Improve logging around performance critical events
bug:17702227
Add details useful to developers (such as layer size/View name), and
switch away from logging implementation names/details, since they
are generally not relevant to developers.
Change-Id: Iee605d182f241450f7e75a6d0c283d51fa1312f5
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index d570b0d..80b4c2a 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -42,6 +42,7 @@
#include "ShadowTessellator.h"
#include "SkiaShader.h"
#include "utils/GLUtils.h"
+#include "utils/TraceUtils.h"
#include "Vector.h"
#include "VertexBuffer.h"
@@ -51,21 +52,6 @@
#define EVENT_LOGD(...)
#endif
-static void atraceFormatBegin(const char* fmt, ...) {
- const int BUFFER_SIZE = 256;
- va_list ap;
- char buf[BUFFER_SIZE];
-
- va_start(ap, fmt);
- vsnprintf(buf, BUFFER_SIZE, fmt, ap);
- va_end(ap);
-
- ATRACE_BEGIN(buf);
-}
-
-#define ATRACE_FORMAT_BEGIN(fmt, ...) \
- if (CC_UNLIKELY(ATRACE_ENABLED())) atraceFormatBegin(fmt, ##__VA_ARGS__)
-
namespace android {
namespace uirenderer {
@@ -466,8 +452,6 @@
bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
if (layer->deferredUpdateScheduled && layer->renderer
&& layer->renderNode.get() && layer->renderNode->isRenderable()) {
- ATRACE_CALL();
-
Rect& dirty = layer->dirtyRect;
if (inFrame) {
@@ -525,20 +509,10 @@
int count = mLayerUpdates.size();
if (count > 0) {
startMark("Apply Layer Updates");
- char layerName[12];
// Note: it is very important to update the layers in order
for (int i = 0; i < count; i++) {
- Layer* layer = mLayerUpdates.itemAt(i).get();
-
- sprintf(layerName, "Layer #%d", i);
- startMark(layerName);
- ATRACE_FORMAT_BEGIN("flushLayer %ux%u", layer->getWidth(), layer->getHeight());
-
- layer->flush();
-
- ATRACE_END();
- endMark();
+ mLayerUpdates.itemAt(i)->flush();
}
mLayerUpdates.clear();
@@ -575,7 +549,7 @@
}
void OpenGLRenderer::flushLayerUpdates() {
- ATRACE_CALL();
+ ATRACE_NAME("Update HW Layers");
syncState();
updateLayers();
flushLayers();