| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Debug.h" |
| #include "GammaFontRenderer.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Utils |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static int luminance(const SkPaint* paint) { |
| uint32_t c = paint->getColor(); |
| const int r = (c >> 16) & 0xFF; |
| const int g = (c >> 8) & 0xFF; |
| const int b = (c ) & 0xFF; |
| return (r * 2 + g * 5 + b) >> 3; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Base class GammaFontRenderer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GammaFontRenderer* GammaFontRenderer::createRenderer() { |
| // Choose the best renderer |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_TEXT_GAMMA_METHOD, property, DEFAULT_TEXT_GAMMA_METHOD) > 0) { |
| if (!strcasecmp(property, "lookup")) { |
| return new LookupGammaFontRenderer(); |
| } else if (!strcasecmp(property, "shader")) { |
| return new ShaderGammaFontRenderer(false); |
| } else if (!strcasecmp(property, "shader3")) { |
| return new ShaderGammaFontRenderer(true); |
| } |
| } |
| |
| return new Lookup3GammaFontRenderer(); |
| } |
| |
| GammaFontRenderer::GammaFontRenderer() { |
| // Get the renderer properties |
| char property[PROPERTY_VALUE_MAX]; |
| |
| // Get the gamma |
| mGamma = DEFAULT_TEXT_GAMMA; |
| if (property_get(PROPERTY_TEXT_GAMMA, property, nullptr) > 0) { |
| INIT_LOGD(" Setting text gamma to %s", property); |
| mGamma = atof(property); |
| } else { |
| INIT_LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA); |
| } |
| |
| // Get the black gamma threshold |
| mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD; |
| if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, nullptr) > 0) { |
| INIT_LOGD(" Setting text black gamma threshold to %s", property); |
| mBlackThreshold = atoi(property); |
| } else { |
| INIT_LOGD(" Using default text black gamma threshold of %d", |
| DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD); |
| } |
| |
| // Get the white gamma threshold |
| mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD; |
| if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, nullptr) > 0) { |
| INIT_LOGD(" Setting text white gamma threshold to %s", property); |
| mWhiteThreshold = atoi(property); |
| } else { |
| INIT_LOGD(" Using default white black gamma threshold of %d", |
| DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD); |
| } |
| } |
| |
| GammaFontRenderer::~GammaFontRenderer() { |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Shader-based renderer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| ShaderGammaFontRenderer::ShaderGammaFontRenderer(bool multiGamma) |
| : GammaFontRenderer() { |
| INIT_LOGD("Creating shader gamma font renderer"); |
| mRenderer = nullptr; |
| mMultiGamma = multiGamma; |
| } |
| |
| void ShaderGammaFontRenderer::describe(ProgramDescription& description, |
| const SkPaint* paint) const { |
| if (paint->getShader() == nullptr) { |
| if (mMultiGamma) { |
| const int l = luminance(paint); |
| |
| if (l <= mBlackThreshold) { |
| description.hasGammaCorrection = true; |
| description.gamma = mGamma; |
| } else if (l >= mWhiteThreshold) { |
| description.hasGammaCorrection = true; |
| description.gamma = 1.0f / mGamma; |
| } |
| } else { |
| description.hasGammaCorrection = true; |
| description.gamma = 1.0f / mGamma; |
| } |
| } |
| } |
| |
| void ShaderGammaFontRenderer::setupProgram(ProgramDescription& description, |
| Program& program) const { |
| if (description.hasGammaCorrection) { |
| glUniform1f(program.getUniform("gamma"), description.gamma); |
| } |
| } |
| |
| void ShaderGammaFontRenderer::endPrecaching() { |
| if (mRenderer) { |
| mRenderer->endPrecaching(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Lookup-based renderer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| LookupGammaFontRenderer::LookupGammaFontRenderer() |
| : GammaFontRenderer() { |
| INIT_LOGD("Creating lookup gamma font renderer"); |
| |
| // Compute the gamma tables |
| const float gamma = 1.0f / mGamma; |
| |
| for (uint32_t i = 0; i <= 255; i++) { |
| mGammaTable[i] = uint8_t((float)::floor(pow(i / 255.0f, gamma) * 255.0f + 0.5f)); |
| } |
| |
| mRenderer = nullptr; |
| } |
| |
| void LookupGammaFontRenderer::endPrecaching() { |
| if (mRenderer) { |
| mRenderer->endPrecaching(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Lookup-based renderer, using 3 different correction tables |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Lookup3GammaFontRenderer::Lookup3GammaFontRenderer() |
| : GammaFontRenderer() { |
| INIT_LOGD("Creating lookup3 gamma font renderer"); |
| |
| // Compute the gamma tables |
| const float blackGamma = mGamma; |
| const float whiteGamma = 1.0f / mGamma; |
| |
| for (uint32_t i = 0; i <= 255; i++) { |
| const float v = i / 255.0f; |
| const float black = pow(v, blackGamma); |
| const float white = pow(v, whiteGamma); |
| |
| mGammaTable[i] = i; |
| mGammaTable[256 + i] = uint8_t((float)::floor(black * 255.0f + 0.5f)); |
| mGammaTable[512 + i] = uint8_t((float)::floor(white * 255.0f + 0.5f)); |
| } |
| |
| memset(mRenderers, 0, sizeof(FontRenderer*) * kGammaCount); |
| memset(mRenderersUsageCount, 0, sizeof(uint32_t) * kGammaCount); |
| } |
| |
| void Lookup3GammaFontRenderer::endPrecaching() { |
| for (int i = 0; i < kGammaCount; i++) { |
| if (mRenderers[i]) { |
| mRenderers[i]->endPrecaching(); |
| } |
| } |
| } |
| |
| void Lookup3GammaFontRenderer::clear() { |
| for (int i = 0; i < kGammaCount; i++) { |
| mRenderers[i].release(); |
| } |
| } |
| |
| void Lookup3GammaFontRenderer::flush() { |
| int count = 0; |
| int min = -1; |
| uint32_t minCount = UINT_MAX; |
| |
| for (int i = 0; i < kGammaCount; i++) { |
| if (mRenderers[i]) { |
| count++; |
| if (mRenderersUsageCount[i] < minCount) { |
| minCount = mRenderersUsageCount[i]; |
| min = i; |
| } |
| } |
| } |
| |
| if (count <= 1 || min < 0) return; |
| |
| mRenderers[min].release(); |
| |
| // Also eliminate the caches for large glyphs, as they consume significant memory |
| for (int i = 0; i < kGammaCount; ++i) { |
| if (mRenderers[i]) { |
| mRenderers[i]->flushLargeCaches(); |
| } |
| } |
| } |
| |
| FontRenderer* Lookup3GammaFontRenderer::getRenderer(Gamma gamma) { |
| if (!mRenderers[gamma]) { |
| mRenderers[gamma].reset(new FontRenderer()); |
| mRenderers[gamma]->setGammaTable(&mGammaTable[gamma * 256]); |
| } |
| mRenderersUsageCount[gamma]++; |
| return mRenderers[gamma].get(); |
| } |
| |
| FontRenderer& Lookup3GammaFontRenderer::getFontRenderer(const SkPaint* paint) { |
| if (paint->getShader() == nullptr) { |
| const int l = luminance(paint); |
| |
| if (l <= mBlackThreshold) { |
| return *getRenderer(kGammaBlack); |
| } else if (l >= mWhiteThreshold) { |
| return *getRenderer(kGammaWhite); |
| } |
| } |
| return *getRenderer(kGammaDefault); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |