Cleanup DeferredLayerUpdater
Bug: 17765082
DeferredLayerUpdater had fallen behind RT updates. Re-snap to
latest expectations, ensuring to call requireGlContext() prior
to detachSurfaceTexture to avoid leaking SurfaceTextures
Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index c838c32..dda3e89 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -25,19 +25,18 @@
#include "Layer.h"
#include "Rect.h"
#include "RenderNode.h"
+#include "renderthread/RenderThread.h"
namespace android {
namespace uirenderer {
-typedef void (*LayerDestroyer)(Layer* layer);
-
// Container to hold the properties a layer should be set to at the start
// of a render pass
class DeferredLayerUpdater : public VirtualLightRefBase {
public:
// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
// and will not call incrementRef on it as a result.
- ANDROID_API DeferredLayerUpdater(Layer* layer, LayerDestroyer = 0);
+ ANDROID_API DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer);
ANDROID_API ~DeferredLayerUpdater();
ANDROID_API bool setSize(uint32_t width, uint32_t height) {
@@ -99,8 +98,7 @@
Layer* mLayer;
Caches& mCaches;
-
- LayerDestroyer mDestroyer;
+ renderthread::RenderThread& mRenderThread;
void doUpdateTexImage();
};