Fix for simulator build
The code looks correct, but causes an internal compiler error on
simulator builds on mine (an other) gLucid desktops.
Change-Id: Iaf0d8120778ec1c6fc739ef13e6eaaac53e3bcc8
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index e44c485..7c496e7 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -546,7 +546,9 @@
if (!dirtyRegion.isEmpty()) {
dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
if (previousBuffer) {
- const Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
+ // This was const Region copyBack, but that causes an
+ // internal compile error on simulator builds
+ /*const*/ Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
if (!copyBack.isEmpty()) {
void* prevBits;
if (lock(previousBuffer,