Properly rotate full [-pi, +pi] orientation range if available

The code currently in place assumes that orientation has a range
of [-pi/2, +pi/2] as may be found with a touch digitizer. However,
when used with a digitzer that can report the full [-pi, +pi] range
of orientations (e.g. a stylus) the calculations here are incorrect.

This patch checks if the post-rotation value is out of range for
the axis, and wraps it back around.

Change-Id: I03a22f7bf9526a5d995df1a18430d6dd24c6d6ee
diff --git a/services/input/InputReader.cpp b/services/input/InputReader.cpp
index bc8df18..e41cce2 100644
--- a/services/input/InputReader.cpp
+++ b/services/input/InputReader.cpp
@@ -4170,20 +4170,24 @@
             x = float(in.y - mRawPointerAxes.y.minValue) * mYScale + mYTranslate;
             y = float(mRawPointerAxes.x.maxValue - in.x) * mXScale + mXTranslate;
             orientation -= M_PI_2;
-            if (orientation < - M_PI_2) {
-                orientation += M_PI;
+            if (orientation < mOrientedRanges.orientation.min) {
+                orientation += (mOrientedRanges.orientation.max - mOrientedRanges.orientation.min);
             }
             break;
         case DISPLAY_ORIENTATION_180:
             x = float(mRawPointerAxes.x.maxValue - in.x) * mXScale + mXTranslate;
             y = float(mRawPointerAxes.y.maxValue - in.y) * mYScale + mYTranslate;
+            orientation -= M_PI;
+            if (orientation < mOrientedRanges.orientation.min) {
+                orientation += (mOrientedRanges.orientation.max - mOrientedRanges.orientation.min);
+            }
             break;
         case DISPLAY_ORIENTATION_270:
             x = float(mRawPointerAxes.y.maxValue - in.y) * mYScale + mYTranslate;
             y = float(in.x - mRawPointerAxes.x.minValue) * mXScale + mXTranslate;
             orientation += M_PI_2;
-            if (orientation > M_PI_2) {
-                orientation -= M_PI;
+            if (orientation > mOrientedRanges.orientation.max) {
+                orientation -= (mOrientedRanges.orientation.max - mOrientedRanges.orientation.min);
             }
             break;
         default: