread
if (shouldForwardTouchEvent()) {
- TouchEventData ted = buildTouchFromEvent(ev);
+ TouchEventData ted = new TouchEventData();
ted.mAction = action;
+ ted.mIds = new int[1];
+ ted.mIds[0] = ev.getPointerId(0);
+ ted.mPoints = new Point[1];
ted.mPoints[0] = new Point(contentX, contentY);
+ ted.mPointsInView = new Point[1];
ted.mPointsInView[0] = new Point(x, y);
+ ted.mMetaState = ev.getMetaState();
ted.mReprocess = mDeferTouchProcess;
ted.mNativeLayer = nativeScrollableLayer(
contentX, contentY, ted.mNativeLayerRect, null);
@@ -5944,10 +5915,15 @@
// pass the touch events from UI thread to WebCore thread
if (shouldForwardTouchEvent() && mConfirmMove && (firstMove
|| eventTime - mLastSentTouchTime > mCurrentTouchInterval)) {
- TouchEventData ted = buildTouchFromEvent(ev);
+ TouchEventData ted = new TouchEventData();
ted.mAction = action;
+ ted.mIds = new int[1];
+ ted.mIds[0] = ev.getPointerId(0);
+ ted.mPoints = new Point[1];
ted.mPoints[0] = new Point(contentX, contentY);
+ ted.mPointsInView = new Point[1];
ted.mPointsInView[0] = new Point(x, y);
+ ted.mMetaState = ev.getMetaState();
ted.mReprocess = mDeferTouchProcess;
ted.mNativeLayer = mScrollingLayer;
ted.mNativeLayerRect.set(mScrollingLayerRect);
@@ -6117,10 +6093,15 @@
if (!isFocused()) requestFocus();
// pass the touch events from UI thread to WebCore thread
if (shouldForwardTouchEvent()) {
- TouchEventData ted = buildTouchFromEvent(ev);
+ TouchEventData ted = new TouchEventData();
+ ted.mIds = new int[1];
+ ted.mIds[0] = ev.getPointerId(0);
ted.mAction = action;
+ ted.mPoints = new Point[1];
ted.mPoints[0] = new Point(contentX, contentY);
+ ted.mPointsInView = new Point[1];
ted.mPointsInView[0] = new Point(x, y);
+ ted.mMetaState = ev.getMetaState();
ted.mReprocess = mDeferTouchProcess;
ted.mNativeLayer = mScrollingLayer;
ted.mNativeLayerRect.set(mScrollingLayerRect);
@@ -6137,10 +6118,15 @@
mPrivateHandler.removeMessages(SWITCH_TO_SHORTPRESS);
mPrivateHandler.removeMessages(SWITCH_TO_LONGPRESS);
if (inFullScreenMode() || mDeferTouchProcess) {
- TouchEventData ted = buildTouchFromEvent(ev);
+ TouchEventData ted = new TouchEventData();
+ ted.mIds = new int[1];
+ ted.mIds[0] = ev.getPointerId(0);
ted.mAction = WebViewCore.ACTION_DOUBLETAP;
+ ted.mPoints = new Point[1];
ted.mPoints[0] = new Point(contentX, contentY);
+ ted.mPointsInView = new Point[1];
ted.mPointsInView[0] = new Point(x, y);
+ ted.mMetaState = ev.getMetaState();
ted.mReprocess = mDeferTouchProcess;
ted.mNativeLayer = nativeScrollableLayer(
contentX, contentY,
@@ -6272,14 +6258,24 @@
}
private void passMultiTouchToWebKit(MotionEvent ev, long sequence) {
- TouchEventData ted = buildTouchFromEvent(ev);
- for (int c = 0; c < ev.getPointerCount(); c++) {
+ TouchEventData ted = new TouchEventData();
+ ted.mAction = ev.getActionMasked();
+ final int count = ev.getPointerCount();
+ ted.mIds = new int[count];
+ ted.mPoints = new Point[count];
+ ted.mPointsInView = new Point[count];
+ for (int c = 0; c < count; c++) {
ted.mIds[c] = ev.getPointerId(c);
int x = viewToContentX((int) ev.getX(c) + mScrollX);
int y = viewToContentY((int) ev.getY(c) + mScrollY);
ted.mPoints[c] = new Point(x, y);
ted.mPointsInView[c] = new Point((int) ev.getX(c), (int) ev.getY(c));
}
+ if (ted.mAction == MotionEvent.ACTION_POINTER_DOWN
+ || ted.mAction == MotionEvent.ACTION_POINTER_UP) {
+ ted.mActionIndex = ev.getActionIndex();
+ }
+ ted.mMetaState = ev.getMetaState();
ted.mReprocess = true;
ted.mMotionEvent = MotionEvent.obtain(ev);
ted.mSequence = sequence;
@@ -6353,11 +6349,7 @@
if (removeEvents) {
mWebViewCore.removeMessages(EventHub.TOUCH_EVENT);
}
-
TouchEventData ted = new TouchEventData();
- ted.mAction = MotionEvent.ACTION_CANCEL;
- ted.mEventTime = mLastTouchTime;
- ted.mMetaState = 0;
ted.mIds = new int[1];
ted.mIds[0] = 0;
ted.mPoints = new Point[1];
@@ -6366,15 +6358,7 @@
int viewX = contentToViewX(x) - mScrollX;
int viewY = contentToViewY(y) - mScrollY;
ted.mPointsInView[0] = new Point(viewX, viewY);
- ted.mPressures = new float[1];
- ted.mPressures[0] = 1;
- ted.mTouchMajor = new int[1];
- ted.mTouchMajor[0] = 1;
- ted.mTouchMinor = new int[1];
- ted.mTouchMinor[0] = 1;
- ted.mOrientation = new float[1];
- ted.mOrientation[0] = 0;
-
+ ted.mAction = MotionEvent.ACTION_CANCEL;
ted.mNativeLayer = nativeScrollableLayer(
x, y, ted.mNativeLayerRect, null);
ted.mSequence = mTouchEventQueue.nextTouchSequence();
@@ -8053,7 +8037,6 @@
if (inFullScreenMode() || mDeferTouchProcess) {
TouchEventData ted = new TouchEventData();
ted.mAction = WebViewCore.ACTION_LONGPRESS;
- ted.mEventTime = mLastTouchTime;
ted.mIds = new int[1];
ted.mIds[0] = 0;
ted.mPoints = new Point[1];
@@ -8061,15 +8044,6 @@
viewToContentY(mLastTouchY + mScrollY));
ted.mPointsInView = new Point[1];
ted.mPointsInView[0] = new Point(mLastTouchX, mLastTouchY);
- ted.mPressures = new float[1];
- ted.mPressures[0] = 1;
- ted.mTouchMajor = new int[1];
- ted.mTouchMajor[0] = 1;
- ted.mTouchMinor = new int[1];
- ted.mTouchMinor[0] = 1;
- ted.mOrientation = new float[1];
- ted.mOrientation[0] = 0;
-
// metaState for long press is tricky. Should it be the
// state when the press started or when the press was
// released? Or some intermediary key state? For
diff --git a/core/java/android/webkit/WebViewCore.java b/core/java/android/webkit/WebViewCore.java
index 3357220..2145edd 100644
--- a/core/java/android/webkit/WebViewCore.java
+++ b/core/java/android/webkit/WebViewCore.java
@@ -577,10 +577,8 @@
private native void nativeTouchUp(int touchGeneration,
int framePtr, int nodePtr, int x, int y);
- private native boolean nativeHandleTouchEvent(int action, long eventTime,
- int[] idArray, int[] xArray, int[] yArray, float[] pressureArray,
- int[] touchMajorArray, int[] touchMinorArray, float[] orientationArray,
- int count, int actionIndex, int metaState);
+ private native boolean nativeHandleTouchEvent(int action, int[] idArray,
+ int[] xArray, int[] yArray, int count, int actionIndex, int metaState);
private native void nativeUpdateFrameCache();
@@ -835,21 +833,16 @@
static class TouchEventData {
int mAction;
- long mEventTime; // Time (in ms) this event was generated.
- int[] mIds; // Ids of the touch points.
+ int[] mIds; // Ids of the touch points
Point[] mPoints;
- Point[] mPointsInView; // Point coordinates in view axis.
- float[] mPressures; // Pressures of the touch points.
- int[] mTouchMajor; // Length of the major axis of the touch area.
- int[] mTouchMinor; // Length of the minor axis of the touch area.
- float[] mOrientation; // The orientation of the touch area.
- int mActionIndex; // Associated pointer index for ACTION_POINTER_DOWN/UP.
+ Point[] mPointsInView; // the point coordinates in view axis.
+ int mActionIndex; // Associated pointer index for ACTION_POINTER_DOWN/UP
int mMetaState;
boolean mReprocess;
- MotionEvent mMotionEvent; // Only used for multi-touch.
+ MotionEvent mMotionEvent;
int mNativeLayer;
Rect mNativeLayerRect = new Rect();
- long mSequence; // For queuing the events.
+ long mSequence;
boolean mNativeResult;
}
@@ -1358,11 +1351,8 @@
nativeScrollLayer(ted.mNativeLayer,
ted.mNativeLayerRect);
}
- ted.mNativeResult = nativeHandleTouchEvent(
- ted.mAction, ted.mEventTime, ted.mIds,
- xArray, yArray, ted.mPressures,
- ted.mTouchMajor, ted.mTouchMinor, ted.mOrientation,
- count, ted.mActionIndex, ted.mMetaState);
+ ted.mNativeResult = nativeHandleTouchEvent(ted.mAction, ted.mIds,
+ xArray, yArray, count, ted.mActionIndex, ted.mMetaState);
Message.obtain(
mWebView.mPrivateHandler,
WebView.PREVENT_TOUCH_ID,
@@ -2245,13 +2235,8 @@
// called by JNI
private void updateViewport() {
- // if updateViewport is called before first layout, wait until first
- // layout to update the viewport. In the rare case, this is called after
- // first layout, force an update as we have just parsed the viewport
- // meta tag.
- if (mBrowserFrame.firstLayoutDone()) {
- setupViewport(true);
- }
+ // Update viewport asap to make sure we get correct one.
+ setupViewport(true);
}
private void setupViewport(boolean updateViewState) {
@@ -2385,8 +2370,12 @@
(float) webViewWidth / mViewportWidth;
} else {
mInitialViewState.mTextWrapScale = adjust;
- // 0 will trigger WebView to turn on zoom overview mode
- mInitialViewState.mViewScale = 0;
+ if (mSettings.getUseWideViewPort()) {
+ // 0 will trigger WebView to turn on zoom overview mode
+ mInitialViewState.mViewScale = 0;
+ } else {
+ mInitialViewState.mViewScale = adjust;
+ }
}
}
@@ -2417,7 +2406,7 @@
mEventHub.removeMessages(EventHub.VIEW_SIZE_CHANGED);
mEventHub.sendMessageAtFrontOfQueue(Message.obtain(null,
EventHub.VIEW_SIZE_CHANGED, data));
- } else if (mSettings.getUseWideViewPort()) {
+ } else {
if (viewportWidth == 0) {
// Trick to ensure VIEW_SIZE_CHANGED will be sent from WebView
// to WebViewCore
diff --git a/core/jni/android_view_GLES20Canvas.cpp b/core/jni/android_view_GLES20Canvas.cpp
index 2106eb4..681f43f 100644
--- a/core/jni/android_view_GLES20Canvas.cpp
+++ b/core/jni/android_view_GLES20Canvas.cpp
@@ -115,6 +115,18 @@
return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED;
}
+static void android_view_GLES20Canvas_disableVsync(JNIEnv* env, jobject clazz) {
+ EGLDisplay display = eglGetCurrentDisplay();
+
+ eglGetError();
+ eglSwapInterval(display, 0);
+
+ EGLint error = eglGetError();
+ if (error != EGL_SUCCESS) {
+ RENDERER_LOGD("Could not disable v-sync (%x)", error);
+ }
+}
+
// ----------------------------------------------------------------------------
// Constructors
// ----------------------------------------------------------------------------
@@ -621,7 +633,7 @@
if (layer) {
jint* storage = env->GetIntArrayElements(layerInfo, NULL);
- storage[0] = layer->texture;
+ storage[0] = layer->getTexture();
env->ReleaseIntArrayElements(layerInfo, storage, 0);
}
@@ -634,8 +646,8 @@
if (layer) {
jint* storage = env->GetIntArrayElements(layerInfo, NULL);
- storage[0] = layer->width;
- storage[1] = layer->height;
+ storage[0] = layer->getWidth();
+ storage[1] = layer->getHeight();
env->ReleaseIntArrayElements(layerInfo, storage, 0);
}
@@ -647,8 +659,8 @@
LayerRenderer::resizeLayer(layer, width, height);
jint* storage = env->GetIntArrayElements(layerInfo, NULL);
- storage[0] = layer->width;
- storage[1] = layer->height;
+ storage[0] = layer->getWidth();
+ storage[1] = layer->getHeight();
env->ReleaseIntArrayElements(layerInfo, storage, 0);
}
@@ -722,6 +734,7 @@
#ifdef USE_OPENGL_RENDERER
{ "nIsBackBufferPreserved", "()Z", (void*) android_view_GLES20Canvas_isBackBufferPreserved },
{ "nPreserveBackBuffer", "()Z", (void*) android_view_GLES20Canvas_preserveBackBuffer },
+ { "nDisableVsync", "()V", (void*) android_view_GLES20Canvas_disableVsync },
{ "nCreateRenderer", "()I", (void*) android_view_GLES20Canvas_createRenderer },
{ "nDestroyRenderer", "(I)V", (void*) android_view_GLES20Canvas_destroyRenderer },
diff --git a/docs/html/images/opengl/coordinates.png b/docs/html/images/opengl/coordinates.png
deleted file mode 100644
index 7180cd5..0000000
--- a/docs/html/images/opengl/coordinates.png
+++ /dev/null
Binary files differ
diff --git a/docs/html/images/opengl/helloopengl-es10-1.png b/docs/html/images/opengl/helloopengl-es10-1.png
deleted file mode 100644
index bdfbcdb..0000000
--- a/docs/html/images/opengl/helloopengl-es10-1.png
+++ /dev/null
Binary files differ
diff --git a/docs/html/images/opengl/helloopengl-es10-2.png b/docs/html/images/opengl/helloopengl-es10-2.png
deleted file mode 100644
index c07dabb..0000000
--- a/docs/html/images/opengl/helloopengl-es10-2.png
+++ /dev/null
Binary files differ
diff --git a/docs/html/images/opengl/helloopengl-es20-1.png b/docs/html/images/opengl/helloopengl-es20-1.png
deleted file mode 100644
index 44abe77..0000000
--- a/docs/html/images/opengl/helloopengl-es20-1.png
+++ /dev/null
Binary files differ
diff --git a/docs/html/images/opengl/helloopengl-es20-2.png b/docs/html/images/opengl/helloopengl-es20-2.png
deleted file mode 100644
index 22fa52c..0000000
--- a/docs/html/images/opengl/helloopengl-es20-2.png
+++ /dev/null
Binary files differ
diff --git a/docs/html/resources/resources-data.js b/docs/html/resources/resources-data.js
index 06a046d..0fc10bf 100644
--- a/docs/html/resources/resources-data.js
+++ b/docs/html/resources/resources-data.js
@@ -782,26 +782,6 @@
}
},
{
- tags: ['tutorial', 'gl', 'new'],
- path: 'tutorials/opengl/opengl-es10.html',
- title: {
- en: 'Hello OpenGL ES 1.0'
- },
- description: {
- en: 'The basics of implementing an application using the OpenGL ES 1.0 APIs.'
