Removing SkiaColorFilter and inspecting the native object directly.

bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
diff --git a/core/java/android/view/GLES20Canvas.java b/core/java/android/view/GLES20Canvas.java
index dc68e51..b763888 100644
--- a/core/java/android/view/GLES20Canvas.java
+++ b/core/java/android/view/GLES20Canvas.java
@@ -46,7 +46,6 @@
     private static final int MODIFIER_NONE = 0;
     private static final int MODIFIER_SHADOW = 1;
     private static final int MODIFIER_SHADER = 2;
-    private static final int MODIFIER_COLOR_FILTER = 4;
 
     private final boolean mOpaque;
     private long mRenderer;
@@ -627,15 +626,8 @@
             return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
         }
 
-        int count;
-        int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE;
-        try {
-            final long nativePaint = paint == null ? 0 : paint.mNativePaint;
-            count = nSaveLayer(mRenderer, nativePaint, saveFlags);
-        } finally {
-            if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier);
-        }
-        return count;
+        final long nativePaint = paint == null ? 0 : paint.mNativePaint;
+        return nSaveLayer(mRenderer, nativePaint, saveFlags);
     }
 
     private static native int nSaveLayer(long renderer, long paint, int saveFlags);
@@ -644,15 +636,8 @@
     public int saveLayer(float left, float top, float right, float bottom, Paint paint,
             int saveFlags) {
         if (left < right && top < bottom) {
-            int count;
-            int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE;
-            try {
-                final long nativePaint = paint == null ? 0 : paint.mNativePaint;
-                count = nSaveLayer(mRenderer, left, top, right, bottom, nativePaint, saveFlags);
-            } finally {
-                if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier);
-            }
-            return count;
+            final long nativePaint = paint == null ? 0 : paint.mNativePaint;
+            return nSaveLayer(mRenderer, left, top, right, bottom, nativePaint, saveFlags);
         }
         return save(saveFlags);
     }
@@ -734,7 +719,7 @@
     @Override
     public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
             Paint paint) {
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawArc(mRenderer, oval.left, oval.top, oval.right, oval.bottom,
                     startAngle, sweepAngle, useCenter, paint.mNativePaint);
@@ -757,14 +742,9 @@
         Bitmap bitmap = patch.getBitmap();
         throwIfCannotDraw(bitmap);
         // Shaders are ignored when drawing patches
-        int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE;
-        try {
-            final long nativePaint = paint == null ? 0 : paint.mNativePaint;
-            nDrawPatch(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, patch.mNativeChunk,
-                    dst.left, dst.top, dst.right, dst.bottom, nativePaint);
-        } finally {
-            if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier);
-        }
+        final long nativePaint = paint == null ? 0 : paint.mNativePaint;
+        nDrawPatch(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, patch.mNativeChunk,
+                dst.left, dst.top, dst.right, dst.bottom, nativePaint);
     }
 
     @Override
@@ -772,14 +752,9 @@
         Bitmap bitmap = patch.getBitmap();
         throwIfCannotDraw(bitmap);
         // Shaders are ignored when drawing patches
-        int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE;
-        try {
-            final long nativePaint = paint == null ? 0 : paint.mNativePaint;
-            nDrawPatch(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, patch.mNativeChunk,
-                    dst.left, dst.top, dst.right, dst.bottom, nativePaint);
-        } finally {
-            if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier);
-        }
+        final long nativePaint = paint == null ? 0 : paint.mNativePaint;
+        nDrawPatch(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, patch.mNativeChunk,
+                dst.left, dst.top, dst.right, dst.bottom, nativePaint);
     }
 
     private static native void nDrawPatch(long renderer, long bitmap, byte[] buffer, long chunk,
@@ -900,14 +875,9 @@
         }
 
         // Shaders are ignored when drawing bitmaps
-        int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE;
-        try {
-            final long nativePaint = paint == null ? 0 : paint.mNativePaint;
-            nDrawBitmap(mRenderer, colors, offset, stride, x, y,
-                    width, height, hasAlpha, nativePaint);
-        } finally {
-            if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier);
-        }
+        final long nativePaint = paint == null ? 0 : paint.mNativePaint;
+        nDrawBitmap(mRenderer, colors, offset, stride, x, y,
+                width, height, hasAlpha, nativePaint);
     }
 
     private static native void nDrawBitmap(long renderer, int[] colors, int offset, int stride,
@@ -955,7 +925,7 @@
 
     @Override
     public void drawCircle(float cx, float cy, float radius, Paint paint) {
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawCircle(mRenderer, cx, cy, radius, paint.mNativePaint);
         } finally {
@@ -995,7 +965,7 @@
         if ((offset | count) < 0 || offset + count > pts.length) {
             throw new IllegalArgumentException("The lines array must contain 4 elements per line.");
         }
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawLines(mRenderer, pts, offset, count, paint.mNativePaint);
         } finally {
@@ -1013,7 +983,7 @@
 
     @Override
     public void drawOval(RectF oval, Paint paint) {
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawOval(mRenderer, oval.left, oval.top, oval.right, oval.bottom, paint.mNativePaint);
         } finally {
@@ -1033,7 +1003,7 @@
 
     @Override
     public void drawPath(Path path, Paint paint) {
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             if (path.isSimplePath) {
                 if (path.rects != null) {
@@ -1051,7 +1021,7 @@
     private static native void nDrawRects(long renderer, long region, long paint);
 
     void drawRects(float[] rects, int count, Paint paint) {
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawRects(mRenderer, rects, count, paint.mNativePaint);
         } finally {
@@ -1118,7 +1088,7 @@
     public void drawPoints(float[] pts, int offset, int count, Paint paint) {
         if (count < 2) return;
 
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawPoints(mRenderer, pts, offset, count, paint.mNativePaint);
         } finally {
@@ -1168,7 +1138,7 @@
     @Override
     public void drawRect(float left, float top, float right, float bottom, Paint paint) {
         if (left == right || top == bottom) return;
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawRect(mRenderer, left, top, right, bottom, paint.mNativePaint);
         } finally {
@@ -1196,7 +1166,7 @@
 
     @Override
     public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
-        int modifiers = setupModifiers(paint, MODIFIER_COLOR_FILTER | MODIFIER_SHADER);
+        int modifiers = setupModifiers(paint, MODIFIER_SHADER);
         try {
             nDrawRoundRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
                     rx, ry, paint.mNativePaint);
@@ -1376,12 +1346,6 @@
 
     private int setupModifiers(Bitmap b, Paint paint) {
         if (b.getConfig() != Bitmap.Config.ALPHA_8) {
-            final ColorFilter filter = paint.getColorFilter();
-            if (filter != null) {
-                nSetupColorFilter(mRenderer, filter.nativeColorFilter);
-                return MODIFIER_COLOR_FILTER;
-            }
-
             return MODIFIER_NONE;
         } else {
             return setupModifiers(paint);
@@ -1403,12 +1367,6 @@
             modifiers |= MODIFIER_SHADER;
         }
 
-        final ColorFilter filter = paint.getColorFilter();
-        if (filter != null) {
-            nSetupColorFilter(mRenderer, filter.nativeColorFilter);
-            modifiers |= MODIFIER_COLOR_FILTER;
-        }
-
         return modifiers;
     }
 
@@ -1427,26 +1385,10 @@
             modifiers |= MODIFIER_SHADER;
         }
 
-        final ColorFilter filter = paint.getColorFilter();
-        if (filter != null && (flags & MODIFIER_COLOR_FILTER) != 0) {
-            nSetupColorFilter(mRenderer, filter.nativeColorFilter);
-            modifiers |= MODIFIER_COLOR_FILTER;
-        }
-
         return modifiers;
     }
 
-    private int setupColorFilter(Paint paint) {
-        final ColorFilter filter = paint.getColorFilter();
-        if (filter != null) {
-            nSetupColorFilter(mRenderer, filter.nativeColorFilter);
-            return MODIFIER_COLOR_FILTER;
-        }
-        return MODIFIER_NONE;
-    }
-
     private static native void nSetupShader(long renderer, long shader);
-    private static native void nSetupColorFilter(long renderer, long colorFilter);
     private static native void nSetupShadow(long renderer, float radius,
             float dx, float dy, int color);
 
diff --git a/core/java/android/view/GLES20Layer.java b/core/java/android/view/GLES20Layer.java
index 37154eb..1d30824 100644
--- a/core/java/android/view/GLES20Layer.java
+++ b/core/java/android/view/GLES20Layer.java
@@ -48,7 +48,7 @@
         if (paint != null) {
             GLES20Canvas.nSetLayerPaint(mLayer, paint.mNativePaint);
             GLES20Canvas.nSetLayerColorFilter(mLayer, paint.getColorFilter() != null ?
-                    paint.getColorFilter().nativeColorFilter : 0);
+                    paint.getColorFilter().native_instance : 0);
         }
     }
 
diff --git a/core/jni/android/graphics/ColorFilter.cpp b/core/jni/android/graphics/ColorFilter.cpp
index da40acff..09589bd 100644
--- a/core/jni/android/graphics/ColorFilter.cpp
+++ b/core/jni/android/graphics/ColorFilter.cpp
@@ -23,7 +23,6 @@
 #include "SkColorMatrixFilter.h"
 #include "SkPorterDuff.h"
 
