Reduce the size of libhwui by 50%
This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.
Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
diff --git a/include/utils/Singleton.h b/include/utils/Singleton.h
index e1ee8eb..a42ce21 100644
--- a/include/utils/Singleton.h
+++ b/include/utils/Singleton.h
@@ -20,12 +20,13 @@
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
+#include <cutils/compiler.h>
namespace android {
// ---------------------------------------------------------------------------
template <typename TYPE>
-class Singleton
+class ANDROID_API Singleton
{
public:
static TYPE& getInstance() {
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index a98e4cd..9bfc94c 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -39,6 +39,7 @@
external/skia/include/utils
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER
+ LOCAL_CFLAGS += -fvisibility=hidden
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui
LOCAL_MODULE := libhwui
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index cdcbf21..9b0d7c6 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -23,6 +23,8 @@
#include <utils/Singleton.h>
+#include <cutils/compiler.h>
+
#include "Extensions.h"
#include "FontRenderer.h"
#include "GammaFontRenderer.h"
@@ -82,7 +84,7 @@
// Caches
///////////////////////////////////////////////////////////////////////////////
-class Caches: public Singleton<Caches> {
+class ANDROID_API Caches: public Singleton<Caches> {
Caches();
~Caches();
diff --git a/libs/hwui/DisplayListLogBuffer.h b/libs/hwui/DisplayListLogBuffer.h
index bf16f29..5d689bb 100644
--- a/libs/hwui/DisplayListLogBuffer.h
+++ b/libs/hwui/DisplayListLogBuffer.h
@@ -18,6 +18,7 @@
#define ANDROID_HWUI_DISPLAY_LIST_LOG_BUFFER_H
#include <utils/Singleton.h>
+
#include <stdio.h>
namespace android {
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 8cd7fea..ab475bf 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -26,6 +26,8 @@
#include <SkTDArray.h>
#include <SkTSearch.h>
+#include <cutils/compiler.h>
+
#include "DisplayListLogBuffer.h"
#include "OpenGLRenderer.h"
#include "utils/Functor.h"
@@ -58,7 +60,7 @@
class DisplayList {
public:
DisplayList(const DisplayListRenderer& recorder);
- ~DisplayList();
+ ANDROID_API ~DisplayList();
// IMPORTANT: Update the intialization of OP_NAMES in the .cpp file
// when modifying this file
@@ -107,13 +109,13 @@
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
- size_t getSize();
+ ANDROID_API size_t getSize();
bool replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level = 0);
void output(OpenGLRenderer& renderer, uint32_t level = 0);
- static void outputLogBuffer(int fd);
+ ANDROID_API static void outputLogBuffer(int fd);
void setRenderable(bool renderable) {
mIsRenderable = renderable;
@@ -230,75 +232,76 @@
*/
class DisplayListRenderer: public OpenGLRenderer {
public:
- DisplayListRenderer();
- ~DisplayListRenderer();
+ ANDROID_API DisplayListRenderer();
+ virtual ~DisplayListRenderer();
- DisplayList* getDisplayList(DisplayList* displayList);
+ ANDROID_API DisplayList* getDisplayList(DisplayList* displayList);
- void setViewport(int width, int height);
- void prepareDirty(float left, float top, float right, float bottom, bool opaque);
- void finish();
+ virtual void setViewport(int width, int height);
+ virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
+ virtual void finish();
- bool callDrawGLFunction(Functor *functor, Rect& dirty);
+ virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
- void interrupt();
- void resume();
+ virtual void interrupt();
+ virtual void resume();
- int save(int flags);
- void restore();
- void restoreToCount(int saveCount);
+ virtual int save(int flags);
+ virtual void restore();
+ virtual void restoreToCount(int saveCount);
- int saveLayer(float left, float top, float right, float bottom,
+ virtual int saveLayer(float left, float top, float right, float bottom,
SkPaint* p, int flags);
- int saveLayerAlpha(float left, float top, float right, float bottom,
+ virtual int saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, int flags);
- void translate(float dx, float dy);
- void rotate(float degrees);
- void scale(float sx, float sy);
- void skew(float sx, float sy);
+ virtual void translate(float dx, float dy);
+ virtual void rotate(float degrees);
+ virtual void scale(float sx, float sy);
+ virtual void skew(float sx, float sy);
- void setMatrix(SkMatrix* matrix);
- void concatMatrix(SkMatrix* matrix);
+ virtual void setMatrix(SkMatrix* matrix);
+ virtual void concatMatrix(SkMatrix* matrix);
- bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+ virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
- bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
+ virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
Rect& dirty, uint32_t level = 0);
- void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
- void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