- }
- },
- {
- tags: ['tutorial', 'gl', 'new'],
- path: 'tutorials/opengl/opengl-es20.html',
- title: {
- en: 'Hello OpenGL ES 2.0'
- },
- description: {
- en: 'The basics of implementing an application using the OpenGL ES 2.0 APIs.'
- }
- },
- {
tags: ['tutorial', 'testing'],
path: 'tutorials/testing/helloandroid_test.html',
title: {
diff --git a/docs/html/resources/tutorials/opengl/opengl-es10.jd b/docs/html/resources/tutorials/opengl/opengl-es10.jd
deleted file mode 100644
index d18a547..0000000
--- a/docs/html/resources/tutorials/opengl/opengl-es10.jd
+++ /dev/null
@@ -1,409 +0,0 @@
-page.title=Hello OpenGL ES 1.0
-parent.title=Tutorials
-parent.link=../../browser.html?tag=tutorial
-@jd:body
-
-
-<div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#creating">Creating an OpenGL ES 1.0 Application</a></li>
- <li>
- <a href="#drawing">Drawing Graphic Elements</a>
- <ol>
- <li><a href="#define-triangle">Defining a Triangle</a></li>
- <li><a href="#draw-triangle">Draw the Triangle</a></li>
- </ol>
- </li>
- <li><a href="#projection-and-views">Using Projection and Views</a></li>
- <li><a href="#motion">Adding Motion</a></li>
- <li><a href="#resources">Additional Resources</a></li>
-
- </ol>
- <h2 id="code-samples-list">Related Samples</h2>
- <ol>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
-index.html">API Demos - graphics</a></li>
- <li><a
- href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
-GLSurfaceViewActivity.html">GLSurfaceViewActivity</a></li>
- </ol>
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}guide/topics/graphics/opengl.html">3D with OpenGL</a></li>
- <li><a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">Hello OpenGL
-ES 2.0</a></li>
- </ol>
- </div>
- </div>
-
-<p>This tutorial shows you how to create a simple Android application that uses OpenGL ES 1.0 and
-perform some basic operations using the OpenGL ES 1.0 API, including:</p>
-
-<ul>
- <li>Creating an application using {@link android.opengl.GLSurfaceView} and {@link
-android.opengl.GLSurfaceView.Renderer}</li>
- <li>Defining a graphic object and drawing it</li>
- <li>Defining and applying an projection and view</li>
- <li>Applying rotation to the drawn object</li>
-</ul>
-
-<p>This tutorial demonstrates use of the OpenGL ES 1.0 API. Both the OpenGL ES 1.0 and the ES 1.1
-API are supported by the Android framework since release 1.0 (API Level 1). The OpenGL ES 1.1 API
-is an extention of the 1.0 API, and it's capabilities are beyond the scope of this tutorial.</p>
-
-<p>Beginning with Android 2.2 (API Level 8), the framework supports OpenGL ES 2.0. For more
-information about compatibility for OpenGL versions and Android devices, see the <a
-href="{@docRoot}guide/topics/graphics/opengl.html#compatibility">3D with OpenGL</a> document.</p>
-
-
-<h2 id="creating">Creating an OpenGL ES 1.0 Application</h2>
-
-<p>OpenGL applications for Android have the same basic structure as other applications, however
-OpenGL applications use {@link android.opengl.GLSurfaceView} where other, non-OpenGL
-applications use the {@link android.view.View} or {@link android.view.SurfaceView} class.<p>
-
-<p>To get started using OpenGL in your Android application, you must implement both a {@link
-android.opengl.GLSurfaceView} and a {@link android.opengl.GLSurfaceView.Renderer}. The {@link
-android.opengl.GLSurfaceView} is the main view type for the OpenGL applications and the {@link
-android.opengl.GLSurfaceView.Renderer} controls what is drawn within that view. For more
-information about these classes, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">3D
-with OpenGL</a> document.</p>
-
-<p>To create an application that uses OpenGL ES 1.0:</p>
-
-<ol>
- <li>Start a new Android project with an Activity called <code>HelloOpenGLES10</code>.
-
- <p class="note"><b>Note:</b> If you have not created a basic Android application yet, follow the
- <a href="{@docRoot}resources/tutorials/hello-world.html">Hello World Tutorial</a> instructions
- to familiarize yourself with the process.</p>
- </li>
-
- <li>Modify the <code>HelloOpenGLES10</code> class as follows:
-<pre>
-package com.example.android.apis.graphics;
-
-import android.app.Activity;
-import android.content.Context;
-import android.opengl.GLSurfaceView;
-import android.os.Bundle;
-
-public class HelloOpenGLES10 extends Activity {
-
- private GLSurfaceView mGLView;
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
-
- mGLView = new HelloOpenGLSurfaceView(this);
- setContentView(mGLView);
- }
-
- @Override
- protected void onPause() {
- super.onPause();
- mGLView.onPause();
- }
-
- @Override
- protected void onResume() {
- super.onResume();
- mGLView.onResume();
- }
-
-}
-
-class HelloOpenGLES10SurfaceView extends GLSurfaceView {
-
- public HelloOpenGLES10SurfaceView(Context context){
- super(context);
- setRenderer(new HelloOpenGLES10Renderer());
- }
-
-}
-</pre>
- <p>This Activity class creates a basic container for a {@link android.opengl.GLSurfaceView}.</p>
- </li>
-
- <li>Create the following class <code>HelloOpenGLES10Renderer</code>, which implements the
- {@link android.opengl.GLSurfaceView.Renderer} interface:
-
-<pre>
-package com.example.android.apis.graphics;
-
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.opengles.GL10;
-
-import android.opengl.GLSurfaceView;
-
-public class HelloOpenGLES10Renderer implements GLSurfaceView.Renderer {
-
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- // Set the background frame color
- gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
- }
-
- public void onDrawFrame(GL10 gl) {
- // Redraw background color
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0, 0, width, height);
- }
-
-}
-</pre>
- </li>
-</ol>
-
-<p>These classes create a simple Android application which displays a grey screen using OpenGL
-ES 1.0 calls. While this application does not do anything very interesting, by creating these two
-classes, you have layed the foundation needed to start drawing graphic elements with OpenGL ES
-1.0.</p>
-
-<p>If you are familiar with the OpenGL ES APIs, these two classes should give you enough information
-to start using the OpenGL ES 1.0 API and creating graphics. However, if you need a bit more help
-getting started with OpenGL, head on to the next sections for a few more tips.</p>
-
-<h2 id="drawing">Drawing Graphic Elements</h2>
-
-<p>Once you have implemented a {@link android.opengl.GLSurfaceView.Renderer}, the next step is to
-draw something on it. This section shows you how to define and draw a basic triangle shape with the
-Android OpenGL ES 1.0 API.</p>
-
-<p class="note"><b>Note:</b> The following instructions build on the previous section, so if you
-have not been following along, go back to the <a href="#get-started">previous section</a> and catch
-up.</p>
-
-<h3 id="define-triangle">Defining a Triangle</h3>
-
-<p>OpenGL allows you to define objects using coordinates in three-dimensional space. So, before you
- can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do this is to
- define a vertex array for the coordinates.</p>
-
-<p>By default, OpenGL ES assumes a coordinate system where 0,0,0 (X,Y,Z) specifies the center of
- the {@link android.opengl.GLSurfaceView} frame, 1,1,0 is the top right corner of the frame and
--1,-1,0 is bottom left corner of the frame.</p>
-
-<p>To define a vertex array for a triangle:</p>
-
-<ol>
- <li>In your <code>HelloOpenGLES10Renderer</code> class, add new member variable to contain the
-vertices of a triangle shape:
-<pre>
- private FloatBuffer triangleVB;
-</pre>
- </li>
-
- <li>Create a method, <code>initShapes()</code> which populates this member variable:
-<pre>
- private void initShapes(){
-
- float triangleCoords[] = {
- // X, Y, Z
- -0.5f, -0.25f, 0,
- 0.5f, -0.25f, 0,
- 0.0f, 0.559016994f, 0
- };
-
- // initialize vertex Buffer for triangle
- ByteBuffer vbb = ByteBuffer.allocateDirect(
- // (# of coordinate values * 4 bytes per float)
- triangleCoords.length * 4);
- vbb.order(ByteOrder.nativeOrder());
- triangleVB = vbb.asFloatBuffer();
- triangleVB.put(triangleCoords);
- triangleVB.position(0);
-
- }
-</pre>
- <p>This method defines a two-dimensional triangle shape with three equal sides.</p>
- </li>
- <li>Modify your <code>onSurfaceCreated()</code> method to initialize your triangle:
- <pre>
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
-
- // Set the background frame color
- gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
-
- // initialize the triangle vertex array
- initShapes();
- }
-</pre>
- <p class="warning"><strong>Warning:</strong> Shapes and other static objects should be initialized
- once in your <code>onSurfaceCreated()</code> method for best performance. Avoid initializing the
- new objects in <code>onDrawFrame()</code>, as this causes the system to re-create the objects
- for every frame redraw and slows down your application.
- </p>
- </li>
-
-</ol>
-
-<h3 id="draw-triangle">Draw the Triangle</h3>
-
-<p>Now that you have defined a shape to draw, you can use the OpenGL APIs to draw the
-object.</p>
-
-<p>To draw the triangle with OpenGL:</p>
-
-<ol>
- <li>Before you can draw your triangle, you must tell OpenGL that you are using vertex arrays.
- Modify your <code>onSurfaceCreated()</code> method to enable vertex arrays.
-<pre>
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
-
- // Set the background frame color
- gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
-
- // initialize the triangle vertex array
- initShapes();
-
- // Enable use of vertex arrays
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- }
-</pre>
- <p>At this point, you are ready to draw the triangle object in the OpenGL frame.</p>
- </li>
-
- <li>Modify your <code>onDrawFrame()</code> method to draw the triangle.
-<pre>
- public void onDrawFrame(GL10 gl) {
- // Redraw background color
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-
- // Draw the triangle
- gl.glColor4f(0.63671875f, 0.76953125f, 0.22265625f, 0.0f);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, triangleVB);
- gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3);
- }
-</pre>
- <p><b>Note:</b> Since the triangle is stationary at this point, the system is redrawing the
- object repeatedly in exactly the same place and so is not the most efficient use of the OpenGL
- graphics pipeline. In a <a href="#motion">later section</a>, we add motion to the object to
- justify this use of processing power.</p>
- </li>
-</ol>
-
-<p id="squashed-triangle">Try running this example application on your emulator or test device and
-you should see something like this:</p>
-
-<img src="{@docRoot}images/opengl/helloopengl-es10-1.png">
-
-<p>There are a few problems with this example. First of all, it's not going to impress your
-friends. Secondly, the triangle is a bit squashed and changes shape when you change the screen
-orientation of the test device. The reason the shape is skewed is due to the fact that the object is
-being rendered in a frame which is not perfectly square. We fix that problem in the
-<a href="#projection-and-views">next section</a>.</p>
-
-<h2 id="projection-and-views">Using Projection and Views</h2>
-
-<p>OpenGL Projection and Views provide a way to calculate the coordinates of graphic objects in
-realistic proportions on graphics displays of any size. One of the basic problems in displaying
-graphics is that Android device displays are typically not square and—by default—OpenGL
-happily maps a perfectly square, uniform coordinate system onto your typically non-square
-screen.</p>
-
-<img src="{@docRoot}images/opengl/coordinates.png">
-
-<p>The illustration above shows the uniform coordinate system assumed for an OpenGL frame on the
- left, and how these coordinates actually map to a typical device screen in landscape orientation
- on the right. To solve this problem, you can apply OpenGL projection modes and views to transform
- object coordinates so your graphic objects have the correct proportions on any display.</p>
-
-<p>To use a projection transformation on your triangle:</p>
-<ol>
- <li>Modify your <code>onSurfaceChanged()</code> method to enable {@link
- javax.microedition.khronos.opengles.GL10#GL_PROJECTION GL10.GL_PROJECTION} mode, calculate the
- screen ratio and apply the ratio as a transformation of the object coordinates.
-<pre>
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0, 0, width, height);
-
- // make adjustments for screen ratio
- float ratio = (float) width / height;
- gl.glMatrixMode(GL10.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
- }
-</pre>
- </li>
-
- <li>Next, modify your <code>onDrawFrame()</code> method to apply the {@link
-javax.microedition.khronos.opengles.GL10#GL_MODELVIEW GL_MODELVIEW} mode and set
-a view point for the display using {@link
-android.opengl.GLU#gluLookAt(javax.microedition.khronos.opengles.GL10, float, float, float, float,
-float, float, float, float, float) GLU#gluLookAt()}.
-<pre>
- public void onDrawFrame(GL10 gl) {
- // Redraw background color
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-
- // Set GL_MODELVIEW transformation mode
- gl.glMatrixMode(GL10.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- // When using GL_MODELVIEW, you must set the view point
- GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
-
- // Draw the triangle
- ...
- }
-</pre>
- </li>
-</ol>
-
-<p>Try running this updated application on your emulator or test device and you should see something
-like this:</p>
-
-<img src="{@docRoot}images/opengl/helloopengl-es10-2.png">
-
-<p>Now that you have applied this transformation, the triangle has three equal sides, instead of the
-squashed display in the <a href="#squashed-triangle">earlier version</a>.</p>
-
-<h2 id="motion">Adding Motion</h2>
-
-<p>While it may be interesting exercise to create static graphic objects with OpenGL ES, chances
-are you want at least some of your objects to move. In this section, we add motion to to our
-triangle by rotating it.</p>
-
-<p>To add rotation to your triangle:</p>
-<ul>
- <li>Modify your <code>onDrawFrame()</code> method to rotate the triangle object:
-<pre>
- public void onDrawFrame(GL10 gl) {
- ...
- // When using GL_MODELVIEW, you must set the view point
- GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
-
- // Create a rotation for the triangle
- long time = SystemClock.uptimeMillis() % 4000L;
- float angle = 0.090f * ((int) time);
- gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
-
- // Draw the triangle
- ...
- }
-</pre>
- </li>
-</ul>
-
-<p>Run the application with this code and your triangle should rotate around its center.</p>
-
-<!--
- <h2>TouchScreen Interaction</h2>
- Optional extra (using code from API examples)
- -->
-
-<h2 id="resources">Additional Resources</h2>
-
-<p>Be sure to check out the OpenGL ES code samples are available in the
-<a
-href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html">API
-Demos</a> sample application and listed in <a href="#code-samples-list">Related Samples</a>
-sidebar above.
-</p>
diff --git a/docs/html/resources/tutorials/opengl/opengl-es20.jd b/docs/html/resources/tutorials/opengl/opengl-es20.jd
deleted file mode 100644
index 5cdc343..0000000
--- a/docs/html/resources/tutorials/opengl/opengl-es20.jd
+++ /dev/null
@@ -1,514 +0,0 @@
-page.title=Hello OpenGL ES 1.0
-parent.title=Tutorials
-parent.link=../../browser.html?tag=tutorial
-@jd:body
-
-
-<div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#creating">Creating an OpenGL ES 2.0 Application</a></li>
- <li>
- <a href="#drawing">Drawing Graphic Elements</a>
- <ol>
- <li><a href="#define-triangle">Defining a Triangle</a></li>
- <li><a href="#draw-triangle">Draw the Triangle</a></li>
- </ol>
- </li>
- <li><a href="#projection-and-views">Using Projection and Views</a></li>
- <li><a href="#motion">Adding Motion</a></li>
- <li><a href="#resources">Additional Resources</a></li>
-
- </ol>
- <h2 id="code-samples-list">Related Samples</h2>
- <ol>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
-index.html">API Demos - graphics</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
-GLES20Activity.html">OpenGL ES 2.0 Example</a></li>
- </ol>
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}guide/topics/graphics/opengl.html">3D with OpenGL</a></li>
- <li><a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">Hello OpenGL
-ES 1.0</a></li>
- </ol>
- </div>
- </div>
-
-<p>This tutorial shows you how to create a simple Android application that uses OpenGL ES 2.0 and
-perform some basic operations using the OpenGL ES 2.0 API, including:</p>
-
-<ul>
- <li>Creating an application using {@link android.opengl.GLSurfaceView} and {@link
-android.opengl.GLSurfaceView.Renderer}</li>
- <li>Defining a graphic object and drawing it</li>
- <li>Defining and applying an projection and view</li>
- <li>Applying rotation to the drawn object</li>
-</ul>
-
-<p>This tutorial demonstrates use of the OpenGL ES 2.0 API. Beginning with Android 2.2 (API Level
-8), the framework supports OpenGL ES 2.0.</p>
-
-<p>Both the OpenGL ES 1.0 and the ES 1.1 API are supported by the Android framework since release
-1.0 (API Level 1).For more information about compatibility for OpenGL versions and Android devices,
-see the <a href="{@docRoot}guide/topics/graphics/opengl.html#compatibility">3D with OpenGL</a>
-document.</p>
-
-
-<h2 id="creating">Creating an OpenGL ES 1.0 Application</h2>
-
-<p>OpenGL applications for Android have the same basic structure as other applications, however
-OpenGL applications use {@link android.opengl.GLSurfaceView} where other, non-OpenGL
-applications use the {@link android.view.View} or {@link android.view.SurfaceView} class.<p>
-
-<p>To get started using OpenGL in your Android application, you must implement both a {@link
-android.opengl.GLSurfaceView} and a {@link android.opengl.GLSurfaceView.Renderer}. The {@link
-android.opengl.GLSurfaceView} is the main view type for the OpenGL applications and the {@link
-android.opengl.GLSurfaceView.Renderer} controls what is drawn within that view. For more
-information about these classes, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">3D
-with OpenGL</a> document.</p>
-
-<p>To create an application that uses OpenGL ES 2.0:</p>
-
-<ol>
- <li>Start a new Android project with an Activity called <code>HelloOpenGLES20</code>.
-
- <p class="note"><b>Note:</b> If you have not created a basic Android application yet, follow the
- <a href="{@docRoot}resources/tutorials/hello-world.html">Hello World Tutorial</a> instructions
- to familiarize yourself with the process.</p>
- </li>
-
- <li>Modify the <code>HelloOpenGLES20</code> class as follows:
-<pre>
-package com.example.android.apis.graphics;
-
-import android.app.Activity;
-import android.content.Context;
-import android.opengl.GLSurfaceView;
-import android.os.Bundle;
-
-public class HelloOpenGLES20 extends Activity {
-
- private GLSurfaceView mGLView;
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
-
- mGLView = new HelloOpenGLES20SurfaceView(this);
- setContentView(mGLView);
- }
-
- @Override
- protected void onPause() {
- super.onPause();
- mGLView.onPause();
- }
-
- @Override
- protected void onResume() {
- super.onResume();
- mGLView.onResume();
- }
-}
-
-class HelloOpenGLES20SurfaceView extends GLSurfaceView {
-
- public HelloOpenGLES20SurfaceView(Context context){
- super(context);
-
- // Create an OpenGL ES 2.0 context.
- setEGLContextClientVersion(2);
-
- setRenderer(new HelloOpenGLES20Renderer());
- }
-}
-</pre>
- <p>This Activity class creates a basic container for a {@link android.opengl.GLSurfaceView}.</p>
- </li>
-
- <li>Create the following class <code>HelloOpenGLES20Renderer</code>, which implements the
- {@link android.opengl.GLSurfaceView.Renderer} interface:
-
-<pre>
-package com.example.android.apis.graphics;
-
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.opengles.GL10;
-
-import android.opengl.GLES20;
-import android.opengl.GLSurfaceView;
-
-public class HelloOpenGLES20Renderer implements GLSurfaceView.Renderer {
-
- public void onSurfaceCreated(GL10 unused, EGLConfig config) {
-
- // Set the background frame color
- GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
- }
-
- public void onDrawFrame(GL10 unused) {
-
- // Redraw background color
- GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
- }
-
- public void onSurfaceChanged(GL10 unused, int width, int height) {
- GLES20.glViewport(0, 0, width, height);
- }
-
-}
-</pre>
- </li>
-</ol>
-
-<p>These classes create a simple Android application which displays a grey screen using OpenGL
-ES 2.0 calls. While this application does not do anything very interesting, by creating these two
-classes, you have layed the foundation needed to start drawing graphic elements with OpenGL ES
-2.0.</p>
-
-<p>If your application only supports OpenGL ES 2.0, then you should declare that your application
- requires OpenGL ES 2.0 by adding the following settings to your <a
-href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a></code> file as
-shown below.</p>
-
-<pre>
-...
- </application>
-
- <!-- Tell the system that you need ES 2.0. -->
- <uses-feature android:glEsVersion="0x00020000" android:required="true" />
-
-</manifest>
-</pre>
-
-<p>Adding this declaration hides your application from devices that do not support OpenGL ES 2.0
-in the Android Market.</p>
-
-<p>If you are familiar with the OpenGL ES APIs, these preceding classes and the AndroidManifest.xml
-declaration should give you enough information to start using the OpenGL ES API and creating
-graphics. However, if you need a bit more help getting started with OpenGL, head on to the next
-sections for a few more tips.</p>
-
-
-<h2 id="drawing">Drawing Graphic Elements</h2>
-
-<p>Once you have implemented a {@link android.opengl.GLSurfaceView.Renderer}, the next step is to
-draw something on it. This section shows you how to define and draw a basic triangle shape with the
-OpenGL ES 2.0 API.</p>
-
-<p class="note"><b>Note:</b> The following instructions build on the previous section, so if you
-have not been following along, go back to the <a href="#get-started">previous section</a> and catch
-up.</p>
-
-<h3 id="define-triangle">Defining a Triangle</h3>
-
-<p>OpenGL allows you to define objects using coordinates in three-dimensional space. So, before you
- can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do this is to
- define a vertex array for the coordinates.</p>
-
-<p>By default, OpenGL ES assumes a coordinate system where 0,0,0 (X,Y,Z) specifies the center of
- the {@link android.opengl.GLSurfaceView} frame, 1,1,0 is the top right corner of the frame and
--1,-1,0 is bottom left corner of the frame.</p>
-
-<p>To define a vertex array for a triangle:</p>
-
-<ol>
- <li>In your <code>HelloOpenGLES20Renderer</code> class, add new member variable to contain the
-vertices of a triangle shape:
-<pre>
- private FloatBuffer triangleVB;
-</pre>
- </li>
-
- <li>Create a method, <code>initShapes()</code> which populates this member variable:
-<pre>
- private void initShapes(){
-
- float triangleCoords[] = {
- // X, Y, Z
- -0.5f, -0.25f, 0,
- 0.5f, -0.25f, 0,
- 0.0f, 0.559016994f, 0
- };
-
- // initialize vertex Buffer for triangle
- ByteBuffer vbb = ByteBuffer.allocateDirect(
- // (# of coordinate values * 4 bytes per float)
- triangleCoords.length * 4);
- vbb.order(ByteOrder.nativeOrder());
- triangleVB = vbb.asFloatBuffer();
- triangleVB.put(triangleCoords);
- triangleVB.position(0);
-
- }
-</pre>
- <p>This method defines a two-dimensional triangle shape with three equal sides.</p>
- </li>
- <li>Modify your <code>onSurfaceCreated()</code> method to initialize your triangle:
-<pre>
- public void onSurfaceCreated(GL10 unused, EGLConfig config) {
-
- // Set the background frame color
- GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
-
- // initialize the triangle vertex array
- initShapes();
- }
-</pre>
- <p class="warning"><strong>Warning:</strong> Shapes and other static objects should be initialized
- once in your <code>onSurfaceCreated()</code> method for best performance. Avoid initializing the
- new objects in <code>onDrawFrame()</code>, as this causes the system to re-create the objects
- for every frame redraw and slows down your application.
- </p>
- </li>
-
-</ol>
-
-<h3 id="draw-triangle">Draw the Triangle</h3>
-
-<p>Now that you have defined a shape to draw, you can now use the OpenGL APIs to draw the
- object. In order to do this with OpenGL ES 2.0, you must define a vertex shader and a
-fragment shader to describe how to draw your shape.</p>
-
-<p>To draw the triangle with OpenGL:</p>
-
-<ol>
- <li>In your <code>HelloOpenGLES20Renderer</code> class, define a vertex shader and a fragment
-shader.
-<pre>
- private final String vertexShaderCode =
- "attribute vec4 vPosition; \n" +
- "void main(){ \n" +
- " gl_Position = vPosition; \n" +
- "} \n";
-
- private final String fragmentShaderCode =
- "precision mediump float; \n" +
- "void main(){ \n" +
- " gl_FragColor = vec4 (0.63671875, 0.76953125, 0.22265625, 1.0); \n" +
- "} \n";
-</pre>
- </li>
- <li>In your <code>HelloOpenGLES20Renderer</code> class, create a method for loading the shaders.
-<pre>
- private int loadShader(int type, String shaderCode){
-
- int shader = GLES20.glCreateShader(type);
-
- GLES20.glShaderSource(shader, shaderCode);
- GLES20.glCompileShader(shader);
-
- return shader;
- }
-</pre>
- </li>
-
- <li>Add the following members to your <code>HelloOpenGLES20Renderer</code> class for an OpenGL
-Program.
-<pre>
- private int mProgram;
- private int maPositionHandle;
-</pre>
- </li>
-
- <li>Modify your <code>onSurfaceCreated()</code> method to load the shaders and attach them to a
-OpenGL Program.
-<pre>
- public void onSurfaceCreated(GL10 unused, EGLConfig config) {
-
- // Set the background frame color
- GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
-
- // initialize the triangle vertex array
- initShapes();
-
- // Create shaders for shape and attach to program
- int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
- int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
-
- mProgram = GLES20.glCreateProgram();
- GLES20.glAttachShader(mProgram, vertexShader);
- GLES20.glAttachShader(mProgram, fragmentShader);
- GLES20.glLinkProgram(mProgram);
-
- maPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
- }
-</pre>
- <p>At this point, you are ready to draw the triangle object in the OpenGL frame.</p>
- </li>
-
- <li>Modify your <code>onDrawFrame()</code> method to draw the triangle.
-<pre>
- public void onDrawFrame(GL10 unused) {
-
- // Redraw background color
- GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-
- // Specify a program with shaders
- GLES20.glUseProgram(mProgram);
-
- // Prepare the triangle data
- GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, 12, triangleVB);
- GLES20.glEnableVertexAttribArray(maPositionHandle);
-
- // Draw the triangle
- GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
- }
-</pre>
- <p><b>Note:</b> Since the triangle is stationary at this point, the system is redrawing the
- object repeatedly in exactly the same place and so is not the most efficient use of the OpenGL
- graphics pipeline. In a <a href="#motion">later section</a>, we add motion to the object to
- justify this use of processing power.</p>
- </li>
-</ol>
-
-<p id="squashed-triangle">Try running this example application on your emulator or test device and
-you should see something like this:</p>
-
-<img src="{@docRoot}images/opengl/helloopengl-es20-1.png">
-
-<p>There are a few problems with this example. First of all, it's not going to impress your
-friends. Secondly, the triangle is a bit squashed and changes shape when you change the screen
-orientation of the test device. The reason the shape is skewed is due to the fact that the object is
-being rendered in a frame which is not perfectly square. We fix that problem in the
-<a href="#projection-and-views">next section</a>.</p>
-
-<h2 id="projection-and-views">Using Projection and Views</h2>
-
-<p>OpenGL Projection and Views provide a way to calculate the coordinates of graphic objects in
-realistic proportions on graphics displays of any size. One of the basic problems in displaying
-graphics is that Android device displays are typically not square and—by default—OpenGL
-happily maps a perfectly square, uniform coordinate system onto your typically non-square
-screen.</p>
-
-<img src="{@docRoot}images/opengl/coordinates.png">
-
-<p>The illustration above shows the uniform coordinate system assumed for an OpenGL frame on the
- left, and how these coordinates actually map to a typical device screen in landscape orientation
- on the right. To solve this problem, you can apply OpenGL projection modes and views to transform
- object coordinates so your graphic objects have the correct proportions on any display.</p>
-
-<p>To use a projection transformation on your triangle:</p>
-<ol>
- <li>Add the following members to your <code>HelloOpenGLES20Renderer</code> class.
-<pre>
- private int muMVPMatrixHandle;
- private float[] mMVPMatrix = new float[16];
- private float[] mMMatrix = new float[16];
- private float[] mVMatrix = new float[16];
- private float[] mProjMatrix = new float[16];
-</pre>
- </li>
- <li>Modify your <code>vertexShaderCode</code> string to add a variable for a model view
-projection matrix.
-<pre>
- private final String vertexShaderCode =
- "uniform mat4 uMVPMatrix; \n" +
- "attribute vec4 vPosition; \n" +
- "void main(){ \n" +
- " gl_Position = uMVPMatrix * vPosition; \n" +
- "} \n";
-</pre>
- </li>
- <li>Modify your <code>onSurfaceChanged()</code> method to reference the <code>uMVPMatrix</code>
-shader variable you added and define a view transformation matrix.
-<pre>
- public void onSurfaceCreated(GL10 unused, EGLConfig config) {
- ...
- maPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
-
- muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
- Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
- }
-</pre>
- </li>
- <li>Next, modify your <code>onSurfaceChanged()</code> method to calculate the device screen
-ration and create a projection matrix.
-<pre>
- public void onSurfaceChanged(GL10 unused, int width, int height) {
- GLES20.glViewport(0, 0, width, height);
-
- float ratio = (float) width / height;
- Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
- }
-</pre>
- </li>
- <li>Finally, modify your <code>onDrawFrame()</code> method to apply the transformation.
-<pre>
- public void onDrawFrame(GL10 unused) {
- ...
- // Apply a ModelView Projection transformation
- Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
- GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
-
- // Draw the triangle
- GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
- }
-</pre>
- </li>
- </ol>
-
-<p>Try running this updated application on your emulator or test device and you should see
-something like this:</p>
-
- <img src="{@docRoot}images/opengl/helloopengl-es20-2.png">
-
-<p>Now that you have applied this transformation, the triangle has three equal sides, instead of the
-squashed display in the <a href="#squashed-triangle">earlier version</a>.</p>
-
-
-<h2 id="motion">Adding Motion</h2>
-
-<p>While it may be interesting exercise to create static graphic objects with OpenGL ES, chances
-are you want at least some of your objects to move. In this section, we add motion to to our
-triangle by rotating it.</p>
-
-<p>To add rotation to your triangle:</p>
-<ol>
- <li>Add an additional tranformation matrix member to your <code>HelloOpenGLES20Renderer</code>
-class.
- <pre>
- private float[] mMMatrix = new float[16];
- </pre>
- </li> <li>Modify your <code>onDrawFrame()</code> method to rotate the triangle object:
-<pre>
- public void onDrawFrame(GL10 gl) {
- ...