-#include <SkiaColorFilter.h>
 #include <Caches.h>
 
 namespace android {
@@ -32,64 +31,9 @@
 
 class SkColorFilterGlue {
 public:
-    static void finalizer(JNIEnv* env, jobject clazz, jlong objHandle, jlong fHandle) {
-        SkColorFilter* obj = reinterpret_cast<SkColorFilter *>(objHandle);
-        SkiaColorFilter* f = reinterpret_cast<SkiaColorFilter *>(fHandle);
-        if (obj) SkSafeUnref(obj);
-        // f == NULL when not !USE_OPENGL_RENDERER, so no need to delete outside the ifdef
-#ifdef USE_OPENGL_RENDERER
-        if (f && android::uirenderer::Caches::hasInstance()) {
-            android::uirenderer::Caches::getInstance().resourceCache.destructor(f);
-        } else {
-            delete f;
-        }
-#endif
-    }
-
-    static jlong glCreatePorterDuffFilter(JNIEnv* env, jobject, jlong skFilterHandle,
-            jint srcColor, jint modeHandle) {
-        SkColorFilter *skFilter = reinterpret_cast<SkColorFilter *>(skFilterHandle);
-        SkPorterDuff::Mode mode = static_cast<SkPorterDuff::Mode>(modeHandle);
-#ifdef USE_OPENGL_RENDERER
-        return reinterpret_cast<jlong>(new SkiaBlendFilter(skFilter, srcColor, SkPorterDuff::ToXfermodeMode(mode)));
-#else
-        return NULL;
-#endif
-    }
-
-    static jlong glCreateLightingFilter(JNIEnv* env, jobject, jlong skFilterHandle,
-            jint mul, jint add) {
-        SkColorFilter *skFilter = reinterpret_cast<SkColorFilter *>(skFilterHandle);
-#ifdef USE_OPENGL_RENDERER
-        return reinterpret_cast<jlong>(new SkiaLightingFilter(skFilter, mul, add));
-#else
-        return NULL;
-#endif
-    }
-
-    static jlong glCreateColorMatrixFilter(JNIEnv* env, jobject, jlong skFilterHandle,
-            jfloatArray jarray) {
-        SkColorFilter *skFilter = reinterpret_cast<SkColorFilter *>(skFilterHandle);
-#ifdef USE_OPENGL_RENDERER
-        AutoJavaFloatArray autoArray(env, jarray, 20);
-        const float* src = autoArray.ptr();
-
-        float* colorMatrix = new float[16];
-        memcpy(colorMatrix, src, 4 * sizeof(float));
-        memcpy(&colorMatrix[4], &src[5], 4 * sizeof(float));
-        memcpy(&colorMatrix[8], &src[10], 4 * sizeof(float));
-        memcpy(&colorMatrix[12], &src[15], 4 * sizeof(float));
-
-        float* colorVector = new float[4];
-        colorVector[0] = src[4];
-        colorVector[1] = src[9];
-        colorVector[2] = src[14];
-        colorVector[3] = src[19];
-
-        return reinterpret_cast<jlong>(new SkiaColorMatrixFilter(skFilter, colorMatrix, colorVector));
-#else
-        return NULL;
-#endif
+    static void finalizer(JNIEnv* env, jobject clazz, jlong skFilterHandle) {
+        SkColorFilter* filter = reinterpret_cast<SkColorFilter *>(skFilterHandle);
+        if (filter) SkSafeUnref(filter);
     }
 
     static jlong CreatePorterDuffFilter(JNIEnv* env, jobject, jint srcColor,
@@ -119,22 +63,19 @@
 };
 
 static JNINativeMethod colorfilter_methods[] = {
-    {"destroyFilter", "(JJ)V", (void*) SkColorFilterGlue::finalizer}
+    {"destroyFilter", "(J)V", (void*) SkColorFilterGlue::finalizer}
 };
 
 static JNINativeMethod porterduff_methods[] = {
     { "native_CreatePorterDuffFilter", "(II)J", (void*) SkColorFilterGlue::CreatePorterDuffFilter   },
-    { "nCreatePorterDuffFilter",       "(JII)J", (void*) SkColorFilterGlue::glCreatePorterDuffFilter }
 };
 
 static JNINativeMethod lighting_methods[] = {
     { "native_CreateLightingFilter", "(II)J", (void*) SkColorFilterGlue::CreateLightingFilter   },
-    { "nCreateLightingFilter",       "(JII)J", (void*) SkColorFilterGlue::glCreateLightingFilter },
 };
 
 static JNINativeMethod colormatrix_methods[] = {
     { "nativeColorMatrixFilter", "([F)J", (void*) SkColorFilterGlue::CreateColorMatrixFilter   },
-    { "nColorMatrixFilter",      "(J[F)J", (void*) SkColorFilterGlue::glCreateColorMatrixFilter }
 };
 
 #define REG(env, name, array) \
diff --git a/core/jni/android_view_GLES20Canvas.cpp b/core/jni/android_view_GLES20Canvas.cpp
index 04e51be..b854fb9 100644
--- a/core/jni/android_view_GLES20Canvas.cpp
+++ b/core/jni/android_view_GLES20Canvas.cpp
@@ -47,7 +47,6 @@
 #include <LayerRenderer.h>
 #include <OpenGLRenderer.h>
 #include <SkiaShader.h>
-#include <SkiaColorFilter.h>
 #include <Stencil.h>
 #include <Rect.h>
 
@@ -81,7 +80,6 @@
 
 #define MODIFIER_SHADOW 1
 #define MODIFIER_SHADER 2
-#define MODIFIER_COLOR_FILTER 4
 
 // ----------------------------------------------------------------------------
 
@@ -638,7 +636,6 @@
     OpenGLRenderer* renderer = reinterpret_cast<OpenGLRenderer*>(rendererPtr);
     if (modifiers & MODIFIER_SHADOW) renderer->resetShadow();
     if (modifiers & MODIFIER_SHADER) renderer->resetShader();
-    if (modifiers & MODIFIER_COLOR_FILTER) renderer->resetColorFilter();
 }
 
 static void android_view_GLES20Canvas_setupShader(JNIEnv* env, jobject clazz,
@@ -648,12 +645,6 @@
     renderer->setupShader(shader);
 }
 
-static void android_view_GLES20Canvas_setupColorFilter(JNIEnv* env, jobject clazz,
-        jlong rendererPtr, jlong colorFilterPtr) {
-    OpenGLRenderer* renderer = reinterpret_cast<OpenGLRenderer*>(rendererPtr);
-    SkiaColorFilter* colorFilter = reinterpret_cast<SkiaColorFilter*>(colorFilterPtr);
-    renderer->setupColorFilter(colorFilter);
-}
 
 static void android_view_GLES20Canvas_setupShadow(JNIEnv* env, jobject clazz,
         jlong rendererPtr, jfloat radius, jfloat dx, jfloat dy, jint color) {
@@ -987,7 +978,7 @@
         jlong layerPtr, jlong colorFilterPtr) {
     Layer* layer = reinterpret_cast<Layer*>(layerPtr);
     if (layer) {
-        SkiaColorFilter* colorFilter = reinterpret_cast<SkiaColorFilter*>(colorFilterPtr);
+        SkColorFilter* colorFilter = reinterpret_cast<SkColorFilter*>(colorFilterPtr);
         layer->setColorFilter(colorFilter);
     }
 }
@@ -1222,7 +1213,6 @@
 
     { "nResetModifiers",    "(JI)V",           (void*) android_view_GLES20Canvas_resetModifiers },
     { "nSetupShader",       "(JJ)V",           (void*) android_view_GLES20Canvas_setupShader },
-    { "nSetupColorFilter",  "(JJ)V",           (void*) android_view_GLES20Canvas_setupColorFilter },
     { "nSetupShadow",       "(JFFFI)V",        (void*) android_view_GLES20Canvas_setupShadow },
 
     { "nSetupPaintFilter",  "(JII)V",          (void*) android_view_GLES20Canvas_setupPaintFilter },
diff --git a/graphics/java/android/graphics/ColorFilter.java b/graphics/java/android/graphics/ColorFilter.java
index d3c1974..4838aa0 100644
--- a/graphics/java/android/graphics/ColorFilter.java
+++ b/graphics/java/android/graphics/ColorFilter.java
@@ -27,24 +27,21 @@
  * never be used directly.
  */
 public class ColorFilter {
-    // Holds the pointer to the native SkColorFilter instance
-    long native_instance;
-
     /**
-     * Holds the pointer to the native SkiaColorFilter instance, from libhwui.
+     * Holds the pointer to the native SkColorFilter instance.
      *
      * @hide
      */
-    public long nativeColorFilter;
+    public long native_instance;
 
     @Override
     protected void finalize() throws Throwable {
         try {
             super.finalize();
         } finally {
-            destroyFilter(native_instance, nativeColorFilter);
+            destroyFilter(native_instance);
         }
     }
 
