commit | 7bd3d7d19670932f9edcb637d30d6b141ab8b51a | [log] [tgz] |
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author | Nicolas Catania <niko@google.com> | Wed Mar 10 10:41:04 2010 -0800 |
committer | Nicolas Catania <niko@google.com> | Thu Mar 11 10:07:14 2010 -0800 |
tree | cae92cfe96125ec5af20d0cbb484616a1ddcd035 | |
parent | 84eb8d2a7de0a2cec02516b9fb2a61fde536b59c [diff] |
Allow invoke in all the player states except idle and error. Previously invoke would work only after prepare but not when the player is in play or pause state (for instance). This new change just check that the player has been initialized and is not in the error state. Bug:2488931 Change-Id: I9b9f3679593a3b7697c1a84d993fdcd7e1693a90