| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_PATCH_H |
| #define ANDROID_HWUI_PATCH_H |
| |
| #include <sys/types.h> |
| |
| #include <GLES2/gl2.h> |
| |
| #include <utils/Vector.h> |
| |
| #include <androidfw/ResourceTypes.h> |
| |
| #include "Rect.h" |
| #include "UvMapper.h" |
| #include "Vertex.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // 9-patch structures |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| struct Patch { |
| Patch(); |
| ~Patch(); |
| |
| /** |
| * Returns the size of this patch's mesh in bytes. |
| */ |
| uint32_t getSize() const; |
| |
| TextureVertex* vertices; |
| uint32_t verticesCount; |
| uint32_t indexCount; |
| bool hasEmptyQuads; |
| Vector<Rect> quads; |
| |
| GLintptr offset; |
| GLintptr textureOffset; |
| |
| TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight, |
| float width, float height, const Res_png_9patch* patch); |
| TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight, |
| float width, float height, const UvMapper& mapper, const Res_png_9patch* patch); |
| |
| private: |
| void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, |
| float y1, float y2, float v1, float v2, float stretchX, float rescaleX, |
| float width, float bitmapWidth, uint32_t& quadCount); |
| void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, |
| float u1, float v1, float u2, float v2, uint32_t& quadCount); |
| |
| const uint32_t* mColors; |
| UvMapper mUvMapper; |
| }; // struct Patch |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_PATCH_H |