| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "SkiaOpenGLPipeline.h" |
| |
| #include "hwui/Bitmap.h" |
| #include "DeferredLayerUpdater.h" |
| #include "GlLayer.h" |
| #include "LayerDrawable.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/Frame.h" |
| #include "renderstate/RenderState.h" |
| #include "SkiaPipeline.h" |
| #include "SkiaProfileRenderer.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <cutils/properties.h> |
| #include <strings.h> |
| |
| using namespace android::uirenderer::renderthread; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) |
| : SkiaPipeline(thread) |
| , mEglManager(thread.eglManager()) { |
| } |
| |
| MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { |
| // TODO: Figure out why this workaround is needed, see b/13913604 |
| // In the meantime this matches the behavior of GLRenderer, so it is not a regression |
| EGLint error = 0; |
| if (!mEglManager.makeCurrent(mEglSurface, &error)) { |
| return MakeCurrentResult::AlreadyCurrent; |
| } |
| return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; |
| } |
| |
| Frame SkiaOpenGLPipeline::getFrame() { |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "drawRenderNode called on a context with no surface!"); |
| return mEglManager.beginFrame(mEglSurface); |
| } |
| |
| bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, |
| const SkRect& dirty, |
| const FrameBuilder::LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, |
| const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, |
| const BakedOpRenderer::LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, |
| FrameInfoVisualizer* profiler) { |
| |
| mEglManager.damageFrame(frame, dirty); |
| |
| // setup surface for fbo0 |
| GrBackendRenderTargetDesc renderTargetDesc; |
| renderTargetDesc.fWidth = frame.width(); |
| renderTargetDesc.fHeight = frame.height(); |
| renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig; |
| renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
| renderTargetDesc.fSampleCnt = 0; |
| renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE; |
| renderTargetDesc.fRenderTargetHandle = 0; |
| |
| SkSurfaceProps props(0, kUnknown_SkPixelGeometry); |
| |
| SkASSERT(mRenderThread.getGrContext() != nullptr); |
| sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget( |
| mRenderThread.getGrContext(), renderTargetDesc, &props)); |
| |
| SkiaPipeline::updateLighting(lightGeometry, lightInfo); |
| renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, |
| contentDrawBounds, surface); |
| layerUpdateQueue->clear(); |
| |
| // Draw visual debugging features |
| if (CC_UNLIKELY(Properties::showDirtyRegions |
| || ProfileType::None != Properties::getProfileType())) { |
| SkCanvas* profileCanvas = surface->getCanvas(); |
| SkiaProfileRenderer profileRenderer(profileCanvas); |
| profiler->draw(profileRenderer); |
| profileCanvas->flush(); |
| } |
| |
| // Log memory statistics |
| if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { |
| dumpResourceCacheUsage(); |
| } |
| |
| return true; |
| } |
| |
| bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, |
| const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { |
| |
| GL_CHECKPOINT(LOW); |
| |
| // Even if we decided to cancel the frame, from the perspective of jank |
| // metrics the frame was swapped at this point |
| currentFrameInfo->markSwapBuffers(); |
| |
| *requireSwap = drew || mEglManager.damageRequiresSwap(); |
| |
| if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { |
| return false; |
| } |
| |
| return *requireSwap; |
| } |
| |
| bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) { |
| if (!mRenderThread.getGrContext()) { |
| return false; |
| } |
| |
| // acquire most recent buffer for drawing |
| deferredLayer->updateTexImage(); |
| deferredLayer->apply(); |
| |
| SkCanvas canvas(*bitmap); |
| Layer* layer = deferredLayer->backingLayer(); |
| return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer); |
| } |
| |
| static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, |
| SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) { |
| GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, |
| mode, blend); |
| layer->generateTexture(); |
| return layer; |
| } |
| |
| DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { |
| mEglManager.initialize(); |
| return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); |
| } |
| |
| void SkiaOpenGLPipeline::onStop() { |
| if (mEglManager.isCurrent(mEglSurface)) { |
| mEglManager.makeCurrent(EGL_NO_SURFACE); |
| } |
| } |
| |
| bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, |
| ColorMode colorMode) { |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| |
| if (surface) { |
| const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; |
| mEglSurface = mEglManager.createSurface(surface, wideColorGamut); |
| } |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); |
| mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool SkiaOpenGLPipeline::isSurfaceReady() { |
| return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); |
| } |
| |
| bool SkiaOpenGLPipeline::isContextReady() { |
| return CC_LIKELY(mEglManager.hasEglContext()); |
| } |
| |
| void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { |
| DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; |
| if (thread.eglManager().hasEglContext()) { |
| mode = DrawGlInfo::kModeProcess; |
| } |
| |
| (*functor)(mode, nullptr); |
| |
| // If there's no context we don't need to reset as there's no gl state to save/restore |
| if (mode != DrawGlInfo::kModeProcessNoContext) { |
| thread.getGrContext()->resetContext(); |
| } |
| } |
| |
| #define FENCE_TIMEOUT 2000000000 |
