Create ANGLE namespace in GraphicsEnvironment
This commit does the following:
* Create a new Android Setting for use during development,
"angle_enabled_app", which can be used to load ANGLE
only for specified applications.
Usage:
adb shell settings put global angle_enabled_app <package-name>
* When the package name condition is met, build a namespace
that points to the ANGLE APK. The namespace will be used
by the EGL Loader to find ANGLE libs.
* The APK may be the pre-installed version in /system/app/ANGLE,
or it may be an updated version from the Play Store, which will
reside somewhere under /data/app/*.
Test: Manual
Change-Id: Ia0475cf80cf5c2589e52fdb3c8f3672696357923
diff --git a/core/tests/coretests/src/android/provider/SettingsBackupTest.java b/core/tests/coretests/src/android/provider/SettingsBackupTest.java
index fee470d..8f0e76b 100644
--- a/core/tests/coretests/src/android/provider/SettingsBackupTest.java
+++ b/core/tests/coretests/src/android/provider/SettingsBackupTest.java
@@ -447,6 +447,7 @@
Settings.Global.ENABLE_GPU_DEBUG_LAYERS,
Settings.Global.GPU_DEBUG_APP,
Settings.Global.GPU_DEBUG_LAYERS,
+ Settings.Global.ANGLE_ENABLED_APP,
Settings.Global.ENABLE_GNSS_RAW_MEAS_FULL_TRACKING,
Settings.Global.INSTALL_CARRIER_APP_NOTIFICATION_PERSISTENT,
Settings.Global.INSTALL_CARRIER_APP_NOTIFICATION_SLEEP_MILLIS,