- void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
- void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, SkPaint* paint);
- void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
+ virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
float* vertices, int* colors, SkPaint* paint);
- void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
float left, float top, float right, float bottom, SkPaint* paint);
- void drawColor(int color, SkXfermode::Mode mode);
- void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
- void drawRoundRect(float left, float top, float right, float bottom,
+ virtual void drawColor(int color, SkXfermode::Mode mode);
+ virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
+ virtual void drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, SkPaint* paint);
- void drawCircle(float x, float y, float radius, SkPaint* paint);
- void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
- void drawArc(float left, float top, float right, float bottom,
+ virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
+ virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
+ virtual void drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
- void drawPath(SkPath* path, SkPaint* paint);
- void drawLines(float* points, int count, SkPaint* paint);
- void drawPoints(float* points, int count, SkPaint* paint);
- void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
+ virtual void drawPath(SkPath* path, SkPaint* paint);
+ virtual void drawLines(float* points, int count, SkPaint* paint);
+ virtual void drawPoints(float* points, int count, SkPaint* paint);
+ virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint);
- void resetShader();
- void setupShader(SkiaShader* shader);
+ virtual void resetShader();
+ virtual void setupShader(SkiaShader* shader);
- void resetColorFilter();
- void setupColorFilter(SkiaColorFilter* filter);
+ virtual void resetColorFilter();
+ virtual void setupColorFilter(SkiaColorFilter* filter);
- void resetShadow();
- void setupShadow(float radius, float dx, float dy, int color);
+ virtual void resetShadow();
+ virtual void setupShadow(float radius, float dx, float dy, int color);
- void reset();
+ ANDROID_API void reset();
const SkWriter32& writeStream() const {
return mWriter;
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 07995085..dfcc5ea 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -31,6 +31,12 @@
// Rendering
///////////////////////////////////////////////////////////////////////////////
+LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
+}
+
+LayerRenderer::~LayerRenderer() {
+}
+
void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index 2246573..6104301 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -17,6 +17,8 @@
#ifndef ANDROID_HWUI_LAYER_RENDERER_H
#define ANDROID_HWUI_LAYER_RENDERER_H
+#include <cutils/compiler.h>
+
#include "OpenGLRenderer.h"
#include "Layer.h"
@@ -42,27 +44,24 @@
class LayerRenderer: public OpenGLRenderer {
public:
- LayerRenderer(Layer* layer): mLayer(layer) {
- }
+ ANDROID_API LayerRenderer(Layer* layer);
+ virtual ~LayerRenderer();
- ~LayerRenderer() {
- }
+ virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
+ virtual void finish();
- void prepareDirty(float left, float top, float right, float bottom, bool opaque);
- void finish();
+ virtual bool hasLayer();
+ virtual Region* getRegion();
+ virtual GLint getTargetFbo();
- bool hasLayer();
- Region* getRegion();
- GLint getTargetFbo();
-
- static Layer* createTextureLayer(bool isOpaque);
- static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
- static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
- static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
+ ANDROID_API static Layer* createTextureLayer(bool isOpaque);
+ ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
+ ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
+ ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
bool isOpaque, GLenum renderTarget, float* transform);
- static void destroyLayer(Layer* layer);
- static void destroyLayerDeferred(Layer* layer);
- static bool copyLayer(Layer* layer, SkBitmap* bitmap);
+ ANDROID_API static void destroyLayer(Layer* layer);
+ ANDROID_API static void destroyLayerDeferred(Layer* layer);
+ ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
private:
void generateMesh();
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 14b22b3..2fc88e1 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -31,6 +31,8 @@
#include <utils/RefBase.h>
#include <utils/Vector.h>
+#include <cutils/compiler.h>
+
#include "Debug.h"
#include "Extensions.h"
#include "Matrix.h"
@@ -57,12 +59,12 @@
*/
class OpenGLRenderer {
public:
- OpenGLRenderer();
+ ANDROID_API OpenGLRenderer();
virtual ~OpenGLRenderer();
virtual void setViewport(int width, int height);
- void prepare(bool opaque);
+ ANDROID_API void prepare(bool opaque);
virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