-
- // Create a rotation for the triangle
- long time = SystemClock.uptimeMillis() % 4000L;
- float angle = 0.090f * ((int) time);
- Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
- Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
- Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
-
- // Apply a ModelView Projection transformation
- //Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
- GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
-
- // Draw the triangle
- ...
- }
-</pre>
- </li>
-</ol>
-
-<p>Run the application with this code and your triangle should rotate around its center.</p>
-
-<!--
- <h2>TouchScreen Interaction</h2>
- Optional extra (using code from API examples)
- -->
-
-<h2 id="resources">Additional Resources</h2>
-
-<p>Be sure to check out the OpenGL ES code samples are available in the
-<a
-href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html">API
-Demos</a> sample application and listed in <a href="#code-samples-list">Related Samples</a>
-sidebar above.
-</p>
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java
index e900584..6254192 100644
--- a/graphics/java/android/renderscript/Allocation.java
+++ b/graphics/java/android/renderscript/Allocation.java
@@ -67,6 +67,22 @@
Type mType;
Bitmap mBitmap;
int mUsage;
+ Allocation mAdaptedAllocation;
+
+ boolean mConstrainedLOD;
+ boolean mConstrainedFace;
+ boolean mConstrainedY;
+ boolean mConstrainedZ;
+ int mSelectedY;
+ int mSelectedZ;
+ int mSelectedLOD;
+ Type.CubemapFace mSelectedFace = Type.CubemapFace.POSITIVE_X;
+
+ int mCurrentDimX;
+ int mCurrentDimY;
+ int mCurrentDimZ;
+ int mCurrentCount;
+
/**
* The usage of the allocation. These signal to renderscript
@@ -139,6 +155,19 @@
}
}
+ private void updateCacheInfo(Type t) {
+ mCurrentDimX = t.getX();
+ mCurrentDimY = t.getY();
+ mCurrentDimZ = t.getZ();
+ mCurrentCount = mCurrentDimX;
+ if (mCurrentDimY > 1) {
+ mCurrentCount *= mCurrentDimY;
+ }
+ if (mCurrentDimZ > 1) {
+ mCurrentCount *= mCurrentDimZ;
+ }
+ }
+
Allocation(int id, RenderScript rs, Type t, int usage) {
super(id, rs);
if ((usage & ~(USAGE_SCRIPT |
@@ -149,6 +178,10 @@
throw new RSIllegalArgumentException("Unknown usage specified.");
}
mType = t;
+
+ if (t != null) {
+ updateCacheInfo(t);
+ }
}
private void validateIsInt32() {
@@ -210,6 +243,7 @@
if(typeID != 0) {
mType = new Type(typeID, mRS);
mType.updateFromNative();
+ updateCacheInfo(mType);
}
}
@@ -234,15 +268,15 @@
public void copyFrom(BaseObj[] d) {
mRS.validate();
validateIsObject();
- if (d.length != mType.getCount()) {
+ if (d.length != mCurrentCount) {
throw new RSIllegalArgumentException("Array size mismatch, allocation sizeX = " +
- mType.getCount() + ", array length = " + d.length);
+ mCurrentCount + ", array length = " + d.length);
}
int i[] = new int[d.length];
for (int ct=0; ct < d.length; ct++) {
i[ct] = d[ct].getID();
}
- copy1DRangeFromUnchecked(0, mType.getCount(), i);
+ copy1DRangeFromUnchecked(0, mCurrentCount, i);
}
private void validateBitmapFormat(Bitmap b) {
@@ -292,8 +326,7 @@
}
private void validateBitmapSize(Bitmap b) {
- if(mType.getX() != b.getWidth() ||
- mType.getY() != b.getHeight()) {
+ if((mCurrentDimX != b.getWidth()) || (mCurrentDimY != b.getHeight())) {
throw new RSIllegalArgumentException("Cannot update allocation from bitmap, sizes mismatch");
}
}
@@ -307,7 +340,7 @@
*/
public void copyFromUnchecked(int[] d) {
mRS.validate();
- copy1DRangeFromUnchecked(0, mType.getCount(), d);
+ copy1DRangeFromUnchecked(0, mCurrentCount, d);
}
/**
* Copy an allocation from an array. This variant is not type
@@ -318,7 +351,7 @@
*/
public void copyFromUnchecked(short[] d) {
mRS.validate();
- copy1DRangeFromUnchecked(0, mType.getCount(), d);
+ copy1DRangeFromUnchecked(0, mCurrentCount, d);
}
/**
* Copy an allocation from an array. This variant is not type
@@ -329,7 +362,7 @@
*/
public void copyFromUnchecked(byte[] d) {
mRS.validate();
- copy1DRangeFromUnchecked(0, mType.getCount(), d);
+ copy1DRangeFromUnchecked(0, mCurrentCount, d);
}
/**
* Copy an allocation from an array. This variant is not type
@@ -340,7 +373,7 @@
*/
public void copyFromUnchecked(float[] d) {
mRS.validate();
- copy1DRangeFromUnchecked(0, mType.getCount(), d);
+ copy1DRangeFromUnchecked(0, mCurrentCount, d);
}
/**
@@ -352,7 +385,7 @@
*/
public void copyFrom(int[] d) {
mRS.validate();
- copy1DRangeFrom(0, mType.getCount(), d);
+ copy1DRangeFrom(0, mCurrentCount, d);
}
/**
@@ -364,7 +397,7 @@
*/
public void copyFrom(short[] d) {
mRS.validate();
- copy1DRangeFrom(0, mType.getCount(), d);
+ copy1DRangeFrom(0, mCurrentCount, d);
}
/**
@@ -376,7 +409,7 @@
*/
public void copyFrom(byte[] d) {
mRS.validate();
- copy1DRangeFrom(0, mType.getCount(), d);
+ copy1DRangeFrom(0, mCurrentCount, d);
}
/**
@@ -388,7 +421,7 @@
*/
public void copyFrom(float[] d) {
mRS.validate();
- copy1DRangeFrom(0, mType.getCount(), d);
+ copy1DRangeFrom(0, mCurrentCount, d);
}
/**
@@ -420,8 +453,7 @@
throw new RSIllegalArgumentException("Field packer length " + data.length +
" not divisible by element size " + eSize + ".");
}
- data1DChecks(xoff, count, data.length, data.length);
- mRS.nAllocationData1D(getID(), xoff, 0, count, data, data.length);
+ copy1DRangeFromUnchecked(xoff, count, data);
}
/**
@@ -448,7 +480,8 @@
" does not match component size " + eSize + ".");
}
- mRS.nAllocationElementData1D(getID(), xoff, 0, component_number, data, data.length);
+ mRS.nAllocationElementData1D(getID(), xoff, mSelectedLOD,
+ component_number, data, data.length);
}
private void data1DChecks(int off, int count, int len, int dataSize) {
@@ -459,11 +492,11 @@
if(count < 1) {
throw new RSIllegalArgumentException("Count must be >= 1.");
}
- if((off + count) > mType.getCount()) {
- throw new RSIllegalArgumentException("Overflow, Available count " + mType.getCount() +
+ if((off + count) > mCurrentCount) {
+ throw new RSIllegalArgumentException("Overflow, Available count " + mCurrentCount +
", got " + count + " at offset " + off + ".");
}
- if((len) < dataSize) {
+ if(len < dataSize) {
throw new RSIllegalArgumentException("Array too small for allocation type.");
}
}
@@ -494,7 +527,7 @@
public void copy1DRangeFromUnchecked(int off, int count, int[] d) {
int dataSize = mType.mElement.getSizeBytes() * count;
data1DChecks(off, count, d.length * 4, dataSize);
- mRS.nAllocationData1D(getID(), off, 0, count, d, dataSize);
+ mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
}
/**
* Copy part of an allocation from an array. This variant is
@@ -508,7 +541,7 @@
public void copy1DRangeFromUnchecked(int off, int count, short[] d) {
int dataSize = mType.mElement.getSizeBytes() * count;
data1DChecks(off, count, d.length * 2, dataSize);
- mRS.nAllocationData1D(getID(), off, 0, count, d, dataSize);
+ mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
}
/**
* Copy part of an allocation from an array. This variant is
@@ -522,7 +555,7 @@
public void copy1DRangeFromUnchecked(int off, int count, byte[] d) {
int dataSize = mType.mElement.getSizeBytes() * count;
data1DChecks(off, count, d.length, dataSize);
- mRS.nAllocationData1D(getID(), off, 0, count, d, dataSize);
+ mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
}
/**
* Copy part of an allocation from an array. This variant is
@@ -536,7 +569,7 @@
public void copy1DRangeFromUnchecked(int off, int count, float[] d) {
int dataSize = mType.mElement.getSizeBytes() * count;
data1DChecks(off, count, d.length * 4, dataSize);
- mRS.nAllocationData1D(getID(), off, 0, count, d, dataSize);
+ mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
}
/**
@@ -606,21 +639,25 @@
*/
public void copy1DRangeFrom(int off, int count, Allocation data, int dataOff) {
mRS.nAllocationData2D(getID(), off, 0,
- 0, Type.CubemapFace.POSITIVE_X.mID,
+ mSelectedLOD, mSelectedFace.mID,
count, 1, data.getID(), dataOff, 0,
- 0, Type.CubemapFace.POSITIVE_X.mID);
+ data.mSelectedLOD, data.mSelectedFace.mID);
}
private void validate2DRange(int xoff, int yoff, int w, int h) {
- if (xoff < 0 || yoff < 0) {
- throw new RSIllegalArgumentException("Offset cannot be negative.");
- }
- if (h < 0 || w < 0) {
- throw new RSIllegalArgumentException("Height or width cannot be negative.");
- }
- if ((xoff + w) > mType.mDimX ||
- (yoff + h) > mType.mDimY) {
- throw new RSIllegalArgumentException("Updated region larger than allocation.");
+ if (mAdaptedAllocation != null) {
+
+ } else {
+
+ if (xoff < 0 || yoff < 0) {
+ throw new RSIllegalArgumentException("Offset cannot be negative.");
+ }
+ if (h < 0 || w < 0) {
+ throw new RSIllegalArgumentException("Height or width cannot be negative.");
+ }
+ if (((xoff + w) > mCurrentDimX) || ((yoff + h) > mCurrentDimY)) {
+ throw new RSIllegalArgumentException("Updated region larger than allocation.");
+ }
}
}
@@ -637,25 +674,29 @@
public void copy2DRangeFrom(int xoff, int yoff, int w, int h, byte[] data) {
mRS.validate();
validate2DRange(xoff, yoff, w, h);
- mRS.nAllocationData2D(getID(), xoff, yoff, 0, 0, w, h, data, data.length);
+ mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID,
+ w, h, data, data.length);
}
public void copy2DRangeFrom(int xoff, int yoff, int w, int h, short[] data) {
mRS.validate();
validate2DRange(xoff, yoff, w, h);
- mRS.nAllocationData2D(getID(), xoff, yoff, 0, 0, w, h, data, data.length * 2);
+ mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID,
+ w, h, data, data.length * 2);
}
public void copy2DRangeFrom(int xoff, int yoff, int w, int h, int[] data) {
mRS.validate();
validate2DRange(xoff, yoff, w, h);
- mRS.nAllocationData2D(getID(), xoff, yoff, 0, 0, w, h, data, data.length * 4);
+ mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID,
+ w, h, data, data.length * 4);
}
public void copy2DRangeFrom(int xoff, int yoff, int w, int h, float[] data) {
mRS.validate();
validate2DRange(xoff, yoff, w, h);
- mRS.nAllocationData2D(getID(), xoff, yoff, 0, 0, w, h, data, data.length * 4);
+ mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID,
+ w, h, data, data.length * 4);
}
/**
@@ -675,9 +716,9 @@
mRS.validate();
validate2DRange(xoff, yoff, w, h);
mRS.nAllocationData2D(getID(), xoff, yoff,
- 0, Type.CubemapFace.POSITIVE_X.mID,
+ mSelectedLOD, mSelectedFace.mID,
w, h, data.getID(), dataXoff, dataYoff,
- 0, Type.CubemapFace.POSITIVE_X.mID);
+ data.mSelectedLOD, data.mSelectedFace.mID);
}
/**
@@ -693,7 +734,7 @@
mRS.validate();
validateBitmapFormat(data);
validate2DRange(xoff, yoff, data.getWidth(), data.getHeight());
- mRS.nAllocationData2D(getID(), xoff, yoff, 0, 0, data);
+ mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID, data);
}
@@ -750,6 +791,7 @@
int typeID = mRS.nAllocationGetType(getID());
mType = new Type(typeID, mRS);
mType.updateFromNative();
+ updateCacheInfo(mType);
}
/*
diff --git a/graphics/java/android/renderscript/AllocationAdapter.java b/graphics/java/android/renderscript/AllocationAdapter.java
index 77dd86a..ca5246a 100644
--- a/graphics/java/android/renderscript/AllocationAdapter.java
+++ b/graphics/java/android/renderscript/AllocationAdapter.java
@@ -17,228 +17,92 @@
package android.renderscript;
import android.content.res.Resources;
-import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
-import android.util.Log;
import android.util.TypedValue;
/**
*
**/
public class AllocationAdapter extends Allocation {
- private boolean mConstrainedLOD;
- private boolean mConstrainedFace;
- private boolean mConstrainedY;
- private boolean mConstrainedZ;
-
- private int mSelectedDimX;
- private int mSelectedDimY;
- private int mSelectedDimZ;
- private int mSelectedCount;
- private Allocation mAlloc;
-
- private int mSelectedLOD = 0;
- private Type.CubemapFace mSelectedFace = Type.CubemapFace.POSITIVE_X;
-
AllocationAdapter(int id, RenderScript rs, Allocation alloc) {
- super(id, rs, null, alloc.mUsage);
- mAlloc = alloc;
+ super(id, rs, alloc.mType, alloc.mUsage);
+ mAdaptedAllocation = alloc;
}
-
int getID() {
- return mAlloc.getID();
+ return mAdaptedAllocation.getID();
}
- public void copyFrom(BaseObj[] d) {
- mRS.validate();
- if (d.length != mSelectedCount) {
- throw new RSIllegalArgumentException("Array size mismatch, allocation size = " +
- mSelectedCount + ", array length = " + d.length);
- }
- int i[] = new int[d.length];
- for (int ct=0; ct < d.length; ct++) {
- i[ct] = d[ct].getID();
- }
- subData1D(0, mAlloc.mType.getCount(), i);
- }
-
- void validateBitmap(Bitmap b) {
- mRS.validate();
- if(mSelectedDimX != b.getWidth() ||
- mSelectedDimY != b.getHeight()) {
- throw new RSIllegalArgumentException("Cannot update allocation from bitmap, sizes mismatch");
- }
- }
-
- public void copyFrom(int[] d) {
- mRS.validate();
- subData1D(0, mSelectedCount, d);
- }
- public void copyFrom(short[] d) {
- mRS.validate();
- subData1D(0, mSelectedCount, d);
- }
- public void copyFrom(byte[] d) {
- mRS.validate();
- subData1D(0, mSelectedCount, d);
- }
- public void copyFrom(float[] d) {
- mRS.validate();
- subData1D(0, mSelectedCount, d);
- }
- public void copyFrom(Bitmap b) {
- validateBitmap(b);
- mRS.nAllocationCopyFromBitmap(getID(), b);
- }
-
- public void copyTo(Bitmap b) {
- validateBitmap(b);
- mRS.nAllocationCopyToBitmap(getID(), b);
- }
-
-
+ /**
+ * @hide
+ */
public void subData(int xoff, FieldPacker fp) {
- int eSize = mAlloc.mType.mElement.getSizeBytes();
- final byte[] data = fp.getData();
-
- int count = data.length / eSize;
- if ((eSize * count) != data.length) {
- throw new RSIllegalArgumentException("Field packer length " + data.length +
- " not divisible by element size " + eSize + ".");
- }
- data1DChecks(xoff, count, data.length, data.length);
- mRS.nAllocationData1D(getID(), xoff, mSelectedLOD, count, data, data.length);
+ super.setFromFieldPacker(xoff, fp);
}
-
-
+ /**
+ * @hide
+ */
public void subElementData(int xoff, int component_number, FieldPacker fp) {
- if (component_number >= mAlloc.mType.mElement.mElements.length) {
- throw new RSIllegalArgumentException("Component_number " + component_number + " out of range.");
- }
- if(xoff < 0) {
- throw new RSIllegalArgumentException("Offset must be >= 0.");
- }
-
- final byte[] data = fp.getData();
- int eSize = mAlloc.mType.mElement.mElements[component_number].getSizeBytes();
-
- if (data.length != eSize) {
- throw new RSIllegalArgumentException("Field packer sizelength " + data.length +
- " does not match component size " + eSize + ".");
- }
-
- mRS.nAllocationElementData1D(getID(), xoff, mSelectedLOD, component_number, data, data.length);
+ super.setFromFieldPacker(xoff, component_number, fp);
}
-
- void data1DChecks(int off, int count, int len, int dataSize) {
- mRS.validate();
- if(off < 0) {
- throw new RSIllegalArgumentException("Offset must be >= 0.");
- }
- if(count < 1) {
- throw new RSIllegalArgumentException("Count must be >= 1.");
- }
- if((off + count) > mSelectedCount) {
- throw new RSIllegalArgumentException("Overflow, Available count " + mAlloc.mType.getCount() +
- ", got " + count + " at offset " + off + ".");
- }
- if((len) < dataSize) {
- throw new RSIllegalArgumentException("Array too small for allocation type. len = " +
- len + ", dataSize = " + dataSize);
- }
- }
-
+ /**
+ * @hide
+ */
public void subData1D(int off, int count, int[] d) {
- int dataSize = mAlloc.mType.mElement.getSizeBytes() * count;
- data1DChecks(off, count, d.length * 4, dataSize);
- mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
+ super.copy1DRangeFrom(off, count, d);
}
+ /**
+ * @hide
+ */
public void subData1D(int off, int count, short[] d) {
- int dataSize = mAlloc.mType.mElement.getSizeBytes() * count;
- data1DChecks(off, count, d.length * 2, dataSize);
- mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
+ super.copy1DRangeFrom(off, count, d);
}
+ /**
+ * @hide
+ */
public void subData1D(int off, int count, byte[] d) {
- int dataSize = mAlloc.mType.mElement.getSizeBytes() * count;
- data1DChecks(off, count, d.length, dataSize);
- mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
+ super.copy1DRangeFrom(off, count, d);
}
+ /**
+ * @hide
+ */
public void subData1D(int off, int count, float[] d) {
- int dataSize = mAlloc.mType.mElement.getSizeBytes() * count;
- data1DChecks(off, count, d.length * 4, dataSize);
- mRS.nAllocationData1D(getID(), off, mSelectedLOD, count, d, dataSize);
+ super.copy1DRangeFrom(off, count, d);
}
-
/**
- * Copy part of an allocation from another allocation.
