Convert tabs to spaces.

Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
index fcf11e9..b382dc3 100644
--- a/libs/hwui/Rect.h
+++ b/libs/hwui/Rect.h
@@ -25,111 +25,111 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 struct Rect {
-	float left;
-	float top;
-	float right;
-	float bottom;
+    float left;
+    float top;
+    float right;
+    float bottom;
 
-	Rect():
-			left(0),
-			top(0),
-			right(0),
-			bottom(0) {
-	}
+    Rect():
+            left(0),
+            top(0),
+            right(0),
+            bottom(0) {
+    }
 
-	Rect(float left, float top, float right, float bottom):
-			left(left),
-			top(top),
-			right(right),
-			bottom(bottom) {
-	}
+    Rect(float left, float top, float right, float bottom):
+            left(left),
+            top(top),
+            right(right),
+            bottom(bottom) {
+    }
 
-	Rect(const Rect& r) {
-		set(r);
-	}
+    Rect(const Rect& r) {
+        set(r);
+    }
 
-	Rect(Rect& r) {
-		set(r);
-	}
+    Rect(Rect& r) {
+        set(r);
+    }
 
-	Rect& operator=(const Rect& r) {
-		set(r);
-		return *this;
-	}
+    Rect& operator=(const Rect& r) {
+        set(r);
+        return *this;
+    }
 
-	Rect& operator=(Rect& r) {
-		set(r);
-		return *this;
-	}
+    Rect& operator=(Rect& r) {
+        set(r);
+        return *this;
+    }
 
-	friend int operator==(const Rect& a, const Rect& b) {
-		return !memcmp(&a, &b, sizeof(a));
-	}
+    friend int operator==(const Rect& a, const Rect& b) {
+        return !memcmp(&a, &b, sizeof(a));
+    }
 
-	friend int operator!=(const Rect& a, const Rect& b) {
-		return memcmp(&a, &b, sizeof(a));
-	}
+    friend int operator!=(const Rect& a, const Rect& b) {
+        return memcmp(&a, &b, sizeof(a));
+    }
 
-	bool isEmpty() const {
-		return left >= right || top >= bottom;
-	}
+    bool isEmpty() const {
+        return left >= right || top >= bottom;
+    }
 
-	void setEmpty() {
-		memset(this, 0, sizeof(*this));
-	}
+    void setEmpty() {
+        memset(this, 0, sizeof(*this));
+    }
 
-	void set(float left, float top, float right, float bottom) {
-		this->left = left;
-		this->right = right;
-		this->top = top;
-		this->bottom = bottom;
-	}
+    void set(float left, float top, float right, float bottom) {
+        this->left = left;
+        this->right = right;
+        this->top = top;
+        this->bottom = bottom;
+    }
 
-	void set(const Rect& r) {
-		set(r.left, r.top, r.right, r.bottom);
-	}
+    void set(const Rect& r) {
+        set(r.left, r.top, r.right, r.bottom);
+    }
 
-	float getWidth() const {
-		return right - left;
-	}
+    float getWidth() const {
+        return right - left;
+    }
 
-	float getHeight() const {
-		return bottom - top;
-	}
+    float getHeight() const {
+        return bottom - top;
+    }
 
-	bool intersects(float left, float top, float right, float bottom) const {
-		return left < right && top < bottom &&
-				this->left < this->right && this->top < this->bottom &&
-			    this->left < right && left < this->right &&
-			    this->top < bottom && top < this->bottom;
-	}
+    bool intersects(float left, float top, float right, float bottom) const {
+        return left < right && top < bottom &&
+                this->left < this->right && this->top < this->bottom &&
+                this->left < right && left < this->right &&
+                this->top < bottom && top < this->bottom;
+    }
 
-	bool intersects(const Rect& r) const {
-		return intersects(r.left, r.top, r.right, r.bottom);
-	}
+    bool intersects(const Rect& r) const {
+        return intersects(r.left, r.top, r.right, r.bottom);
+    }
 
-	bool intersect(float left, float top, float right, float bottom) {
-		if (left < right && top < bottom && !this->isEmpty() &&
-		        this->left < right && left < this->right &&
-		        this->top < bottom && top < this->bottom) {
+    bool intersect(float left, float top, float right, float bottom) {
+        if (left < right && top < bottom && !this->isEmpty() &&
+                this->left < right && left < this->right &&
+                this->top < bottom && top < this->bottom) {
 
-			if (this->left < left) this->left = left;
-			if (this->top < top) this->top = top;
-			if (this->right > right) this->right = right;
-			if (this->bottom > bottom) this->bottom = bottom;
+            if (this->left < left) this->left = left;
+            if (this->top < top) this->top = top;
+            if (this->right > right) this->right = right;
+            if (this->bottom > bottom) this->bottom = bottom;
 
-			return true;
-		}
-		return false;
-	}
+            return true;
+        }
+        return false;
+    }
 
-	bool intersect(const Rect& r) {
-		return intersect(r.left, r.top, r.right, r.bottom);
-	}
+    bool intersect(const Rect& r) {
+        return intersect(r.left, r.top, r.right, r.bottom);
+    }
 
-	void dump() const {
-		LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
-	}
+    void dump() const {
+        LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
+    }
 
 }; // struct Rect