commit | 7036fdd099fe035f7052828aa730e304e760cc39 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Mon Sep 26 16:08:14 2011 -0700 |
committer | Mathias Agopian <mathias@google.com> | Mon Sep 26 16:12:04 2011 -0700 |
tree | 619a238d9c44c01d05f2f3ffbaecb82a16e06d73 | |
parent | 892ac4155a7e2f2c824ee9898d4c5cef4bbe1afc [diff] |
Do not blend opaque windows. This change ensures the wallpaper is rendered into an opaque surface which avoids a glClear() in SurfaceFlinger. This should save quite a bit of work on every frame when panning the workspace in launcher. Change-Id: Id43d3498a54c2d60ec4ee3377c92ef79bff55bc1