- *
- * @param off The offset of the first element to be copied.
- * @param count The number of elements to be copied.
- * @param data the source data allocation.
- * @param dataOff off The offset of the first element in data to
- * be copied.
+ * @hide
*/
- public void subData1D(int off, int count, AllocationAdapter data, int dataOff) {
- mRS.nAllocationData2D(getID(), off, 0,
- mSelectedLOD, mSelectedFace.mID,
- count, 1, data.getID(), dataOff, 0,
- data.mSelectedLOD, data.mSelectedFace.mID);
- }
-
-
public void subData2D(int xoff, int yoff, int w, int h, int[] d) {
- mRS.validate();
- mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID,
- w, h, d, d.length * 4);
+ super.copy2DRangeFrom(xoff, yoff, w, h, d);
}
-
- public void subData2D(int xoff, int yoff, int w, int h, float[] d) {
- mRS.validate();
- mRS.nAllocationData2D(getID(), xoff, yoff, mSelectedLOD, mSelectedFace.mID,
- w, h, d, d.length * 4);
- }
-
/**
- * Copy a rectangular region into the allocation from another
- * allocation.
- *
- * @param xoff X offset of the region to update.
- * @param yoff Y offset of the region to update.
- * @param w Width of the incoming region to update.
- * @param h Height of the incoming region to update.
- * @param data source allocation.
- * @param dataXoff X offset in data of the region to update.
- * @param dataYoff Y offset in data of the region to update.
+ * @hide
*/
- public void subData2D(int xoff, int yoff, int w, int h,
- AllocationAdapter data, int dataXoff, int dataYoff) {
- mRS.validate();
- mRS.nAllocationData2D(getID(), xoff, yoff,
- mSelectedLOD, mSelectedFace.mID,
- w, h, data.getID(), dataXoff, dataYoff,
- data.mSelectedLOD, data.mSelectedFace.mID);
+ public void subData2D(int xoff, int yoff, int w, int h, float[] d) {
+ super.copy2DRangeFrom(xoff, yoff, w, h, d);
}
-
+ /**
+ * @hide
+ */
public void readData(int[] d) {
- mRS.validate();
- mRS.nAllocationRead(getID(), d);
+ super.copyTo(d);
}
-
+ /**
+ * @hide
+ */
public void readData(float[] d) {
- mRS.validate();
- mRS.nAllocationRead(getID(), d);
+ super.copyTo(d);
}
- private void initLOD(int lod) {
+ void initLOD(int lod) {
if (lod < 0) {
throw new RSIllegalArgumentException("Attempting to set negative lod (" + lod + ").");
}
- int tx = mAlloc.mType.getX();
- int ty = mAlloc.mType.getY();
- int tz = mAlloc.mType.getZ();
+ int tx = mAdaptedAllocation.mType.getX();
+ int ty = mAdaptedAllocation.mType.getY();
+ int tz = mAdaptedAllocation.mType.getZ();
for (int ct=0; ct < lod; ct++) {
if ((tx==1) && (ty == 1) && (tz == 1)) {
@@ -250,25 +114,31 @@
if (tz > 1) tz >>= 1;
}
- mSelectedDimX = tx;
- mSelectedDimY = ty;
- mSelectedCount = tx;
- if (ty > 1) {
- mSelectedCount *= ty;
+ mCurrentDimX = tx;
+ mCurrentDimY = ty;
+ mCurrentDimZ = tz;
+ mCurrentCount = mCurrentDimX;
+ if (mCurrentDimY > 1) {
+ mCurrentCount *= mCurrentDimY;
}
- if (tz > 1) {
- mSelectedCount *= tz;
+ if (mCurrentDimZ > 1) {
+ mCurrentCount *= mCurrentDimZ;
}
+ mSelectedY = 0;
+ mSelectedZ = 0;
}
/**
* Set the active LOD. The LOD must be within the range for the
- * type being adapted.
+ * type being adapted. The base allocation must have mipmaps.
+ *
+ * Because this changes the dimensions of the adapter the
+ * current Y and Z will be reset.
*
* @param lod The LOD to make active.
*/
public void setLOD(int lod) {
- if (!mAlloc.getType().hasMipmaps()) {
+ if (!mAdaptedAllocation.getType().hasMipmaps()) {
throw new RSInvalidStateException("Cannot set LOD when the allocation type does not include mipmaps.");
}
if (!mConstrainedLOD) {
@@ -278,22 +148,81 @@
initLOD(lod);
}
+ /**
+ * Set the active Face. The base allocation must be of a type
+ * that includes faces.
+ *
+ * @param cf The face to make active.
+ */
public void setFace(Type.CubemapFace cf) {
+ if (!mAdaptedAllocation.getType().hasFaces()) {
+ throw new RSInvalidStateException("Cannot set Face when the allocation type does not include faces.");
+ }
+ if (!mConstrainedFace) {
+ throw new RSInvalidStateException("Cannot set LOD when the adapter includes mipmaps.");
+ }
+ if (cf == null) {
+ throw new RSIllegalArgumentException("Cannot set null face.");
+ }
+
mSelectedFace = cf;
}
+ /**
+ * Set the active Y. The y value must be within the range for
+ * the allocation being adapted. The base allocation must
+ * contain the Y dimension.
+ *
+ * @param y The y to make active.
+ */
public void setY(int y) {
- mSelectedDimY = y;
+ if (mAdaptedAllocation.getType().getY() == 0) {
+ throw new RSInvalidStateException("Cannot set Y when the allocation type does not include Y dim.");
+ }
+ if (mAdaptedAllocation.getType().getY() <= y) {
+ throw new RSInvalidStateException("Cannot set Y greater than dimension of allocation.");
+ }
+ if (!mConstrainedY) {
+ throw new RSInvalidStateException("Cannot set Y when the adapter includes Y.");
+ }
+
+ mSelectedY = y;
}
+ /**
+ * Set the active Z. The z value must be within the range for
+ * the allocation being adapted. The base allocation must
+ * contain the Z dimension.
+ *
+ * @param z The z to make active.
+ */
public void setZ(int z) {
+ if (mAdaptedAllocation.getType().getZ() == 0) {
+ throw new RSInvalidStateException("Cannot set Z when the allocation type does not include Z dim.");
+ }
+ if (mAdaptedAllocation.getType().getZ() <= z) {
+ throw new RSInvalidStateException("Cannot set Z greater than dimension of allocation.");
+ }
+ if (!mConstrainedZ) {
+ throw new RSInvalidStateException("Cannot set Z when the adapter includes Z.");
+ }
+
+ mSelectedZ = z;
}
- // creation
- //static public AllocationAdapter create1D(RenderScript rs, Allocation a) {
- //}
+ static public AllocationAdapter create1D(RenderScript rs, Allocation a) {
+ rs.validate();
+ AllocationAdapter aa = new AllocationAdapter(0, rs, a);
+ aa.mConstrainedLOD = true;
+ aa.mConstrainedFace = true;
+ aa.mConstrainedY = true;
+ aa.mConstrainedZ = true;
+ aa.initLOD(0);
+ return aa;
+ }
static public AllocationAdapter create2D(RenderScript rs, Allocation a) {
+ android.util.Log.e("rs", "create2d " + a);
rs.validate();
AllocationAdapter aa = new AllocationAdapter(0, rs, a);
aa.mConstrainedLOD = true;
@@ -305,6 +234,16 @@
}
+ /**
+ * Override the Allocation resize. Resizing adapters is not
+ * allowed and will throw a RSInvalidStateException.
+ *
+ * @param dimX ignored.
+ */
+ public synchronized void resize(int dimX) {
+ throw new RSInvalidStateException("Resize not allowed for Adapters.");
+ }
+
}
diff --git a/include/media/EffectBassBoostApi.h b/include/media/EffectBassBoostApi.h
deleted file mode 100644
index 56119eb..0000000
--- a/include/media/EffectBassBoostApi.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EFFECTBASSBOOSTAPI_H_
-#define ANDROID_EFFECTBASSBOOSTAPI_H_
-
-#include <hardware/audio_effect.h>
-
-#if __cplusplus
-extern "C" {
-#endif
-
-#ifndef OPENSL_ES_H_
-static const effect_uuid_t SL_IID_BASSBOOST_ = { 0x0634f220, 0xddd4, 0x11db, 0xa0fc, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
-const effect_uuid_t * const SL_IID_BASSBOOST = &SL_IID_BASSBOOST_;
-#endif //OPENSL_ES_H_
-
-/* enumerated parameter settings for BassBoost effect */
-typedef enum
-{
- BASSBOOST_PARAM_STRENGTH_SUPPORTED,
- BASSBOOST_PARAM_STRENGTH
-} t_bassboost_params;
-
-#if __cplusplus
-} // extern "C"
-#endif
-
-
-#endif /*ANDROID_EFFECTBASSBOOSTAPI_H_*/
diff --git a/include/media/EffectEnvironmentalReverbApi.h b/include/media/EffectEnvironmentalReverbApi.h
deleted file mode 100644
index f11c5ec..0000000
--- a/include/media/EffectEnvironmentalReverbApi.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EFFECTENVIRONMENTALREVERBAPI_H_
-#define ANDROID_EFFECTENVIRONMENTALREVERBAPI_H_
-
-#include <hardware/audio_effect.h>
-
-#if __cplusplus
-extern "C" {
-#endif
-
-#ifndef OPENSL_ES_H_
-static const effect_uuid_t SL_IID_ENVIRONMENTALREVERB_ = { 0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, { 0x4e, 0x23, 0x4d, 0x6, 0x83, 0x9e } };
-const effect_uuid_t * const SL_IID_ENVIRONMENTALREVERB = &SL_IID_ENVIRONMENTALREVERB_;
-#endif //OPENSL_ES_H_
-
-/* enumerated parameter settings for environmental reverb effect */
-typedef enum
-{
- // Parameters below are as defined in OpenSL ES specification for environmental reverb interface
- REVERB_PARAM_ROOM_LEVEL, // in millibels, range -6000 to 0
- REVERB_PARAM_ROOM_HF_LEVEL, // in millibels, range -4000 to 0
- REVERB_PARAM_DECAY_TIME, // in milliseconds, range 100 to 20000
- REVERB_PARAM_DECAY_HF_RATIO, // in permilles, range 100 to 1000
- REVERB_PARAM_REFLECTIONS_LEVEL, // in millibels, range -6000 to 0
- REVERB_PARAM_REFLECTIONS_DELAY, // in milliseconds, range 0 to 65
- REVERB_PARAM_REVERB_LEVEL, // in millibels, range -6000 to 0
- REVERB_PARAM_REVERB_DELAY, // in milliseconds, range 0 to 65
- REVERB_PARAM_DIFFUSION, // in permilles, range 0 to 1000
- REVERB_PARAM_DENSITY, // in permilles, range 0 to 1000
- REVERB_PARAM_PROPERTIES,
- REVERB_PARAM_BYPASS
-} t_env_reverb_params;
-
-//t_reverb_settings is equal to SLEnvironmentalReverbSettings defined in OpenSL ES specification.
-typedef struct s_reverb_settings {
- int16_t roomLevel;
- int16_t roomHFLevel;
- uint32_t decayTime;
- int16_t decayHFRatio;
- int16_t reflectionsLevel;
- uint32_t reflectionsDelay;
- int16_t reverbLevel;
- uint32_t reverbDelay;
- int16_t diffusion;
- int16_t density;
-} __attribute__((packed)) t_reverb_settings;
-
-
-#if __cplusplus
-} // extern "C"
-#endif
-
-
-#endif /*ANDROID_EFFECTENVIRONMENTALREVERBAPI_H_*/
diff --git a/include/media/EffectEqualizerApi.h b/include/media/EffectEqualizerApi.h
deleted file mode 100644
index 950d138..0000000
--- a/include/media/EffectEqualizerApi.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EFFECTEQUALIZERAPI_H_
-#define ANDROID_EFFECTEQUALIZERAPI_H_
-
-#include <hardware/audio_effect.h>
-
-#ifndef OPENSL_ES_H_
-static const effect_uuid_t SL_IID_EQUALIZER_ = { 0x0bed4300, 0xddd6, 0x11db, 0x8f34, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
-const effect_uuid_t * const SL_IID_EQUALIZER = &SL_IID_EQUALIZER_;
-#endif //OPENSL_ES_H_
-
-#if __cplusplus
-extern "C" {
-#endif
-
-/* enumerated parameters for Equalizer effect */
-typedef enum
-{
- EQ_PARAM_NUM_BANDS, // Gets the number of frequency bands that the equalizer supports.