| |
| class AutoEglFence { |
| public: |
| AutoEglFence(EGLDisplay display) |
| : mDisplay(display) { |
| fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL); |
| } |
| |
| ~AutoEglFence() { |
| if (fence != EGL_NO_SYNC_KHR) { |
| eglDestroySyncKHR(mDisplay, fence); |
| } |
| } |
| |
| EGLSyncKHR fence = EGL_NO_SYNC_KHR; |
| private: |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| }; |
| |
| class AutoEglImage { |
| public: |
| AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) |
| : mDisplay(display) { |
| EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; |
| image = eglCreateImageKHR(display, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs); |
| } |
| |
| ~AutoEglImage() { |
| if (image != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mDisplay, image); |
| } |
| } |
| |
| EGLImageKHR image = EGL_NO_IMAGE_KHR; |
| private: |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| }; |
| |
| class AutoSkiaGlTexture { |
| public: |
| AutoSkiaGlTexture() { |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| } |
| |
| ~AutoSkiaGlTexture() { |
| glDeleteTextures(1, &mTexture); |
| } |
| |
| private: |
| GLuint mTexture = 0; |
| }; |
| |
| sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, |
| SkBitmap& skBitmap) { |
| renderThread.eglManager().initialize(); |
| |
| sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext()); |
| const SkImageInfo& info = skBitmap.info(); |
| PixelFormat pixelFormat; |
| GLint format, type; |
| bool isSupported = false; |
| |
| //TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined) |
| switch (info.colorType()) { |
| case kRGBA_8888_SkColorType: |
| isSupported = true; |
| // ARGB_4444 and Index_8 are both upconverted to RGBA_8888 |
| case kIndex_8_SkColorType: |
| case kARGB_4444_SkColorType: |
| pixelFormat = PIXEL_FORMAT_RGBA_8888; |
| format = GL_RGBA; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| case kRGBA_F16_SkColorType: |
| isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig); |
| if (isSupported) { |
| type = GL_HALF_FLOAT; |
| pixelFormat = PIXEL_FORMAT_RGBA_FP16; |
| } else { |
| type = GL_UNSIGNED_BYTE; |
| pixelFormat = PIXEL_FORMAT_RGBA_8888; |
| } |
| format = GL_RGBA; |
| break; |
| case kRGB_565_SkColorType: |
| isSupported = true; |
| pixelFormat = PIXEL_FORMAT_RGB_565; |
| format = GL_RGB; |
| type = GL_UNSIGNED_SHORT_5_6_5; |
| break; |
| case kGray_8_SkColorType: |
| isSupported = true; |
| pixelFormat = PIXEL_FORMAT_RGBA_8888; |
| format = GL_LUMINANCE; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| default: |
| ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType()); |
| return nullptr; |
| } |
| |
| SkBitmap bitmap; |
| if (isSupported) { |
| bitmap = skBitmap; |
| } else { |
| bitmap.allocPixels(SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), |
| nullptr)); |
| bitmap.eraseColor(0); |
| if (info.colorType() == kRGBA_F16_SkColorType) { |
| // Drawing RGBA_F16 onto ARGB_8888 is not supported |
| skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()), |
| bitmap.getPixels(), bitmap.rowBytes(), 0, 0); |
| } else { |
| SkCanvas canvas(bitmap); |
| canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr); |
| } |
| } |
| |
| sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat, |
| GraphicBuffer::USAGE_HW_TEXTURE | |
| GraphicBuffer::USAGE_SW_WRITE_NEVER | |
| GraphicBuffer::USAGE_SW_READ_NEVER, |
| std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + "]"); |
| |
| status_t error = buffer->initCheck(); |
| if (error < 0) { |
| ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()"); |
| return nullptr; |
| } |
| |
| //upload the bitmap into a texture |
| EGLDisplay display = eglGetCurrentDisplay(); |
| LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, |
| "Failed to get EGL_DEFAULT_DISPLAY! err=%s", |
| uirenderer::renderthread::EglManager::eglErrorString()); |
| // We use an EGLImage to access the content of the GraphicBuffer |
| // The EGL image is later bound to a 2D texture |
| EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); |
| AutoEglImage autoImage(display, clientBuffer); |
| if (autoImage.image == EGL_NO_IMAGE_KHR) { |
| ALOGW("Could not create EGL image, err =%s", |
| uirenderer::renderthread::EglManager::eglErrorString()); |
| return nullptr; |
| } |
| AutoSkiaGlTexture glTexture; |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image); |
| GL_CHECKPOINT(MODERATE); |
| |
| // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide. |
| // But asynchronous in sense that driver may upload texture onto hardware buffer when we first |
| // use it in drawing |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type, |
| bitmap.getPixels()); |
| GL_CHECKPOINT(MODERATE); |
| |
| // The fence is used to wait for the texture upload to finish |
| // properly. We cannot rely on glFlush() and glFinish() as |
| // some drivers completely ignore these API calls |
| AutoEglFence autoFence(display); |
| if (autoFence.fence == EGL_NO_SYNC_KHR) { |
| LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError()); |
| return nullptr; |
| } |
| // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a |
| // pipeline flush (similar to what a glFlush() would do.) |
| EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence, |
| EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT); |
| if (waitStatus != EGL_CONDITION_SATISFIED_KHR) { |
| LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError()); |
| return nullptr; |
| } |
| |
| grContext->resetContext(kTextureBinding_GrGLBackendState); |
| |
| return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info())); |
| } |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |