Removing SkiaColorFilter and inspecting the native object directly.
bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index a5ce6f6..6d50410 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -148,15 +148,12 @@
};
const char* gFS_Uniforms_BitmapSampler =
"uniform sampler2D bitmapSampler;\n";
-const char* gFS_Uniforms_ColorOp[4] = {
+const char* gFS_Uniforms_ColorOp[3] = {
// None
"",
// Matrix
"uniform mat4 colorMatrix;\n"
"uniform vec4 colorMatrixVector;\n",
- // Lighting
- "uniform vec4 lightingMul;\n"
- "uniform vec4 lightingAdd;\n",
// PorterDuff
"uniform vec4 colorBlend;\n"
};
@@ -311,17 +308,13 @@
" gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
const char* gFS_Main_FragColor_Blend_Swap =
" gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
-const char* gFS_Main_ApplyColorOp[4] = {
+const char* gFS_Main_ApplyColorOp[3] = {
// None
"",
// Matrix
" fragColor *= colorMatrix;\n"
" fragColor += colorMatrixVector;\n"
" fragColor.rgb *= fragColor.a;\n",
- // Lighting
- " float lightingAlpha = fragColor.a;\n"
- " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
- " fragColor.a = lightingAlpha;\n",
// PorterDuff
" fragColor = blendColors(colorBlend, fragColor);\n"
};