- EQ_PARAM_LEVEL_RANGE, // Returns the minimum and maximum band levels supported.
- EQ_PARAM_BAND_LEVEL, // Gets/Sets the gain set for the given equalizer band.
- EQ_PARAM_CENTER_FREQ, // Gets the center frequency of the given band.
- EQ_PARAM_BAND_FREQ_RANGE, // Gets the frequency range of the given frequency band.
- EQ_PARAM_GET_BAND, // Gets the band that has the most effect on the given frequency.
- EQ_PARAM_CUR_PRESET, // Gets/Sets the current preset.
- EQ_PARAM_GET_NUM_OF_PRESETS, // Gets the total number of presets the equalizer supports.
- EQ_PARAM_GET_PRESET_NAME, // Gets the preset name based on the index.
- EQ_PARAM_PROPERTIES // Gets/Sets all parameters at a time.
-} t_equalizer_params;
-
-//t_equalizer_settings groups all current equalizer setting for backup and restore.
-typedef struct s_equalizer_settings {
- uint16_t curPreset;
- uint16_t numBands;
- uint16_t bandLevels[];
-} t_equalizer_settings;
-
-#if __cplusplus
-} // extern "C"
-#endif
-
-
-#endif /*ANDROID_EFFECTEQUALIZERAPI_H_*/
diff --git a/include/media/EffectPresetReverbApi.h b/include/media/EffectPresetReverbApi.h
deleted file mode 100644
index e5b168a6..0000000
--- a/include/media/EffectPresetReverbApi.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EFFECTPRESETREVERBAPI_H_
-#define ANDROID_EFFECTPRESETREVERBAPI_H_
-
-#include <hardware/audio_effect.h>
-
-#if __cplusplus
-extern "C" {
-#endif
-
-#ifndef OPENSL_ES_H_
-static const effect_uuid_t SL_IID_PRESETREVERB_ = { 0x47382d60, 0xddd8, 0x11db, 0xbf3a, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
-const effect_uuid_t * const SL_IID_PRESETREVERB = &SL_IID_PRESETREVERB_;
-#endif //OPENSL_ES_H_
-
-/* enumerated parameter settings for preset reverb effect */
-typedef enum
-{
- REVERB_PARAM_PRESET
-} t_preset_reverb_params;
-
-
-typedef enum
-{
- REVERB_PRESET_NONE,
- REVERB_PRESET_SMALLROOM,
- REVERB_PRESET_MEDIUMROOM,
- REVERB_PRESET_LARGEROOM,
- REVERB_PRESET_MEDIUMHALL,
- REVERB_PRESET_LARGEHALL,
- REVERB_PRESET_PLATE,
- REVERB_PRESET_LAST = REVERB_PRESET_PLATE
-} t_reverb_presets;
-
-#if __cplusplus
-} // extern "C"
-#endif
-
-
-#endif /*ANDROID_EFFECTPRESETREVERBAPI_H_*/
diff --git a/include/media/EffectVirtualizerApi.h b/include/media/EffectVirtualizerApi.h
deleted file mode 100644
index 2e216e2..0000000
--- a/include/media/EffectVirtualizerApi.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EFFECTVIRTUALIZERAPI_H_
-#define ANDROID_EFFECTVIRTUALIZERAPI_H_
-
-#include <hardware/audio_effect.h>
-
-#if __cplusplus
-extern "C" {
-#endif
-
-#ifndef OPENSL_ES_H_
-static const effect_uuid_t SL_IID_VIRTUALIZER_ = { 0x37cc2c00, 0xdddd, 0x11db, 0x8577, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
-const effect_uuid_t * const SL_IID_VIRTUALIZER = &SL_IID_VIRTUALIZER_;
-#endif //OPENSL_ES_H_
-
-/* enumerated parameter settings for virtualizer effect */
-typedef enum
-{
- VIRTUALIZER_PARAM_STRENGTH_SUPPORTED,
- VIRTUALIZER_PARAM_STRENGTH
-} t_virtualizer_params;
-
-#if __cplusplus
-} // extern "C"
-#endif
-
-
-#endif /*ANDROID_EFFECTVIRTUALIZERAPI_H_*/
diff --git a/include/media/EffectVisualizerApi.h b/include/media/EffectVisualizerApi.h
deleted file mode 100644
index e0fa328..0000000
--- a/include/media/EffectVisualizerApi.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_EFFECTVISUALIZERAPI_H_
-#define ANDROID_EFFECTVISUALIZERAPI_H_
-
-#include <hardware/audio_effect.h>
-
-#if __cplusplus
-extern "C" {
-#endif
-
-#ifndef OPENSL_ES_H_
-static const effect_uuid_t SL_IID_VISUALIZATION_ =
- { 0xe46b26a0, 0xdddd, 0x11db, 0x8afd, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
-const effect_uuid_t * const SL_IID_VISUALIZATION = &SL_IID_VISUALIZATION_;
-#endif //OPENSL_ES_H_
-
-#define VISUALIZER_CAPTURE_SIZE_MAX 1024 // maximum capture size in samples
-#define VISUALIZER_CAPTURE_SIZE_MIN 128 // minimum capture size in samples
-
-/* enumerated parameters for Visualizer effect */
-typedef enum
-{
- VISU_PARAM_CAPTURE_SIZE, // Sets the number PCM samples in the capture.
-} t_visualizer_params;
-
-/* commands */
-typedef enum
-{
- VISU_CMD_CAPTURE = EFFECT_CMD_FIRST_PROPRIETARY, // Gets the latest PCM capture.
-}t_visualizer_cmds;
-
-// VISU_CMD_CAPTURE retrieves the latest PCM snapshot captured by the visualizer engine.
-// It returns the number of samples specified by VISU_PARAM_CAPTURE_SIZE
-// in 8 bit unsigned format (0 = 0x80)
-
-#if __cplusplus
-} // extern "C"
-#endif
-
-
-#endif /*ANDROID_EFFECTVISUALIZERAPI_H_*/
diff --git a/include/media/Visualizer.h b/include/media/Visualizer.h
index b8746c2..5d2c874 100644
--- a/include/media/Visualizer.h
+++ b/include/media/Visualizer.h
@@ -18,7 +18,7 @@
#define ANDROID_MEDIA_VISUALIZER_H
#include <media/AudioEffect.h>
-#include <media/EffectVisualizerApi.h>
+#include <audio_effects/effect_visualizer.h>
#include <string.h>
/**
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index c06400e..88433fb 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -1180,8 +1180,7 @@
sp<FrameCondition> mFC;
};
-// XXX: This test is disabled because it causes hangs on some devices.
-TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedWorks) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1199,8 +1198,7 @@
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
-// XXX: This test is disabled because it causes hangs on some devices.
-TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1218,8 +1216,7 @@
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
-// XXX: This test is disabled because it causes hangs on some devices.
-TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
@@ -1247,8 +1244,7 @@
}
}
-// XXX: This test is disabled because it causes hangs on some devices.
-TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageAfterFrameFinishedWorks) {
+TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedWorks) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 0310bc3..3c2d80d 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -27,6 +27,7 @@
#include "Rect.h"
#include "SkiaColorFilter.h"
+#include "Texture.h"
#include "Vertex.h"
namespace android {
@@ -40,14 +41,18 @@
* A layer has dimensions and is backed by an OpenGL texture or FBO.
*/
struct Layer {
- Layer(const uint32_t layerWidth, const uint32_t layerHeight):
- width(layerWidth), height(layerHeight) {
+ Layer(const uint32_t layerWidth, const uint32_t layerHeight) {
mesh = NULL;
meshIndices = NULL;
meshElementCount = 0;
- isCacheable = true;
- isTextureLayer = false;
+ cacheable = true;
+ textureLayer = false;
renderTarget = GL_TEXTURE_2D;
+ texture.width = layerWidth;
+ texture.height = layerHeight;
+ colorFilter = NULL;
+ firstFilter = true;
+ firstWrap = true;
}
~Layer() {
@@ -64,12 +69,152 @@
regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
bounds.rightBottom().x, bounds.rightBottom().y);
- const float texX = 1.0f / float(width);
- const float texY = 1.0f / float(height);
+ const float texX = 1.0f / float(texture.width);
+ const float texY = 1.0f / float(texture.height);
const float height = layer.getHeight();
texCoords.set(
regionRect.left * texX, (height - regionRect.top) * texY,
regionRect.right * texX, (height - regionRect.bottom) * texY);
+
+ regionRect.translate(layer.left, layer.top);
+ }
+
+ inline uint32_t getWidth() {
+ return texture.width;
+ }
+
+ inline uint32_t getHeight() {
+ return texture.height;
+ }
+
+ void setSize(uint32_t width, uint32_t height) {
+ texture.width = width;
+ texture.height = height;
+ }
+
+ inline void setBlend(bool blend) {
+ texture.blend = blend;
+ }
+
+ inline bool isBlend() {
+ return texture.blend;
+ }
+
+ inline void setAlpha(int alpha) {
+ this->alpha = alpha;
+ }
+
+ inline void setAlpha(int alpha, SkXfermode::Mode mode) {
+ this->alpha = alpha;
+ this->mode = mode;
+ }
+
+ inline int getAlpha() {
+ return alpha;
+ }
+
+ inline SkXfermode::Mode getMode() {
+ return mode;
+ }
+
+ inline void setEmpty(bool empty) {
+ this->empty = empty;
+ }
+
+ inline bool isEmpty() {
+ return empty;
+ }
+
+ inline void setFbo(GLuint fbo) {
+ this->fbo = fbo;
+ }
+
+ inline GLuint getFbo() {
+ return fbo;
+ }
+
+ inline GLuint* getTexturePointer() {
+ return &texture.id;
+ }
+
+ inline GLuint getTexture() {
+ return texture.id;
+ }
+
+ inline GLenum getRenderTarget() {
+ return renderTarget;
+ }
+
+ inline void setRenderTarget(GLenum renderTarget) {
+ this->renderTarget = renderTarget;
+ }
+
+ void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false) {
+ if (firstWrap || force || wrapS != texture.wrapS || wrapT != texture.wrapT) {
+ firstWrap = true;
+ texture.setWrap(wrapS, wrapT);
+ if (bindTexture) {
+ glBindTexture(renderTarget, texture.id);
+ }
+ glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
+ glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
+ }
+ }
+
+ void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false) {
+ if (firstFilter || force || min != texture.minFilter || mag != texture.magFilter) {
+ firstFilter = false;
+ texture.setFilter(min, mag);
+ if (bindTexture) {
+ glBindTexture(renderTarget, texture.id);
+ }
+ glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
+ glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
+ }
+ }
+
+ inline bool isCacheable() {
+ return cacheable;
+ }
+
+ inline void setCacheable(bool cacheable) {
+ this->cacheable = cacheable;
+ }
+
+ inline bool isTextureLayer() {
+ return textureLayer;
+ }
+
+ inline void setTextureLayer(bool textureLayer) {
+ this->textureLayer = textureLayer;
+ }
+
+ inline SkiaColorFilter* getColorFilter() {
+ return colorFilter;
+ }
+
+ inline void setColorFilter(SkiaColorFilter* filter) {
+ colorFilter = filter;
+ }
+
+ inline void bindTexture() {
+ glBindTexture(renderTarget, texture.id);
+ }
+
+ inline void generateTexture() {
+ glGenTextures(1, &texture.id);
+ }
+
+ inline void deleteTexture() {
+ if (texture.id) glDeleteTextures(1, &texture.id);
+ }
+
+ inline void allocateTexture(GLenum format, GLenum storage) {
+ glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
+ }
+
+ inline mat4& getTexTransform() {
+ return texTransform;
}
/**
@@ -82,43 +227,6 @@
Rect texCoords;
/**
- * Name of the FBO used to render the layer. If the name is 0
- * this layer is not backed by an FBO, but a simple texture.
- */
- GLuint fbo;
-
- /**
- * Opacity of the layer.
- */
- int alpha;
- /**
- * Blending mode of the layer.
- */
- SkXfermode::Mode mode;
- /**
- * Indicates whether this layer should be blended.
- */
- bool blend;
-
- /**
- * Indicates whether this layer has been used already.
- */
- bool empty;
-
- /**
- * Name of the texture used to render the layer.
- */
- GLuint texture;
- /**
- * Width of the layer texture.
- */
- uint32_t width;
- /**
- * Height of the layer texture.
- */
- uint32_t height;
-
- /**
* Dirty region indicating what parts of the layer
* have been drawn.
*/
@@ -130,37 +238,66 @@
Rect regionRect;
/**
- * Color filter used to draw this layer. Optional.
- */
- SkiaColorFilter* colorFilter;
-
- /**
* If the layer can be rendered as a mesh, this is non-null.
*/
TextureVertex* mesh;
uint16_t* meshIndices;
GLsizei meshElementCount;
+private:
+ /**
+ * Name of the FBO used to render the layer. If the name is 0
+ * this layer is not backed by an FBO, but a simple texture.
+ */
+ GLuint fbo;
+
+ /**
+ * Indicates whether this layer has been used already.
+ */
+ bool empty;
+
+ /**
+ * The texture backing this layer.
+ */
+ Texture texture;
+
/**
* If set to true (by default), the layer can be reused.
*/
- bool isCacheable;
+ bool cacheable;
/**
* When set to true, this layer must be treated as a texture
* layer.
*/
- bool isTextureLayer;
+ bool textureLayer;
+
+ /**
+ * Indicates the render target.
+ */
+ GLenum renderTarget;
+
+ /**
+ * Color filter used to draw this layer. Optional.
+ */
+ SkiaColorFilter* colorFilter;
+
+ /**
+ * Opacity of the layer.
+ */
+ int alpha;
+ /**
+ * Blending mode of the layer.
+ */
+ SkXfermode::Mode mode;
/**
* Optional texture coordinates transform.
*/
mat4 texTransform;
- /**
- * Indicates the render target.