virtual void finish();
@@ -72,7 +74,7 @@
virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
- int getSaveCount() const;
+ ANDROID_API int getSaveCount() const;
virtual int save(int flags);
virtual void restore();
virtual void restoreToCount(int saveCount);
@@ -87,12 +89,12 @@
virtual void scale(float sx, float sy);
virtual void skew(float sx, float sy);
- void getMatrix(SkMatrix* matrix);
+ ANDROID_API void getMatrix(SkMatrix* matrix);
virtual void setMatrix(SkMatrix* matrix);
virtual void concatMatrix(SkMatrix* matrix);
- const Rect& getClipBounds();
- bool quickReject(float left, float top, float right, float bottom);
+ ANDROID_API const Rect& getClipBounds();
+ ANDROID_API bool quickReject(float left, float top, float right, float bottom);
virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
index 2a38910..8cf466b 100644
--- a/libs/hwui/ResourceCache.h
+++ b/libs/hwui/ResourceCache.h
@@ -17,6 +17,8 @@
#ifndef ANDROID_HWUI_RESOURCE_CACHE_H
#define ANDROID_HWUI_RESOURCE_CACHE_H
+#include <cutils/compiler.h>
+
#include <SkBitmap.h>
#include <SkiaColorFilter.h>
#include <SkiaShader.h>
@@ -49,7 +51,7 @@
ResourceType resourceType;
};
-class ResourceCache {
+class ANDROID_API ResourceCache {
KeyedVector<void *, ResourceReference *>* mCache;
public:
ResourceCache();
diff --git a/libs/hwui/SkiaColorFilter.h b/libs/hwui/SkiaColorFilter.h
index 1bf475c..2feb834 100644
--- a/libs/hwui/SkiaColorFilter.h
+++ b/libs/hwui/SkiaColorFilter.h
@@ -20,6 +20,8 @@
#include <GLES2/gl2.h>
#include <SkColorFilter.h>
+#include <cutils/compiler.h>
+
#include "ProgramCache.h"
#include "Extensions.h"
@@ -45,7 +47,7 @@
kBlend,
};
- SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
+ ANDROID_API SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
virtual ~SkiaColorFilter();
virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0;
@@ -79,7 +81,7 @@
* A color filter that multiplies the source color with a matrix and adds a vector.
*/
struct SkiaColorMatrixFilter: public SkiaColorFilter {
- SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
+ ANDROID_API SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
~SkiaColorMatrixFilter();
void describe(ProgramDescription& description, const Extensions& extensions);
@@ -95,7 +97,7 @@
* another fixed value. Ignores the alpha channel of both arguments.
*/
struct SkiaLightingFilter: public SkiaColorFilter {
- SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
+ ANDROID_API SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program);
@@ -110,7 +112,7 @@
* and PorterDuff blending mode.
*/
struct SkiaBlendFilter: public SkiaColorFilter {
- SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
+ ANDROID_API SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program);
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index 89dd131..2de9a93 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -22,6 +22,8 @@
#include <GLES2/gl2.h>
+#include <cutils/compiler.h>
+
#include "Extensions.h"
#include "ProgramCache.h"
#include "TextureCache.h"
@@ -52,8 +54,8 @@
kCompose
};
- SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
- SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
virtual ~SkiaShader();
virtual SkiaShader* copy() = 0;
@@ -139,7 +141,7 @@
* A shader that draws a bitmap.
*/
struct SkiaBitmapShader: public SkiaShader {
- SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
+ ANDROID_API SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
SkiaShader* copy();
@@ -169,8 +171,8 @@
* A shader that draws a linear gradient.
*/
struct SkiaLinearGradientShader: public SkiaShader {
- SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
- SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions,
+ int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
~SkiaLinearGradientShader();
SkiaShader* copy();
@@ -193,8 +195,8 @@
* A shader that draws a sweep gradient.
*/
struct SkiaSweepGradientShader: public SkiaShader {
- SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
- SkShader* key, SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions,
+ int count, SkShader* key, SkMatrix* matrix, bool blend);
~SkiaSweepGradientShader();
SkiaShader* copy();
@@ -218,8 +220,9 @@
* A shader that draws a circular gradient.
*/
struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
- SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
- int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors,
+ float* positions, int count, SkShader* key,SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend);
SkiaShader* copy();
void describe(ProgramDescription& description, const Extensions& extensions);
@@ -233,7 +236,8 @@
* A shader that draws two shaders, composited with an xfermode.
*/
struct SkiaComposeShader: public SkiaShader {
- SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
+ ANDROID_API SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode,
+ SkShader* key);
~SkiaComposeShader();
SkiaShader* copy();