-    static native void destroyFilter(long native_instance, long nativeColorFilter);
+    static native void destroyFilter(long native_instance);
 }
diff --git a/graphics/java/android/graphics/ColorMatrixColorFilter.java b/graphics/java/android/graphics/ColorMatrixColorFilter.java
index 3f7331d..7822c41 100644
--- a/graphics/java/android/graphics/ColorMatrixColorFilter.java
+++ b/graphics/java/android/graphics/ColorMatrixColorFilter.java
@@ -114,11 +114,9 @@
 
     private void update() {
         final float[] colorMatrix = mMatrix.getArray();
-        destroyFilter(native_instance, nativeColorFilter);
+        destroyFilter(native_instance);
         native_instance = nativeColorMatrixFilter(colorMatrix);
-        nativeColorFilter = nColorMatrixFilter(native_instance, colorMatrix);
     }
 
     private static native long nativeColorMatrixFilter(float[] array);
-    private static native long nColorMatrixFilter(long nativeFilter, float[] array);
 }
diff --git a/graphics/java/android/graphics/LightingColorFilter.java b/graphics/java/android/graphics/LightingColorFilter.java
index 5829edf..70a3fe8 100644
--- a/graphics/java/android/graphics/LightingColorFilter.java
+++ b/graphics/java/android/graphics/LightingColorFilter.java
@@ -99,11 +99,9 @@
     }
 
     private void update() {
-        destroyFilter(native_instance, nativeColorFilter);
+        destroyFilter(native_instance);
         native_instance = native_CreateLightingFilter(mMul, mAdd);
-        nativeColorFilter = nCreateLightingFilter(native_instance, mMul, mAdd);
     }
 
     private static native long native_CreateLightingFilter(int mul, int add);
-    private static native long nCreateLightingFilter(long nativeFilter, int mul, int add);
 }
diff --git a/graphics/java/android/graphics/PorterDuffColorFilter.java b/graphics/java/android/graphics/PorterDuffColorFilter.java
index 93fc1c7..c078c1c 100644
--- a/graphics/java/android/graphics/PorterDuffColorFilter.java
+++ b/graphics/java/android/graphics/PorterDuffColorFilter.java
@@ -91,12 +91,9 @@
     }
 
     private void update() {
-        destroyFilter(native_instance, nativeColorFilter);
+        destroyFilter(native_instance);
         native_instance = native_CreatePorterDuffFilter(mColor, mMode.nativeInt);
-        nativeColorFilter = nCreatePorterDuffFilter(native_instance, mColor, mMode.nativeInt);
     }
 
     private static native long native_CreatePorterDuffFilter(int srcColor, int porterDuffMode);
-    private static native long nCreatePorterDuffFilter(long nativeFilter, int srcColor,
-            int porterDuffMode);
 }
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index e4648f6..8c388d9 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -39,7 +39,6 @@
 		RenderBufferCache.cpp \
 		ResourceCache.cpp \
 		ShadowTessellator.cpp \
-		SkiaColorFilter.cpp \
 		SkiaShader.cpp \
 		Snapshot.cpp \
 		SpotShadow.cpp \
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
index 7eb7028..3d58964 100644
--- a/libs/hwui/DeferredDisplayList.cpp
+++ b/libs/hwui/DeferredDisplayList.cpp
@@ -224,6 +224,11 @@
 
         if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
 
+        if (op->mPaint && mOps[0].op->mPaint &&
+            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
+            return false;
+        }
+
         /* Draw Modifiers compatibility check
          *
          * Shadows are ignored, as only text uses them, and in that case they are drawn
@@ -239,7 +244,6 @@
         const DrawModifiers& lhsMod = lhs->mDrawModifiers;
         const DrawModifiers& rhsMod = rhs->mDrawModifiers;
         if (lhsMod.mShader != rhsMod.mShader) return false;
-        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
 
         // Draw filter testing expects bit fields to be clear if filter not set.
         if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index 4742f91..7438849 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -96,10 +96,6 @@
         caches.resourceCache.destructorLocked(bitmap);
     }
 
-    for (size_t i = 0; i < mFilterResources.size(); i++) {
-        caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
-    }
-
     for (size_t i = 0; i < mPatchResources.size(); i++) {
         caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
     }
@@ -137,7 +133,6 @@
 
     mBitmapResources.clear();
     mOwnedBitmapResources.clear();
-    mFilterResources.clear();
     mPatchResources.clear();
     mShaders.clear();
     mSourcePaths.clear();
@@ -188,13 +183,6 @@
         caches.resourceCache.incrementRefcountLocked(resource);
     }
 
-    const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
-    for (size_t i = 0; i < filterResources.size(); i++) {
-        SkiaColorFilter* resource = filterResources.itemAt(i);
-        mFilterResources.add(resource);
-        caches.resourceCache.incrementRefcountLocked(resource);
-    }
-
     const Vector<const Res_png_9patch*>& patchResources = recorder.getPatchResources();
     for (size_t i = 0; i < patchResources.size(); i++) {
         const Res_png_9patch* resource = patchResources.itemAt(i);
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index adf48d4..6d7f9c8 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -61,7 +61,6 @@
 class OpenGLRenderer;
 class Rect;
 class Layer;
-class SkiaColorFilter;
 class SkiaShader;
 
 class ClipRectOp;
@@ -582,7 +581,6 @@
 
     Vector<const SkBitmap*> mBitmapResources;
     Vector<const SkBitmap*> mOwnedBitmapResources;
-    Vector<SkiaColorFilter*> mFilterResources;
     Vector<const Res_png_9patch*> mPatchResources;
 
     Vector<const SkPaint*> mPaints;
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index d4f82ea..0589a022 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -620,38 +620,6 @@
     SkiaShader* mShader;
 };
 
-class ResetColorFilterOp : public StateOp {
-public:
-    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
-        renderer.resetColorFilter();
-    }
-
-    virtual void output(int level, uint32_t logFlags) const {
-        OP_LOGS("ResetColorFilter");
-    }
-
-    virtual const char* name() { return "ResetColorFilter"; }
-};
-
-class SetupColorFilterOp : public StateOp {
-public:
-    SetupColorFilterOp(SkiaColorFilter* colorFilter)
-            : mColorFilter(colorFilter) {}
-
-    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
-        renderer.setupColorFilter(mColorFilter);
-    }
-
-    virtual void output(int level, uint32_t logFlags) const {
-        OP_LOG("SetupColorFilter, filter %p", mColorFilter);
-    }
-
-    virtual const char* name() { return "SetupColorFilter"; }
-
-private:
-    SkiaColorFilter* mColorFilter;
-};
-
 class ResetShadowOp : public StateOp {
 public:
     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 7c85297..0cbf088 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -53,10 +53,6 @@
         mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
     }
 
-    for (size_t i = 0; i < mFilterResources.size(); i++) {
-        mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
-    }
-
     for (size_t i = 0; i < mPatchResources.size(); i++) {
         mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
     }
@@ -77,7 +73,6 @@
 
     mBitmapResources.clear();
     mOwnedBitmapResources.clear();
-    mFilterResources.clear();
     mPatchResources.clear();
     mSourcePaths.clear();
 
@@ -457,15 +452,6 @@
     addStateOp(new (alloc()) SetupShaderOp(shader));
 }
 
-void DisplayListRenderer::resetColorFilter() {
-    addStateOp(new (alloc()) ResetColorFilterOp());
-}
-
-void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
-    filter = refColorFilter(filter);
-    addStateOp(new (alloc()) SetupColorFilterOp(filter));
-}
-
 void DisplayListRenderer::resetShadow() {
     addStateOp(new (alloc()) ResetShadowOp());
     OpenGLRenderer::resetShadow();
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 3c14212..7e62c5d 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -102,9 +102,6 @@
     virtual void resetShader();
     virtual void setupShader(SkiaShader* shader);
 
-    virtual void resetColorFilter();
-    virtual void setupColorFilter(SkiaColorFilter* filter);
-
     virtual void resetShadow();
     virtual void setupShadow(float radius, float dx, float dy, int color);
 
@@ -182,10 +179,6 @@
         return mOwnedBitmapResources;
     }
 
-    const Vector<SkiaColorFilter*>& getFilterResources() const {
-        return mFilterResources;
-    }
-
     const Vector<const Res_png_9patch*>& getPatchResources() const {
         return mPatchResources;
     }
@@ -349,12 +342,6 @@
         return shaderCopy;
     }
 
-    inline SkiaColorFilter* refColorFilter(SkiaColorFilter* colorFilter) {
-        mFilterResources.add(colorFilter);
-        mCaches.resourceCache.incrementRefcount(colorFilter);
-        return colorFilter;
-    }
-
     inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
         mPatchResources.add(patch);
         mCaches.resourceCache.incrementRefcount(patch);
@@ -364,7 +351,6 @@
     // TODO: move these to DisplayListData
     Vector<const SkBitmap*> mBitmapResources;
     Vector<const SkBitmap*> mOwnedBitmapResources;
-    Vector<SkiaColorFilter*> mFilterResources;
     Vector<const Res_png_9patch*> mPatchResources;
 
     Vector<const SkPaint*> mPaints;
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index f907d64..b79a3b0 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -72,9 +72,9 @@
             break;
         }
     }
-    renderer->setupDrawColorFilter();
+    renderer->setupDrawColorFilter(paint->getColorFilter());
     renderer->setupDrawShader();
-    renderer->setupDrawBlending(true, mode);
+    renderer->setupDrawBlending(paint);
     renderer->setupDrawProgram();
     renderer->setupDrawModelView(kModelViewMode_Translate, false,
             0.0f, 0.0f, 0.0f, 0.0f, pureTranslate);
@@ -84,7 +84,7 @@
     // needed
     renderer->setupDrawTexture(0);
     renderer->setupDrawPureColorUniforms();
-    renderer->setupDrawColorFilterUniforms();
+    renderer->setupDrawColorFilterUniforms(paint->getColorFilter());
     renderer->setupDrawShaderUniforms(pureTranslate);
     renderer->setupDrawTextGammaUniforms();
 
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 742ffd47..70eeb39 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -51,7 +51,7 @@
 }
 
 Layer::~Layer() {
-    if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter);
+    SkSafeUnref(colorFilter);
     removeFbo();
     deleteTexture();
 