- */
- GLenum renderTarget;
+ bool firstFilter;
+ bool firstWrap;
}; // struct Layer
}; // namespace uirenderer
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index b2d795f..1a15e87 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -68,8 +68,8 @@
void LayerCache::deleteLayer(Layer* layer) {
if (layer) {
- mSize -= layer->width * layer->height * 4;
- glDeleteTextures(1, &layer->texture);
+ mSize -= layer->getWidth() * layer->getHeight() * 4;
+ layer->deleteTexture();
delete layer;
}
}
@@ -93,29 +93,23 @@
mCache.removeAt(index);
layer = entry.mLayer;
- mSize -= layer->width * layer->height * 4;
+ mSize -= layer->getWidth() * layer->getHeight() * 4;
- LAYER_LOGD("Reusing layer %dx%d", layer->width, layer->height);
+ LAYER_LOGD("Reusing layer %dx%d", layer->getWidth(), layer->getHeight());
} else {
LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
layer = new Layer(entry.mWidth, entry.mHeight);
- layer->blend = true;
- layer->empty = true;
- layer->fbo = 0;
- layer->colorFilter = NULL;
+ layer->setBlend(true);
+ layer->setEmpty(true);
+ layer->setFbo(0);
- glGenTextures(1, &layer->texture);
- glBindTexture(GL_TEXTURE_2D, layer->texture);
-
+ layer->generateTexture();
+ layer->bindTexture();
+ layer->setFilter(GL_NEAREST, GL_NEAREST);
+ layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
#if DEBUG_LAYERS
size_t size = mCache.size();
for (size_t i = 0; i < size; i++) {
@@ -133,30 +127,30 @@
// size already in the cache, and reuse it instead of creating a new one
LayerEntry entry(width, height);
- if (entry.mWidth <= layer->width && entry.mHeight <= layer->height) {
+ if (entry.mWidth <= layer->getWidth() && entry.mHeight <= layer->getHeight()) {
return true;
}
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ uint32_t oldWidth = layer->getWidth();
+ uint32_t oldHeight = layer->getHeight();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, entry.mWidth, entry.mHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glActiveTexture(GL_TEXTURE0);
+ layer->bindTexture();
+ layer->setSize(entry.mWidth, entry.mHeight);
+ layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
if (glGetError() != GL_NO_ERROR) {
+ layer->setSize(oldWidth, oldHeight);
return false;
}
- layer->width = entry.mWidth;
- layer->height = entry.mHeight;
-
return true;
}
bool LayerCache::put(Layer* layer) {
- if (!layer->isCacheable) return false;
+ if (!layer->isCacheable()) return false;
- const uint32_t size = layer->width * layer->height * 4;
+ const uint32_t size = layer->getWidth() * layer->getHeight() * 4;
// Don't even try to cache a layer that's bigger than the cache
if (size < mMaxSize) {
// TODO: Use an LRU
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h
index d2d5f39..81b8bf3 100644
--- a/libs/hwui/LayerCache.h
+++ b/libs/hwui/LayerCache.h
@@ -119,7 +119,7 @@
}
LayerEntry(Layer* layer):
- mLayer(layer), mWidth(layer->width), mHeight(layer->height) {
+ mLayer(layer), mWidth(layer->getWidth()), mHeight(layer->getHeight()) {
}
bool operator<(const LayerEntry& rhs) const {
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index e034a868..44f2a40 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -32,9 +32,9 @@
///////////////////////////////////////////////////////////////////////////////
void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
- LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
+ LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
- glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
const float width = mLayer->layer.getWidth();
const float height = mLayer->layer.getHeight();
@@ -62,14 +62,14 @@
generateMesh();
- LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo);
+ LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
// No need to unbind our FBO, this will be taken care of by the caller
// who will invoke OpenGLRenderer::resume()
}
GLint LayerRenderer::getTargetFbo() {
- return mLayer->fbo;
+ return mLayer->getFbo();
}
///////////////////////////////////////////////////////////////////////////////
@@ -128,8 +128,8 @@
}
mLayer->meshElementCount = elementCount;
- const float texX = 1.0f / float(mLayer->width);
- const float texY = 1.0f / float(mLayer->height);
+ const float texX = 1.0f / float(mLayer->getWidth());
+ const float texY = 1.0f / float(mLayer->getHeight());
const float height = mLayer->layer.getHeight();
TextureVertex* mesh = mLayer->mesh;
@@ -182,40 +182,41 @@
return NULL;
}
- layer->fbo = fbo;
+ layer->setFbo(fbo);
layer->layer.set(0.0f, 0.0f, width, height);
- layer->texCoords.set(0.0f, height / float(layer->height),
- width / float(layer->width), 0.0f);
- layer->alpha = 255;
- layer->mode = SkXfermode::kSrcOver_Mode;
- layer->blend = !isOpaque;
- layer->colorFilter = NULL;
+ layer->texCoords.set(0.0f, height / float(layer->getHeight()),
+ width / float(layer->getWidth()), 0.0f);
+ layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
+ layer->setBlend(!isOpaque);
+ layer->setColorFilter(NULL);
layer->region.clear();
GLuint previousFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
- glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
+ layer->bindTexture();
// Initialize the texture if needed
- if (layer->empty) {
- layer->empty = false;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ if (layer->isEmpty()) {
+ layer->setEmpty(false);
+ layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
if (glGetError() != GL_NO_ERROR) {
LOGD("Could not allocate texture");
+
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteTextures(1, &layer->texture);
Caches::getInstance().fboCache.put(fbo);
+
+ layer->deleteTexture();
delete layer;
+
return NULL;
}
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- layer->texture, 0);
+ layer->getTexture(), 0);
glDisable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -229,14 +230,14 @@
bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
if (layer) {
- LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
+ LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
if (Caches::getInstance().layerCache.resize(layer, width, height)) {
layer->layer.set(0.0f, 0.0f, width, height);
- layer->texCoords.set(0.0f, height / float(layer->height),
- width / float(layer->width), 0.0f);
+ layer->texCoords.set(0.0f, height / float(layer->getHeight()),
+ width / float(layer->getWidth()), 0.0f);
} else {
- if (layer->texture) glDeleteTextures(1, &layer->texture);
+ layer->deleteTexture();
delete layer;
return false;
}
@@ -245,37 +246,23 @@
return true;
}
-static void setTextureParameters(Layer* layer) {
- glBindTexture(layer->renderTarget, layer->texture);
-
- glTexParameteri(layer->renderTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(layer->renderTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexParameteri(layer->renderTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(layer->renderTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-}
-
Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
LAYER_RENDERER_LOGD("Creating new texture layer");
Layer* layer = new Layer(0, 0);
- layer->isCacheable = false;
- layer->isTextureLayer = true;
- layer->blend = !isOpaque;
- layer->empty = true;
- layer->fbo = 0;
- layer->colorFilter = NULL;
- layer->fbo = 0;
+ layer->setCacheable(false);
+ layer->setTextureLayer(true);
+ layer->setBlend(!isOpaque);
+ layer->setEmpty(true);
+ layer->setFbo(0);
+ layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f);
- layer->alpha = 255;
- layer->mode = SkXfermode::kSrcOver_Mode;
- layer->colorFilter = NULL;
layer->region.clear();
- layer->renderTarget = GL_NONE; // see ::updateTextureLayer()
+ layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, &layer->texture);
+ layer->generateTexture();
return layer;
}
@@ -283,31 +270,32 @@
void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
bool isOpaque, GLenum renderTarget, float* transform) {
if (layer) {
- layer->blend = !isOpaque;
- layer->width = width;
- layer->height = height;
+ layer->setBlend(!isOpaque);
+ layer->setSize(width, height);
layer->layer.set(0.0f, 0.0f, width, height);
layer->region.set(width, height);
layer->regionRect.set(0.0f, 0.0f, width, height);
- layer->texTransform.load(transform);
+ layer->getTexTransform().load(transform);
- if (renderTarget != layer->renderTarget) {
- layer->renderTarget = renderTarget;
- setTextureParameters(layer);
+ if (renderTarget != layer->getRenderTarget()) {
+ layer->setRenderTarget(renderTarget);
+ layer->bindTexture();
+ layer->setFilter(GL_NEAREST, GL_NEAREST, false, true);
+ layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true);
}
}
}
void LayerRenderer::destroyLayer(Layer* layer) {
if (layer) {
- LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
+ LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->getFbo());
- if (layer->fbo) {
- Caches::getInstance().fboCache.put(layer->fbo);
+ if (layer->getFbo()) {
+ Caches::getInstance().fboCache.put(layer->getFbo());
}
if (!Caches::getInstance().layerCache.put(layer)) {
- if (layer->texture) glDeleteTextures(1, &layer->texture);
+ layer->deleteTexture();
delete layer;
} else {
layer->region.clear();
@@ -317,7 +305,7 @@
void LayerRenderer::destroyLayerDeferred(Layer* layer) {
if (layer) {
- LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo);
+ LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
Caches::getInstance().deleteLayerDeferred(layer);
}
@@ -325,7 +313,7 @@
bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
Caches& caches = Caches::getInstance();
- if (layer && layer->isTextureLayer && bitmap->width() <= caches.maxTextureSize &&
+ if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize &&
bitmap->height() <= caches.maxTextureSize) {
GLuint fbo = caches.fboCache.get();
@@ -365,12 +353,11 @@
break;
}
- float alpha = layer->alpha;
- SkXfermode::Mode mode = layer->mode;
+ float alpha = layer->getAlpha();
+ SkXfermode::Mode mode = layer->getMode();
- layer->mode = SkXfermode::kSrc_Mode;
- layer->alpha = 255;
- layer->fbo = fbo;
+ layer->setAlpha(255, SkXfermode::kSrc_Mode);
+ layer->setFbo(fbo);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
@@ -399,7 +386,7 @@
LayerRenderer renderer(layer);
renderer.setViewport(bitmap->width(), bitmap->height());
renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
- bitmap->width(), bitmap->height(), !layer->blend);
+ bitmap->width(), bitmap->height(), !layer->isBlend());
if ((error = glGetError()) != GL_NO_ERROR) goto error;
{
@@ -424,9 +411,8 @@
#endif
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- layer->mode = mode;
- layer->alpha = alpha;
- layer->fbo = 0;
+ layer->setAlpha(alpha, mode);
+ layer->setFbo(0);
glDeleteTextures(1, &texture);
caches.fboCache.put(fbo);
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 1c06a0b..cb5a82b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -449,12 +449,11 @@
return false;
}
- layer->mode = mode;
- layer->alpha = alpha;
+ layer->setAlpha(alpha, mode);
layer->layer.set(bounds);
- layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
- bounds.getWidth() / float(layer->width), 0.0f);
- layer->colorFilter = mColorFilter;
+ layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
+ bounds.getWidth() / float(layer->getWidth()), 0.0f);
+ layer->setColorFilter(mColorFilter);
// Save the layer in the snapshot
snapshot->flags |= Snapshot::kFlagIsLayer;
@@ -464,12 +463,13 @@
return createFboLayer(layer, bounds, snapshot, previousFbo);
} else {
// Copy the framebuffer into the layer
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ layer->bindTexture();
if (!bounds.isEmpty()) {
- if (layer->empty) {
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
- snapshot->height - bounds.bottom, layer->width, layer->height, 0);
- layer->empty = false;
+ if (layer->isEmpty()) {
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ bounds.left, snapshot->height - bounds.bottom,
+ layer->getWidth(), layer->getHeight(), 0);
+ layer->setEmpty(false);
} else {
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
@@ -485,7 +485,7 @@
bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
GLuint previousFbo) {
- layer->fbo = mCaches.fboCache.get();
+ layer->setFbo(mCaches.fboCache.get());
#if RENDER_LAYERS_AS_REGIONS
snapshot->region = &snapshot->layer->region;
@@ -507,7 +507,7 @@
clip.translate(-bounds.left, -bounds.top);
snapshot->flags |= Snapshot::kFlagIsFboLayer;
- snapshot->fbo = layer->fbo;
+ snapshot->fbo = layer->getFbo();
snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
@@ -516,18 +516,17 @@
snapshot->orthoMatrix.load(mOrthoMatrix);
// Bind texture to FBO
- glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
+ layer->bindTexture();
// Initialize the texture if needed
- if (layer->empty) {
- layer->empty = false;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ if (layer->isEmpty()) {
+ layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ layer->setEmpty(false);
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- layer->texture, 0);
+ layer->getTexture(), 0);
#if DEBUG_LAYERS_AS_REGIONS
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -535,8 +534,8 @@
LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteTextures(1, &layer->texture);
- mCaches.fboCache.put(layer->fbo);
+ layer->deleteTexture();
+ mCaches.fboCache.put(layer->getFbo());
delete layer;
@@ -578,11 +577,11 @@
Layer* layer = current->layer;
const Rect& rect = layer->layer;
- if (!fboLayer && layer->alpha < 255) {
+ if (!fboLayer && layer->getAlpha() < 255) {
drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
- layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
+ layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
// Required below, composeLayerRect() will divide by 255
- layer->alpha = 255;
+ layer->setAlpha(255);
}
mCaches.unbindMeshBuffer();
@@ -593,18 +592,16 @@
// drawing only the dirty region
if (fboLayer) {
dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
- if (layer->colorFilter) {
- setupColorFilter(layer->colorFilter);
+ if (layer->getColorFilter()) {
+ setupColorFilter(layer->getColorFilter());
}
composeLayerRegion(layer, rect);
- if (layer->colorFilter) {
+ if (layer->getColorFilter()) {
resetColorFilter();
}
- } else {
- if (!rect.isEmpty()) {
- dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
- composeLayerRect(layer, rect, true);
- }
+ } else if (!rect.isEmpty()) {
+ dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
+ composeLayerRect(layer, rect, true);
}
if (fboLayer) {
@@ -622,16 +619,16 @@
// Failing to add the layer to the cache should happen only if the layer is too large
if (!mCaches.layerCache.put(layer)) {
LAYER_LOGD("Deleting layer");
- glDeleteTextures(1, &layer->texture);
+ layer->deleteTexture();
delete layer;
}
}
void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
- float alpha = layer->alpha / 255.0f;
+ float alpha = layer->getAlpha() / 255.0f;
setupDraw();
- if (layer->renderTarget == GL_TEXTURE_2D) {
+ if (layer->getRenderTarget() == GL_TEXTURE_2D) {
setupDrawWithTexture();
} else {
setupDrawWithExternalTexture();
@@ -639,17 +636,26 @@
setupDrawTextureTransform();
setupDrawColor(alpha, alpha, alpha, alpha);
setupDrawColorFilter();
- setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode);
+ setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
setupDrawProgram();
- setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- if (layer->renderTarget == GL_TEXTURE_2D) {
- setupDrawTexture(layer->texture);
+ if (layer->getRenderTarget() == GL_TEXTURE_2D) {
+ setupDrawTexture(layer->getTexture());
} else {
- setupDrawExternalTexture(layer->texture);
+ setupDrawExternalTexture(layer->getTexture());
}
- setupDrawTextureTransformUniforms(layer->texTransform);
+ if (mSnapshot->transform->isPureTranslate()) {
+ const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
+ const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
+
+ layer->setFilter(GL_NEAREST, GL_NEAREST);
+ setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
+ } else {
+ layer->setFilter(GL_LINEAR, GL_LINEAR);
+ setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
+ }
+ setupDrawTextureTransformUniforms(layer->getTexTransform());
setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
@@ -658,14 +664,32 @@
}
void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
- if (!layer->isTextureLayer) {
+ if (!layer->isTextureLayer()) {
const Rect& texCoords = layer->texCoords;
resetDrawTextureTexCoords(texCoords.left, texCoords.top,
texCoords.right, texCoords.bottom);
- drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
- layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
- &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
+ float x = rect.left;
+ float y = rect.top;
+ bool simpleTransform = mSnapshot->transform->isPureTranslate();
+
+ if (simpleTransform) {
+ // When we're swapping, the layer is already in screen coordinates
+ if (!swap) {
+ x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
+ y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
+ }
+
+ layer->setFilter(GL_NEAREST, GL_NEAREST, true);
+ } else {
+ layer->setFilter(GL_LINEAR, GL_LINEAR, true);
+ }
+
+ drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
+ layer->getTexture(), layer->getAlpha() / 255.0f,
+ layer->getMode(), layer->isBlend(),
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
} else {
@@ -690,9 +714,9 @@
size_t count;
const android::Rect* rects = layer->region.getArray(&count);
- const float alpha = layer->alpha / 255.0f;
- const float texX = 1.0f / float(layer->width);
- const float texY = 1.0f / float(layer->height);
+ const float alpha = layer->getAlpha() / 255.0f;
+ const float texX = 1.0f / float(layer->getWidth());
+ const float texY = 1.0f / float(layer->getHeight());
const float height = rect.getHeight();
TextureVertex* mesh = mCaches.getRegionMesh();
@@ -702,13 +726,22 @@
setupDrawWithTexture();
setupDrawColor(alpha, alpha, alpha, alpha);
setupDrawColorFilter();
- setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
+ setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
setupDrawProgram();
setupDrawDirtyRegionsDisabled();
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- setupDrawTexture(layer->texture);
- setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
+ setupDrawTexture(layer->getTexture());
+ if (mSnapshot->transform->isPureTranslate()) {
+ const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
+ const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
+
+ layer->setFilter(GL_NEAREST, GL_NEAREST);
+ setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
+ } else {
+ layer->setFilter(GL_LINEAR, GL_LINEAR);
+ setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
+ }
setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
for (size_t i = 0; i < count; i++) {
@@ -2154,8 +2187,7 @@
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- layer->alpha = alpha;
- layer->mode = mode;
+ layer->setAlpha(alpha, mode);
#if RENDER_LAYERS_AS_REGIONS
if (!layer->region.isEmpty()) {
@@ -2169,13 +2201,23 @@
setupDrawWithTexture();
setupDrawColor(a, a, a, a);
setupDrawColorFilter();
- setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
+ setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
setupDrawProgram();
- setupDrawModelViewTranslate(x, y,
- x + layer->layer.getWidth(), y + layer->layer.getHeight());
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- setupDrawTexture(layer->texture);
+ setupDrawTexture(layer->getTexture());
+ if (mSnapshot->transform->isPureTranslate()) {
+ x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
+ y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
+
+ layer->setFilter(GL_NEAREST, GL_NEAREST);
+ setupDrawModelViewTranslate(x, y,
+ x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
+ } else {
+ layer->setFilter(GL_LINEAR, GL_LINEAR);
+ setupDrawModelViewTranslate(x, y,
+ x + layer->layer.getWidth(), y + layer->layer.getHeight());
+ }
setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
glDrawElements(GL_TRIANGLES, layer->meshElementCount,
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index 4922bb3..c6ae326 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -29,8 +29,22 @@
Texture() {
cleanup = false;
bitmapSize = 0;
+
wrapS = GL_CLAMP_TO_EDGE;
wrapT = GL_CLAMP_TO_EDGE;
+
+ minFilter = GL_NEAREST;
+ magFilter = GL_NEAREST;
+ }
+
+ void setWrap(GLenum wrapS, GLenum wrapT) {
+ this->wrapS = wrapS;
+ this->wrapT = wrapT;
+ }
+
+ void setFilter(GLenum min, GLenum mag) {
+ minFilter = min;
+ magFilter = mag;
}
/**
@@ -67,6 +81,12 @@
*/
GLenum wrapS;
GLenum wrapT;
+
+ /**
+ * Last filters set on this texture. Defaults to GL_NEAREST.
