Convert tabs to spaces.
Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
index fcf11e9..b382dc3 100644
--- a/libs/hwui/Rect.h
+++ b/libs/hwui/Rect.h
@@ -25,111 +25,111 @@
///////////////////////////////////////////////////////////////////////////////
struct Rect {
- float left;
- float top;
- float right;
- float bottom;
+ float left;
+ float top;
+ float right;
+ float bottom;
- Rect():
- left(0),
- top(0),
- right(0),
- bottom(0) {
- }
+ Rect():
+ left(0),
+ top(0),
+ right(0),
+ bottom(0) {
+ }
- Rect(float left, float top, float right, float bottom):
- left(left),
- top(top),
- right(right),
- bottom(bottom) {
- }
+ Rect(float left, float top, float right, float bottom):
+ left(left),
+ top(top),
+ right(right),
+ bottom(bottom) {
+ }
- Rect(const Rect& r) {
- set(r);
- }
+ Rect(const Rect& r) {
+ set(r);
+ }
- Rect(Rect& r) {
- set(r);
- }
+ Rect(Rect& r) {
+ set(r);
+ }
- Rect& operator=(const Rect& r) {
- set(r);
- return *this;
- }
+ Rect& operator=(const Rect& r) {
+ set(r);
+ return *this;
+ }
- Rect& operator=(Rect& r) {
- set(r);
- return *this;
- }
+ Rect& operator=(Rect& r) {
+ set(r);
+ return *this;
+ }
- friend int operator==(const Rect& a, const Rect& b) {
- return !memcmp(&a, &b, sizeof(a));
- }
+ friend int operator==(const Rect& a, const Rect& b) {
+ return !memcmp(&a, &b, sizeof(a));
+ }
- friend int operator!=(const Rect& a, const Rect& b) {
- return memcmp(&a, &b, sizeof(a));
- }
+ friend int operator!=(const Rect& a, const Rect& b) {
+ return memcmp(&a, &b, sizeof(a));
+ }
- bool isEmpty() const {
- return left >= right || top >= bottom;
- }
+ bool isEmpty() const {
+ return left >= right || top >= bottom;
+ }
- void setEmpty() {
- memset(this, 0, sizeof(*this));
- }
+ void setEmpty() {
+ memset(this, 0, sizeof(*this));
+ }
- void set(float left, float top, float right, float bottom) {
- this->left = left;
- this->right = right;
- this->top = top;
- this->bottom = bottom;
- }
+ void set(float left, float top, float right, float bottom) {
+ this->left = left;
+ this->right = right;
+ this->top = top;
+ this->bottom = bottom;
+ }
- void set(const Rect& r) {
- set(r.left, r.top, r.right, r.bottom);
- }
+ void set(const Rect& r) {
+ set(r.left, r.top, r.right, r.bottom);
+ }
- float getWidth() const {
- return right - left;
- }
+ float getWidth() const {
+ return right - left;
+ }
- float getHeight() const {
- return bottom - top;
- }
+ float getHeight() const {
+ return bottom - top;
+ }
- bool intersects(float left, float top, float right, float bottom) const {
- return left < right && top < bottom &&
- this->left < this->right && this->top < this->bottom &&
- this->left < right && left < this->right &&
- this->top < bottom && top < this->bottom;
- }
+ bool intersects(float left, float top, float right, float bottom) const {
+ return left < right && top < bottom &&
+ this->left < this->right && this->top < this->bottom &&
+ this->left < right && left < this->right &&
+ this->top < bottom && top < this->bottom;
+ }
- bool intersects(const Rect& r) const {
- return intersects(r.left, r.top, r.right, r.bottom);
- }
+ bool intersects(const Rect& r) const {
+ return intersects(r.left, r.top, r.right, r.bottom);
+ }
- bool intersect(float left, float top, float right, float bottom) {
- if (left < right && top < bottom && !this->isEmpty() &&
- this->left < right && left < this->right &&
- this->top < bottom && top < this->bottom) {
+ bool intersect(float left, float top, float right, float bottom) {
+ if (left < right && top < bottom && !this->isEmpty() &&
+ this->left < right && left < this->right &&
+ this->top < bottom && top < this->bottom) {
- if (this->left < left) this->left = left;
- if (this->top < top) this->top = top;
- if (this->right > right) this->right = right;
- if (this->bottom > bottom) this->bottom = bottom;
+ if (this->left < left) this->left = left;
+ if (this->top < top) this->top = top;
+ if (this->right > right) this->right = right;
+ if (this->bottom > bottom) this->bottom = bottom;
- return true;
- }
- return false;
- }
+ return true;
+ }
+ return false;
+ }
- bool intersect(const Rect& r) {
- return intersect(r.left, r.top, r.right, r.bottom);
- }
+ bool intersect(const Rect& r) {
+ return intersect(r.left, r.top, r.right, r.bottom);
+ }
- void dump() const {
- LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
- }
+ void dump() const {
+ LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
+ }
}; // struct Rect