@@ -135,14 +135,8 @@
     OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
 }
 
-void Layer::setColorFilter(SkiaColorFilter* filter) {
-    if (colorFilter) {
-        caches.resourceCache.decrementRefcount(colorFilter);
-    }
-    colorFilter = filter;
-    if (colorFilter) {
-        caches.resourceCache.incrementRefcount(colorFilter);
-    }
+void Layer::setColorFilter(SkColorFilter* filter) {
+    SkRefCnt_SafeAssign(colorFilter, filter);
 }
 
 void Layer::bindTexture() const {
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 471a4a6..ec80e9c 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -17,6 +17,7 @@
 #ifndef ANDROID_HWUI_LAYER_H
 #define ANDROID_HWUI_LAYER_H
 
+#include <cutils/compiler.h>
 #include <sys/types.h>
 
 #include <GLES2/gl2.h>
@@ -26,9 +27,9 @@
 #include <SkPaint.h>
 #include <SkXfermode.h>
 
+#include "Matrix.h"
 #include "Rect.h"
 #include "RenderBuffer.h"
-#include "SkiaColorFilter.h"
 #include "Texture.h"
 #include "Vertex.h"
 
@@ -217,11 +218,11 @@
         this->textureLayer = textureLayer;
     }
 
-    inline SkiaColorFilter* getColorFilter() const {
+    inline SkColorFilter* getColorFilter() const {
         return colorFilter;
     }
 
-    ANDROID_API void setColorFilter(SkiaColorFilter* filter);
+    ANDROID_API void setColorFilter(SkColorFilter* filter);
 
     void bindStencilRenderBuffer() const;
 
@@ -339,7 +340,7 @@
     /**
      * Color filter used to draw this layer. Optional.
      */
-    SkiaColorFilter* colorFilter;
+    SkColorFilter* colorFilter;
 
     /**
      * Opacity of the layer.
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4b947a6..fee916b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -893,7 +893,7 @@
     layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
             bounds.getWidth() / float(layer->getWidth()), 0.0f);
 
-    layer->setColorFilter(mDrawModifiers.mColorFilter);
+    layer->setColorFilter(getColorFilter(paint));
     layer->setBlend(true);
     layer->setDirty(false);
 
@@ -1011,8 +1011,13 @@
     }
 
     if (!fboLayer && layer->getAlpha() < 255) {
-        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
-                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
+        // TODO: this seems to point to the fact that the layer should store the paint
+        SkPaint layerPaint;
+        layerPaint.setAlpha(layer->getAlpha());
+        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
+        layerPaint.setColorFilter(layer->getColorFilter());
+
+        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
         // Required below, composeLayerRect() will divide by 255
         layer->setAlpha(255);
     }
@@ -1025,13 +1030,7 @@
     // drawing only the dirty region
     if (fboLayer) {
         dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
-        if (layer->getColorFilter()) {
-            setupColorFilter(layer->getColorFilter());
-        }
         composeLayerRegion(layer, rect);
-        if (layer->getColorFilter()) {
-            resetColorFilter();
-        }
     } else if (!rect.isEmpty()) {
         dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
 
@@ -1063,11 +1062,11 @@
     }
     setupDrawTextureTransform();
     setupDrawColor(alpha, alpha, alpha, alpha);
-    setupDrawColorFilter();
-    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
+    setupDrawColorFilter(layer->getColorFilter());
+    setupDrawBlending(layer);
     setupDrawProgram();
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(layer->getColorFilter());
     if (layer->getRenderTarget() == GL_TEXTURE_2D) {
         setupDrawTexture(layer->getTexture());
     } else {
@@ -1117,10 +1116,14 @@
             layer->setFilter(GL_LINEAR, true);
         }
 
-        float alpha = getLayerAlpha(layer);
-        bool blend = layer->isBlend() || alpha < 1.0f;
+        SkPaint layerPaint;
+        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
+        layerPaint.setXfermodeMode(layer->getMode());
+        layerPaint.setColorFilter(layer->getColorFilter());
+
+        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
         drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
-                layer->getTexture(), alpha, layer->getMode(), blend,
+                layer->getTexture(), &layerPaint, blend,
                 &mMeshVertices[0].x, &mMeshVertices[0].u,
                 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
 
@@ -1185,12 +1188,12 @@
 
         setupDrawWithTexture();
         setupDrawColor(alpha, alpha, alpha, alpha);
-        setupDrawColorFilter();
-        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
+        setupDrawColorFilter(layer->getColorFilter());
+        setupDrawBlending(layer);
         setupDrawProgram();
         setupDrawDirtyRegionsDisabled();
         setupDrawPureColorUniforms();
-        setupDrawColorFilterUniforms();
+        setupDrawColorFilterUniforms(layer->getColorFilter());
         setupDrawTexture(layer->getTexture());
         if (currentTransform()->isPureTranslate()) {
             const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
@@ -1262,15 +1265,15 @@
             top = rects[i].top;
         }
 
+        SkPaint paint;
+        paint.setColor(colors[offset + (i & 0x1)]);
         Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
-        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
-                SkXfermode::kSrcOver_Mode);
+        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
     }
 }
 #endif
 
-void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
-        SkXfermode::Mode mode, bool dirty) {
+void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
     Vector<float> rects;
 
     SkRegion::Iterator it(region);
@@ -1283,7 +1286,7 @@
         it.next();
     }
 
-    drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
+    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
 }
 
 void OpenGLRenderer::dirtyLayer(const float left, const float top,
@@ -1360,9 +1363,12 @@
         // the same thing again
         mLayers.clear();
 
+        SkPaint clearPaint;
+        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
+
         setupDraw(false);
         setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
-        setupDrawBlending(true, SkXfermode::kClear_Mode);
+        setupDrawBlending(&clearPaint, true);
         setupDrawProgram();
         setupDrawPureColorUniforms();
         setupDrawModelView(kModelViewMode_Translate, false,
@@ -1521,22 +1527,26 @@
             mCaches.stencil.clear();
             if (resetScissor) mCaches.disableScissor();
 
+            SkPaint paint;
+            paint.setColor(0xff000000);
+            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+
             // NOTE: We could use the region contour path to generate a smaller mesh
             //       Since we are using the stencil we could use the red book path
             //       drawing technique. It might increase bandwidth usage though.
 
             // The last parameter is important: we are not drawing in the color buffer
             // so we don't want to dirty the current layer, if any
-            drawRegionRects(*(currentSnapshot()->clipRegion),
-                    0xff000000, SkXfermode::kSrc_Mode, false);
+            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
 
             mCaches.stencil.enableTest();
 
             // Draw the region used to generate the stencil if the appropriate debug
             // mode is enabled
             if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
-                drawRegionRects(*(currentSnapshot()->clipRegion),
-                        0x7f0000ff, SkXfermode::kSrcOver_Mode);
+                paint.setColor(0x7f0000ff);
+                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
+                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
             }
         } else {
             mCaches.stencil.disable();
@@ -1577,7 +1587,10 @@
 void OpenGLRenderer::debugClip() {
 #if DEBUG_CLIP_REGIONS
     if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
-        drawRegionRects(*(currentSnapshot()->clipRegion), 0x7f00ff00, SkXfermode::kSrcOver_Mode);
+        SkPaint paint;
+        paint.setColor(0x7f00ff00);
+        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
+
     }
 #endif
 }
@@ -1676,9 +1689,17 @@
     }
 }
 
-void OpenGLRenderer::setupDrawColorFilter() {
-    if (mDrawModifiers.mColorFilter) {
-        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
+void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
+    if (filter == NULL) {
+        return;
+    }
+
+    SkXfermode::Mode mode;
+    if (filter->asColorMode(NULL, &mode)) {
+        mDescription.colorOp = ProgramDescription::kColorBlend;
+        mDescription.colorMode = mode;
+    } else if (filter->asColorMatrix(NULL)) {
+        mDescription.colorOp = ProgramDescription::kColorMatrix;
     }
 }
 
@@ -1690,22 +1711,26 @@
     }
 }
 
-void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
+void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
+    SkXfermode::Mode mode = layer->getMode();
     // When the blending mode is kClear_Mode, we need to use a modulate color
     // argb=1,0,0,0
     accountForClear(mode);
-    bool blend = (mColorSet && mColorA < 1.0f) ||
-            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
+    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
+            (mColorSet && mColorA < 1.0f) ||
+            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
+            layer->getColorFilter();
     chooseBlending(blend, mode, mDescription, swapSrcDst);
 }
 
-void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
+void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
+    SkXfermode::Mode mode = getXfermodeDirect(paint);
     // When the blending mode is kClear_Mode, we need to use a modulate color
     // argb=1,0,0,0
     accountForClear(mode);
     blend |= (mColorSet && mColorA < 1.0f) ||
             (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
-            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
+            (paint && paint->getColorFilter());
     chooseBlending(blend, mode, mDescription, swapSrcDst);
 }
 