+ */
+ GLenum minFilter;
+ GLenum magFilter;
}; // struct Texture
class AutoTexture {
diff --git a/media/jni/audioeffect/Android.mk b/media/jni/audioeffect/Android.mk
index 4c5cf71..3e493b1 100644
--- a/media/jni/audioeffect/Android.mk
+++ b/media/jni/audioeffect/Android.mk
@@ -12,6 +12,9 @@
libnativehelper \
libmedia
+LOCAL_C_INCLUDES := \
+ system/media/audio_effects/include
+
LOCAL_MODULE:= libaudioeffect_jni
include $(BUILD_SHARED_LIBRARY)
diff --git a/media/libeffects/lvm/wrapper/Android.mk b/media/libeffects/lvm/wrapper/Android.mk
index 99cfdfa..ab13605 100644
--- a/media/libeffects/lvm/wrapper/Android.mk
+++ b/media/libeffects/lvm/wrapper/Android.mk
@@ -30,7 +30,8 @@
LOCAL_C_INCLUDES += \
$(LOCAL_PATH)/Bundle \
$(LOCAL_PATH)/../lib/Common/lib/ \
- $(LOCAL_PATH)/../lib/Bundle/lib/
+ $(LOCAL_PATH)/../lib/Bundle/lib/ \
+ system/media/audio_effects/include
include $(BUILD_SHARED_LIBRARY)
@@ -64,6 +65,6 @@
$(LOCAL_PATH)/Reverb \
$(LOCAL_PATH)/../lib/Common/lib/ \
$(LOCAL_PATH)/../lib/Reverb/lib/ \
-
+ system/media/audio_effects/include
include $(BUILD_SHARED_LIBRARY)
\ No newline at end of file
diff --git a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h
index 2b51029..5634ca1 100644
--- a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h
+++ b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h
@@ -17,9 +17,9 @@
#ifndef ANDROID_EFFECTBUNDLE_H_
#define ANDROID_EFFECTBUNDLE_H_
-#include <media/EffectEqualizerApi.h>
-#include <media/EffectBassBoostApi.h>
-#include <media/EffectVirtualizerApi.h>
+#include <audio_effects/effect_bassboost.h>
+#include <audio_effects/effect_equalizer.h>
+#include <audio_effects/effect_virtualizer.h>
#include <LVM.h>
#include <limits.h>
diff --git a/media/libeffects/lvm/wrapper/Reverb/EffectReverb.h b/media/libeffects/lvm/wrapper/Reverb/EffectReverb.h
index 093992b..7c15b18 100644
--- a/media/libeffects/lvm/wrapper/Reverb/EffectReverb.h
+++ b/media/libeffects/lvm/wrapper/Reverb/EffectReverb.h
@@ -17,8 +17,8 @@
#ifndef ANDROID_EFFECTREVERB_H_
#define ANDROID_EFFECTREVERB_H_
-#include <media/EffectEnvironmentalReverbApi.h>
-#include <media/EffectPresetReverbApi.h>
+#include <audio_effects/effect_environmentalreverb.h>
+#include <audio_effects/effect_presetreverb.h>
#if __cplusplus
extern "C" {
diff --git a/media/libeffects/testlibs/Android.mk_ b/media/libeffects/testlibs/Android.mk_
index 98d477b..249ebf4 100644
--- a/media/libeffects/testlibs/Android.mk_
+++ b/media/libeffects/testlibs/Android.mk_
@@ -23,6 +23,7 @@
endif
LOCAL_C_INCLUDES := \
+ system/media/audio_effects/include \
$(call include-path-for, graphics corecg)
LOCAL_MODULE_TAGS := optional
@@ -58,7 +59,8 @@
endif
LOCAL_C_INCLUDES := \
- $(call include-path-for, graphics corecg)
+ $(call include-path-for, graphics corecg) \
+ system/media/audio_effects/include
LOCAL_MODULE_TAGS := optional
diff --git a/media/libeffects/testlibs/EffectEqualizer.cpp b/media/libeffects/testlibs/EffectEqualizer.cpp
index 43dfa82..c2ffce5 100644
--- a/media/libeffects/testlibs/EffectEqualizer.cpp
+++ b/media/libeffects/testlibs/EffectEqualizer.cpp
@@ -26,7 +26,8 @@
#include "AudioEqualizer.h"
#include "AudioBiquadFilter.h"
#include "AudioFormatAdapter.h"
-#include <media/EffectEqualizerApi.h>
+#include <audio_effects/effect_equalizer.h>
+
// effect_handle_t interface implementation for equalizer effect
extern "C" const struct effect_interface_s gEqualizerInterface;
diff --git a/media/libeffects/testlibs/EffectReverb.h b/media/libeffects/testlibs/EffectReverb.h
index a239814..8e2cc31 100644
--- a/media/libeffects/testlibs/EffectReverb.h
+++ b/media/libeffects/testlibs/EffectReverb.h
@@ -17,8 +17,8 @@
#ifndef ANDROID_EFFECTREVERB_H_
#define ANDROID_EFFECTREVERB_H_
-#include <media/EffectEnvironmentalReverbApi.h>
-#include <media/EffectPresetReverbApi.h>
+#include <audio_effects/effect_environmentalreverb.h>
+#include <audio_effects/effect_presetreverb.h>
/*------------------------------------
diff --git a/media/libeffects/visualizer/Android.mk b/media/libeffects/visualizer/Android.mk
index 3a0f438..dff585f 100644
--- a/media/libeffects/visualizer/Android.mk
+++ b/media/libeffects/visualizer/Android.mk
@@ -23,8 +23,8 @@
endif
LOCAL_C_INCLUDES := \
- $(call include-path-for, graphics corecg)
-
+ $(call include-path-for, graphics corecg) \
+ system/media/audio_effects/include
include $(BUILD_SHARED_LIBRARY)
diff --git a/media/libeffects/visualizer/EffectVisualizer.cpp b/media/libeffects/visualizer/EffectVisualizer.cpp
index 80d1f69..aeebd4d 100644
--- a/media/libeffects/visualizer/EffectVisualizer.cpp
+++ b/media/libeffects/visualizer/EffectVisualizer.cpp
@@ -21,7 +21,7 @@
#include <stdlib.h>
#include <string.h>
#include <new>
-#include <media/EffectVisualizerApi.h>
+#include <audio_effects/effect_visualizer.h>
extern "C" {
@@ -375,7 +375,7 @@
p->status = 0;
*replySize = sizeof(effect_param_t) + sizeof(uint32_t);
if (p->psize != sizeof(uint32_t) ||
- *(uint32_t *)p->data != VISU_PARAM_CAPTURE_SIZE) {
+ *(uint32_t *)p->data != VISUALIZER_PARAM_CAPTURE_SIZE) {
p->status = -EINVAL;
break;
}
@@ -394,7 +394,7 @@
effect_param_t *p = (effect_param_t *)pCmdData;
if (p->psize != sizeof(uint32_t) ||
p->vsize != sizeof(uint32_t) ||
- *(uint32_t *)p->data != VISU_PARAM_CAPTURE_SIZE) {
+ *(uint32_t *)p->data != VISUALIZER_PARAM_CAPTURE_SIZE) {
*(int32_t *)pReplyData = -EINVAL;
break;;
}
@@ -407,9 +407,9 @@
break;
- case VISU_CMD_CAPTURE:
+ case VISUALIZER_CMD_CAPTURE:
if (pReplyData == NULL || *replySize != pContext->mCaptureSize) {
- LOGV("VISU_CMD_CAPTURE() error *replySize %d pContext->mCaptureSize %d",
+ LOGV("VISUALIZER_CMD_CAPTURE() error *replySize %d pContext->mCaptureSize %d",
*replySize, pContext->mCaptureSize);
return -EINVAL;
}
diff --git a/media/libmedia/Android.mk b/media/libmedia/Android.mk
index 121e38a4..f7c54fa 100644
--- a/media/libmedia/Android.mk
+++ b/media/libmedia/Android.mk
@@ -68,6 +68,7 @@
$(call include-path-for, graphics corecg) \
$(TOP)/frameworks/base/include/media/stagefright/openmax \
external/icu4c/common \
- external/expat/lib
+ external/expat/lib \
+ system/media/audio_effects/include
include $(BUILD_SHARED_LIBRARY)
diff --git a/media/libmedia/Visualizer.cpp b/media/libmedia/Visualizer.cpp
index 366707c..bf40481 100644
--- a/media/libmedia/Visualizer.cpp
+++ b/media/libmedia/Visualizer.cpp
@@ -143,7 +143,7 @@
p->psize = sizeof(uint32_t);
p->vsize = sizeof(uint32_t);
- *(int32_t *)p->data = VISU_PARAM_CAPTURE_SIZE;
+ *(int32_t *)p->data = VISUALIZER_PARAM_CAPTURE_SIZE;
*((int32_t *)p->data + 1)= size;
status_t status = setParameter(p);
@@ -171,7 +171,7 @@
status_t status = NO_ERROR;
if (mEnabled) {
uint32_t replySize = mCaptureSize;
- status = command(VISU_CMD_CAPTURE, 0, NULL, &replySize, waveform);
+ status = command(VISUALIZER_CMD_CAPTURE, 0, NULL, &replySize, waveform);
LOGV("getWaveForm() command returned %d", status);
if (replySize == 0) {
status = NOT_ENOUGH_DATA;
@@ -276,7 +276,7 @@
p->psize = sizeof(uint32_t);
p->vsize = sizeof(uint32_t);
- *(int32_t *)p->data = VISU_PARAM_CAPTURE_SIZE;
+ *(int32_t *)p->data = VISUALIZER_PARAM_CAPTURE_SIZE;
status_t status = getParameter(p);
if (status == NO_ERROR) {
diff --git a/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java b/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java
index 408436a..6190c9bb 100644
--- a/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java
+++ b/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java
@@ -318,7 +318,11 @@
}
private Drawable getFullResIcon(Resources resources, int iconId) {
- return resources.getDrawableForDensity(iconId, mIconDpi);
+ try {
+ return resources.getDrawableForDensity(iconId, mIconDpi);
+ } catch (Resources.NotFoundException e) {
+ return getFullResDefaultActivityIcon();
+ }
}
private Drawable getFullResIcon(ResolveInfo info, PackageManager packageManager) {
diff --git a/services/audioflinger/Android.mk b/services/audioflinger/Android.mk
index 2222e8b..75d24a1 100644
--- a/services/audioflinger/Android.mk
+++ b/services/audioflinger/Android.mk
@@ -10,6 +10,9 @@
AudioResamplerCubic.cpp.arm \
AudioPolicyService.cpp
+LOCAL_C_INCLUDES := \
+ system/media/audio_effects/include
+
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index f716e63..daf94f2 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -50,7 +50,7 @@
#include "AudioFlinger.h"
#include <media/EffectsFactoryApi.h>
-#include <media/EffectVisualizerApi.h>
+#include <audio_effects/effect_visualizer.h>
// ----------------------------------------------------------------------------
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java
index c857ded..95b84c4 100644
--- a/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java
@@ -62,7 +62,9 @@
}
});
- mContent.addView(mTextureView, new FrameLayout.LayoutParams(500, 400, Gravity.CENTER));
+ mContent.addView(mTextureView, new FrameLayout.LayoutParams(
+ FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT,
+ Gravity.CENTER));
mContent.addView(button, new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT,
Gravity.CENTER_HORIZONTAL | Gravity.BOTTOM));
@@ -72,6 +74,9 @@
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mCamera = Camera.open();
+ Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
+ mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
+ previewSize.width, previewSize.height, Gravity.CENTER));
try {
mCamera.setPreviewTexture(surface);
@@ -82,20 +87,6 @@
mCamera.startPreview();
mTextureView.setCameraDistance(5000);
-
-// ObjectAnimator rotationY = ObjectAnimator.ofFloat(mTextureView, "rotationY", 0.0f, 360.0f);
-// rotationY.setRepeatMode(ObjectAnimator.REVERSE);
-// rotationY.setRepeatCount(ObjectAnimator.INFINITE);
-// rotationY.setDuration(4000);
-
-// ObjectAnimator alpha = ObjectAnimator.ofFloat(mTextureView, "alpha", 1.0f, 0.0f);
-// alpha.setRepeatMode(ObjectAnimator.REVERSE);
-// alpha.setRepeatCount(ObjectAnimator.INFINITE);
-// alpha.setDuration(4000);
-
-// mAnimatorSet = new AnimatorSet();
-// mAnimatorSet.play(alpha).with(rotationY);
-// mAnimatorSet.start();
}
@Override