@@ -1762,10 +1787,47 @@
     }
 }
 
-void OpenGLRenderer::setupDrawColorFilterUniforms() {
-    if (mDrawModifiers.mColorFilter) {
-        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
+void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
+    if (NULL == filter) {
+        return;
     }
+
+    SkColor color;
+    SkXfermode::Mode mode;
+    if (filter->asColorMode(&color, &mode)) {
+        const int alpha = SkColorGetA(color);
+        const GLfloat a = alpha / 255.0f;
+        const GLfloat r = a * SkColorGetR(color) / 255.0f;
+        const GLfloat g = a * SkColorGetG(color) / 255.0f;
+        const GLfloat b = a * SkColorGetB(color) / 255.0f;
+        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
+        return;
+    }
+
+    SkScalar srcColorMatrix[20];
+    if (filter->asColorMatrix(srcColorMatrix)) {
+
+        float colorMatrix[16];
+        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
+        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
+        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
+        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
+
+        // Skia uses the range [0..255] for the addition vector, but we need
+        // the [0..1] range to apply the vector in GLSL
+        float colorVector[4];
+        colorVector[0] = srcColorMatrix[4] / 255.0f;
+        colorVector[1] = srcColorMatrix[9] / 255.0f;
+        colorVector[2] = srcColorMatrix[14] / 255.0f;
+        colorVector[3] = srcColorMatrix[19] / 255.0f;
+
+        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
+                GL_FALSE, colorMatrix);
+        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
+        return;
+    }
+
+    // it is an error if we ever get here
 }
 
 void OpenGLRenderer::setupDrawTextGammaUniforms() {
@@ -1900,10 +1962,6 @@
 }
 
 void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
-    int alpha;
-    SkXfermode::Mode mode;
-    getAlphaAndMode(paint, &alpha, &mode);
-
     int color = paint != NULL ? paint->getColor() : 0;
 
     float x = left;
@@ -1925,7 +1983,7 @@
     // No need to check for a UV mapper on the texture object, only ARGB_8888
     // bitmaps get packed in the atlas
     drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
-            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
+            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
             GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
 }
 
@@ -1943,26 +2001,19 @@
 
     const AutoTexture autoCleanup(texture);
 
-    int alpha;
-    SkXfermode::Mode mode;
-    getAlphaAndMode(paint, &alpha, &mode);
-
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
     texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
 
     const float x = (int) floorf(bounds.left + 0.5f);
     const float y = (int) floorf(bounds.top + 0.5f);
     if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
-        int color = paint != NULL ? paint->getColor() : 0;
         drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
-                texture->id, paint != NULL, color, alpha, mode,
-                &vertices[0].x, &vertices[0].u,
+                texture->id, paint, &vertices[0].x, &vertices[0].u,
                 GL_TRIANGLES, bitmapCount * 6, true,
                 kModelViewMode_Translate, false);
     } else {
         drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
-                texture->id, alpha / 255.0f, mode, texture->blend,
-                &vertices[0].x, &vertices[0].u,
+                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
                 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
                 kModelViewMode_Translate, false);
     }
@@ -2142,14 +2193,14 @@
     setupDraw();
     setupDrawWithTextureAndColor();
     setupDrawColor(a, a, a, a);
-    setupDrawColorFilter();
-    setupDrawBlending(true, mode, false);
+    setupDrawColorFilter(getColorFilter(paint));
+    setupDrawBlending(paint, true);
     setupDrawProgram();
     setupDrawDirtyRegionsDisabled();
     setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
     setupDrawTexture(texture->id);
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
 
     glDrawArrays(GL_TRIANGLES, 0, count);
@@ -2190,10 +2241,6 @@
     mCaches.unbindMeshBuffer();
     resetDrawTextureTexCoords(u1, v1, u2, v2);
 
-    int alpha;
-    SkXfermode::Mode mode;
-    getAlphaAndMode(paint, &alpha, &mode);
-
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
 
     float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
@@ -2235,14 +2282,13 @@
     }
 
     if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
-        int color = paint ? paint->getColor() : 0;
         drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
-                texture->id, paint != NULL, color, alpha, mode,
+                texture->id, paint,
                 &mMeshVertices[0].x, &mMeshVertices[0].u,
                 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
     } else {
         drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
-                texture->id, alpha / 255.0f, mode, texture->blend,
+                texture->id, paint, texture->blend,
                 &mMeshVertices[0].x, &mMeshVertices[0].u,
                 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
     }
@@ -2285,10 +2331,6 @@
         texture->setWrap(GL_CLAMP_TO_EDGE, true);
         texture->setFilter(GL_LINEAR, true);
 
-        int alpha;
-        SkXfermode::Mode mode;
-        getAlphaAndMode(paint, &alpha, &mode);
-
         const bool pureTranslate = currentTransform()->isPureTranslate();
         // Mark the current layer dirty where we are going to draw the patch
         if (hasLayer() && mesh->hasEmptyQuads) {
@@ -2319,8 +2361,8 @@
             top = y;
             ignoreTransform = true;
         }
-        drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
-                mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
+        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
+                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
                 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
                 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
     }
@@ -2343,12 +2385,8 @@
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
     texture->setFilter(GL_LINEAR, true);
 
-    int alpha;
-    SkXfermode::Mode mode;
-    getAlphaAndMode(paint, &alpha, &mode);
-
-    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
-            mode, texture->blend, &vertices[0].x, &vertices[0].u,
+    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
+            texture->blend, &vertices[0].x, &vertices[0].u,
             GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
 
     return DrawGlInfo::kStatusDrew;
@@ -2364,20 +2402,19 @@
     }
 
     int color = paint->getColor();
-    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
     bool isAA = paint->isAntiAlias();
 
     setupDraw();
     setupDrawNoTexture();
     if (isAA) setupDrawAA();
     setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
-    setupDrawColorFilter();
+    setupDrawColorFilter(getColorFilter(paint));
     setupDrawShader();
-    setupDrawBlending(isAA, mode);
+    setupDrawBlending(paint, isAA);
     setupDrawProgram();
     setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
     setupDrawColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawShaderUniforms();
 
     const void* vertices = vertexBuffer.getBuffer();
@@ -2486,7 +2523,11 @@
     Rect clip(*currentClipRect());
     clip.snapToPixelBoundaries();
 
-    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
+    SkPaint paint;
+    paint.setColor(color);
+    paint.setXfermodeMode(mode);
+
+    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
 
     return DrawGlInfo::kStatusDrew;
 }
@@ -2642,14 +2683,14 @@
         path.addRect(left, top, right, bottom);
         return drawConvexPath(path, p);
     } else {
-        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
+        drawColorRect(left, top, right, bottom, p);
         return DrawGlInfo::kStatusDrew;
     }
 }
 
 void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
         int bytesCount, int count, const float* positions,
-        FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, float x, float y) {
+        FontRenderer& fontRenderer, int alpha, float x, float y) {
     mCaches.activeTexture(0);
 
     // NOTE: The drop shadow will not perform gamma correction
@@ -2674,15 +2715,15 @@
     setupDraw();
     setupDrawWithTexture(true);
     setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
-    setupDrawColorFilter();
+    setupDrawColorFilter(getColorFilter(paint));
     setupDrawShader();
-    setupDrawBlending(true, mode);
+    setupDrawBlending(paint, true);
     setupDrawProgram();
     setupDrawModelView(kModelViewMode_TranslateAndScale, false,
             sx, sy, sx + shadow->width, sy + shadow->height);
     setupDrawTexture(shadow->id);
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawShaderUniforms();
     setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
 
@@ -2724,7 +2765,7 @@
 
     if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
         drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
-                alpha, mode, 0.0f, 0.0f);
+                alpha, 0.0f, 0.0f);
     }
 
     // Pick the appropriate texture filtering
@@ -2802,7 +2843,7 @@
     if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
         fontRenderer.setFont(paint, mat4::identity());
         drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
-                alpha, mode, oldX, oldY);
+                alpha, oldX, oldY);
     }
 
     const bool hasActiveLayer = hasLayer();
@@ -2938,22 +2979,20 @@
     mCaches.activeTexture(0);
 
     if (CC_LIKELY(!layer->region.isEmpty())) {
-        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
-        mDrawModifiers.mColorFilter = layer->getColorFilter();
-
         if (layer->region.isRect()) {
             DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
                     composeLayerRect(layer, layer->regionRect));
         } else if (layer->mesh) {
+
             const float a = getLayerAlpha(layer);
             setupDraw();
             setupDrawWithTexture();
             setupDrawColor(a, a, a, a);
-            setupDrawColorFilter();
-            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
+            setupDrawColorFilter(layer->getColorFilter());
+            setupDrawBlending(layer);
             setupDrawProgram();
             setupDrawPureColorUniforms();
-            setupDrawColorFilterUniforms();
+            setupDrawColorFilterUniforms(layer->getColorFilter());
             setupDrawTexture(layer->getTexture());
             if (CC_LIKELY(currentTransform()->isPureTranslate())) {
                 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
@@ -2989,12 +3028,12 @@
 #endif
         }
 
-        mDrawModifiers.mColorFilter = oldFilter;
-
         if (layer->debugDrawUpdate) {
             layer->debugDrawUpdate = false;
-            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
-                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
+
+            SkPaint paint;
+            paint.setColor(0x7f00ff00);
+            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
         }
     }
     layer->hasDrawnSinceUpdate = true;
@@ -3022,18 +3061,6 @@
 }
 
 ///////////////////////////////////////////////////////////////////////////////
-// Color filters
-///////////////////////////////////////////////////////////////////////////////
-
-void OpenGLRenderer::resetColorFilter() {
-    mDrawModifiers.mColorFilter = NULL;
-}
-
-void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
-    mDrawModifiers.mColorFilter = filter;
-}
-
-///////////////////////////////////////////////////////////////////////////////
 // Drop shadow
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -3106,15 +3133,15 @@
     setupDraw();
     setupDrawWithTexture(true);
     setupDrawAlpha8Color(paint->getColor(), alpha);
-    setupDrawColorFilter();
+    setupDrawColorFilter(getColorFilter(paint));
     setupDrawShader();
-    setupDrawBlending(true, mode);
+    setupDrawBlending(paint, true);
     setupDrawProgram();
     setupDrawModelView(kModelViewMode_TranslateAndScale, false,
             x, y, x + texture->width, y + texture->height);
     setupDrawTexture(texture->id);
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawShaderUniforms();
     setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
 
@@ -3176,14 +3203,7 @@
         return DrawGlInfo::kStatusDone;
     }
 
-    int color = paint->getColor();
-    // If a shader is set, preserve only the alpha
-    if (mDrawModifiers.mShader) {
-        color |= 0x00ffffff;
-    }
-    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
-
-    return drawColorRects(rects, count, color, mode);
+    return drawColorRects(rects, count, paint, false, true, true);
 }
 
 status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
@@ -3235,12 +3255,18 @@
     return DrawGlInfo::kStatusDrew;
 }
 
-status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
-        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
+status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
+        bool ignoreTransform, bool dirty, bool clip) {
     if (count == 0) {
         return DrawGlInfo::kStatusDone;
     }
 
+    int color = paint->getColor();
+    // If a shader is set, preserve only the alpha
+    if (mDrawModifiers.mShader) {
+        color |= 0x00ffffff;
+    }
+
     float left = FLT_MAX;
     float top = FLT_MAX;
     float right = FLT_MIN;
@@ -3274,15 +3300,15 @@
     setupDrawNoTexture();
     setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
     setupDrawShader();
-    setupDrawColorFilter();
-    setupDrawBlending(mode);
+    setupDrawColorFilter(getColorFilter(paint));
+    setupDrawBlending(paint);
     setupDrawProgram();
     setupDrawDirtyRegionsDisabled();
     setupDrawModelView(kModelViewMode_Translate, false,
             0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
     setupDrawColorUniforms();
     setupDrawShaderUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
 
     if (dirty && hasLayer()) {
         dirtyLayer(left, top, right, bottom, *currentTransform());
@@ -3294,7 +3320,8 @@
 }
 
 void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
-        int color, SkXfermode::Mode mode, bool ignoreTransform) {
+        const SkPaint* paint, bool ignoreTransform) {
+    int color = paint->getColor();
     // If a shader is set, preserve only the alpha
     if (mDrawModifiers.mShader) {
         color |= 0x00ffffff;
@@ -3304,14 +3331,14 @@
     setupDrawNoTexture();
     setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
     setupDrawShader();
-    setupDrawColorFilter();
-    setupDrawBlending(mode);
+    setupDrawColorFilter(getColorFilter(paint));
+    setupDrawBlending(paint);
     setupDrawProgram();
     setupDrawModelView(kModelViewMode_TranslateAndScale, false,
             left, top, right, bottom, ignoreTransform);
     setupDrawColorUniforms();
     setupDrawShaderUniforms(ignoreTransform);
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawSimpleMesh();
 
     glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
@@ -3319,10 +3346,6 @@
 
 void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
         Texture* texture, const SkPaint* paint) {
-    int alpha;
-    SkXfermode::Mode mode;
-    getAlphaAndMode(paint, &alpha, &mode);
-
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
 
     GLvoid* vertices = (GLvoid*) NULL;
@@ -3344,11 +3367,11 @@
 
         texture->setFilter(GL_NEAREST, true);
         drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
-                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
+                paint, texture->blend, vertices, texCoords,
                 GL_TRIANGLE_STRIP, gMeshCount, false, true);
     } else {
         texture->setFilter(FILTER(paint), true);
-        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
+        drawTextureMesh(left, top, right, bottom, texture->id, paint,
                 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
     }
 
@@ -3357,75 +3380,84 @@
     }
 }
 
-void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
-        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
-    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
-            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
-}
-
 void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
-        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+        GLuint texture, const SkPaint* paint, bool blend,
         GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
         bool swapSrcDst, bool ignoreTransform, GLuint vbo,
         ModelViewMode modelViewMode, bool dirty) {
 
+    int a;
+    SkXfermode::Mode mode;
+    getAlphaAndMode(paint, &a, &mode);
+    const float alpha = a / 255.0f;
+
     setupDraw();
     setupDrawWithTexture();
     setupDrawColor(alpha, alpha, alpha, alpha);
-    setupDrawColorFilter();
-    setupDrawBlending(blend, mode, swapSrcDst);
+    setupDrawColorFilter(getColorFilter(paint));
+    setupDrawBlending(paint, blend, swapSrcDst);
     setupDrawProgram();
     if (!dirty) setupDrawDirtyRegionsDisabled();
     setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
     setupDrawTexture(texture);
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawMesh(vertices, texCoords, vbo);
 
     glDrawArrays(drawMode, 0, elementsCount);
 }
 
 void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
-        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+        GLuint texture, const SkPaint* paint, bool blend,
         GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
         bool swapSrcDst, bool ignoreTransform, GLuint vbo,
         ModelViewMode modelViewMode, bool dirty) {
 
+    int a;
+    SkXfermode::Mode mode;
+    getAlphaAndMode(paint, &a, &mode);
+    const float alpha = a / 255.0f;
+
     setupDraw();
     setupDrawWithTexture();
     setupDrawColor(alpha, alpha, alpha, alpha);
-    setupDrawColorFilter();
-    setupDrawBlending(blend, mode, swapSrcDst);
+    setupDrawColorFilter(getColorFilter(paint));
+    setupDrawBlending(paint, blend, swapSrcDst);
     setupDrawProgram();
     if (!dirty) setupDrawDirtyRegionsDisabled();
     setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
     setupDrawTexture(texture);
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawMeshIndices(vertices, texCoords, vbo);
 
     glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
 }
 
 void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
-        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
+        GLuint texture, const SkPaint* paint,
         GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
         bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
 
+    int color = paint != NULL ? paint->getColor() : 0;
+    int alpha;
+    SkXfermode::Mode mode;
+    getAlphaAndMode(paint, &alpha, &mode);
+
     setupDraw();
     setupDrawWithTexture(true);
-    if (hasColor) {
+    if (paint != NULL) {
         setupDrawAlpha8Color(color, alpha);
     }
-    setupDrawColorFilter();
+    setupDrawColorFilter(getColorFilter(paint));
     setupDrawShader();
-    setupDrawBlending(true, mode);
+    setupDrawBlending(paint, true);
     setupDrawProgram();
     if (!dirty) setupDrawDirtyRegionsDisabled();
     setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
     setupDrawTexture(texture);
     setupDrawPureColorUniforms();
-    setupDrawColorFilterUniforms();
+    setupDrawColorFilterUniforms(getColorFilter(paint));
     setupDrawShaderUniforms(ignoreTransform);
     setupDrawMesh(vertices, texCoords);
 
@@ -3516,7 +3548,7 @@
     *alpha *= currentSnapshot()->alpha;
 }
 
-float OpenGLRenderer::getLayerAlpha(Layer* layer) const {
+float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
     float alpha;
     if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
         alpha = mDrawModifiers.mOverrideLayerAlpha;
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 131681e..e4d133d 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -21,6 +21,8 @@
 #include <GLES2/gl2ext.h>
 
 #include <SkBitmap.h>
+#include <SkCanvas.h>
+#include <SkColorFilter.h>
 #include <SkMatrix.h>
 #include <SkPaint.h>
 #include <SkRegion.h>
@@ -43,7 +45,6 @@
 #include "Rect.h"
 #include "Renderer.h"
 #include "StatefulBaseRenderer.h"
-#include "SkiaColorFilter.h"
 #include "Snapshot.h"
 #include "UvMapper.h"
 #include "Vertex.h"
@@ -68,7 +69,6 @@
     }
 
     SkiaShader* mShader;
-    SkiaColorFilter* mColorFilter;
     float mOverrideLayerAlpha;
 
     // Drop shadow
@@ -209,9 +209,6 @@
     virtual void resetShader();
     virtual void setupShader(SkiaShader* shader);
 
-    virtual void resetColorFilter();
-    virtual void setupColorFilter(SkiaColorFilter* filter);
-
     virtual void resetShadow();
     virtual void setupShadow(float radius, float dx, float dy, int color);
 
@@ -432,18 +429,14 @@
      *
      * @param layer The layer from which the alpha is extracted
      */
-    inline float getLayerAlpha(Layer* layer) const;
+    inline float getLayerAlpha(const Layer* layer) const;
 
     /**
-     * Safely retrieves the mode from the specified xfermode. If the specified
-     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
+     * Safely retrieves the ColorFilter from the given Paint. If the paint is
+     * null then null is returned.
      */
-    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
-        SkXfermode::Mode resultMode;
-        if (!SkXfermode::AsMode(mode, &resultMode)) {
-            resultMode = SkXfermode::kSrcOver_Mode;
-        }
-        return resultMode;
+    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
+        return paint ? paint->getColorFilter() : NULL;
     }
 
     /**
@@ -584,12 +577,11 @@
      * @param top The top coordinate of the rectangle
      * @param right The right coordinate of the rectangle
      * @param bottom The bottom coordinate of the rectangle
-     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
-     * @param mode The Skia xfermode to use
+     * @param paint The paint containing the color, blending mode, etc.
      * @param ignoreTransform True if the current transform should be ignored
      */
     void drawColorRect(float left, float top, float right, float bottom,
-            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
+            const SkPaint* paint, bool ignoreTransform = false);
 
     /**
      * Draws a series of colored rectangles with the specified color. The specified
@@ -598,15 +590,13 @@
      *
      * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
      *              per rectangle
-     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
-     * @param mode The Skia xfermode to use
+     * @param paint The paint containing the color, blending mode, etc.
      * @param ignoreTransform True if the current transform should be ignored
      * @param dirty True if calling this method should dirty the current layer
      * @param clip True if the rects should be clipped, false otherwise
      */
-    status_t drawColorRects(const float* rects, int count, int color,
-            SkXfermode::Mode mode, bool ignoreTransform = false,
-            bool dirty = true, bool clip = true);
+    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
+            bool ignoreTransform = false, bool dirty = true, bool clip = true);
 
     /**
      * Draws the shape represented by the specified path texture.
@@ -658,22 +648,6 @@
      * @param top The top coordinate of the rectangle
      * @param right The right coordinate of the rectangle
      * @param bottom The bottom coordinate of the rectangle
-     * @param texture The texture name to map onto the rectangle
-     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
-     * @param mode The blending mode
-     * @param blend True if the texture contains an alpha channel
-     */
-    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
-            float alpha, SkXfermode::Mode mode, bool blend);
-
-    /**
-     * Draws a textured rectangle with the specified texture. The specified coordinates
-     * are transformed by the current snapshot's transform matrix.
-     *
-     * @param left The left coordinate of the rectangle
-     * @param top The top coordinate of the rectangle
-     * @param right The right coordinate of the rectangle
-     * @param bottom The bottom coordinate of the rectangle
      * @param texture The texture to use
      * @param paint The paint containing the alpha, blending mode, etc.
      */
@@ -690,8 +664,7 @@
      * @param right The right coordinate of the rectangle
      * @param bottom The bottom coordinate of the rectangle
      * @param texture The texture name to map onto the rectangle
-     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
-     * @param mode The blending mode
+     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
      * @param blend True if the texture contains an alpha channel
      * @param vertices The vertices that define the mesh
      * @param texCoords The texture coordinates of each vertex
@@ -703,19 +676,19 @@
      * @param dirty True if calling this method should dirty the current layer
      */
     void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
-            float alpha, SkXfermode::Mode mode, bool blend,
+            const SkPaint* paint, bool blend,
             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
 
     void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
-            float alpha, SkXfermode::Mode mode, bool blend,
+            const SkPaint* paint, bool blend,
             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
 
     void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
-            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
+            GLuint texture, const SkPaint* paint,
             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
             bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
             bool dirty = true);
@@ -749,12 +722,11 @@
      * @param positions The x, y positions of individual glyphs (or NULL)
      * @param fontRenderer The font renderer object
      * @param alpha The alpha value for drawing the shadow
-     * @param mode The xfermode for drawing the shadow
      * @param x The x coordinate where the shadow will be drawn
      * @param y The y coordinate where the shadow will be drawn
      */
     void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
-            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
+            const float* positions, FontRenderer& fontRenderer, int alpha,
             float x, float y);
 
     /**
@@ -839,11 +811,9 @@
     void setupDrawAlpha8Color(int color, int alpha);
     void setupDrawTextGamma(const SkPaint* paint);
     void setupDrawShader();
-    void setupDrawColorFilter();
-    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
-            bool swapSrcDst = false);
-    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
-            bool swapSrcDst = false);
+    void setupDrawColorFilter(const SkColorFilter* filter);
+    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
+    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
     void setupDrawProgram();
     void setupDrawDirtyRegionsDisabled();
 
@@ -867,7 +837,7 @@
     void setupDrawColorUniforms();
     void setupDrawPureColorUniforms();
     void setupDrawShaderUniforms(bool ignoreTransform = false);
-    void setupDrawColorFilterUniforms();
+    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
     void setupDrawSimpleMesh();
     void setupDrawTexture(GLuint texture);
     void setupDrawExternalTexture(GLuint texture);
@@ -896,8 +866,7 @@
      * Renders the specified region as a series of rectangles. The region
      * must be in screen-space coordinates.
      */
-    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
-            bool dirty = false);
+    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
 
     /**
      * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index 5dfb2fa..33c91b3 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -51,9 +51,8 @@
 #define PROGRAM_KEY_GRADIENT 0x8
 #define PROGRAM_KEY_BITMAP_FIRST 0x10
 #define PROGRAM_KEY_COLOR_MATRIX 0x20
-#define PROGRAM_KEY_COLOR_LIGHTING 0x40
-#define PROGRAM_KEY_COLOR_BLEND 0x80
-#define PROGRAM_KEY_BITMAP_NPOT 0x100
+#define PROGRAM_KEY_COLOR_BLEND 0x40
+#define PROGRAM_KEY_BITMAP_NPOT 0x80
 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000
 
 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
@@ -104,7 +103,6 @@
     enum ColorModifier {
         kColorNone = 0,
         kColorMatrix,
-        kColorLighting,
         kColorBlend
     };
 
@@ -248,9 +246,6 @@
             case kColorMatrix:
                 key |= PROGRAM_KEY_COLOR_MATRIX;
                 break;
-            case kColorLighting:
-                key |= PROGRAM_KEY_COLOR_LIGHTING;
-                break;
             case kColorBlend:
                 key |= PROGRAM_KEY_COLOR_BLEND;
                 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index a5ce6f6..6d50410 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -148,15 +148,12 @@
 };
 const char* gFS_Uniforms_BitmapSampler =
         "uniform sampler2D bitmapSampler;\n";
-const char* gFS_Uniforms_ColorOp[4] = {
+const char* gFS_Uniforms_ColorOp[3] = {
         // None
         "",
         // Matrix
         "uniform mat4 colorMatrix;\n"
         "uniform vec4 colorMatrixVector;\n",
-        // Lighting
-        "uniform vec4 lightingMul;\n"
-        "uniform vec4 lightingAdd;\n",
         // PorterDuff
         "uniform vec4 colorBlend;\n"
 };
@@ -311,17 +308,13 @@
         "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
 const char* gFS_Main_FragColor_Blend_Swap =
         "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
-const char* gFS_Main_ApplyColorOp[4] = {
+const char* gFS_Main_ApplyColorOp[3] = {
         // None
         "",
         // Matrix
         "    fragColor *= colorMatrix;\n"
         "    fragColor += colorMatrixVector;\n"
         "    fragColor.rgb *= fragColor.a;\n",
-        // Lighting
-        "    float lightingAlpha = fragColor.a;\n"
-        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
-        "    fragColor.a = lightingAlpha;\n",
         // PorterDuff
         "    fragColor = blendColors(colorBlend, fragColor);\n"
 };
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h
index 058548a..4754bad 100644
--- a/libs/hwui/Renderer.h
+++ b/libs/hwui/Renderer.h
@@ -178,9 +178,6 @@
     virtual void resetShader() = 0;
     virtual void setupShader(SkiaShader* shader) = 0;
 
-    virtual void resetColorFilter() = 0;
-    virtual void setupColorFilter(SkiaColorFilter* filter) = 0;
-
     virtual void resetShadow() = 0;
     virtual void setupShadow(float radius, float dx, float dy, int color) = 0;
 
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
index e58857c..457cfa9 100644
--- a/libs/hwui/ResourceCache.cpp
+++ b/libs/hwui/ResourceCache.cpp
@@ -76,11 +76,6 @@
     incrementRefcount((void*) shaderResource, kShader);
 }
 
-void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
-    SkSafeRef(filterResource->getSkColorFilter());
-    incrementRefcount((void*) filterResource, kColorFilter);
-}
-
 void ResourceCache::incrementRefcount(const Res_png_9patch* patchResource) {
     incrementRefcount((void*) patchResource, kNinePatch);
 }
@@ -114,11 +109,6 @@
     incrementRefcountLocked((void*) shaderResource, kShader);
 }
 
-void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) {
-    SkSafeRef(filterResource->getSkColorFilter());
-    incrementRefcountLocked((void*) filterResource, kColorFilter);
-}
-
 void ResourceCache::incrementRefcountLocked(const Res_png_9patch* patchResource) {
     incrementRefcountLocked((void*) patchResource, kNinePatch);
 }
@@ -147,11 +137,6 @@
     decrementRefcount((void*) shaderResource);
 }
 
-void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
-    SkSafeUnref(filterResource->getSkColorFilter());
-    decrementRefcount((void*) filterResource);
-}
-
 void ResourceCache::decrementRefcount(const Res_png_9patch* patchResource) {
     decrementRefcount((void*) patchResource);
 }
@@ -188,11 +173,6 @@
     decrementRefcountLocked((void*) shaderResource);
 }
 
-void ResourceCache::decrementRefcountLocked(SkiaColorFilter* filterResource) {
-    SkSafeUnref(filterResource->getSkColorFilter());
-    decrementRefcountLocked((void*) filterResource);
-}
-
 void ResourceCache::decrementRefcountLocked(const Res_png_9patch* patchResource) {
     decrementRefcountLocked((void*) patchResource);
 }
@@ -264,25 +244,6 @@
     }
 }
 
-void ResourceCache::destructor(SkiaColorFilter* resource) {
-    Mutex::Autolock _l(mLock);
-    destructorLocked(resource);
-}
-
-void ResourceCache::destructorLocked(SkiaColorFilter* resource) {
-    ssize_t index = mCache->indexOfKey(resource);
-    ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
-    if (ref == NULL) {
-        // If we're not tracking this resource, just delete it
-        delete resource;
-        return;
-    }
-    ref->destroyed = true;
-    if (ref->refCount == 0) {
-        deleteResourceReferenceLocked(resource, ref);
-    }
-}
-
 void ResourceCache::destructor(Res_png_9patch* resource) {
     Mutex::Autolock _l(mLock);
     destructorLocked(resource);
@@ -372,11 +333,6 @@
                 delete shader;
             }
             break;
-            case kColorFilter: {
-                SkiaColorFilter* filter = (SkiaColorFilter*) resource;
-                delete filter;
-            }
-            break;
             case kNinePatch: {
                 if (Caches::hasInstance()) {
                     Caches::getInstance().patchCache.removeDeferred((Res_png_9patch*) resource);
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
index c06b09b..4097ba4 100644
--- a/libs/hwui/ResourceCache.h
+++ b/libs/hwui/ResourceCache.h
@@ -20,7 +20,6 @@
 #include <cutils/compiler.h>
 
 #include <SkBitmap.h>
-#include <SkiaColorFilter.h>
 #include <SkiaShader.h>
 
 #include <utils/KeyedVector.h>
@@ -38,7 +37,6 @@
 enum ResourceType {
     kBitmap,
     kShader,
-    kColorFilter,
     kNinePatch,
     kPath,
     kLayer
@@ -73,41 +71,35 @@
     void incrementRefcount(const SkPath* resource);
     void incrementRefcount(const SkBitmap* resource);
     void incrementRefcount(SkiaShader* resource);
-    void incrementRefcount(SkiaColorFilter* resource);
     void incrementRefcount(const Res_png_9patch* resource);
     void incrementRefcount(Layer* resource);
 
     void incrementRefcountLocked(const SkPath* resource);
     void incrementRefcountLocked(const SkBitmap* resource);
     void incrementRefcountLocked(SkiaShader* resource);
-    void incrementRefcountLocked(SkiaColorFilter* resource);
     void incrementRefcountLocked(const Res_png_9patch* resource);
     void incrementRefcountLocked(Layer* resource);
 
     void decrementRefcount(const SkBitmap* resource);
     void decrementRefcount(const SkPath* resource);
     void decrementRefcount(SkiaShader* resource);
-    void decrementRefcount(SkiaColorFilter* resource);
     void decrementRefcount(const Res_png_9patch* resource);
     void decrementRefcount(Layer* resource);
 
     void decrementRefcountLocked(const SkBitmap* resource);
     void decrementRefcountLocked(const SkPath* resource);
     void decrementRefcountLocked(SkiaShader* resource);
-    void decrementRefcountLocked(SkiaColorFilter* resource);
     void decrementRefcountLocked(const Res_png_9patch* resource);
     void decrementRefcountLocked(Layer* resource);
 
     void destructor(SkPath* resource);
     void destructor(const SkBitmap* resource);
     void destructor(SkiaShader* resource);
-    void destructor(SkiaColorFilter* resource);
     void destructor(Res_png_9patch* resource);
 
     void destructorLocked(SkPath* resource);
     void destructorLocked(const SkBitmap* resource);
     void destructorLocked(SkiaShader* resource);
-    void destructorLocked(SkiaColorFilter* resource);
     void destructorLocked(Res_png_9patch* resource);
 
     bool recycle(SkBitmap* resource);
diff --git a/libs/hwui/SkiaColorFilter.cpp b/libs/hwui/SkiaColorFilter.cpp
deleted file mode 100644
index df918be..0000000
--- a/libs/hwui/SkiaColorFilter.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "SkiaColorFilter.h"
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Base color filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaColorFilter::SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend):
-        mType(type), mBlend(blend), mSkFilter(skFilter) {
-}
-
-SkiaColorFilter::~SkiaColorFilter() {
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Color matrix filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter* skFilter, float* matrix, float* vector):
-        SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) {
-    // Skia uses the range [0..255] for the addition vector, but we need
-    // the [0..1] range to apply the vector in GLSL
-    for (int i = 0; i < 4; i++) {
-        mVector[i] /= 255.0f;
-    }
-
-    // TODO: We should be smarter about this
-    mBlend = true;
-}
-
-SkiaColorMatrixFilter::~SkiaColorMatrixFilter() {
-    delete[] mMatrix;
-    delete[] mVector;
-}
-
-void SkiaColorMatrixFilter::describe(ProgramDescription& description,
-        const Extensions& extensions) {
-    description.colorOp = ProgramDescription::kColorMatrix;
-}
-
-void SkiaColorMatrixFilter::setupProgram(Program* program) {
-    glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
-    glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Lighting color filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaLightingFilter::SkiaLightingFilter(SkColorFilter* skFilter, int multiply, int add):
-        SkiaColorFilter(skFilter, kLighting, true) {
-    mMulR = ((multiply >> 16) & 0xFF) / 255.0f;
-    mMulG = ((multiply >>  8) & 0xFF) / 255.0f;
-    mMulB = ((multiply      ) & 0xFF) / 255.0f;
-
-    mAddR = ((add >> 16) & 0xFF) / 255.0f;
-    mAddG = ((add >>  8) & 0xFF) / 255.0f;
-    mAddB = ((add      ) & 0xFF) / 255.0f;
-
-    // A lighting filter always ignores alpha
-    mBlend = false;
-}
-
-void SkiaLightingFilter::describe(ProgramDescription& description, const Extensions& extensions) {
-    description.colorOp = ProgramDescription::kColorLighting;
-}
-
-void SkiaLightingFilter::setupProgram(Program* program) {
-    glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
-    glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Blend color filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaBlendFilter::SkiaBlendFilter(SkColorFilter* skFilter, int color, SkXfermode::Mode mode):
-        SkiaColorFilter(skFilter, kBlend, true), mMode(mode) {
-    const int alpha = (color >> 24) & 0xFF;
-    mA = alpha / 255.0f;
-    mR = mA * ((color >> 16) & 0xFF) / 255.0f;
-    mG = mA * ((color >>  8) & 0xFF) / 255.0f;
-    mB = mA * ((color      ) & 0xFF) / 255.0f;
-
-    // TODO: We should do something smarter here
-    mBlend = true;
-}
-
-void SkiaBlendFilter::describe(ProgramDescription& description, const Extensions& extensions) {
-    description.colorOp = ProgramDescription::kColorBlend;
-    description.colorMode = mMode;
-}
-
-void SkiaBlendFilter::setupProgram(Program* program) {
-    glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
-}
-
-}; // namespace uirenderer
-}; // namespace android
diff --git a/libs/hwui/SkiaColorFilter.h b/libs/hwui/SkiaColorFilter.h
deleted file mode 100644
index c222a2d..0000000
--- a/libs/hwui/SkiaColorFilter.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_SKIA_COLOR_FILTER_H
-#define ANDROID_HWUI_SKIA_COLOR_FILTER_H
-
-#include <GLES2/gl2.h>
-#include <SkColorFilter.h>
-
-#include <cutils/compiler.h>
-
-#include "ProgramCache.h"
-#include "Extensions.h"
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Base color filter
-///////////////////////////////////////////////////////////////////////////////
-
-/**
- * Represents a Skia color filter. A color filter modifies a ProgramDescription
- * and sets uniforms on the resulting shaders.
- */
-class SkiaColorFilter {
-public:
-    /**
-     * Type of Skia color filter in use.
-     */
-    enum Type {
-        kNone,
-        kColorMatrix,
-        kLighting,
-        kBlend,
-    };
-
-    ANDROID_API SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
-    virtual ~SkiaColorFilter();
-
-    virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0;
-    virtual void setupProgram(Program* program) = 0;
-
-    inline bool blend() const {
-        return mBlend;
-    }
-
-    Type type() const {
-        return mType;
-    }
-
-    SkColorFilter* getSkColorFilter() {
-        return mSkFilter;
-    }
-
-protected:
-    Type mType;
-    bool mBlend;
-
-private:
-    SkColorFilter *mSkFilter;
-}; // struct SkiaColorFilter
-
-///////////////////////////////////////////////////////////////////////////////
-// Implementations
-///////////////////////////////////////////////////////////////////////////////
-
-/**
- * A color filter that multiplies the source color with a matrix and adds a vector.
- */
-class SkiaColorMatrixFilter: public SkiaColorFilter {
-public:
-    ANDROID_API SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
-    ~SkiaColorMatrixFilter();
-
-    void describe(ProgramDescription& description, const Extensions& extensions);
-    void setupProgram(Program* program);
-
-private:
-    float* mMatrix;
-    float* mVector;
-}; // struct SkiaColorMatrixFilter
-
-/**
- * A color filters that multiplies the source color with a fixed value and adds
- * another fixed value. Ignores the alpha channel of both arguments.
- */
-class SkiaLightingFilter: public SkiaColorFilter {
-public:
-    ANDROID_API SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
-
-    void describe(ProgramDescription& description, const Extensions& extensions);
-    void setupProgram(Program* program);
-
-private:
-    GLfloat mMulR, mMulG, mMulB;
-    GLfloat mAddR, mAddG, mAddB;
-}; // struct SkiaLightingFilter
-
-/**
- * A color filters that blends the source color with a specified destination color
- * and PorterDuff blending mode.
- */
-class SkiaBlendFilter: public SkiaColorFilter {
-public:
-    ANDROID_API SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
-
-    void describe(ProgramDescription& description, const Extensions& extensions);
-    void setupProgram(Program* program);
-
-private:
-    SkXfermode::Mode mMode;
-    GLfloat mR, mG, mB, mA;
-}; // struct SkiaBlendFilter
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_SKIA_COLOR_FILTER_H